Grey Army [1.7.X-1.8.X]

 Grey Army [1.7.X-1.8.X] v1.9.2

Grey Army [1.7.X-1.8.X]
Hex_27(Triyon), Zefyrious, Random people in my server
97msjdr.png

Grey Territories

NOTE: THIS PLUGIN IS MEANT TO GO WITH THIS ONE. Both are multi-verse friendly, so if you don't want one in a world, it can be disabled. It can run without the skills plugin, but it would make very little sense. LWC is recommended too, for the protection of doors. If you really don't want Skills, try another RPG plugin, or survival will be near impossible.

To enhance experiences, use this texture pack
https://www.dropbox.com/s/owytj5mc54dcmk6/GreyTerritories.rar?dl=0

Are your players bored of regular survival? Don't they want something more interesting? Then try this! Grey Territories is set in medieval times, with an oppressive army destroying the landscapes. The resistance must prevail.

Humans shall fight among themselves. We shall grow, and dominate. While they bicker among themselves, we shall strike. Humans shall lose. We will consume...

*New! The Corruption!

Comment in the discussion if you want me to add your server here in a list of "servers that use this plugin".

Features
  • NEW! Anti-Block glitching! Players in grey territories worlds can't open chests through walls!
  • Multiworld friendly: Enable this for only certain worlds
  • Supports Java 6 and above
  • Unique gameplay like no other.
  • Custom crafting system (This literally wouldn't make sense without the skills plugin.)
  • Ore resetting (For the gameplay, explanation below)
  • Custom named items
  • Bosses that can have own arenas to battle in
  • Bosses that can be spawned by placing a block
  • Naturally spawning mini-bosses
  • Special drops
  • Soldier mobs
  • Corruption mobs
  • Special Skills for some items
  • UUID support
  • Block protection is lag-proof, no matter how big the file is
  • New Trapped Corruption block to mutate equipment into better forms!
  • A regioning system, to mark out "Structure" areas, so Castle Guards spawn in them!

Gameplay

Here's a video about basic gameplay.



  • Players cannot build/destroy most blocks, but they can destroy and build these blocks:
  1. Log
  2. Grass
  3. Redstone ore(Silver ore)
  4. Iron ore
  5. Gold ore(Copper ore)
  6. Coal ore
  7. Diamond ore(Gem ore)
  8. Iron bars(Requires stone pickaxe(sledge hammer)
  9. Chest
  10. Furnace
  11. Anvil
  12. Ladder
  13. Crafting table
  14. Farmland
  15. Seeds
  16. Web
  17. Redstone torch
  18. Torch
  19. Door
  20. Wooden planks, stairs, slabs (Only by the placer)
  21. Stone bricks, stairs, slabs (Only by the placer)
  22. Emerald Block
  • /sc build allows admins to edit the terrain. Permission: sc.build
  • Regenerating ores,logs to allow admins to build large castles for players to raid.
  • Spawner things:
  1. For spawners, certain mobs spawn certain soldiers
  2. Creeper spawners have a 50/50 chance of spawning an archer or a melee soldier
  3. Zombie spawners spawn melee soldiers
  4. Skeleton spawners spawn archers
  5. Enderman spawners spawn Juggernauts (Heavily armoured soldiers)
  6. Spider spawners spawn Calvary (Archer riding Spider)
  7. Zombies that spawn on soulsand spawn 5 Dusklings (Enhanced Endermite)
  8. Skeletons that spawn on soulsand spawn Corrupted Soldiers
  9. Creepers that spawn on soulsand spawn Corruptors
  • A STARTER KIT WITH A CRAFTING TABLE SHOULD BE INCLUDED, FOOD AND A WOOD AXE IS RECOMMENDED AS WELL.
  • Players should start by gathering logs, then building a house to store their resources. Then they explore the terrain, killing soldiers for loot and raiding structures.
  • The mobs may be hardcore, so it is recommended to allow the player to keep hotbar items on death to a non-player cause. (Configurable in config file.)
  • Special mobs spawn on corruption (soulsand)
  • Now, mini-bosses can spawn!
Creating bosses
  • Start by placing a gold block. Maybe have some signs around it, explaining the boss you're making. (Boss' name, Skill type, Skill level so on). This is for the sake of players.
  • Next, do /sc new [bossid] , then right click the gold block. This will create a new boss in the config.
  • You would want to setup the boss playfield next. Go to your boss' arena to set the warps.
  • To set player warp, do /sc set [bossid] teleportlocation while standing at the place (And facing at the direction) you want your player to warp to upon the boss battle. This location will be saved as a player warp.
  • To set boss warp, do /sc set [bossid] bossspawnlocation while standing at a place (Facing doesn't matter here) you want your boss to spawn upon the boss battle.
  • You can edit skill types. Valid skills: weaponsmaster, arbalist, juggernaut, mage, ranger, pyro
  • Skill levels change the chance and power of the boss' abilities. The abilities of each boss depends on its skill.
  1. Weapons master has a chance to deal extra damage per attack
  2. Rangers have a chance to become invisible and gain speed
  3. Mages have a chance to heal themselves per attack
  4. Arbalists have a chance to deal extra damage per attack
  5. Pyros are immune to fire and can deal more damage if the target is ablaze
  6. Juggernauts can strike their targets with great force, slowing and dealing a significantly larger amount of damage
  7. Corruptions are powerful beings that attack players with dusklings and shoots slime. [Endgame boss]
  8. Devourers are mutated aberrations that can wreck havoc with their corrosive touch, and sharp teeth. [Endgame boss]
  • You can also edit the display name of the boss with /sc set [bossid] name [name] The name will be automatically red.
  • Health can be edited by /sc set [bossid] health [number] Note that 1 = 1/2 heart
  • Are players pissing you off by using overpowered knockback? Then change the boss' antiknockback setting.
  • /sc set [bossid] antiknockback true
  • /sc set permission is sc.set
  • /sc new permission is sc.new
  • delete a boss with /sc delete [bossid] Permission: sc.delete
  • That's pretty much it for boss creation. Make sure to make a good arena so it would be more challenging!
Commands & Permissions
  • /sc new [bossid] (Used for creating a new boss.) Permission:sc.new
  • /sc set [bossid] [variable] [value] (Used to customize a boss) Permission:sc.set
  • /sc delete [bossid] (Delete a boss.) Permission:sc.delete
  • /sc build (Toggle build mode. THIS SHOULD ONLY BE FOR ADMINS.) Permission: sc.build
  • /sc bosslist (Shows the list of all bosses, their ids and gold block locations.) Permission: sc.list
  • /sc item (Allows one to spawn special items like grey plates) Permission: sc.item
  • /sc spawnsoldier [Player] (Spawns a greysoldier that targets the specified player) Permission: sc.spawnsoldier
  • /sc spawnmage [Player] (Spawns a greymage that targets the specified player) Permission: sc.spawnmage
  • /sc spawntank [Player] (Spawns a grey juggernaut that targets the specified player) Permission: sc.spawntank
  • /sc spawnarcher [Player] (Spawns a greyarcher that targets the specified player) Permission: sc.spawnarcher
  • /sc corruption (Spreads soulsand on ground below you in a natural manner) Permissiom: sc.corrupt
  • /sc wand (Gives the Grey Territories wand, used to set regions) Permission: sc.regions
  • /sc newregion [name] (Allows one to define a new region, in which Castle Guards will spawn in) Permission: sc.regions
  • /sc setstartingpoint (Allows one to set the newbie point of the map. Mobs further away from the newbiepoint are stronger)
Configuration File:

Code (Text):

greyArmySoldierHealth: 10.0
greyArmyArcherHealth: 10.0
greyArmyMageHealth: 10.0
greyArmyTankHealth: 20.0

corruptorHealth: 50.0
dusklingHealth: 10.0
queenHealth: 200.0
corruptedSoldierHealth: 100.0

specter:
health: 500
anti-knockback: true
maximumnumber: 5




activatedWorlds:
- GreyTerritory
- null
- null

keepHotbarOnDeath: true

hotbarOnDeathArmorIncluded: true
#If this is true, when hotbar is kept, armor is kept too.


keepHotbarOnPlayerDeath: false

logsPerLogBreak: 6
#The number of logs dropped for each log broken. Recommended to keep this over 5, or else players may spend
#unnecessary time farming logs.

sendMessageOnBossSpawn: true
#If this is true, when a random boss spawns naturally (From below,) then a message will notify players of the boss' location


randomBossMobSpawns:
#skilltypes:
#weaponsmaster
#ranger
#arbalist
#juggernaut
#beastmaster
#pyro
#mage
elitetrooper:
#This is checked everytime a grey soldier (zombie) spawns.
#Means every time a zombie spawns, 1% chance it will be an EliteTrooper.
#If you don't want ANY
spawnchance: 0
rank: EliteTrooper
health: 20
skill-type: weaponsmaster
anti-knockback: true
level: 5



The other files, bosses and protected blocks SHOULD NOT BE TOUCHED. (Okay, if you want a custom colour for your boss's name, you can enter to edit it, but touching the coords from there is a bad idea.)
My server's GreyTerritories Texture pack

For those that want it: https://www.dropbox.com/s/acut2dg5hbwcr5w/GreyTerritoriesTextures.rar?dl=0

My server's GreyTerritories World
Note: This DOES NOT have a corruption boss, or a corruption hive anywhere, so you're gonna need to make it yourself for now. I will try to get an updated world soon
This can be downloaded here.
Take the GreyTerritories folder after opening the .rar file, and place it in your server file. Use multiverse or another world-linker to connect the world.
Additional helpful info:
Replace your old "bosses.yml" with this one to activate the bosses already built there.

