Tested Minecraft Versions:
GetDownPlus is a minigame plugin created by Drawethree. Your goal is get to the end of the map as soon as possible. But be aware ! During your journey, you have to collect CoinBlocks, or try your luck with LuckyBlocks ! After end of all maps, players will have time to buy items from shop and get prepeared for massive PVP Match ! The last player standing is the winner of GetDown !
At the start of PVP Match, all players will be teleported to the PVP Arena to begin a massive DeathMatch with given information of location of Enchanting Table, where could players enchant items that they bought in shop !
Have a question / problem / found a bug / need help ?
Tell me about it ! Im here for it
Spigot PM
Discord: Drawethree#1018 BEST WAY
Skype: Ján Kluka | Drawethree or kluka.jan
Facebook: https://www.facebook.com/janci.kluka
NOW ACCEPTING PAYSAFECARDS !
Want to pay via PaySafeCard ?
No problem ! Contact me via Spigot pm
IMAGES:
https://postimg.org/gallery/3e8j7dfsu/
VIDEOS :
Note: If you want to see how them looks, look images !
Note: If you have idea what starting kit should I add, give it to me !
CoinBooster
CoinBooster is simply boosting player coins, which he collected in game ! Simply setup CoinBooster to any player by
/gd setbooster <multiplier> <player_name> <time_in_minutes>
After giving CoinBooster to someone, it will spawn above him firework with random effects !
Example :
/gd setbooster 2.5 TheRealDrawe 60
This will boost player's TheRealDrawe coins by 2.5 times, and his booster will expire in 60 minutes
Note: ALL PLAYERS AFFECTED BY COINBOOSTER WILL NOT BE AFFECTED AFTER SERVER RESTART / RELOAD !
Requirements:
NOTHING !
Optional:
CoinsAPI(here)
Vault(here) and some economy plugin - Players rewards
HolographicDisplays(here) - To display players stats
ProtocolLib(here) - Needed with HolographicDisplays
Note: If you want to use Vault, set useVault to true in config.yml ! This plugin auto-detects CoinsAPI !
SETUP:
Player commands:
Code (Text):
enable-update-checker: true
useMOTD: false
useVault: false
forceJoin: false
useOldShop: false
useBungeecord: false
fallback-server: hub
allowSpectate: true
winningSkull: true
useMysql: false
mysql:
host: host
port: 3306
database: dbname
username: dbuser
password: dbpassword
rewards:
economy:
player_kill: 20
player_pvp_kill: 25
map_win: 100
game_win: 300
CoinsAPI:
player_kill: 20
player_pvp_kill: 25
map_win: 100
game_win: 300
killCoins: 15
deathCoins: 10
winCoins: 200
mapTime: 300
lobbyTime: 30
pvpLobbyBuyTime: 60
pvpTime: 300
minPlayers: 2
maxPlayers: 12
playedMaps: 3
particles:
coin-block: SPELL_MOB
lucky-block:
lucky: VILLAGER_HAPPY
unlucky: VILLAGER_ANGRY
Code (Text):
coinBlockMinReward: 10
coinBlockMaxReward: 100
coinBlockID: 57
luckyBlockID: 169
coinBlockReplace: 7
luckyBlockReplace: 7
luckyBlockRewards:
lucky:
rewards:
- regeneration
- absorption
- invisibility
regeneration:
duration: 30
amplifier: 1
absorption:
duration: 15
amplifier: 1
invisibility:
duration: 15
amplifier: 1
heal: true
knockbackStick: true
unlucky:
rewards:
- slow
- blindness
- poison
- confusion
- speed
slow:
duration: 10
amplifier: 2
blindness:
duration: 10
amplifier: 1
poison:
duration: 10
amplifier: 1
confusion:
duration: 10
amplifier: 1
speed:
duration: 10
amplifier: 3
fall: true
coinBlocks:
coinBlocks-list:
luckyBlocks:
luckyBlocks-list:
Code (Text):
useStartingKits: true
usePvpKits: true
pvp-kits:
givePlayersDefaultKit: false
shop-name: "&e&lKITS"
kits-list:
default-kit:
starting-kits:
coiner:
inventory-item: GOLD_NUGGET
amountToGiveAtStart: 500
lore:
- "&aAt the start of game recieves &e500 coins !"
