/knockback
/clearlag
/unloadchunks
/config
/ping
/setmaxplayers
/clearlag
/unloadchunks
/config
/ping
/setmaxplayers
Recoded chunk ticking & block ticking
Custom tickloop implementation
Dynamic paralellised entity tracking
Eigencraft & PandaWire redstone implementations
World Generator Configs
Recode of one of the heaviest parts in any spigot: Activation Range & AntiXray
Best HCF enderpearls system
Heavily optimized networking
Phase & VClipping fixes
Ghost bucket fix
One of the best entity tracker packets recode (capable of hundreds of players)
Best Fishing Rod & Arrow mechanics
Optimized chunk packets & chunk serialization
Fix for commonly known backpacking issue on HCF servers
Player TP tracker for improved player tracking accuracy
Fix for drop & eat bug
Heavily optimized player logins
Option to launch pots when clicking certain blocks (eg: hoppers/chests)
PaperSpigot console improvements
Enchant Limiter to increase or decrease any enchantment level (Works with enchant table & anvils)
Heavily optimized TNT & Redstone mechanics
Explosion Destroyer for durability checking & obsidian damage by TNT
Ingame GUI editor for easier configuring
Async data saving (eg: worlds, user cache, stats)
Best bow boosting configurations
Many more fixes & optimizations
Custom tickloop implementation
Dynamic paralellised entity tracking
Eigencraft & PandaWire redstone implementations
World Generator Configs
Recode of one of the heaviest parts in any spigot: Activation Range & AntiXray
Best HCF enderpearls system
Heavily optimized networking
Phase & VClipping fixes
Ghost bucket fix
One of the best entity tracker packets recode (capable of hundreds of players)
Best Fishing Rod & Arrow mechanics
Optimized chunk packets & chunk serialization
Fix for commonly known backpacking issue on HCF servers
Player TP tracker for improved player tracking accuracy
Fix for drop & eat bug
Heavily optimized player logins
Option to launch pots when clicking certain blocks (eg: hoppers/chests)
PaperSpigot console improvements
Enchant Limiter to increase or decrease any enchantment level (Works with enchant table & anvils)
Heavily optimized TNT & Redstone mechanics
Explosion Destroyer for durability checking & obsidian damage by TNT
Ingame GUI editor for easier configuring
Async data saving (eg: worlds, user cache, stats)
Best bow boosting configurations
Many more fixes & optimizations
# ================ ⚡ AzuriteSpigot ⚡ ================
#
# Azurite configuration
# You will find all the main mechanics here
#
# ======================================================
serverBranding: AzuriteSpigot # Used for commands and server ping data
worlds:
ticking:
disableBlockLighting: false
randomTickSpeed: 3
tickBlocks: true
tickTileEntities: true
tickBeacons: true
tickBrewingStands: true
tickHoppers: true
tickVillages: false
tickFurnaces: true
tickChunks: true
tickBiomeCache: true
tickWeather: true
commands:
enableSpigotConfigCommand: true
enablePingCommand: true
enableTPSCommand: true
enableChunkUnloadCommand: true
enableClearLagCommand: true
enableSetMaxPlayersCommand: true
chunks:
cacheChunkMaps: true # IMPORTANT! This patch is from paper and we highly suggest using. However if you get chunk corruption bugs turn this off.