Code (Text):
greygeneral:
location: GreyTerritory , 317.0 , 69.0 , -199.0 , 0.0 , 0.0
rank: GreyGeneral
health: 900
teleport-location: GreyTerritory , 326.0 , 70.0 , -202.0 , 0.0 , 0.0
boss-location: GreyTerritory , 334.0 , 70.0 , -203.0 , 0.0 , 0.0
skill-type: weaponsmaster
anti-knockback: true
level: 40
GreyRanger:
location: GreyTerritory , -119.0 , 52.0 , -152.0 , 0.0 , 0.0
rank: GreyRanger
health: 100
teleport-location: GreyTerritory , -107.20397385303322 , 50.0 , -159.5908251574561 , 2.2734666 , 1.9013367
boss-location: GreyTerritory , -107.65928627357727 , 50.0 , -140.68370165116235 , -0.8721152 , 180.96558
skill-type: Ranger
anti-knockback: false
level: 5
greycrusher:
location: GreyTerritory , 54.0 , 68.0 , 317.0 , 0.0 , 0.0
rank: GreyCrusher
health: 1200
teleport-location: GreyTerritory , 77.56229830612156 , 69.0 , 329.20760693202607 , 0.93028235 , 92.61777
boss-location: GreyTerritory , 65.3471558072217 , 69.0 , 328.2716532506697 , 0.5225076 , -90.04056
skill-type: juggernaut
anti-knockback: true
level: 38
pyrowarden:
location: GreyTerritory , 362.0 , 69.0 , -113.0 , 0.0 , 0.0
rank: PyroWarden
health: 700
teleport-location: GreyTerritory , 369.3520060992263 , 68.0 , -112.87933062741688 , 7.3377695 , 269.82654
boss-location: GreyTerritory , 378.73017933400575 , 68.0 , -112.90737468531044 , 4.250458 , 89.36365
skill-type: pyro
anti-knockback: false
level: 30
greymage:
location: GreyTerritory , -196.0 , 104.0 , 237.0 , 0.0 , 0.0
rank: GreyMage
health: 400
teleport-location: GreyTerritory , -193.412433634905 , 107.0 , 238.55954477037454 , 0.58079416 , 272.03937
boss-location: GreyTerritory , -185.53735071809155 , 107.0 , 238.70202672134525 , 4.77489 , 91.45282
skill-type: mage
anti-knockback: false
level: 30
aric:
location: GreyTerritory , 293.0 , 48.0 , 352.0 , 0.0 , 0.0
rank: Aric
health: 1000
teleport-location: GreyTerritory , 246.35343455109023 , 43.0 , 352.6623735805588 , 3.2877853 , 89.79434
boss-location: GreyTerritory , 230.45696443585075 , 43.0 , 352.4835481620074 , 2.8800313 , 270.66455
skill-type: mage
anti-knockback: false
level: 70
thegrandarbalist:
location: GreyTerritory , 652.0 , 72.0 , 693.0 , 0.0 , 0.0
rank: TheGrandArbalist
health: 500
teleport-location: GreyTerritory , 632.3656155297283 , 48.0 , 676.49462222002 , -3.7263043 , -0.2898103
boss-location: GreyTerritory , 633.6999999880791 , 49.0 , 685.6999999880791 , 10.020994 , -183.37358
skill-type: arbalist
anti-knockback: false
level: 30
gladiator:
location: GreyTerritory , -533.0 , 70.0 , -79.0 , 0.0 , 0.0
rank: PlatoonCommander
health: 1500
teleport-location: GreyTerritory , -501.04679070042687 , 69.0 , -77.07656904937082 , 22.370321 , 267.26294
boss-location: GreyTerritory , -488.38575055735623 , 69.0 , -77.59281047541145 , 2.1571233 , 91.3952
skill-type: juggernaut
anti-knockback: true
level: 70

Here is the coords or "greyzone" warp in the world:
Code (Text):

world: GreyTerritory
x: -88.82317159602565
y: 65.0
z: -7.480607964835928

And here's the Essentials kit campaign:
Code (Text):
campaign:
delay: 180
items:
- 58 1
- 268 1 name:Wooden_Shard
- 270 1 efficiency:3 name:Rusty_Copper_Pickaxe
- 364 10
Planned Features
  • Configurable drop and reset rate of ores and logs.
  • Possible to add more soldier types?
  • Customizable recipes for crafting?
  • Per-feature disabling (Like if you don't want the crafting and block destruction prevention etc).
  • More boss options
  • Possible to add more boss skill types?
  • Language customization?
  • Anti-block glitching.✓ Done!
  • Special Regions for Structures that do special things ✓ 50% Done!

*No refunds, no matter what reason
*Do not distribute, or sell this plugin.
*You may edit the plugin's code for your PERSONAL use

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