healther:
inventory-item: RED_ROSE
bonus-hearts: 5
lore:
- "&aAt the start of game recieves 5&4❤ &amore ! "
lucker:
inventory-item: SPONGE
lore:
- "&aLuckyBlocks for you are only &2&lLUCKY !"
knockbacker:
inventory-item: STICK
lore:
- "&aAt the start game recieves knockback stick !"
stick:
name: "&eMagic Stick"
power: 3
jumper:
inventory-item: DIAMOND_BOOTS
lore:
- "&aTakes smaller damage due to Feather Falling boots !"
boots:
name: "&eFlying Boots"
power: 2
Code (Text):
#Set your own messages !
prefix: "&7[&3GetDown&7] "
mapNotFinishedTitle:
- "&cTIMES UP !"
- "&eGet ready for next map !"
endMapTitle:
- "&aMap &e%name% &aended !"
- "&eWinner is &6%winner% &e!"
startMapTitle:
- "&aMap: &e%map%"
- "&aYou have &e%time% seconds &ato finish this map !"
joinTitle:
- "&aWelcome to &3GetDown &a!"
- "&ePlease vote for current map !"
leaveTitle:
- "&cYou have left the game!"
- "&eThanks for playing &3GetDown&e!"
winnerTitle:
- "&a&lCONGRATULATIONS !"
- "&e&lYou are a winner !"
endGameTitle:
- "&cGame has ended !"
- "&eThanks for playing &3GetDown !"
eliminatedTitle:
- "&cYou have been eliminated !"
- ""
no_permission: "&cYou don't have permission !"
you_joined: "&aYou have joined the game"
you_are_ingame: "&cYou are already in-game !"
you_left: "&cYou have left the game !"
you_voted: "&aYou have voted for map &e%map% !"
you_bought: "&aYou have bought &e%item% for &e%coins% coins &a!"
you_bought_special_bomb: "&aYou have bought &eBOMB &afor &e%coins% coins &a!"
you_bought_special_explosivebow: "&aYou have bought &eEXPLOSIVE BOW &afor &e%coins% coins &a!"
you_bought_special_health: "&aYou have bought &eBonus HP &afor &e%coins% coins &a!"
you_bought_xp: "&aYou have bought &e%levels% levels !"
you_are_now_spectating: "&aYou are now spectating GetDownPlus !"
use_gd_leave: "&aUse &e/gd leave §ato leave !"
you_killed_fall: "&aYou have killed player &e%player% !"
booster_recieved: "&aYou have recieved &e%multiplier% &6CoinBooster &afor &e%time% minute(s) !"
booster_modify: "&aYour &6CoinBooster &ahas been modified to &e%multiplier% &aand will expire in &e%time% &aminute(s) !"
booster_broadcast: "&aPlayer &e%player% &ahas recieved &e%multiplier% &6CoinBooster &afor &e%time% &aminute(s) !"
already_voted: "&cYou have already voted for map &e%map% !"
not_ingame: "&cYou are not in-game !"
pvp_lobby: "&aYou have &e%time% seconds &ato buy items !"
only_getdown_cmds: "&cYou can use only getdown commands while in-game !"
not_enough_coins: "&cYou dont have enough coins to afford this !"
not_enough_players: "&cNot enough players to start the game !"
player_joined: "&aPlayer &e%name% &ahas joined the game ! &e%players%"
player_left: "&cPlayer &e%name% &chas left the game ! &e%players%"
player_killed_player: "&aPlayer &e%player% &ahas been killed by &e%killer% &a!"
player_killed: "&aPlayer &e%player% &ahas been killed by &e%entity% &a!"
player_fall: "&cPlayer &e%player% &chas fallen"
players_remain: "&e%players% &aremains..."
game_in_progress: "&cGame is in progress !"
game_force_started: "&aGame started with &e%players% &aplayers inside !"
lobby_full: "&cLobby is full !"
map_ended: "&6Map &a%map% &6has ended !"
winner_is: "&6Winner is &a%winner% &6!"
kit_selected: "&aKit &e%name% &asuccessfully selected !"
kit_changed: "&aKit &e%oldkit% &asuccesfully changed to &e%newkit% !"
pvp_started: "&aPVP-ARENA has started !"
pvp_starts_in: "&aPVP-ARENA starts in &e%time% seconds !"