chunkLoadingThreads: 3
playersPerThread: 100
chunkUnloading: true
unloadPerTick: 150
projectiles:
arrowTrajectoryRandomness: 1.0
rodTrajectoryRandomness: 1.0
snowballTrajectoryRandomness: 1.0
eggTrajectoryRandomness: 1.0
pearlTrajectoryRandomness: 1.0
potionTrajectoryRandomness: 1.0
sounds:
itemFizzSounds: true
fluidFizzSounds: true
mobRandomSounds: true
explosionSounds: true
footstepSounds: false
particles:
dispenserEffects: true
spawnerParticles: true
explosionParticles: true
tntParticles: true
footstepParticles: false
modifiers:
furnaceModifier: 1.0
brewingModifier: 1.0
fallDamageModifier: 1.0
critDamageModifier: 1.0
events:
firePlayerMoveEvent: true
fireBlockPhysicsEvent: true
fireHopperMoveItemEvent: true
fireSandBlockChangeEvent: true
fireSandPhysicsEvent: true
fireRedstonePhysicsEvent: true
fireTNTDispenseEvent: true
blocks:
redstoneOptimization: EIGENCRAFT # Redstone implementation. Choose EIGENCRAFT/PANDAWIRE/DEFAULT
gravelFall: true
grassSpread: true
grassSpreadLight: true
leafDecaying: true
dropFloatingPlants: true
dropExplosionBlocks: true
dispenserRandomness: true # Optimizes cannons
pistonPushEntities: true # Push entities with piston
pistonMaxBlockPush: 12 # Maximum blocks pushed by pistons
infiniteWaterSources: true
waterDestroyRedstone: true
oldEnchantingSystem: false # Toggle for 1.7 enchanting system
generating:
cobbleGenerating: true # Cobble generation from lava and water
stoneGenerating: true # Stone generation from lava and water
obsidianGenerating: true # Obsidian generation from lava and water
sponges:
spongeRadius: 4 # Sponge activation radius, 0 to disable
spongePreventWaterFlow: false
spongeInstantBreak: false
spawners:
chunkMobLimit: 0 # Number of mobs in a chunk to prevent spawning. 0 - to disable requirement
minimumSpawnDelay: 200
maximumSpawnDelay: 800
spawnCount: 4
spawnRange: 4.0 # Spawn range for entities around the spawner
playerSpawnRange: 16.0 # Radius for players around to spawn
maximumNearbyEntities: 0 # Amount of entities around the spawner to prevent spawning. 0 - to disable requirement
lightLevelCheck: true
players:
playerBorderDamage: false
playerMovedTooQuicklyCheck: true # Toggle spigots moved too quickly check.
checkPlayerSleep: true
playerIdleTimer: false
playerPhaseLeniency: 1.0E-7 # Defines the length a player can go inside a block, if you experience issues with server setting back due to phase, we recommend setting it to 0.0625
playerPhaseChestsAndAnvils: false # Toggles chests & anvil bounding boxes, it is only recommended enabling this if you want to have protection against people glitching through chests & anvils
dynamicParalellisedTracking: true # Async player tracking. Server will decide when it should be used
playersNeededParalellisedTracking: 100 # How many players should be tracked for us to run paralellised
hideEntitiesThrownHidden: false # Toggle hiding entities thrown by hidden players
protRandomness: true # Toggle protection randomness (HCF server toggle off and check below)
protectionModifier: 25.0 # Protection damage modifier. If prot randomness is disabled make sure to change this to 20-23. Lower for more damage and higher for less damage
armorDamageDivision: 4.0 # Armor damage modifier (HCF should be 12)
optimizePlayerPrinter: false # Remove block place delay
autoRespawnPlayer: false
potionLaunchOnClick:
- HOPPER
- CHEST
- ENDER_CHEST
networking:
ipConsoleLog: false
writeAddPlayerPacketsLazily: false # Write add player packets lazily instead of using our queue implementation.
networkBlockingJoin: true # PaperSpigot patch for preventing blocking while ticking. Toggle off if you have issues with your anticheat on join.
tickPlayerLatency: true # Tick player latency on tablist
parentNettyThreads: 1 # 1 Is sufficient as it is just responsible for accepting connections and offloading to child group
childNettyThreads: 0 # Default is 4, 0 is recommended which uses all processors available but will increase cpu usage.
knockback:
globalActiveKnockback: Default # Which profile should we use as the default
overrideDefaultKnockback: true # Should we use our custom knockback
overrideRodKnockback: true # Should we use our custom knockback
overrideArrowKnockback: true # Should we use our custom knockback
patches:
patchArrowBounceBug: true # Toggles the arrow hit delay in knockback profiles.
patchDropEatBug: true
patchGhostBuckets: true # This makes sure the server uses the correct location for placing liquids by waiting for the client tick packet
patchHCFRegenBug: true # This makes regeneration weaker as players in teamfights are often invincible with regular regen.
