Grief Prevention Claim Bridge - Sync across multiple servers.

SpigotVIP Grief Prevention Claim Bridge - Sync across multiple servers. 1.7.0

Grief Prevention Claim Bridge - Sync across multiple servers.
Native Minecraft Version:
1.13
Tested Minecraft Versions:
  • 1.7
  • 1.8
  • 1.9
  • 1.10
  • 1.11
  • 1.12
  • 1.13
  • 1.14
  • 1.15
  • 1.16
A bukkit/spigot plugin that allows you to sync players claim blocks across servers. It's compatible with GriefPrevention and GriefPreventionPlus. For example a user has on server A 10 claim blocks and he claims 4 on server A then when he goes to server B he will have 6 blocks left to claim. This does not sync the protected area, only the amount of claim blocks.

Features
  • Online and Offline UUID support! Does no work on non UUID servers, so will will work on 1.7.10 and up.
  • Uses MySQL to save and sync data.
  • Option to remove inactive users from the database.
  • Will save and sync players accrued and bonus claim blocks.
  • Compatible with GriefPrevention and GriefPreventionPlus.
  • Works on modded servers too.
  • Very configurable, check the config sample below.
  • Light, will use little resources and tasks run async to not impact the server performance or TPS.
How does it work?
When the player leaves the server his left amount of claim blocks are saved on the database. Then when he joins the server his data is loaded from the database to the server he joined. This plugin hooks into GriefPrevention to get and update the players claim blocks.

Dependencies
*These are all required dependency's.

Install instructions
  1. Place the plugin in the server plugins folder, and make sure you have GriefPrevention installed.
  2. Start the server to generate the config, then stop the server.
  3. Open the config and set up the database connection details and configure the plugin. You need to create the database, then the plugin will create the tables on it's own.
  4. Start the Server. Check the server log and make sure everything is ok. Done, enjoy.
No commands or premissions available yet.

Config sample



Useful Info

Issues with players not having the same UUID's when changing servers?

You need to make sure that all players have the same UUID's on all servers, this is important as player's data is stored based on their UUID and not their name. To have the same UUID's on all servers make sure that in the server config file spigot.yml on: settings > bungeecord: true , this will allow the server to get the player UUID from bungeecord and all servers will get the same UUID's. Make sure you have bungeecord: true on all spigot servers.

Found a problem or got a suggestion?
I'm happy to add new features and fix any issue you may find, just post it in plugins forum, the button Discussion.

Future updates.
In case the plugin will need to be updated I will do it as fast as we get the new Minecraft version to keep the plugin running on all new versions.

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