pvp_items: "&aYou will recieve items at the start of &ePVP-ARENA &a!"
pvp_enchanting_located: "&aEnchanting table is located at &e%loc% !"
pvp_ended: "&3GetDown &ahas ended ! Winner is - &e%player%"
plus_coins: "&a+ %coins% Coins"
minus_coins: "&c- %coins% Coins"
coins_status: "&eYou have now &a%coins% &eCoins !"
your_stats: "&e===== &6Your Stats &e===="
getdown: "&e================&7[&3GetDown&7]&e================"
lucky: "&a&lLUCKY"
unlucky: "&c&lUNLUCKY"
sign_prefix: "&3&lGetDown"
sign_join: "&a[Join]"
sign_leave: "&c[Leave]"
motd:
lobby: "&3GetDown - &aLOBBY"
voting: "&3GetDown - &aVOTING"
starting: "&3GetDown - &cSTARTING"
ingame: "&3GetDown - &cIN-GAME"
buying: "&3GetDown - &cBUYING"
pvp: "&3GetDown - &cPVP"
ending: "&3GetDown - &cENDING"
Code (Text):
scoreboards:
prefix: "&3&lGetDown"
gamestate: "&6Gamestate : &a%gamestate%"
game-starts-in: "&6Game starts in:"
pvp-starts-in: "&6PVP Starting in:"
map: "&6Map: &e%map%"
maps: "&6Maps:"
players: "&6Players : &a%players%"
players-left: "&6Players Left : &a%players%"
spectators: "&6Spectators: &a%players%"
spacer: "&e~~~~~~~~~~~~"
your-coins: "&6Your Coins:"
kills: "&6Kills:"
locations: "&6Locations:"
server: "&e&lmc.yourserver.eu"
Code (Text):
#Settings of the shop
shop:
special:
explosive-bow:
use: true
name: "&e&lEXPLOSIVE BOW"
price: 100
bomb:
use: true
name: "&e&lBOMB"
price: 100
name: "&e&lSHOP"
weapons:
contents:
- stone_sword
- iron_sword
- diamond_sword
- bow
- arrow
stone_sword:
price: 50
iron_sword:
price: 100
diamond_sword:
price: 250
bow:
price: 150
arrow:
price : 10
leather:
contents:
- leather_helmet
- leather_chestplate
- leather_leggings
- leather_boots
leather_helmet:
price: 50
leather_chestplate:
price: 100
leather_leggings:
price: 75
leather_boots:
price: 50
iron:
contents:
- iron_helmet
- iron_chestplate
- iron_leggings
- iron_boots
iron_helmet:
price: 100
iron_chestplate:
price: 200
iron_leggings:
price: 150
iron_boots:
price: 100
diamond:
contents:
- diamond_helmet
- diamond_chestplate
- diamond_leggings
- diamond_boots
diamond_helmet:
price: 200
diamond_chestplate:
price: 400
diamond_leggings:
price: 300
diamond_boots:
price: 200
food:
contents:
- apple
- bread
- grilled_pork
- cooked_beef
apple:
price: 10
bread:
price: 25
grilled_pork:
price: 50
cooked_beef:
price: 50
xp:
contents:
- exp_bottle
- exp_bottle
- exp_bottle
10:
name: "&e&l10 LEVELS"
levels: 10
price: 200
20:
name: "&e&l20 LEVELS"
levels: 20
price: 400
30:
name: "&e&l30 LEVELS"
levels: 30
price: 600
potion:
contents:
- 8197
- 8229
- 8194
- 16420
8197:
name: "&e&lHealing I"
price: 50
8229:
name: "&e&lHealing II"
price: 100
8194:
name: "&e&lSpeed I"
price: 100
16420:
name: "&e&lPoison II"
price: 200
Code (Text):
#1.9 - 1.11.2 SOUNDS HERE https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
#OTHER SOUNDS HERE http://docs.codelanx.com/Bukkit/1.8/org/bukkit/Sound.html
LUCKYBLOCK_LUCKY: "ENTITY_PLAYER_LEVELUP"
LUCKYBLOCK_UNLUCKY: "ENTITY_ENDERMEN_SCREAM"
VOTE_SUCCESS: "ENTITY_PLAYER_LEVELUP"
VOTE_FAILED: "BLOCK_ANVIL_BREAK"
COINBLOCK_INTERRACT: "ENTITY_PLAYER_LEVELUP"
COUNTDOWN: "ENTITY_EXPERIENCE_ORB_PICKUP"
