Leak by ArcadeFighter
Spigot link: HERE
DeathMessages allows customization of a variety of different Death Message event broadcasts that occur when players die. Messages can be configured and support color codes, item hovering, viewing killer and dead player inventory at time of death, displaying various killer/dead player stats (health, kills, etc), and more.
This plugin is compatible and has been tested on Spigot versions #1649 and 1.8.3/7/8
DeathMessages comes packed with various features to set your server apart from others
Placeholders allow you to replace texts in your broadcasts with variables present at the time a player dies
Permissions allow you to control how players interact with the plugin
Fully customize your server to your exact liking
An example of a fully configured Death Message and the Item Hover feature
Hoverable player names to indicate that they can view the players inventory snapshot
Displaying Faction relation colors in message broadcasts
Viewing a players Inventory snapshot (this is what Keg's Inventory was at the exact moment he killed Thug)
Spigot link: HERE
DeathMessages allows customization of a variety of different Death Message event broadcasts that occur when players die. Messages can be configured and support color codes, item hovering, viewing killer and dead player inventory at time of death, displaying various killer/dead player stats (health, kills, etc), and more.
This plugin is compatible and has been tested on Spigot versions #1649 and 1.8.3/7/8
DeathMessages comes packed with various features to set your server apart from others
- Highly configurable and flexible message system
- Configurable messages for specific monster deaths
- Disable any unwanted death event broadcasts
- Setting messages to blank lines disables broadcasts
- Display Faction relation colors in broadcasts
- Control who sees death messages
- Allow players to toggle death messages
- Inventory Snapshots - View player inventories at time of death
- DeathMessages saves a players inventory when they die or kill somebody to allow viewing the players items at a later date
- View player health, food, exp level, and any active potions at the time of death
- Configure death messages for specific events
- Ability to have a random message chosen per event
- Hoverable weapon placeholders
- Various placeholders for killer and dead health, kills, etc.
Placeholders allow you to replace texts in your broadcasts with variables present at the time a player dies
- [weapon] - Displays the weapons name or display name (if applicable)
- as well as a hoverable icon display
- [killer_kills] - Displays killers kills
- [killer_deaths] - Displays killers deaths
- [killer_name] - Displays killers real name
- [killer_displayname] - Displays killers display name
- [killer_health] - Displays killers health
- [killer_faction_name] - Displays killer players Faction name
- [dead_kills] - Displays dead players kills
- [dead_deaths] - Displays dead players deaths
- [dead_name] - Displays dead players real name
- [dead_displayname] - Displays dead players display name
- [dead_health] - Displays dead players health
- [dead_faction_name] - Displays dead players Faction name
Permissions allow you to control how players interact with the plugin
- deathmessages.command.inventory: Allow players to view inventory snapshots
- deathmessages.command.reload: Allow players to use the /deathmessages reload subcommand
- deathmessages.command.toggle: Allow players to use the deathmessages toggle subcommand
- NOTE: Players also require the deathmessages.notify permission to use this subcommand
- deathmessages.notify: Allow players to see death messages
Fully customize your server to your exact liking
#####################
# DeathMessages #
# SainttX #
#####################
# Various configurable settings related to the plugin
settings:
# Whether or not to allow players to click the names of the
# dead/killer player in death messages to view their inventory
# at the time of death
useCachedInventories: true
# The amount of time until cached inventories are removed
# from memory and will no longer be clickable in messages
# This time is in seconds
removeCachedInventoryAfter: 30
# The radius that players will be able to see death messages. Set
# this to -1 to have an infinite radius.
broadcastRadius: -1
# Whether or not the plugin should parse player names
# and broadcast them to players displaying their faction
# relation color. This feature will only work if FactionUUID
# or if HCFactions are enabled on the server. It will throw
# errors with any other versions of Factions.
useFactionRelationColors: false
# The title of the death inventory GUI
guiTitle: "&c[player]'s Inventory"
# Disables default minecraft vanilla death messages
disableVanillaMessages: true
# Disables death messages when the player that died had an empty inventory
ignoreWhenDeadInventoryEmpty: false
# A list of worlds to disable the plugin from broadcasting
# messages in
disabledWorlds:
- "test_world1"
- "test_world2"
# All configurable messages
# Various placeholders where applicable:
# [dead] - Replaced by messages.format.dead
# [killer] - Replaced by messages.format.killer
# [weapon] - Displays the weapons name or display name (if applicable)
# as well as a hoverable icon display
# [killer_kills] - Displays killers kills
# [killer_deaths] - Displays killers deaths
# [killer_name] - Displays killers real name
# [killer_displayname] - Displays killers display name
# [killer_health] - Displays killers health
# [dead_kills] - Displays dead players kills
# [dead_deaths] - Displays dead players deaths
# [dead_name] - Displays dead players real name
# [dead_displayname] - Displays dead players display name
# [dead_health] - Displays dead players health
messages:
# Any messages related to a player dying
# NOTE: All messages.deathCause messages can be disabled by settings them to empty
deathCause:
contact: "[dead] was pricked to death"
drowning: "[dead] drowned"
drowningFighting: "[dead] drowned while trying to escape [killer]"
enderpearl: "[dead] was killed while enderpearling"
enderpearlFighting: "[dead] was killed while enderpearling away from [killer]"
explosion: "[dead] blew up"
fall: "[dead] hit the ground too hard"
fallPushed: "[dead] was doomed to fall by [killer]"
fallingBlock: "[dead] was squashed by a falling block"
fighting: "[dead] was slain by [killer]"
fightingArrow: "[dead] was shot by [killer]"
fightingArrowWeapon: "[dead] was shot by [killer] using [weapon]"
fightingWeapon: "[dead] was slain by [killer] using [weapon]"
fire: "[dead] went up in flames"
lava: "[dead] tried to swim in lava"
lavaPushed: "[dead] tried to swim in lava while trying to escape [killer]"
lightning: "[dead] was struck by lightning"
magic: "[dead] was killed by magic"
mob:
blaze: "[dead] was killed by a Blaze"
cavespider: "[dead] was killed by a Cave Spider"
enderman: "[dead] was killed by a Enderman"
giant: "[dead] was killed by a Giant"
pigzombie: "[dead] was killed by a Pig Zombie"
skeleton: "[dead] was killed by a Skeleton"
spider: "[dead] was killed by a Spider"
witch: "[dead] was killed by a Witch"
zombie: "[dead] was killed by a Zombie"
poison: "[dead] was killed by poison"
starvation: "[dead] starved to death"
suffocation: "[dead] suffocated in a wall"
suicide: "[dead] committed suicide"
void: "[dead] fell out of the world"
voidPushed: "[dead] fell out of the world while fighting [killer]"
wither: "[dead] withered away"
# Placeholder formats for [killer] and [dead]
format:
killer: "[killer_name] ([killer_kills])"
dead: "[dead_displayname] ([dead_kills])"
# Various error messages
error:
expired: "&cViewing this players inventory has expired"
permission: "&cInsufficient permissions"
# Miscellaneous messages
misc:
clickInfo: "&aClick to view players inventory snapshot"
reload: "&aSuccessfully reloaded config.yml"
toggleOn: "&aYou will now see death messages"
toggleOff: "&cYou will no longer see death messages"
# DeathMessages #
# SainttX #
#####################
# Various configurable settings related to the plugin
settings:
# Whether or not to allow players to click the names of the
# dead/killer player in death messages to view their inventory
# at the time of death
useCachedInventories: true
# The amount of time until cached inventories are removed
# from memory and will no longer be clickable in messages
# This time is in seconds
removeCachedInventoryAfter: 30
# The radius that players will be able to see death messages. Set
# this to -1 to have an infinite radius.
broadcastRadius: -1
# Whether or not the plugin should parse player names
# and broadcast them to players displaying their faction
# relation color. This feature will only work if FactionUUID
# or if HCFactions are enabled on the server. It will throw
# errors with any other versions of Factions.
useFactionRelationColors: false
# The title of the death inventory GUI
guiTitle: "&c[player]'s Inventory"
# Disables default minecraft vanilla death messages
disableVanillaMessages: true
# Disables death messages when the player that died had an empty inventory
ignoreWhenDeadInventoryEmpty: false
# A list of worlds to disable the plugin from broadcasting
# messages in
disabledWorlds:
- "test_world1"
- "test_world2"
# All configurable messages
# Various placeholders where applicable:
# [dead] - Replaced by messages.format.dead
# [killer] - Replaced by messages.format.killer
# [weapon] - Displays the weapons name or display name (if applicable)
# as well as a hoverable icon display
# [killer_kills] - Displays killers kills
# [killer_deaths] - Displays killers deaths
# [killer_name] - Displays killers real name
# [killer_displayname] - Displays killers display name
# [killer_health] - Displays killers health
# [dead_kills] - Displays dead players kills
# [dead_deaths] - Displays dead players deaths
# [dead_name] - Displays dead players real name
# [dead_displayname] - Displays dead players display name
# [dead_health] - Displays dead players health
messages:
# Any messages related to a player dying
# NOTE: All messages.deathCause messages can be disabled by settings them to empty
deathCause:
contact: "[dead] was pricked to death"
drowning: "[dead] drowned"
drowningFighting: "[dead] drowned while trying to escape [killer]"
enderpearl: "[dead] was killed while enderpearling"
enderpearlFighting: "[dead] was killed while enderpearling away from [killer]"
explosion: "[dead] blew up"
fall: "[dead] hit the ground too hard"
fallPushed: "[dead] was doomed to fall by [killer]"
fallingBlock: "[dead] was squashed by a falling block"
fighting: "[dead] was slain by [killer]"
fightingArrow: "[dead] was shot by [killer]"
fightingArrowWeapon: "[dead] was shot by [killer] using [weapon]"
fightingWeapon: "[dead] was slain by [killer] using [weapon]"
fire: "[dead] went up in flames"
lava: "[dead] tried to swim in lava"
lavaPushed: "[dead] tried to swim in lava while trying to escape [killer]"
lightning: "[dead] was struck by lightning"
magic: "[dead] was killed by magic"
mob:
blaze: "[dead] was killed by a Blaze"
cavespider: "[dead] was killed by a Cave Spider"
enderman: "[dead] was killed by a Enderman"
giant: "[dead] was killed by a Giant"
pigzombie: "[dead] was killed by a Pig Zombie"
skeleton: "[dead] was killed by a Skeleton"
spider: "[dead] was killed by a Spider"
witch: "[dead] was killed by a Witch"
zombie: "[dead] was killed by a Zombie"
poison: "[dead] was killed by poison"
starvation: "[dead] starved to death"
suffocation: "[dead] suffocated in a wall"
suicide: "[dead] committed suicide"
void: "[dead] fell out of the world"
voidPushed: "[dead] fell out of the world while fighting [killer]"
wither: "[dead] withered away"
# Placeholder formats for [killer] and [dead]
format:
killer: "[killer_name] ([killer_kills])"
dead: "[dead_displayname] ([dead_kills])"
# Various error messages
error:
expired: "&cViewing this players inventory has expired"
permission: "&cInsufficient permissions"
# Miscellaneous messages
misc:
clickInfo: "&aClick to view players inventory snapshot"
reload: "&aSuccessfully reloaded config.yml"
toggleOn: "&aYou will now see death messages"
toggleOff: "&cYou will no longer see death messages"
An example of a fully configured Death Message and the Item Hover feature
Hoverable player names to indicate that they can view the players inventory snapshot
Displaying Faction relation colors in message broadcasts
Viewing a players Inventory snapshot (this is what Keg's Inventory was at the exact moment he killed Thug)