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Tested Minecraft Versions:
Game Preview Video (In Spanish)
Test Server:
Europe: play.craftersland.eu
USA: play.craftersland.us
Features
Players join the lobby, then they join a game server using signs or the game menu GUI.
Once joined the game servers the players will be spectators by default. They join a team with command /join
When the game is won a new map is loaded and a new game starts. Players leave the game back to the lobby with command /lobby
Dependencies
Lobby Server:
Install instructions
Setup Instructions
Permissions:
Commands:
Config sample:
Useful Info
Issues with players not having the same UUID's when changing servers?
You need to make sure that all players have the same UUID's on all servers, this is important as player's data is stored based on their UUID and not their name. To have the same UUID's on all servers make sure that in the server config file spigot.yml on: settings > bungeecord: true , this will allow the server to get the player UUID from bungeecord and all servers will get the same UUID's. Make sure you have bungeecord: true on all spigot servers.
Found a problem or got a suggestion?
I'm happy to add new features and fix any issue you may find, just post it in plugins forum, the button Discussion.
Future updates.
In case the plugin will need to be updated I will do it as fast as we get the new Minecraft version to keep the game running on all new versions.
Agreement
This plugin works as it is stated in the description.
If you are unsure if this plugin is for you, don't make a blind purchase!
Leave a comment or send me a pm to state your questions/concerns before buying!
By purchasing this plugin, you agree to the following terms:
- 1.8
- 1.9
- 1.10
- 1.11
- 1.12
Game Preview Video (In Spanish)
Test Server:
Europe: play.craftersland.eu
USA: play.craftersland.us
Features
- Bungee Mode Only, no Arena Mode available.
- The game is made by 2 plugins, 1 for the lobby and 1 for the game server. This way the plugins are made specific for a task and no resources wasted.
- Supports multiple lobby's and multiple game servers. So you can always open as many servers as you need.
- MySQL is used to store players data and share them across servers.
- Score system - players earn points while they play.
- Achievement system with 5 achievements and 4 levels for each one of them. (Sniper I, Sword Master I, Shooter I, Overpowered I, Wool Master I and so on...)
- Lobby top best score, kills and more on scoreboard.
- Lobby signs and GUI menu to join the game servers.
- Lobby hot bar items, configurable.
- Players stats, Bow kills, Melee Kills, All kills, Wools placed and more, available on in game command.
- Kit system with 42 pre-made kits - players can buy kits in a GUI menu all configurable.
- Enchants shop system - players can buy enchants all available in a GUI menu.
- Players earn in game money for kills and other stuff, and with them they can buy kits and enchants.
- Continuous game system, at the end of a game players remain on the game server and a new map will load and start.
- Map rollback system - maps will be changed and rollback without lag and without a server restart.
- VIP pearks and effects so you can get some donations for running the servers.
- Premium support - if you have issues, questions or need help just post it on the Discussion page or send me a PM.
Players join the lobby, then they join a game server using signs or the game menu GUI.
Once joined the game servers the players will be spectators by default. They join a team with command /join
When the game is won a new map is loaded and a new game starts. Players leave the game back to the lobby with command /lobby
Dependencies
Lobby Server:
- MySQL database
- MySQL database
- EffectLib - Download for 1.9/1.10/1.11/1.12 - Download for 1.8
- TitleManager - Download
- WorldEdit - Download
- Vault - Download
- A Vault compatible economy system (Essentials for example).
Install instructions
Setup Instructions
Permissions:
Commands:
Config sample:
Useful Info
Issues with players not having the same UUID's when changing servers?
You need to make sure that all players have the same UUID's on all servers, this is important as player's data is stored based on their UUID and not their name. To have the same UUID's on all servers make sure that in the server config file spigot.yml on: settings > bungeecord: true , this will allow the server to get the player UUID from bungeecord and all servers will get the same UUID's. Make sure you have bungeecord: true on all spigot servers.
Found a problem or got a suggestion?
I'm happy to add new features and fix any issue you may find, just post it in plugins forum, the button Discussion.
Future updates.
In case the plugin will need to be updated I will do it as fast as we get the new Minecraft version to keep the game running on all new versions.
Agreement
This plugin works as it is stated in the description.
If you are unsure if this plugin is for you, don't make a blind purchase!
Leave a comment or send me a pm to state your questions/concerns before buying!
By purchasing this plugin, you agree to the following terms:
- All purchases are final.
- You will not -Redacted- this plugin or any of its source code to anyone publicly or privately.
- Absolutely no refunds.
- You will not attempt to modify the this plugin source code without direct permission from me.