CraftOfClans 0.5.4.8 update
Changes in this version:- Fixed attack command when the player has not yet a village
- Fixed problem in the calculation of resources (during the purchase of a tier and when updating a structure)
- Added Wizard tower (http://prnt.sc/emd9po)
How to update manually:
in config.yml:...
- Update 0.5.4.7 - Fixed some bugs and added the variable {coc_player_clan} for MvdWAPI & more..
CraftOfClans 0.5.4.7 update
Changes in this version:- Fixed problem with invitations (invitations are removed after being accepted)
- Now the expansions must be all close (http://prnt.sc/ed6lt8)
- Added the variable "{coc_player_clan}" for MvdWPlacerholderAPI
- Added support for the structures with partly underground (eg http://prnt.sc/eboz3e)
- Now the area of a structure starts at block zero
- Removed...
F-TheSuperGame34 likes this. - Update 0.5.4.6 - Fixed some bugs and others..
CraftOfClans 0.5.4.6 update
Changes in this version:- Fixed problem with user login (if the plugin is not loaded)
- The cost of GEMS COLLECTOR is default to 1000 gems
- Resolved problem with Placer (schem not null)
- Added filds to set max-length-name and min-length-name (in clans.yml)
- Fixed problem with the sell command (now a pre-control is active
* Clicking on the item http://prntscr.com/ebnncu) - When a...
- Update 0.5.4.5 - Fixed big problem with the sell command, added max-members for each clan
CraftOfClans 0.5.4.5 update
Changes in this version:- Fixed big issue with the command sell (duplicate items)
- Fixed issue with the command /coc min-trophies <number of new min trophies>
- Added max-members for each clan (editable from clans.yml)
itpao25, Feb 13, 2017ReportLike
LecraM2003 and Sean0402 like this. - 0.5.4 - Added Gems Collector, added [cost_next] for display the cost of the structure upgrade, more.
CraftOfClans 0.5.4 update
Changes in this version:- This update needs to regen the config!
- Added the structure Gems Collector
This structure can give to the players the gems
Code (Text):
GEMS_COLLECTOR:
can-be-moved: true
# Delay in seconds
# example: 600 = 10 minutes
delay: 600
levels:
1:
cost_gold: 1000...