DeadlyDisasters [PRO]

FREE DeadlyDisasters [PRO] 14.7

  1. 1.14Tested Major MC Versions:
    • 1.14
    • 1.15
    • 1.16
    • 1.17
    • 1.18
    • 1.19
    • 1.20
    • 1.20.6
    • 1.21
    Languages Supported:Chinese (Simplified), Russian, French
    [IMG]

    What's new in V14.0?

    - Added new disaster Landslides/Avalanches
    - Completely revamped regeneration system which persists on server restart and is way faster
    - Revamped Tsunami to work much smoother and be more dangerous and also not leave water behind
    - Lots of bug fixes
    - New command "/disasters entities" which allows you to view/kill/tp/list custom entity types
    - New achievements added along with new masteries
    - Performance upgrade for most disasters
    Upgrading To Pro:
    Upgrading to the pro version is as simple as downloading the pro version, and replacing the previous plugin jar with the pro version. All config settings will be carried over automatically and the configs will remain in the same folder.
    Deadly Disasters
    Adds naturally occurring disasters to the game to make it more challenging. This is a really hard survival challenge and is really difficult. Most disasters have different levels of severity (levels 1-6).

    Thanks to Lordphiphi the plugin now has an amazing resource pack for all the custom items! These textures use custom model data to function and will not affect any vanilla items. Click to download the resource pack here!

    Check out these awesome videos of the plugin!

    Check out the video above to see some of the pro features!



    There are currently 4 difficulty levels in the plugin:
    EASY
    NORMAL
    HARD
    EXTREME
    CUSTOM

    Each difficulty level has its own settings (Time, Offsets, Chances, Etc.) and each world has its own difficulty level that can be changed with commands. Custom difficulty overrides the values with your own custom settings in the worlds.yml file, every time an admin switches worlds they will get a message notifying them of the world's difficulty level (This can be changed in the config).

    (Level 6 disasters can be disabled via commands or config if desired, level 6 events can cause major lag)

    Spoiler: worlds.yml
    Languages:
    This plugin now supports multiple languages, simply in-game use (/disasters language <language>), and most things will be translated. The languages currently supported are:
    • English
    • Chinese (Translations by KPC123)
    • Russian (Translations by ZBLL)
    • French (Translations by Arryl)
    Discord:
    I have a discord server you can join if you need any help with the plugin or API to get fast support. You can also make suggestions for future updates! https://discord.gg/MhXFj72VeN
    World Guard:
    This plugin has a soft depend on world guard so you can protect your regions, world guard is not required and if you use world guard but do not want region protection you can disable this feature in the config. If world guard protection is enabled and you have world guard installed then disasters will not occur on or damage any regions regardless of flags.
    CoreProtect:
    This plugin has a soft depend on CoreProtect so you can roll back any damage caused by disasters under the user "deadly-disasters". CoreProtect is completely optional and the plugin will work just fine without it. Note that blocks damaged after a disaster will not be logged by the user "deadly-disasters" such as leaves decaying from missing trees. Entities that are killed by disasters will not be rolled back as the API does not support this.
    Towny:
    This plugin has a soft depend on Towny and will not damage any claimed regions that are expanded vertically!
    GriefPrevention:
    This plugin has a soft depend on GriefPrevention and will not damage any claimed regions.
    Lands:
    This plugin has a soft depend on Lands and will not damage any claimed regions.
    RealisticSeasons:
    This plugin has a soft depend on RealisticSeasons so you can control the temperature and which disasters spawn on which seasons. When the plugin detects RealisticSeasons a file will be created to control the settings (seasons.yml) in the same folder as the config.
    KingdomsX:
    This plugin has a soft depend for KingdomsX, all claimed lands will not be damaged.
    API:
    This plugin has an accessible API which you can use to start disasters or listen for disasters in your own plugins, the documentation is here.
    Custom Disasters:
    Custom disasters are the newest feature in V9.0 letting players create their own disasters with a variety of tools. Players can then submit their disasters to the discord which then if verified will be added to the in-game disasters catalog (/disasters catalog) for anyone to download and install! This link leads to the guide on how to create your own custom disasters. There is fast and good support on the discord too if you need any help.
    Regenerating Worlds:
    Blocks destroyed by disasters can now automatically regenerate over time, keep in mind world's disaster difficulty level must be set to CUSTOM. In the worlds.yml file you can configure the regen delay after disasters and in the config you can modify for each disaster the rate of regeneration. Keep in mind that this feature is new and in beta so some blocks may not repair and some may even duplicate! Use at your own risk and please report bugs to the discord.
    Block Stability:
    You can configure in blocks.yml the resistance of materials and blocks to disasters, many materials are already pre-listed, and if a material you want is missing just add it in with its F3 in-game name. Block strengths vary from 0.0-1.0 where 0.0 means it will always be broken and 1.0 means it is indestructible for disasters.

