⚔️ Avalon Anticheat ⚔️

 FREE ⚔️ Avalon Anticheat ⚔️ 2.3.63-Beta

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AvalonAC is an Minecraft anticheat designed for 1.20 and supports 1.8-1.20. It is paid offering additional subscription based paid checks.

Movement Simulation Engine

* We have a 1:1 replication of the player's possible movements
* This covers everything from basic walking, swimming, knockback, cobwebs, to bubble columns
* It even covers riding entities from boats to pigs to striders
* Built upon covering edge cases to confirm accuracy
* 1.13+ clients on 1.13+ servers, 1.12- clients on 1.13+ servers, 1.13+ clients on 1.12- servers, and 1.12- clients on 1.12- servers are all supported regardless of the large technical changes between these versions.
* The order of collisions depends on the client version and is correct
* Accounts for minor bounding box differences between versions, for example:
* Single glass panes will be a + shape for 1.7-1.8 players and * for 1.9+ players
* 1.13+ clients on 1.8 servers see the + glass pane hitbox due to ViaVersion
* Many other blocks have this extreme attention to detail.
* Waterlogged blocks do not exist for 1.12 or below players
* Blocks that do not exist in the client's version use ViaVersion's replacement block
* Block data that cannot be translated to previous versions is replaced correctly
* All vanilla collision boxes have been implemented

Fully asynchronous and multithreaded design

* All movement checks and the overwhelming majority of listeners run on the netty thread
* The anticheat can scale to many hundreds of players, if not more
* Thread safety is carefully thought out
* The next core allows for this design

Full world replication

* The anticheat keeps a replica of the world for each player
* The replica is created by listening to chunk data packets, block places, and block changes
* On all versions, chunks are compressed to 16-64 kb per chunk using palettes
* Using this cache, the anticheat can safely access the world state
* Per player, the cache allows for multithreaded design
* Sending players fake blocks with packets is safe and does not lead to falses
* The world is recreated for each player to allow lag compensation
* Client sided blocks cause no issues with packet based blocks. Block glitching does not false the anticheat.

Latency compensation

* World changes are queued until they reach the player
* This means breaking blocks under a player does not false the anticheat
* Everything from flying status to movement speed will be latency compensated

### Inventory compensation

* The player's inventory is tracked to prevent ghost blocks at high latency, and other errors

Secure by design, not obscurity

* All systems are designed to be highly secure and mathematically impossible to bypass
* For example, the prediction engine knows all possible movements and cannot be bypassed
Author
BjoernHardman
Downloads
224
Views
2,070
Extention type
jar
File size
6.3 MB
Hash
63d2647ca2b9da34dad2a11c6f4e7bf1
First release
Last update
Rating
3.00 star(s) 2 ratings

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Good anticheat
nice mate ratting grim ac does wild
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