obfuscateEntityEquipment: true # Obfuscates equipment to deny a few cheats
menus:
fillerEnabled: true
fillerType: STAINED_GLASS_PANE
fillerData: 7
pageType: CARPET
pageData: 2
pageBackDisplay: '&dPrevious Page'
pageBackLore:
- '&e(Current Page: &2%page%/%max-pages%&e)'
pageForwardDisplay: '&dNext Page'
pageForwardLore:
- '&e(Current Page: &2%page%/%max-pages%&e)'
backButtonType: BED
backButtonData: 0
backButtonDisplay: '&cBack'
mobs:
mobAI: true
naturalMobSpawn: true
ironGolemFallDamage: true
snowGolemFallDamage: true
babyZombieSpawning: true
zombieOnChickenSpawning: true
villagerZombieSpawning: true
skeletonOnSpiderSpawning: true
entityCollisions: true # Toggle this off if you want the best performance
entityCollisionsDelay: 1 # A delay of 4 is recommended
factions:
fixFreecamCegging: false # Only enable if it is an issue! May cause performance issues
sandMerging: false
tntMerging: false
hidePistonAnimations: false
hideTntEntity: false
hideSandEntity: false
fixSandChunkUnloading: true
optimizeTNTMovement: false
optimizeSandMovement: false
fixEastWestCannon: true
durability:
explosionDestroyer: false
durabilityItemChecker: potato
damageOnlyByTNT: false
blockDurabilities:
- obsidian:3
- bedrock:5
- end_stone:5
blockResistances:
- obsidian:35.0
- bedrock:60.0
- end_stone:45.0
- anvil:2000.0
# ================ ⚡ AzuriteSpigot ⚡ ================
#
# Enchantment limit configuration
# Increase or decrease the limit of any enchant
#
# ======================================================
enchant-limits:
unbreaking: 3
armor:
protectionAll: 4
protectionFire: 4
protectionFall: 4
protectionExplosion: 4
protectionProjectile: 4
thorns: 3
aquaAffinity: 1
waterBreathing: 3
depthStrider: 3
tools:
efficiency: 5
silkTouch: 1
fortune: 3
swords:
sharpness: 5
baneOfArthropods: 5
smite: 5
fireAspect: 2
knockback: 2
looting: 3
bows:
power: 5
punch: 2
flame: 1
infinity: 1
rods:
lure: 3
luckOfTheSea: 3
# ================ ⚡ AzuriteSpigot ⚡ ================
#
# Messages configuration
# You will find all the language here
#
# ======================================================
messages:
insufficientPerm: '&dAzuriteSpigot &7┃ &cYou do not have access to this command.'
onlyPlayer: '&dThis command can only be used by players.'
playerNotFound: '&ePlayer &d%player% &ecould not be found.'
notValidType: '&eValue &d%value% &eis not type &a%type%&e.'
player:
disconnectSpam: disconnect.spam
loggedInAnotherLocation: You logged in from another location
factionsDurabilityChecker: '&eDurability: &d%durability%'
command:
ping-command:
playerPing: '&d[Ping] &eYour Ping: &d%ping%ms'
otherPlayerPing: '&d[Ping] &e%player%''s Ping: &d%ping%ms'
config-command:
configReloaded: '&eConfigs have been reloaded in &d%ms%ms&e.'
clear-lag-command:
clearedLag: '&eYou have cleared &d%entities% &eentities.'
set-max-players-command:
setMaxPlayersUsage: '&cUsage: /setmaxplayers <amount>'
setMaxPlayers: '&eSet max players to &d%amount% &eplayers.'
unload-chunks-command:
unloadedChunks: '&eYou have unloaded &d%amount% &echunks.'
version-command:
versionMessage:
- '&fThis server is running &dAzuriteSpigot &fversion 1.8.8-R0.1-SNAPSHOT.'
tps-command:
tpsMessage:
- '&7&m-------------------------'
- '&d[Server TPS]'
- '&f(TPS from 1s, 5s, 15s: %server_tps%&f)'
- '&f(Memory: &e%free_memory%&7/&e%max_memory% MB&f) &7- &f(Uptime: &6%uptime%&f)'
- '&f(Threads: &b%threads%&f) &7- &f(Alive: &a%alive%&f, Interrupted: &c%interrupted%&f,
Daemon: &9%daemon%&f)'
- '&f(Chunks: &2%chunks%&f) &7- &f(Players: &c%players%&7/&c%max_players%&f)'
- '&f(Entities: &3%entities%&f) &7- &f(Tile Entities: &e%tiles%&f)'
- '&7&m-------------------------'
knockback:
knockbackUsage:
- '&7&m-------------------------'
- '&d[Knockback Usage]'
- '%commands%'
- '&7&m-------------------------'
profileNotFound: '&eProfile &d%name% &ecould not be found.'