    Current Disasters:
    Sinkholes
    - The terrain around the player begins to fall to the depths of the world into pools of lava (Overworld, Nether, End) (Most biomes)
    [IMG]

    Earthquakes - The world cracks and forms pools of lava at bedrock throwing all players and mobs around with tremors for the bigger earthquakes (Overworld, Nether, End) (All biomes)
    [IMG]

    Tornadoes - Wind rapidly spins pulling blocks and all entities around in this cyclone throwing them far and high in the sky (Overworld, Nether, End) (Most biomes)
    [IMG]

    Cave Ins - The roof caves in over you and crushes you, watch out when you go deep in a cave (Overworld, Nether) (All biomes)
    [IMG]

    Water Geysers - A boiling hot water spurt from deep within the earth launches you to the high skies, the water is hot and burns to the touch (Overworld) (All biomes)
    [IMG]

    Lava Geysers - A burst of lava launches you through the pits of the nether burning to the touch (Nether) (All biomes)
    [IMG]

    Acid Storms - Acidic rain falls from the sky burning all players and mobs and melts metals so make sure not to drop your tools (Overworld) (All biomes with rain)
    Extreme Winds - Strong winds send players and mobs flying through the map, it's best to hide underground during these winds (Overworld) (All biomes)
    Soul Storms - Storms made of lost souls in the nether, some souls are hostile and deadly (Nether) (All biomes)
    Blizzards - Freezing cold storms that will literally freeze mobs and players in solid ice, mobs can be thawed out after the storm, you will need a fire to keep warm (Overworld) (All biomes with snow)
    [IMG]

    Sand Storms - Very strong gusts of wind that blow sand everywhere making the desert truly dead (Overworld) (Desert and mesa desert biomes)
    [IMG]

    Black Plague - Deadly disease that can spread from mobs with a very low survival rate (Overworld, Nether, End) (All biomes)
    Tsunamis - A dangerous burst of water that will make ocean traveling much more dangerous (Overworld) (Ocean biomes)
    [IMG]

    Meteor Showers - The sky turns dark and meteors come falling from the sky causing massive destruction (Overworld) (All biomes)
    [IMG]

    End Storms - Violent storms caused by unstable rifts release dangerous creatures from the deepest pits of the void (End)
    [IMG]

    Supernovas - An exploding star reaches the surface causing colossal damage to the environment and obliterating absolutely everything (Overworld, End) (All biomes)
    [IMG]

    Hurricanes - Dangerous winds spiral out of control creating a massive tropical storm (Overworld) (Jungles and oceans biomes)
    [IMG]

    Purges - Dangerous mobs gather to hunt a player and will not stop until they succeed (Overworld, Nether, End) (All biomes)
    [IMG]

    Solar Storms - Very dangerous storms that rain fire and flares all over the world burning everything for twice as long and the very soil itself (Overworld) (Warm biomes)
    [IMG]

    Monsoons - Very heavy rainfall drowns mobs within it and causes massive flooding damage to the environment (Overworld) (Warm biomes)
    [IMG]

    Infested Caves - Deep living infestation growth of caves creating pockets of infested mobs to kill wanderers. Warden can also spawn and move throughout the infestation (Overworld) (Deep caves)
    [IMG]