SHOP_SUCCESS: "ENTITY_PLAYER_LEVELUP"
SHOP_FAILED: "BLOCK_NOTE_BASS"
GAME_START: "ENTITY_EXPERIENCE_ORB_PICKUP"
PVP_GAME_START: "ENTITY_LIGHTNING_IMPACT"
PVP_KILL: "ENTITY_LIGHTNING_IMPACT"
PLAYER_KILL: "ENTITY_PLAYER_LEVELUP"
KIT_SUCCESS: "ENTITY_PLAYER_LEVELUP"
NOT_ENOUGH_COINS: "BLOCK_ANVIL_BREAK"
Code (Text):
hologram:
location:
display-name: "&eYour Stats"
kills: "&aKills: &e%kills%"
deaths: "&aDeaths: &e%deaths%"
kdratio: "&aK&e/&cD&e: &e%kdratio%"
pvpkills: "&aPVP Kills: &e%kills%"
pvpdeaths: "&aPVP Deaths: &e%deaths%"
pvpkdratio: "&aK&e/&cD&e: &e%kdratio%"
pvpwins: "&aPVP Wins: &e%wins%"
wins: "&aWins: &e%wins%"
played: "&aPlayed: &e%played%"
most-coins: "&aMost Coins: &e%coins%"
game-stats:
header: "&e-====&3&lGetDown&e====-"
footer: "&e-====&3Thanks for playing !&e====-"
kills: "&aKills this game &6>> &e%kills%"
deaths: "&aDeaths this game &6>> &e%deaths%"
wins: "&aMap wins this game &6>> &e%wins%"
pvpkills: "&aPVP kills this game &6>> &e%kills%"
most-coins: "&aCoins collected &6>> &e%coins%"
Common Errors:
If you are getting errors , its for 99% error with sounds. Please set your sounds.yml values :
For 1.8 :
http://docs.codelanx.com/Bukkit/1.8/org/bukkit/Sound.html
For 1.9 - 1.11:
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
Terms Of Service:
Code (Text):
CratoxHD.net
mc.basicland.cz
mc.flex-games.net
SpexMC.de
- 1.8
- 1.9
- 1.10
- 1.11
- 1.12
GetDownPlus is a minigame plugin created by Drawethree. Your goal is get to the end of the map as soon as possible. But be aware ! During your journey, you have to collect CoinBlocks, or try your luck with LuckyBlocks ! After end of all maps, players will have time to buy items from shop and get prepeared for massive PVP Match ! The last player standing is the winner of GetDown !
At the start of PVP Match, all players will be teleported to the PVP Arena to begin a massive DeathMatch with given information of location of Enchanting Table, where could players enchant items that they bought in shop !
Have a question / problem / found a bug / need help ?
Tell me about it ! Im here for it
Spigot PM
Discord: Drawethree#1018 BEST WAY
Skype: Ján Kluka | Drawethree or kluka.jan
Facebook: https://www.facebook.com/janci.kluka
NOW ACCEPTING PAYSAFECARDS !
Want to pay via PaySafeCard ?
No problem ! Contact me via Spigot pm
IMAGES:
https://postimg.org/gallery/3e8j7dfsu/
VIDEOS :
- Highly-Configurable and translatable ! (Almost everything)
- Compatibile with CoinsAPI, Vault and HolographicDisplays !
- Easy to use !
- 1.8 - 1.12 Support !
- NEW Starting Kits !
- SPECIAL Particle Effects !
- SPECIAL Tablist coins !
- SPECIAL After-game Stats !
- SPECIAL MySQL Support !
- SPECIAL BungeeCord support !
- SPECIAL Scoreboards !
- SPECIAL Map Icons !
- SPECIAL CoinBooster !
- SPECIAL Shop Special Items ! (Bomb and Explosive Bow)
- SPECIAL Vault Support & Economy rewards !
- SPECIAL Winner Skull into chat !
- SPECIAL Update-Checker !
- SPECIAL Winning Ceremonial !
- SPECIAL Aweasome spectating system !
- SPECIAL XP-Bar Countdown !
- SPECIAL PVP-Kits !
- SPECIAL Custom MOTD !
