FactionWars [1.7.5-1.15] [CTF/KOTH/TDM/BLITZ/HALO] [Towny/Factions(X)/Kingdoms]

SpigotVIP FactionWars [1.7.5-1.15] [CTF/KOTH/TDM/BLITZ/HALO] [Towny/Factions(X)/Kingdoms] 4.6.4

FactionWars [1.7.5-1.15] [CTF/KOTH/TDM/BLITZ/HALO] [Towny/Factions(X)/Kingdoms]
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cc6375e92c8d4b01b550d4c50dc9a20b7a70b58e

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This plugin was originally an addon to the Factions plugin. However, over time it has become a fully fledged war plugin with multiple gamemodes supporting a wide range of team plugins. There are 5 different fully customizable gamemodes! It includes rewards, statistics with leaderboards, titles, kits, holograms, advanced menus and more!



=> All the info and documentation is available here <=
THE NEW COMMAND IS NOW /war, and not /f war. You may choose a different command in the config.



Gamemodes
There are currently 5 gamemode types:
  • Blitz: Blitz is a simple gamemode where each player starts with a configurable amount of lives. Each time he dies, he loses one life. If he runs out of lives (reaches 0 lives) he is out of the game. Last team with a player alive wins.
  • Capture the flag: Each team has a set of flags. The goal is to take the other team's flags (simply get within a certain range from them) and take them to a return location on the opposing team's base. When a player dies, he loses all flags he's currently carrying/taking to his base. First team to capture all of the other team's flags wins.
  • King of the hill: There are (or at least there should be) multiple hill locations. A hill is a structure made of a 3x3 square of gold blocks with a beacon on top, in the middle. At any time there is only one active hill. After a team conquers a hill, they start getting points for each second that they manage to hold it. The opposing team may then contest the hill to stop this. The first team to reach a configurable amount of points wins.
  • Team deathmatch: Despite the name, only kills are counted. Each time a player kills another player from the opposing team, their score goes up by one. At the end of the timer, the team with the most kills wins.
  • Halo: This gamemode is inspired by the game HALO, and is similar to CTF. Each team has a single flag, and they have to capture the other team's flag (take it from the other team's base and bring it to their own base) a set amount of times to win.
If you are a developer, you may easily create your own custom gamemode using FactionWars' API!
https://pornhub.net/attachments/1610738224726-png.10782/
Contact me if you'd like another plugin supported!
If you are a developer, you may easily add support to your own custom teams plugin using FactionWars' API!

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https://guipenedo.github.io/FactionWars/#/commands-permissions

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