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 Clash of Creepers 1.0.11

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Clash of Creepers takes Vanilla Minecraft and turns it on its head. Players will battle head-to-head in an epic battle in which they fight using a strategic combination of mobs, buildings and spells. Clash of Creepers is currently compatible with Minecraft 1.11.2 and any version that uses the same API build. As new versions are released, Clash of Creepers will be updated accordingly and will always remain reverse-compatible (ie. 1.11.2+).



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Matches are arena-based. Once a player is matched, they will be teleported to their position and the countdown will begin. Over time, their MP (in their experience bar) will refill. With these MP, players can summon a variety of mobs, spells and buildings from their deck, found in their hotbar. The winner is the last player standing after the time runs out - if both players are alive, the player with the most health wins. If both players have the same amount of health, the player with the most MP wins.

Everything is highly configurable. Every arena, mob, spell, building and message can be catered exactly how you want it. Want a card that spawns a Giant riding a llama that spits snowballs? Easy. Want a card that spawns a building into your world that looks like the Eiffel Tower but spawns an evil rabbit with three leashed squids that melee attack other mobs but run away from humans? Consider it done. Want to make dragon breath rain from the sky onto your enemy while a tower of baby pigs fly towards him? You got it.

If you can dream it up, you can make it happen with Clash of Creepers.



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  1. Heavily customized mobs (see Configuring!).
  2. Auto-translate all messages to the players' locale using Google Translate API.
  3. Arena-based game management.
  4. Performance optimized to reduce lag.
  5. Built-in in-game tutorial for setting up the plugin.
  6. Hooks for Skript, WorldEdit and Vault.
  7. Plugin-friendly; easily extensible.
  8. Easy to configure.
  9. Hundreds of configurable options to fine-tune to your server style.
  10. Lets you push the limits of Minecraft.
  11. Built-in pirate locale for all 'ye scallywags out there.
  12. Uses plugin metrics (opt-out service).
  13. Has presents!
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There are 4 main property elements in Clash of Creepers.

  1. Cards
    • These are what the player has in their deck.
    • They have a specific appearance (item and effects) as well as a list of mobs/spells/buildings they spawn.
    • Cards are played by either right-clicking with them or dropping them. They get thrown (configurable) and upon landing, summon their effects.
  2. Mobs
    • These are actual Minecraft entities. Kind of.
    • Mob properties specify only the properties of the entity. Not the entity itself. This is an important distinction because mob properties can be applied to any entity.
    • You can make mobs fly, glow, summon evoker fangs, throw potions like a witch, spit like a llama... If a Minecraft entity can do it, you can configure it to work on ANY ENTITY.
    • Seriously, I can't stress this enough. You can make a chicken attack players and mobs by shooting snowballs at them. You can make an enderman explode into baby flying pigs riding bats when it dies.
    • Mobs of the same team will work together to target the opposing player/their mobs.
  3. Spells
    • These summon worldly events like fireball strikes, lingering potions, arrows, or etc.
    • They typically do instant damage of some sort to the area they are summoned.
  4. Buildings
    • These require WorldEdit.
    • They build a schematic where they land and persist as long as configured. When they're done, they restore the land to the original.
    • As long as they persist, they may spawn mobs or spells with specific activations/delays.

Every type of property has its own folder and every individual property has its own .yml file. Here, you can see the default cards in the cards folder.

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Here's what you can configure.

Mobs:
  1. Max health
  2. Attack damage
  3. Move speed
  4. Knockback resistance
  5. Name
  6. Age
  7. Glowing?
  8. Gliding?
  9. Fireproof?
  10. Flying?
  11. Picks up items?
  12. A mob to ride
  13. Mobs to leash
  14. Potion effects to spawn with
  15. A ranged style (can shoot snowballs, llama spit, ender pearls, exp bottles, potions, eggs or arrows)
    1. What kind of potion (splash/lingering and type) or arrow (tipped/spectral) to shoot
  16. Villager profession/trading
  17. Horse color/markings
  18. Rabbit variant
  19. Sheep color
  20. Slime size
  21. Use the witch AI?
  22. Leave snow trails like a snowman?
  23. Land softly like a chicken?
  24. Explode if the entity is a creeper?
  25. Float on water?
  26. Look randomly?
  27. Stroll randomly?
  28. Leap at the target (like a spider, and how hard)?
  29. Use ranged attacks (plus how far to stay away and how long between shots)?
  30. Melee attack (plus does this mob have to see its target)?
  31. Open doors (plus should it close them behind it)?
  32. Break doors?
  33. Follow its owner (plus how far to stay away)?
  34. Reproduce (plus how frequently and what mobs it can reproduce with)?
  35. Attack mobs?
  36. Attack humans?
  37. Retaliate (plus should it attract nearby mobs to help)?
  38. Avoid mob (plus how far to stay away and how fast it should get away)?
  39. Avoid humans (plus how far to stay away and how fast it should get away)?
  40. Attack using evoker fangs (plus how many fangs it can reach and how frequently to summon them)?
  41. Panic when attacked (plus how fast to get when panicking)?
  42. Spawn entities over time (plus what mobs, how frequently, whether or not to ride the mob if possible or leash the mob)?
  43. Explode on death
  44. Drop lingering potions on death
  45. Spawn mobs on death
  46. What equipment to wear

Spells:
  1. Potion effects
  2. Lightning
  3. Air strike (plus how high, how fast they strike and their style)
    1. Style can be dragon breath, small fireball, large fireball, shulker projectile, tnt (and fuse ticks), wither skull or arrows (and type)
  4. Summon evoker fangs (plus maximum range and maximum number of targets)
  5. Cause an instant explosion
  6. Make the other player see fog
  7. Play music/sounds
  8. Make the sky dark for the other player
  9. Particles to spawn
  10. Convert babies to adults and adult zombies to giant zombies (or vice versa)?

Buildings:

  1. Mobs to spawn (plus how frequently)
  2. Spells to summon (plus how frequently and how to activate, whether by enemy, owner, both or always)

Cards:
  1. Cost to buy (uses Vault, otherwise free)
  2. Display item for player inventory
  3. How many MP it costs to play
  4. Velocity multiplier when played
  5. Cross the arena border?
  6. Particles to spawn
  7. Mobs to spawn
  8. Spells to spawn
  9. Buildings to spawn

As you can see, there is a lot to configure. Last but not least...

Arena:
  1. Game duration
  2. Allow players to move?
  3. Maximum MP and regeneration speed
  4. Location of border
  5. Spawnpoints
  6. Allow the players to cross the border?

You may also configure any of the plugin messages for any of the locales in Minecraft. If unspecified, they will automatically be fetched as needed using Google Translate.

For you Skripters out there, you can use "is clash" on an entity or an item to check and see if it's from Clash of Creepers. Let me know in the discussion if there are any more Skript hooks you want to see!


Thanks @mmuziek for this plugin review!
Check out the full breakdown here.
Note a couple things from this review:
  1. The movement system was broken in this version and preventing jumps but not walking. This has been fixed since.
  2. No spells or buildings were shown.

If you have any questions, ask in the discussion here.

Please note that that Clash of Creepers uses plugin metrics (here). If you do not wish to participate, you may opt-out by setting the option to false in the Metrics configuration file.

Also note that you may not -Redacted-, decompile or otherwise view/modify/give/sell this plugin without permission. Refunds may only be given with written permission from me which will be provided in special cases. No refunds will be provided without.

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