Fix related to new placeholder handling which could have caused some issues with stackoverflow
- Fix for kitpreview showing all armor items as pants
- Fix for bossbar message command not performing commands after timer ends
- Fixing issue with /cmi rt command teleporting to some invalid locations
- Updated kiteditor to use new centralized chat editing system and updated kiteditor gui to use new mechanics when it comes to actions performed after you click a button, which will eliminate command spam in console when you do any changes for a kit
- Updated Mirror gui handling
- Added option to kitcdreset for all players /cmi kitcdreset [kitName] all
- Small fix for serverlist command
- Fix for staffmsg not translating console sender on receiving end when this command is performed from console
- Fix for equation inception mode not parsing properly placeholders like %cmi_equation_{cmi_user_itemcount_DIAMOND:0}*0.2+{cmi_user_itemcount_DIAMOND:0}% which now in case player has 4 diamonds in his inventory will return correct 4.8 value
- Updated placeholder inception mode which now supports up to 5 placeholders inside a placeholder. So something like this %cmi_equation_{cmi_user_itemcount_DIAMOND:0}*0.2+{cmi_user_itemcount_{cmi_user_itemcount_DIAMOND:0}}% is a valid equation. Even tho it doesn't really make any sense for real world usage, but still, it works. You are smarter than me, you can come up with usage for this one, I have fate in you!
- Small fix related to spawning bee's which always been angry
- Fix for issue if you have had world-container (bukkit.yml) set to something nonstandard which would have prevented you from using some of the features, like opening offline player inventory
- Now in case player is falling down, we will check for a possible portal 10 times more frequently than it is in regular situations. This will help out to minimize situations when player falls from some tower into 1 block-sized portal and passing throw it without triggering it
- Fix for issue where you could not see your tamed animal's nameplates
- Updated titlemsg code to support -fadein, -fadeout and -keep variables from 1.8 up to 1.15 version, as before it only worked for 1.12 - 1.15 versions
- Somewhat fix/optimization/improvement on fly mode handling when you have world limitations enabled. Now in case you have been flying in normal world and changed into blocked where you cant fly and then changed back to a normal one, you can continue flying. This applies to tfly too. You can now change worlds into limited ones without fear of losing tfly, as you can always switch back and continue flying.
- Scan command will properly include shulker box contents in more or less all possible locations which include things like having shulker box inside itemframe while shulker box has items inside it you are looking for. So now we will detect this and will indicate where exactly this shulker box is located in result page
- Reverting back some recent change for tppos starting to accept simple playername format, which caused issue which should have been seen from mile away. Anyways, from now on, we will use regular -p:[playerName] format to indicate who needs to be teleported
- Fixing issue when skin gets applied and your quick slot selection jumps to first slot instead of remaining at current one
- Small fix when restoring moded items with saveditems command
- Small fail-safes related to bancheck command when you have some weird server builds
- Fix for [playreDisplayName] not being translated when you spy on private messages sent from bungee server
- Improved serverlist command to output more accurate player number and players who are online, this improves general work of plugin related to bungee, like sending private messages
- Fixing issue with teleportations failing to find safe location
- Added option to show short balance values in baltop
- Small fix when you have DisableTeamManagement set to true and you are trying to change glow color
- Small fix related with teleportation to the world which no longer exists or was recreated and has same exact name but is not the same world object. And now we will try to recreate its location if possible, just to maintain saved location.
- Small fix for doubled error message in case you dint had cmi.command permission node
- Updated ES default language (C4BR3R4)
- Fix for lastonline pagination being stuck on first page
- Small fix when giving out a cheque from console
- Fix for /cmi search cancel not actually canceling search process
- Fix for search command pagination missing last page
- Removed top line of search command list output, as it was deprecated at this point, we can see that same information in pagination section
- Added coal for smoker and campfire for campfire in recipe gui to be more clear where this recipe is used and what you will need in extra to those ingredients
- Small change to netherroof protection, now in case we can't find a valid location where to place them down, which can be the case as nether is something where you dont really have allot of free and safe spaces. We will teleport player to spawn location, if its set.
- Reverting back some changes made to player data save method quite some time ago which was using complex method when inserting new player data. We will try to use good old and simple one.
- Some optimizations and extra feedback messages when saving player data and it fails, just to have a better idea what went wrong if it does.
- Some changes related to migratedatabase which now will transfer data to new database at a lower rate to prevent possible issues when you have huge databases and you will get feedback message into the console
- Fixing error related to inventory restoring and trying to remove potion effect from the offline player which is not something we can perform so simply
- Fix for some rate error message in console when you perform clean /pay command
- Fix for vanish configuration not wanting to be saved for a player who edited it with vanishedit and loged out while vanish mode was disabled. It only effected vanish settup, not a playerdata. Now we will properly save data if its different one then default.
- Added option to define defaults of vanish mode, which includes all options (except actual vanish state, for obvious reasons)
- Fixing issue with mob head drops for trader lama not recognizing colors
- Added option to disable the option to click and point to players location with /near command and in addition, from now on when you have an approximate location set to true we will not allow to click and point to player in any case, after all, the approximate location should be used when we don't want to show where player actually is, and drawing particles directly to his location can defeat the entire purpose of this feature.
NulledBuilds is SEPERATE and costs $9.99 you buy it on nulledbuilds.com not hereEldaraen said:If you buy the models the 19.99 package does it give you nullbuilds also or is it seperate?
I approved them just now thanks for letting me knowFuck-Skidders.Club said:when will my 2 posts be accepted?
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