    Landslides/Avalanches - Unstable ground on mountains can bury you under rocks or snow (Overworld) (Mountain biomes)

    Custom Entities:
    Spoiler: Endstorm Mobs
    Spoiler: Sandstorm Mobs
    Spoiler: Soulstorm Mobs
    Spoiler: Purge Mobs
    Spoiler: Snowstorm Mobs
    Spoiler: Solar Storm Mobs
    Spoiler: Monsoon Mobs
    Spoiler: Infested Mobs
    Spoiler: Christmas Mobs
    Spoiler: Easter Mobs
    Custom Items:
    Spoiler: Click To Collapse
    Custom Enchants:
    Spoiler: Click To Collapse
    Commands:
    Functions:
    /disasters mintimer <world> <seconds>
    - sets the minimum time in seconds for a natural disaster to have a chance of occurring in the given world, default is 90 (Very difficult!).
    /disasters <enable | disable> <randomdisasters | maxlevels | disaster | eventmsg> <world> - toggle all disasters from occurring or toggle level 6 disasters from occurring (level 6 disasters will convert to level 5's) or toggle a specific disaster in the given world.
    /disasters <enable | disable> randomdisasters <world> - This is the command to toggle on or off all disasters from naturally occurring in the given world.
    /disasters reload - reloads the config.
    /disasters help [disaster] - Lists all the commands or info about the specified disaster.
    /disasters summon <entity> [x y z] - Summons a custom entity.
    /disasters give <item> [player] - Gives you the custom item.
    /disasters difficulty <world> <difficulty> - Sets the disaster difficulty in the specified world.
    /disasters language <language> - Sets the plugin's language to the specified language, not everything will be translated!
    /disasters catalog - Opens the in-game custom disasters catalog that lets you install, manage, and view community-made disasters! Also contains community challenge packs.
    /disasters whitelist <add|remove> <player> <world> - Remove or add players to a worlds whitelist (Whitelisted players do not have naturally occurring disasters spawn on them).
    /disasters listplayer <player> - Lists a players timer value for all worlds (and the current world highlighted red if applicable). Also lists disasters and the level that are about to occur on the player.
    /disasters config <save|swap|delete|view> <template> - Lets you save a current config to a new template, swap config to another template or preset, delete a template, or view the current selected template.
    /disasters entities <list|kill> [species] - Lets you list/kill/tp all custom mobs or a certain species.

    Disasters:
    /disasters start <disaster name> [level] [player]
    - lets you start a specified disaster from your location (will select a random level if unspecified).

    External:
    /towndisasters <on|off> [player] -
    Enables or disables disaster protection for the players town.

    Coming soon:
    Apocalypse
    - Permanently alter the world by devastating the environment with lethal storms and violent creatures (Overworld) (End Of The World Disaster)
    Diseases - Make sure to take care of yourself when you get sick, there could be many symptoms or none at all (Overworld, Nether, End) (All biomes)
    Ice Age - Freeze the world into an ice age of constant blizzards and violent mobs that have evolved to survive this cold world (Overworld) (End Of The World Disaster)

    Please report any bugs to the discord and DO NOT leave error logs or bug reports in the reviews!
    ReportLike
    Frmars, ookami_MiiCo, Fovty and 6 others like this.
Rate This Resource: 12345

Recent Updates​

  1. Regular Maintenance Aug 18, 2024
  2. Regular Maintenance Aug 6, 2024
  3. Regular Maintenance Jul 25, 2024
Read all 26 updates...

Recent Reviews​

  1. MrChadwick
    MrChadwick

    Version: 14.7
    Used in a recent Greek event to simulate the different Gods. Awesome stuff, looking forward to the additional updates like Ice Age.
    Jun 28, 2025
  2. daedalous
    daedalous

    Version: 14.7
    ️ Nature, unleashed — DeadlyDisasters is more than chaos.

