The Impact client is an advanced utility mod for Minecraft, it is packaged with Baritone and includes a large number of useful mods
Minigame
Misc
Settings:
Settings:
Settings:
Settings:
Modes:
Settings:
Modes:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Modes:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Modes:
Settings:
Settings:
Settings:
Modes:
Settings:
Settings:
Modes:
Modes:
Settings:
Settings:
Settings:
Modes:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Modes:
Modes:
Modes:
Settings:
Settings:
Settings:
Modes:
Settings:
Settings:
Settings:
Settings:
Settings:
Modes:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Modes:
Settings:
Modes:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
Settings:
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
Modules
Combat- Aimbot
- Anti Bot
- Auto Armor
- Auto Clicker
- Auto Totem
- Auto Weapon
- Bow Aimbot
- Criticals
- Crystal Aura
- HitBox
- Hunt
- Kill Aura
- Pot
- SmoothAim
- Soup
Minigame
Misc
- Animations
- Anti Aim
- Anti Desync
- Anti Sound Lag
- Anti Vanish
- Auto Cheat
- Auto Disconnect
- Auto Reconnect
- Discord RPC
- Fancy Chat
- Log Position
- Middle Click Friend
- No SRP
- Self Destruct
- Signs
- Unpack
- Air Jump
- Anti Hazard
- Auto Jump
- Auto Walk
- Baritone
- BoatFly
- Click TP
- Elytra+
- Fast Fall
- Flight
- High Jump
- Jesus
- Levitation Control
- Long Jump
- No Push
- No Slow
- Parkour
- Riding
- Safe Walk
- Speed
- Spider
- Sprint
- Step
- Terrain
- Velocity
- Yaw
- Anti AFK
- Auto Eat
- Auto Eject
- Auto Farm
- Auto Fish
- Auto Mine
- Auto Tool
- Blink
- Chest Stealer
- Fast Interact
- Freecam
- Inventory
- Item Saver
- Liquid Interact
- No Fall
- No Rotate
- Respawn
- Scaffold
- Skin Blinker
- Sneak
- Anti Blind
- Anti Overlay
- Breadcrumbs
- Camera Clip
- Chams
- ClickGui
- Crosshair+
- Enchant Color
- ESP
- HUD
- Light
- Main Menu
- Nametags
- No Render
- Radar
- Search
- Storage ESP
- Tracers
- Trajectories
- Wireframe
- XRay
Settings
Aimbot
Aims at target entitiesSettings:
- Walls
Aim through walls - Safe
Automatically disables aura when you respawn - Teammates
Target teammates - Invisible
Target invisible entities - Sleeping
Target entities that are sleeping - Friends
Target entities that are tagged as a friend - Player
Target player entities - Hostile
Target hostile entities - Passive
Target passive entities - Range
Distance that targets will be attacked from - FOV
FOV that entities must be in to be targeted
Air Jump
Allows you to jump in-airAnimations
Modify held-item animationsSettings:
- Sword Blocking
Allows swords to be blocked when you have a shield in your off-hand.- Block Mode
Change how the sword blocks
- Block Mode
- Better Shield
Enable Shield Settings - Lowered Amount
Adjust the height of the shield
Anti AFK
Prevents you from being kicked by AFK pluginsSettings:
- Jump
Makes you jump - Spin
Makes you spin around- Spin Speed
Adjust the speed that you spin
- Spin Speed
- Walk
Makes you walk forward - Swing
Makes you swing your arm- Swing Speed
Adjust the speed that you swing
- Swing Speed
Anti Aim
Makes your head move aroundSettings:
- Yaw
The yaw anti aim type - Pitch
The pitch anti aim type
Anti Blind
Removes Blindness and Nausea effectsAnti Bot
Prevents bot targetingModes:
- AAC
- Hypixel
- Packet
- Auto Set
Automatically sets the antibot mode based the server you're on
Anti Desync
Prevents desynchronization of blocks between the client and the serverAnti Fire
AntiFire, Only works on 1.8 serversAnti Hazard
Helps you avoid hazardsSettings:
- Cacti
Prevents cacti from dealing damage - Magma
Prevents Magma blocks from dealing damage - Pressure Plates
Prevents your player from activating pressure plates - Fire
Prevents your player from walking into fire
Anti Hunger
Reduces hunger lossModes:
- Effective
- Smart
Anti Overlay
Removes various overlays from your screenSettings:
- Water
Eases the ability to see under water - Lava
Eases the ability to see under lava - Pumpkin
Removes the pumpkin overlay - Hurt Effect