- SPECIAL Mapvoting !
- Simple setup !
- Customizable messages !
- Customizable values !
- Customizable shop !
- Customizable sounds !
- Low CPU & RAM usage !
- Enchanting !
- Lagless !
- Multiple maps !
- Join / Leave signs !
- Map-End and Game-End effects !
- CoinBlocks and Lucky / Unlucky blocks !
- CoinBlocks and LuckyBlocks customizable rewards !
- Coins !
- Player statistics hologram ! (Using HolographicDisplays)
- Coiner - Recieves x amount of coins when game starts !
- Healther - Have x more health while there is jumping phase !
- Lucker - Lucky blocks are for him only LUCKY !
- Knockbacker - Recieves knockback stick on start/respawn
- NEW Jumper - Recieves feather falling boots on start/respawn
Note: If you want to see how them looks, look images !
Note: If you have idea what starting kit should I add, give it to me !
CoinBooster
CoinBooster is simply boosting player coins, which he collected in game ! Simply setup CoinBooster to any player by
/gd setbooster <multiplier> <player_name> <time_in_minutes>
After giving CoinBooster to someone, it will spawn above him firework with random effects !
Example :
/gd setbooster 2.5 TheRealDrawe 60
This will boost player's TheRealDrawe coins by 2.5 times, and his booster will expire in 60 minutes
Note: ALL PLAYERS AFFECTED BY COINBOOSTER WILL NOT BE AFFECTED AFTER SERVER RESTART / RELOAD !
Requirements:
NOTHING !
Optional:
CoinsAPI(here)
Vault(here) and some economy plugin - Players rewards
HolographicDisplays(here) - To display players stats
ProtocolLib(here) - Needed with HolographicDisplays
Note: If you want to use Vault, set useVault to true in config.yml ! This plugin auto-detects CoinsAPI !
SETUP:
Player commands:
- /gd join
- /gd leave
- /gd stats
- /gd create <map_name>
- /gd remove <map_name>
- /gd setend <map_name>
- /gd seticon <map_name>
- /gd setbooster <multiplier> <player> <time_in_minutes>
- /gd removebooster <player>
- /gd setwinnerloc
- /gd version
- /gd setlobby
- /gd sethologramloc
- /gd setenchantloc
- /gd addpvploc
- /gd removepvploc <id>
- /gd start or /start
- /gd stop
- /gd listmaps
- /gd listkits
- /gd createkit <kit_name> <price>
- /gd removekit <kit_name>
- /gd setkititem <kit_name>
- /gd setdefaultkit <kit_name>
- /gd setcoinid <item_id>
- /gd setluckyid <item_id>
- /gd setcoinreplace <item_id>
- /gd setluckyreplace <item_id>
- /gd setcoinmin <amount>
- /gd setcoinmax <amount>
- getdownplus.admin - Access to everything ! (Default: OP)
- getdownplus.player - Access to player commands (Default: ALL)
- getdownplus.game - Access to start/stop the game (Default: OP)
- getdownplus.setup - Access to setuping the game (Default: OP)
- getdownplus.kit.* - Access to all starting kits
- getdownplus.kit.coiner - Access to "Coiner" starting kit (Default: OP)
- getdownplus.kit.lucker - Access to "Lucker" starting kit (Default: OP)
- getdownplus.kit.healther - Access to "Healther" starting kit (Default: OP)
- getdownplus.kit.knockbacker - Access to "Knockbacker" starting kit (Default: OP)
- getdownplus.kit.jumper - Access to "Jumper" starting kit (Default: OP)
Code (Text):
enable-update-checker: true
useMOTD: false
useVault: false
forceJoin: false
useOldShop: false
useBungeecord: false
fallback-server: hub
allowSpectate: true
winningSkull: true
useMysql: false
mysql:
host: host
port: 3306
database: dbname
username: dbuser
password: dbpassword
rewards:
economy:
player_kill: 20
player_pvp_kill: 25
map_win: 100
game_win: 300
CoinsAPI:
player_kill: 20
player_pvp_kill: 25
map_win: 100
game_win: 300
killCoins: 15
deathCoins: 10
winCoins: 200
mapTime: 300
lobbyTime: 30
pvpLobbyBuyTime: 60
pvpTime: 300
minPlayers: 2
maxPlayers: 12
playedMaps: 3
particles:
coin-block: SPELL_MOB
lucky-block:
lucky: VILLAGER_HAPPY
unlucky: VILLAGER_ANGRY
Code (Text):
coinBlockMinReward: 10
coinBlockMaxReward: 100
coinBlockID: 57
luckyBlockID: 169
coinBlockReplace: 7
luckyBlockReplace: 7
luckyBlockRewards:
lucky:
rewards:
- regeneration
- absorption
- invisibility
regeneration:
duration: 30
amplifier: 1
absorption:
duration: 15
amplifier: 1
invisibility:
duration: 15
amplifier: 1
heal: true
knockbackStick: true
unlucky:
rewards:
- slow
- blindness
- poison
- confusion
- speed
slow:
duration: 10
amplifier: 2
blindness:
duration: 10
amplifier: 1
poison:
duration: 10
amplifier: 1
confusion:
duration: 10
amplifier: 1
speed:
duration: 10
amplifier: 3
fall: true
coinBlocks:
coinBlocks-list:
luckyBlocks:
luckyBlocks-list:
Code (Text):
useStartingKits: true
usePvpKits: true
pvp-kits:
givePlayersDefaultKit: false
shop-name: "&e&lKITS"
kits-list:
default-kit:
starting-kits:
coiner:
inventory-item: GOLD_NUGGET
amountToGiveAtStart: 500
lore:
- "&aAt the start of game recieves &e500 coins !"
healther:
inventory-item: RED_ROSE
bonus-hearts: 5
lore:
- "&aAt the start of game recieves 5&4❤ &amore ! "
lucker:
inventory-item: SPONGE
lore:
- "&aLuckyBlocks for you are only &2&lLUCKY !"
knockbacker:
inventory-item: STICK
lore:
- "&aAt the start game recieves knockback stick !"
stick:
name: "&eMagic Stick"
power: 3
jumper:
inventory-item: DIAMOND_BOOTS
lore:
- "&aTakes smaller damage due to Feather Falling boots !"
boots:
name: "&eFlying Boots"
power: 2
Code (Text):
#Set your own messages !
prefix: "&7[&3GetDown&7] "
mapNotFinishedTitle:
- "&cTIMES UP !"
- "&eGet ready for next map !"
endMapTitle:
- "&aMap &e%name% &aended !"
- "&eWinner is &6%winner% &e!"
startMapTitle:
- "&aMap: &e%map%"
- "&aYou have &e%time% seconds &ato finish this map !"
joinTitle:
- "&aWelcome to &3GetDown &a!"
- "&ePlease vote for current map !"
leaveTitle:
- "&cYou have left the game!"
- "&eThanks for playing &3GetDown&e!"
winnerTitle:
- "&a&lCONGRATULATIONS !"
- "&e&lYou are a winner !"
endGameTitle:
- "&cGame has ended !"
- "&eThanks for playing &3GetDown !"
eliminatedTitle:
- "&cYou have been eliminated !"
- ""
no_permission: "&cYou don't have permission !"
you_joined: "&aYou have joined the game"
you_are_ingame: "&cYou are already in-game !"
you_left: "&cYou have left the game !"
you_voted: "&aYou have voted for map &e%map% !"
you_bought: "&aYou have bought &e%item% for &e%coins% coins &a!"
you_bought_special_bomb: "&aYou have bought &eBOMB &afor &e%coins% coins &a!"
you_bought_special_explosivebow: "&aYou have bought &eEXPLOSIVE BOW &afor &e%coins% coins &a!"
you_bought_special_health: "&aYou have bought &eBonus HP &afor &e%coins% coins &a!"
you_bought_xp: "&aYou have bought &e%levels% levels !"
you_are_now_spectating: "&aYou are now spectating GetDownPlus !"
use_gd_leave: "&aUse &e/gd leave §ato leave !"
you_killed_fall: "&aYou have killed player &e%player% !"
booster_recieved: "&aYou have recieved &e%multiplier% &6CoinBooster &afor &e%time% minute(s) !"
booster_modify: "&aYour &6CoinBooster &ahas been modified to &e%multiplier% &aand will expire in &e%time% &aminute(s) !"
booster_broadcast: "&aPlayer &e%player% &ahas recieved &e%multiplier% &6CoinBooster &afor &e%time% &aminute(s) !"