    From silent tremors to apocalyptic skyfalls, DeadlyDisasters reshapes Minecraft into a living, breathing survival test.
    Every disaster isn't just a danger — it's a storyteller. Forests burn, skies tear open, and oceans rage. You no longer just survive — you endure, adapt, and respect the forces around you.

    This plugin doesn’t simply add random dangers — it gives the world moods and consequences.
    Disasters are procedural, intelligent, and terrifyingly beautiful when witnessed from safe ground.
    Perfect performance, excellent support and truly thrilling gameplay design.

    A true "must-have" for every serious RPG and survival server.
    Respect and thank you to the creator for pushing boundaries. ⚡
    May 1, 2025
    1. JewishBanana
      Author's Response
      Thank you very much for the kind words. I am working on the biggest update, which is almost done, and will be such an incredible revamp of everything. Disasters will feel far more alive in it!
  3. Hazenar
    Hazenar

    Version: 14.3
    Hi, loved it but is it possible for disaster to not 100% target the player so you can't build house or something, like disaster can happen but in random place and not targetting player ? Ty!
    May 2, 2024
    1. JewishBanana
      Author's Response
      Hi, I am glad to hear you are enjoying it! To achieve what you want you need to increase the disaster offset in the worlds.yml file. There is more information about offset in the discord faq channel, feel free to join and ping me if you need any help!
  4. KaiExtreme
    KaiExtreme

    Version: 14.3
    Really great plugin with a developer that communicates quickly and kindly! Really excited to use the plugin moving forward.
    Nov 29, 2023
    1. JewishBanana
      Author's Response
      Appreciate it! I hope you enjoy, and if you ever need help or have any questions you know where to reach out to.
  5. nroj
    nroj

    Version: 14.1
    Very cool plugin. Absolutely worth it. I messed around with it to make the disasters less frequent, in my opinion more server-friendly; also, you can prevent your homes from being obliterated with worldguard and/or griefprevention.
    Oct 17, 2023
    1. JewishBanana
      Author's Response
      Thank you much appreciated! I have plenty more things planned for the future of the plugin too.
  6. Savagedogs
    Savagedogs

    Version: 14.0
    Love it! --------------------------------------------------------------------------------
    Sep 7, 2023
    1. JewishBanana
      Author's Response
      I appreciate you! I have an update coming very soon that fixes those other errors you mentioned.
  7. yuanjingxiang
    yuanjingxiang

    Version: 13.2
    This disaster system is the most perfect. But it seems that the trigger mechanism is a bit simple and rude, I hope These natural disasters can distinguish between regional occurrence and precursor occurrence. In addition, it would be better if blood moon disasters can be added. During this period, the player gains permanent weakness and the attack on a wide range of monsters is more painful.
    Jul 17, 2023
    1. JewishBanana
      Author's Response
      I will add better options for disasters occurring. It used to be a biome system in the past however that didn't work well between versions and custom maps, as well as other plugins modifying biome temperatures like seasons plugins. So I changed it to a timer-based system that uses surrounding environments to determine what disaster will start. Thanks for the feedback!
  8. MittetritteKick
    MittetritteKick

    Version: 13.0
    will be always love this plugin hope you will update this love projekt <3
    alway in my heart
    Feb 15, 2023
    1. JewishBanana
      Author's Response
      Love to hear it! I will update soon, I have just been very busy with university. Don't worry update will be out soon.
  9. Fovty
    Fovty

    Version: 12.6
    A great plugin. Highly customizable, many features but at the same time easy to configure. A lot of details have been added to each of the disasters. Overall a highly recommendable plugin.
    Nov 11, 2022
    1. JewishBanana
      Author's Response
      Glad to hear it. If you think it already has tons of features, wait till the next update. I am adding a lot more content and features. It is almost done.
  10. imMere
    imMere

    Version: 12.4
    It is very good and also there's a lot more new disasters and has support for many other plugins. Great plugin and would recommend to others
Author
ZonWasTaken
Downloads
22
Views
211
Extention type
jar
File size
1.4 MB
Hash
85b293fce50bd127a1e2b2642b8de0ff
First release
Last update
Rating
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