⚠ 1.8.8 | 1.9.4 | 1.10.2 | 1.11.2 | 1.12 ⚠
You can test it here: mc.deadpvp.fr
Read the page before you buy it!
Need support? PM me!
Counter Strike is based off the popular eSports shooter Counter Strike: Global Offensive like Cops and Crims from the Hypixel server. Using a custom resource pack, both teams arm themselves with guns, pistols, and even grenades.
Using a mixture of tactics and skill you must either defend the bomb sites or infiltrate the sites and plant the bomb. At the beginning of each round you can buy yourself weapons from the store.
» Lightweight and easy to use!
» No dependency
» 3D TexturePack
» 100% customizable
» No-flicker scoreboard
» Custom guns system
» BungeeMode support
» Internal shop and customizable:
Examples:
■ Per team weapons
■ Hide vip weapons
■ Customizable knifes
» Per game player list
» Bossbar messages
» No bugs remained
» MySQL stats
» Vip weapons
» ActionBar and Title
» Default leather armor (BLUE, RED)
» Defuse system like in the real game!
Video made on a server with:
Ram: 400 MB
CPU: Intel Pentium 2.8 ghz dual core
Code (Text):
Player: - None
@message
/cs join <id>
/cs quickjoin
/cs leave
Admin: - cs.admin
/cs create <id> <name> <min> <max>
/cs delete <id>
/cs reload
/cs disable <id>
/cs enable <id>
Weapons Permissions:
- "cs.weapon.<weapon_name>" and "Permission: true" in that gun section in shop.yml
1. Use /cs create <id> <name> <min> <max>
2. Contact me for the texture pack link
3. Place a sign:
4. Place a quick-sign:
That's it, have fun
Code (Text):
import ro.Fr33styler.CounterStrike.Api.BombExplodeEvent;
import ro.Fr33styler.CounterStrike.Api.GameJoinEvent;
import ro.Fr33styler.CounterStrike.Api.GameLeaveEvent;
import ro.Fr33styler.CounterStrike.Api.GameStateChangeEvent;
import ro.Fr33styler.CounterStrike.Api.GunDamageEvent;
import ro.Fr33styler.CounterStrike.Handler.GameState;
@EventHandler
public void onJoin(GameJoinEvent e) {
Player p = e.getPlayer();
}
@EventHandler
public void onStateChange(GameStateChangeEvent e) {
GameState state = e.getState();
switch (state) {
case DISABLED:
break;
case END:
break;
case IN_GAME:
break;
case ROUND:
break;
case WAITING:
break;
}
}
@EventHandler
public void onLeave(GameLeaveEvent e) {
Player p = e.getPlayer();
}
@EventHandler
public void onBombExplode(BombExplodeEvent e) {
Location l = e.getBombLocation();
}
@EventHandler
public void onGunDamage(GunDamageEvent e) {
double damage = e.getDamage();
Player victim = e.getVictim();
Player damager = e.getDamager();
boolean isheadshot = e.isHeadshot();
}
FAQ:
Disable clearlag for the game world!
Any scoreboard plugin that uses abusive the scoreboard makes problems, try disable it from the game world!
Set spawn-protection=0 from server.proprietes
Disable force gamemode from Multiverse or MultiWorld
You can test it here: mc.deadpvp.fr
Read the page before you buy it!
Need support? PM me!
Counter Strike is based off the popular eSports shooter Counter Strike: Global Offensive like Cops and Crims from the Hypixel server. Using a custom resource pack, both teams arm themselves with guns, pistols, and even grenades.
Using a mixture of tactics and skill you must either defend the bomb sites or infiltrate the sites and plant the bomb. At the beginning of each round you can buy yourself weapons from the store.
» Lightweight and easy to use!
» No dependency
» 3D TexturePack
» 100% customizable
» No-flicker scoreboard
» Custom guns system
» BungeeMode support
» Internal shop and customizable:
Examples:
■ Per team weapons
■ Hide vip weapons
■ Customizable knifes
» Per game player list
» Bossbar messages
» No bugs remained
» MySQL stats
» Vip weapons
» ActionBar and Title
» Default leather armor (BLUE, RED)
» Defuse system like in the real game!
Video made on a server with:
Ram: 400 MB
CPU: Intel Pentium 2.8 ghz dual core
Code (Text):
Player: - None
@message
/cs join <id>
/cs quickjoin
/cs leave
Admin: - cs.admin
/cs create <id> <name> <min> <max>
/cs delete <id>
/cs reload
/cs disable <id>
/cs enable <id>
Weapons Permissions:
- "cs.weapon.<weapon_name>" and "Permission: true" in that gun section in shop.yml
1. Use /cs create <id> <name> <min> <max>
2. Contact me for the texture pack link
3. Place a sign:
4. Place a quick-sign:
That's it, have fun
Code (Text):
import ro.Fr33styler.CounterStrike.Api.BombExplodeEvent;
import ro.Fr33styler.CounterStrike.Api.GameJoinEvent;
import ro.Fr33styler.CounterStrike.Api.GameLeaveEvent;
import ro.Fr33styler.CounterStrike.Api.GameStateChangeEvent;
import ro.Fr33styler.CounterStrike.Api.GunDamageEvent;
import ro.Fr33styler.CounterStrike.Handler.GameState;
@EventHandler
public void onJoin(GameJoinEvent e) {
Player p = e.getPlayer();
}
@EventHandler
public void onStateChange(GameStateChangeEvent e) {
GameState state = e.getState();
switch (state) {
case DISABLED:
break;
case END:
break;
case IN_GAME:
break;
case ROUND:
break;
case WAITING:
break;
}
}
@EventHandler
public void onLeave(GameLeaveEvent e) {
Player p = e.getPlayer();
}
@EventHandler
public void onBombExplode(BombExplodeEvent e) {
Location l = e.getBombLocation();
}
@EventHandler
public void onGunDamage(GunDamageEvent e) {
double damage = e.getDamage();
Player victim = e.getVictim();
Player damager = e.getDamager();
boolean isheadshot = e.isHeadshot();
}
FAQ:
Disable clearlag for the game world!
Any scoreboard plugin that uses abusive the scoreboard makes problems, try disable it from the game world!
Set spawn-protection=0 from server.proprietes
Disable force gamemode from Multiverse or MultiWorld
You must upload it somewhere else