knockback-create:
createUsage: '&d- &f/knockback create <name>'
createHover: '&eClick to create a new profile.'
createExists: '&eProfile &d%name% &ealready exists.'
createProfile: '&eProfile &d%name% &ehas been created.'
knockback-delete:
deleteUsage: '&d- &f/knockback delete <name>'
deleteHover: '&eClick to delete a profile.'
deleteActive: '&eYou cannot delete &d%name% &eas it is a active profile.'
deleteProfile: '&eProfile &d%name% &ehas been deleted.'
knockback-list:
listUsage: '&d- &f/knockback list'
listHover: '&eClick to list profiles.'
listName: '&d- &f%name%'
listNameActive: '&d- &2%name% &7(Active)'
listNameHover: '&eClick to view &d%name%''''s &evalues.'
listMessage:
- '&7&m-------------------------'
- '&d[Knockback Profiles]'
- '%profiles%'
- '&7&m-------------------------'
knockback-setactive:
setActiveUsage: '&d- &f/knockback setactive <name>'
setActiveHover: '&eClick to set an active profile.'
setActiveAlready: '&eProfile &d%name% &eis already active.'
setActive: '&eProfile &d%name% &eis now globally active.'
knockback-view:
viewUsage: '&d- &f/knockback view <name>'
viewHover: '&eClick to view a profile.'
viewSetting: '&d- &f%setting%&7: &d%value%'
viewSettingHover: '&eClick to set a new value for &d%setting%&e.'
viewSetActiveClick: '&a[Set Active]'
viewSetActiveClickHover: '&eClick to set profile &d%name% &eactive.'
viewDeleteClick: '&c[Delete]'
viewDeleteClickHover: '&eClick to delete &d%name%&e.'
viewEditClick: '&6[Edit]'
viewEditHover: '&eClick to edit &d%name%&e.'
viewMessage:
- '&7&m-------------------------'
- '&d[%name%]'
- '%values%'
- '%clickables%'
- '&7&m-------------------------'
knockback-edit:
editUsage: '&d- &f/knockback edit <name> <setting> <value>'
editHover: '&eClick to edit a profiles values.'
editSettingNotFound: '&eSetting &d%setting% &ecould not be found.'
editTypeNewValue: '&eType a value for &d%setting% &e(Current: &2%current%&e)
&eType &ccancel &eto cancel.'
editCancelled: '&eEditing for value &d%setting% &ehas been cancelled.'
editSettingValue: '&eSet the value of &d%setting% &eto &2%value% &efor profile
&c%profile%&e.'
knockback-editmenu:
editMenuUsage: '&d- &f/knockback editmenu <name>'
editMenuHover: '&eClick to edit a profile.'
knockback-set:
setUsage: '&d- &f/knockback set <name> <player>'
setHover: '&eClick to set a players profile.'
setProfile: '&eSet profile &d%profile% &eto player &2%player%&e.'
knockback-clear:
clearUsage: '&d- &f/knockback clear <player>'
clearHover: '&eClick to clear a players profile.'
clearProfile: '&eReset &d%player%&e''''s active profile.'
config-editing:
configEditNewValue: '&eType a value for &d%setting% &e(Current: &2%current%&e)
&eType &ccancel &eto cancel.'
configEditCancelled: '&eEditing for value &d%setting% &ehas been cancelled.'
configEditSetValue: '&eSet the value of &d%setting% &eto &2%value%&e.'