Removes the hurt camera effect - Scoreboard
Removes the scoreboard - Fire
Removes fire - Boss Bar
Removes boss health bars - Totem
Removes totems from covering your screen - Elder Guardian
Removes the elder guardian screen pan effect
Anti Sound Lag
Prevents sound lag from offhand switchingAnti Vanish
Detects when staff members go into vanishAuto Armor
Automaticaly equips armorSettings:
- Delay
Armor equip delay - Inventory Open
Your inventory must be open for items to switch slots - Auto Replace
Replaces armor that is better - Skulls
Skulls as a helmet - Elytra
Elytra as chestplate
Auto Cheat
Automatically detects the AntiCheat being used by the current serverAuto Clicker
Automatically ClicksSettings:
- Sword
Only works when a sword is in-hand - Jitter
Simulates jittering - Hold
The mouse button must be held down for triggerbot to work - Item Use
Allows Auto Clicker to work while using items - Hit Delay
Use the 1.9 attack delay- TPS Sync
Synchronizes hit delay with the TPS of the server
- TPS Sync
- TriggerBot
Automatically clicks when you look at entities- Range
How far away entities must be to start attacking - Hitbox Increase
Adjust the Hitbox Size - Teammates
Target teammates - Invisible
Target invisible entities - Sleeping
Target entities that are sleeping - Friends
Target entities that are tagged as a friend - Player
Target player entities - Hostile
Target hostile entities - Passive
Target passive entities
- Range
Auto Disconnect
Automatically disconnects when your health is under an amountSettings:
- Health
The health to disconnect at
Auto Eat
Automatically eat food when you reach a certain hunger amountSettings:
- Priority
Choose what food is prioritized - Hunger
Choose the hunger level that autoeat activates - Speed
The speed at which items are swapped - Random
Random value added onto the switch delay
Auto Eject
Removes unwanted items from your inventorySettings:
- Weapons
Removes all weapons that are worse than an existing one - Armor
Removes all armor that is worse than an existing one - Custom
Removes user-defined items specified by the eject command - Delay
The delay in milliseconds between each item drop
Auto Farm
Automatically bonemeals, harvests, and replants crops Wheat, Carrots, Potatoes, Beetroot, Pumpkin, Melon, Nether Wart, Sugar Cane, CactusAuto Fish
Automatically fishes for you, Useful when AFKingSettings:
- Mode
The method used to detect fish bites - Auto Cast
Automatically casts your fishing rod- Auto Cast Delay
Time to wait before casting if not fishing (in seconds)
- Auto Cast Delay
- Catch Delay
Time to wait before reeling-in after a bite (in seconds) - Recast Delay
Time to wait before casting after a catch (in seconds)
Auto Jump
Automatically jumpAuto Mine
Automatically mines for youSettings:
- Bot Mode
Utilize baritone's A* technology to pathfind to and mine target ores- Target
The mine target
To mine custom block(s) do .b mine - Legit Mine
Auto Mine won't be able to recognize ores that it can't see- Y Level
The Y level that legit mine will target - Include Diagonals
Legit mine will recognize ores that are diagonal to the target block
- Y Level
- Target
Auto Reconnect
Automatically reconnects upon disconnectSettings:
- Delay
The Delay in MS for the re-connection
Auto Tool
Find the best tool for the job!Auto Totem
Revives you after death if you have a totemSettings:
- Counter
Displays the amount of totems that you have in the module list - Smart
Only switches to the totem when you're at risk of death, slightly buggy
Auto Walk
Automatically WalkModes:
- Smart
- Lock
The pathing direction yaw lock - Preserve Y
Preserves your Y coordinate when pathing - Persistent
Keep trying to calculate a path; never give up
- Lock
- Basic
Auto Weapon
Automatically determine the best weapon to useBaritone
Manage the Baritone settingsSettings:
- Combat Pause
Pause when engaging a target - Allow Break
Allow Baritone to break blocks - Allow Place
Allow Baritone to place blocks - Allow Sprint
Allow Baritone to sprint - Allow Parkour
Experimental