already_voted: "&cYou have already voted for map &e%map% !"
not_ingame: "&cYou are not in-game !"
pvp_lobby: "&aYou have &e%time% seconds &ato buy items !"
only_getdown_cmds: "&cYou can use only getdown commands while in-game !"
not_enough_coins: "&cYou dont have enough coins to afford this !"
not_enough_players: "&cNot enough players to start the game !"
player_joined: "&aPlayer &e%name% &ahas joined the game ! &e%players%"
player_left: "&cPlayer &e%name% &chas left the game ! &e%players%"
player_killed_player: "&aPlayer &e%player% &ahas been killed by &e%killer% &a!"
player_killed: "&aPlayer &e%player% &ahas been killed by &e%entity% &a!"
player_fall: "&cPlayer &e%player% &chas fallen"
players_remain: "&e%players% &aremains..."
game_in_progress: "&cGame is in progress !"
game_force_started: "&aGame started with &e%players% &aplayers inside !"
lobby_full: "&cLobby is full !"
map_ended: "&6Map &a%map% &6has ended !"
winner_is: "&6Winner is &a%winner% &6!"
kit_selected: "&aKit &e%name% &asuccessfully selected !"
kit_changed: "&aKit &e%oldkit% &asuccesfully changed to &e%newkit% !"
pvp_started: "&aPVP-ARENA has started !"
pvp_starts_in: "&aPVP-ARENA starts in &e%time% seconds !"
pvp_items: "&aYou will recieve items at the start of &ePVP-ARENA &a!"
pvp_enchanting_located: "&aEnchanting table is located at &e%loc% !"
pvp_ended: "&3GetDown &ahas ended ! Winner is - &e%player%"
plus_coins: "&a+ %coins% Coins"
minus_coins: "&c- %coins% Coins"
coins_status: "&eYou have now &a%coins% &eCoins !"
your_stats: "&e===== &6Your Stats &e===="
getdown: "&e================&7[&3GetDown&7]&e================"
lucky: "&a&lLUCKY"
unlucky: "&c&lUNLUCKY"
sign_prefix: "&3&lGetDown"
sign_join: "&a[Join]"
sign_leave: "&c[Leave]"
motd:
lobby: "&3GetDown - &aLOBBY"
voting: "&3GetDown - &aVOTING"
starting: "&3GetDown - &cSTARTING"
ingame: "&3GetDown - &cIN-GAME"
buying: "&3GetDown - &cBUYING"
pvp: "&3GetDown - &cPVP"
ending: "&3GetDown - &cENDING"
Code (Text):
scoreboards:
prefix: "&3&lGetDown"
gamestate: "&6Gamestate : &a%gamestate%"
game-starts-in: "&6Game starts in:"
pvp-starts-in: "&6PVP Starting in:"
map: "&6Map: &e%map%"
maps: "&6Maps:"
players: "&6Players : &a%players%"
players-left: "&6Players Left : &a%players%"
spectators: "&6Spectators: &a%players%"
spacer: "&e~~~~~~~~~~~~"
your-coins: "&6Your Coins:"
kills: "&6Kills:"
locations: "&6Locations:"
server: "&e&lmc.yourserver.eu"
Code (Text):
#Settings of the shop
shop:
special:
explosive-bow:
use: true
name: "&e&lEXPLOSIVE BOW"
price: 100
bomb:
use: true
name: "&e&lBOMB"
price: 100
name: "&e&lSHOP"
weapons:
contents:
- stone_sword
- iron_sword
- diamond_sword
- bow
- arrow
stone_sword:
price: 50
iron_sword:
price: 100
diamond_sword:
price: 250
bow:
price: 150
arrow:
price : 10
leather:
contents:
- leather_helmet
- leather_chestplate
- leather_leggings
- leather_boots
leather_helmet:
price: 50
leather_chestplate:
price: 100
leather_leggings:
price: 75
leather_boots:
price: 50
iron:
contents:
- iron_helmet
- iron_chestplate
- iron_leggings
- iron_boots
iron_helmet:
price: 100
iron_chestplate:
price: 200
iron_leggings:
price: 150
iron_boots:
price: 100
diamond:
contents:
- diamond_helmet
- diamond_chestplate
- diamond_leggings
- diamond_boots
diamond_helmet:
price: 200
diamond_chestplate:
price: 400
diamond_leggings:
price: 300
diamond_boots:
price: 200
food:
contents:
- apple
- bread
- grilled_pork
- cooked_beef
apple:
price: 10
bread:
price: 25
grilled_pork:
price: 50
cooked_beef:
price: 50
xp:
contents:
- exp_bottle
- exp_bottle
- exp_bottle
10:
name: "&e&l10 LEVELS"
levels: 10
price: 200
20:
name: "&e&l20 LEVELS"
levels: 20
price: 400
30:
name: "&e&l30 LEVELS"
levels: 30
price: 600
potion:
contents:
- 8197
- 8229
- 8194
- 16420
8197:
name: "&e&lHealing I"
price: 50
8229:
name: "&e&lHealing II"
price: 100
8194:
name: "&e&lSpeed I"
price: 100
16420:
name: "&e&lPoison II"
price: 200
Code (Text):
#1.9 - 1.11.2 SOUNDS HERE https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
#OTHER SOUNDS HERE http://docs.codelanx.com/Bukkit/1.8/org/bukkit/Sound.html
LUCKYBLOCK_LUCKY: "ENTITY_PLAYER_LEVELUP"
LUCKYBLOCK_UNLUCKY: "ENTITY_ENDERMEN_SCREAM"
VOTE_SUCCESS: "ENTITY_PLAYER_LEVELUP"
VOTE_FAILED: "BLOCK_ANVIL_BREAK"
COINBLOCK_INTERRACT: "ENTITY_PLAYER_LEVELUP"
COUNTDOWN: "ENTITY_EXPERIENCE_ORB_PICKUP"
SHOP_SUCCESS: "ENTITY_PLAYER_LEVELUP"
SHOP_FAILED: "BLOCK_NOTE_BASS"
GAME_START: "ENTITY_EXPERIENCE_ORB_PICKUP"
PVP_GAME_START: "ENTITY_LIGHTNING_IMPACT"
PVP_KILL: "ENTITY_LIGHTNING_IMPACT"
PLAYER_KILL: "ENTITY_PLAYER_LEVELUP"
KIT_SUCCESS: "ENTITY_PLAYER_LEVELUP"
NOT_ENOUGH_COINS: "BLOCK_ANVIL_BREAK"
Code (Text):
hologram:
location:
display-name: "&eYour Stats"
kills: "&aKills: &e%kills%"
deaths: "&aDeaths: &e%deaths%"
kdratio: "&aK&e/&cD&e: &e%kdratio%"
pvpkills: "&aPVP Kills: &e%kills%"
pvpdeaths: "&aPVP Deaths: &e%deaths%"
pvpkdratio: "&aK&e/&cD&e: &e%kdratio%"
pvpwins: "&aPVP Wins: &e%wins%"
wins: "&aWins: &e%wins%"
played: "&aPlayed: &e%played%"
most-coins: "&aMost Coins: &e%coins%"
game-stats:
header: "&e-====&3&lGetDown&e====-"
footer: "&e-====&3Thanks for playing !&e====-"
kills: "&aKills this game &6>> &e%kills%"
deaths: "&aDeaths this game &6>> &e%deaths%"
wins: "&aMap wins this game &6>> &e%wins%"
pvpkills: "&aPVP kills this game &6>> &e%kills%"
most-coins: "&aCoins collected &6>> &e%coins%"
Common Errors:
If you are getting errors , its for 99% error with sounds. Please set your sounds.yml values :
For 1.8 :
http://docs.codelanx.com/Bukkit/1.8/org/bukkit/Sound.html
For 1.9 - 1.11:
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
Terms Of Service:
- If you have right to download the GetDownPlus plugin, you are claimed as "buyer" of GetDownPlus plugin, who has no right on refund.
- Author of this plugin has full right to change the price of the plugin anytime.
- Author of this plugin has full right to change content of this plugin anytime.
- You are not allowed to leak this plugin anywhere.
- You are not allowed to -Redacted- or resell this plugin to anyone / anywhere
- You are accepting the Premium Resource Guidelines and Terms of Service of spigot.org.
- You are not allowed to decompile this plugin.
- Author is also a human, so if you found any bug rather contact me instead being silly
Code (Text):
CratoxHD.net
mc.basicland.cz
mc.flex-games.net
SpexMC.de