# ================ ⚡ AzuriteSpigot ⚡ ================
#
# HCF Enderpearl Configuration
# All the options for enderpearl mechanics
#
# ======================================================
antiGlitch:
fixBlockGlitch: true
fixFenceGlitch: true
refundSuffocation: true
refundRiskyPearl: true
refundOnCritblock: false
refundIfSoClose: true # Allow for players to spam pearls on a block close to them
refundCloseDistance: 1.0
glitchReturnPearl: true
glitchReturnMessage: ''
glitchReturnCommand: timer remove %player% Enderpearl
teleport:
misc:
instantlyTaliTeleport: false
entityTpHitDetection: true
entityTpGetOutOneByOne: true # Deny entity TP system if you are in a one by one
spawnEndermite: true
pearlThruFence: true
pearlThruString: true
pearlThruWeb: true
pearlThruPlants: true
pearlHopperUnderFence: true
pearlChestUnderFence: true
pearlParticlesEnabled: true
pearlParticleCount: 32
pearlDamage: 5.0
crossPearlMoveHelper: 0.35 # How much should we move the player inside the block when cross-pearling
hitBlockTeleport: true # Should we teleport them if they throw an enderpearl directly on the block
beforeBlockTeleport: true # Should we teleport them if they throw an enderpearl just before the block (Like ViperMC)
maxTeleportBlocks: 3 # Maximum amount of blocks you can tali teleport through
launchOnFenceClick: true
launchOnOtherClick:
- FURNACE
- ANVIL
- SIGN
- SIGN_POST
- WALL_SIGN
- HOPPER
- CHEST
- ENDER_CHEST
- TRAPPED_CHEST
- WORKBENCH
- ENCHANTMENT_TABLE
- BEACON
- ANVIL
slabs:
enabled: true
crosspearl: true
diagonal: true
critblock: true
stairs:
enabled: true
crosspearl: true
diagonal: true
critblock: true
chests:
enabled: true
crosspearl: true
diagonal: true
critblock: true
beds:
enabled: true
crosspearl: true
diagonal: true
critblock: true
cobblewalls:
enabled: true
crosspearl: true
diagonal: true
critblock: true
pistons:
enabled: true
crosspearl: true
diagonal: true
critblock: true
end-frames:
enabled: true
crosspearl: true
diagonal: true
critblock: true
enchant-tables:
enabled: true
crosspearl: true
diagonal: true
critblock: true
anvils:
enabled: true
crosspearl: true
diagonal: true
critblock: true
daylight-sensors:
enabled: true
crosspearl: true
diagonal: true
critblock: true
trapdoors:
enabled: true
crosspearl: true
diagonal: true
critblock: true
# ================ ⚡ AzuriteSpigot ⚡ ================
#
# Default.yml (Knockback)
#
# ======================================================
horizontal: 0.475 # Horizontal knockback: horizontal = value
horizontalOnGround: 1.2 # On ground horizontal kb modifier: horizontal *= multiplier
horizontalSprinting: 1.35 # Sprinting horizontal kb modifier: horizontal *= multiplier
horizontalInherit: true # Inherit victim motion
horizontalFriction: 0.85 # Horizontal friction: horizontal = (motion * frictionHorizontal) + victimYaw
horizontalKnockbackDeduction: 0.8 # Knockback enchantment modifier: horizontal *= ((enchLevel + 1) - kbDeductionValue)
vertical: 0.345 # Vertical knockback. vertical = value
verticalOnGround: 1.1 # On ground vertical kb modifier: vertical *= multiplier
verticalSprinting: 1.0 # Sprinting vertical kb modifier: vertical *= multiplier
verticalInherit: false # Inherit victim vertical motion
verticalFriction: 0.3 # Vertical friction: vertical += (motion * frictionHorizontal)
enableOnePointSeven: true # Help players with victim chasing
onePointSevenHorizontal: 0.375 # Horizontal knockback on back-hit: horizontal = value
enableVerticalLimit: false # Limit vertical if it exceeds yLimit
verticalLimit: 1.2 # Vertical limit: vertical = 0
rodHorizontal: 1.1 # Horizontal fishing rod knockback
rodVertical: 1.0 # Vertical fishing rod knockback
rodSpeed: 1.0 # Multiplies the number given with the rod's vector magnitude
bowBoostDirectional: false # Should bow boosting be enabled using the direction player is facing
bowBoostKbOnlyShooter: false # Should bow boosting direction only be enabled for shooter
bowHorizontal: 0.9 # Horizontal bow knockback (Bow boosting recommended: 1.1)
bowVertical: 0.9 # Horizontal vertical knockback (Bow boosting recommended: 0.35)
bowPunchMultiplier: 1.1 # Punch enchantment modifier: horizontal *= (punchLevel + 1) * bowPunchMultiplier
potionFall: 0.05 # Fall speed value
potionSpeed: 0.5 # Throwing multiplier value
potionVerticalOffset: -10.0 # Vertical throwing offset value
potionFast: true # Make heal potions throwing smoother
hitDelay: 20 # Delay between victim can get hit
hitDelayArrow: 20 # Delay between victim can get hit by an arrow (Patches arrow bounce bug)
slowdown: 0.6 # Slowdown player on hit
cancelSprint: true # Cancel sprint for player on hit
comboMode: false # Enable combo mode
comboHeight: 2.3 # Maximum height of combo
comboTicks: 10 # Maximum combo ticks
comboVelocity: -0.05 # Vertical deduction on hit
# ================ ⚡ AzuriteSpigot ⚡ ================
#
# Default.yml (Generator)
#
# ======================================================
world:
generateOceans: true # Generate any oceans
generateWaterLakes: true # Generate any water lakes
generateLavaLakes: true # Generate any lava lakes
cavesMultiplier: 1.0 # Multiply the amount of cave generation
sugarCaneMultiplier: 1.0 # Multiply the amount of cane generation
biomeReplacements:
- Ocean;none
- Plains;none
- Desert;none
- Extreme Hills;none
- Forest;none
- Tauga;none
- Swampland;none
- River;none
- Hell;none
- The End;none
- FrozenOcean;none
- FrozenRiver;none
- Ice Plains;none
- Ice Mountains;none
- MushroomIsland;none
- MushroomIslandShore;none
- Beach;none
- DesertHills;none
- ForestHills;none
- TaigaHills;none
- Extreme Hills Edge;none
- Jungle;none
- JungleHills;none
- JungleEdge;none
- Deep Ocean;none
- Stone Beach;none
- Cold Beach;none
- Birch Forest;none
- Birch Forest Hills;none
- Roofed Forest;none
- Cold Taiga;none
- Cold Taiga Hills;none
- Mega Taiga;none
- Mega Taiga Hills;none
- Extreme Hills+;none
- Savanna;none
- Savanna Plateau;none
- Mesa;none
- Mesa Plateau F;none
- Mesa Plateau;none
spawn:
spawnBiomeRadius: 0 # Radius of spawn biome (0, 0 coords) # Use custom biome to spawn within a certain radius
spawnBiome: plains
spawnBiomeRivers: true # Generate rivers in spawn biome
spawnBiomeLakes: true # Generate lakes in spawn biome
ores:
emerald:
emeraldMultiplier: 1.0 # Multiply the amount of emerald generation
coal:
coalMultiplier: 1.0 # Multiply the amount of coal generation
coalSize: 17 # Maximum amount of coal can be generated in 1 chunk
coalMustTouchAir: false # Generate coal only in caves
iron:
ironMultiplier: 1.0 # Multiply the amount of iron generation
ironSize: 9 # Maximum amount of iron can be generated in 1 chunk
ironMustTouchAir: false # Generate iron only in caves
gold:
goldMultiplier: 1.0 # Multiply the amount of gold generation
goldSize: 9 # Maximum amount of gold can be generated in 1 chunk
goldMustTouchAir: false # Generate gold only in caves
redstone:
redstoneMultiplier: 1.0 # Multiply the amount of redstone generation
redstoneSize: 8 # Maximum amount of redstone can be generated in 1 chunk
redstoneMustTouchAir: false # Generate redstone only in caves
diamond:
diamondMultiplier: 1.0 # Multiply the amount of diamond generation
diamondSize: 8 # Maximum amount of diamonds can be generated in 1 chunk
diamondMustTouchAir: false # Generate diamonds only in caves
lapis:
lapisMultiplier: 1.0 # Multiply the amount of lapis generation
lapisSize: 7 # Maximum amount of lapis can be generated in 1 chunk
lapisMustTouchAir: false # Generate lapis only in caves