Allow Baritone to perform parkour jumps - Parkour Place
Experimental
Allow Baritone to place blocks to make parkour jumps - Bucket Fall
Allow Baritone to perform water bucket falls - Max Fall Height
The maximum height to fall onto solid blocks - Max Bucket Height
The maximum height to perform a water bucket fall - Path Timeout
The maximum time path calculation can take, in milliseconds. - Plan Ahead Timeout
The maximum time planning ahead can take, in milliseconds. - Render Cached Chunks
Render cached chunks semitransprently (very cool)
Glitchy, crashy, incompatible with OptiFine - Chat Debug
Prints Baritone debug messages to the chat - Free Look
Allows you to look around while pathing,
rather than having a locked view. - Anti-Cheat Compatibility
When free look is on, this ensures that it is compatible
with any anticheats that servers may be running. - Follow Radius
The distance from the follow target that must be reached - Follow Offset Dist
The offset distance from the actual set follow goal - Follow Offset Dir
The offset direction from the actual set follow goal - Goal Ignore Depth
Ignores the depth buffer when rendering the goal box - Path Ignore Depth
Ignores the depth buffer when rendering the path - Current Path
The current path color - Next Path
The next path color - To Break
The color of blocks to break - To Place
The color of blocks to place - Walk Into
The color of blocks to walk into - Best Path
The color of the best path that has been found so far - Most Recent Path
The color of the most recently considered path - Goal Box
The color of the goal box
Blink
Lag SwitchSettings:
- Type
The type of packets to choke - Show Player
Renders the player model that other players see
BoatFly
Allows you to fly while in boatsSettings:
- Up Speed
The speed that you fly up - Down Speed
The speed that you fly down - Stability
Stabilizes movement
Bow Aimbot
Aims at a target entity with a bowSettings:
- Teammates
Target teammates - Invisible
Target invisible entities - Sleeping
Target entities that are sleeping - Friends
Target entities that are tagged as a friend - Player
Target player entities - Hostile
Target hostile entities - Passive
Target passive entities - FOV
FOV that entities must be in to be targeted
Breadcrumbs
Creates a trail behind youSettings:
- Walls
Show the breadcrumbs through walls - Color
The color - Alpha
Alpha color value - Smoothing
Line smoothing factor, laggier - Width
Line width of the Breadcrumbs - Height
How high off the ground to draw
Breaker
Break nearby minigame respawn blocksSettings:
- Beds
Break nearby beds - Cakes
Break nearby cakes - Swing
Swings the player's arm when breaking
Build
Dab on 'emSettings:
- Mode
Build Mode - Delay
Delay in MS between block places
Camera Clip
Allows your 3rd person camera to clip through blocksChams
Renders entities through wallsModes:
- Solid
- Texture
- Wallmod
- Walls
Display entities through walls - Player
Target player entities - Hostile
Target hostile entities - Passive
Target passive entities
Chest Stealer
Automatically Steals items from ChestsSettings:
- Mode
The method that is used to transfer chest contents - Delay
The delay between each item being stolen in Milliseconds - Auto Steal
Automatically steal when chests are opened - Auto Close
Automatically close the chest GUI when no items remain - Smart
Tries to prevent taking items from not-chest containers
Click TP
Teleport to the block you're looking atClickGui
Clickable Gui, used to manage module optionsSettings:
- Pause
Pause the game when open in singleplayer - Scale
Scale the GUI - Round Scale
Round scale to the closest integer when it's very close - Snap
Snaps the GUI Frames to a Grid - Opacity
Change the opacity of frames in the click gui - Blur
Renders a blur behind frames- Intensity
The intensity of the blur effect
- Intensity
- Extended Tooltips
Makes tooltips also include the title of the component they're for - Search
Highlight modules that match what you type
CopsAndCrims
Utility mod for Cops and CrimsSettings:
- Priority
How targets are prioritized - Delay
Shooting delay - Teammates
Target teammates - Friends
Target friends - RCS
Recoil Control System - Silent
Silently aims, bullets fire at enemies without lock-on - Auto Shoot
Automatically shoots - Bone
The aiming target - Horizontal Recoil
Horizontal recoil amount - Vertical Recoil
Vertical recoil amount - FOV
The field of view in which players will be targeted
Criticals
Increases the chances of getting critical hitsModes:
- Packet
- Jump
- Falling
Only attack when falling
- Falling
- MiniJump
- Particles
Shows extra particles
Crosshair+
Customize your crosshair like in CS:GOSettings:
- Outline
Black outline around the crosshair - Dot
Have a dot in the middle - Gap
Distance of the gap in the middle - Size
Length of the crosshair - Width
Width of the crosshair - Color
The crosshair color - Scale
The crosshair scale factor
Crystal Aura
Automatically destroys end crystals near the client playerSettings:
- APS
Amount of attacks that are inflicted each second - Placement
Place crystals - Range
Distance that targets will be attacked from - FOV
FOV that entities must be in to be targeted - Suicide
How crystals that could potentially kill you shall be acknowledged
Avoid = Don't do anything that could kill you Place = Place crystals that could kill you Commit = Place and hit crystals that could kill you - Draw Outline
Draw an outline where we plan to place or set off crystals- Place Color
The color to outline blocks we plan to place crystals on - Trigger Color
The color to outline crystals we plan to set off
- Place Color
- Anti Weakness
Set off crystals with a sword if the player has the weakness effect
Discord RPC
Integration with Discord's Rich PresenceESP
Reveals entity locationModes:
- Shader
- Shader
Shader style - Fade
Makes the shader outline fade - Filled
Fills the outline with a solid color- Opacity
The fill opacity
- Opacity
- Shader
- Box
- 2D
- Overlay
Renders the ESP on a frame overlaying your game
- Overlay
- Skeleton
- Invisible
Target invisible entities - Sleeping
Target entities that are sleeping - Player
Target player entities - Friends
How friends should be treated - Teammates
How teammates should be treated - Hostile
Target hostile entities - Passive
Target passive entities - Items
Target item entities - Other
Target end crystals, boats, and armor stands - Anti Bot
Ignores bot entities - Rainbow Friends
Highlights friends with a rainbow color - Rainbow Damage
Highlights entities taking damage with a rainbow color - Color
The color scheme used for ESP- Custom
The custom defined ESP color
- Custom
- Width
The outline line width
Elytra+
Eases elytraModes:
- Control
- Base Speed
The speed that you fly with your movement keys - Up Speed
The speed that you fly up while holding jump - Down Speed
The speed that you fly down while holding sneak
- Base Speed
- Flight
- Auto Boost
Automatically uses fireworks at a specific elevation - Takeoff
Eases taking off with the elytra
Enchant Color
Customize the color of enchantmentsSettings:
- Color
The glint color - Items
Makes item enchantments have a rainbow color - Armor
Makes armor enchantments have a rainbow color
Fancy Chat
Change the "font" that you send messages withSettings:
- Mode
The text conversion style
Fast Fall
Increases fall speedFast Interact
Adjust your interaction speedSettings:
- Fast Place
Place blocks faster- Place Speed
How fast blocks are placed
- Place Speed
- Fast Break
Reduce the delay between breaking blocks- Break Delay
The delay between breaking blocks
- Break Delay
- Fast Use
Interact with items faster. Doesn't speed up consumption- Use Speed
How fast items are interacted with
- Use Speed
Flight
Allows you to flyModes:
- Vanilla
- Speed
Flight speed
- Speed
- Mineplex
- 3D
- Speed
Flight speed
- Speed
- AAC
- NCP
- Speed
Speed - Falls
Some protection from fall damage, but glitchy - Overshoot
Overshoot each movement by a small amount, can bypass more - Confirm Packets
Confirm teleport packets proactively - Load Disable
Disable on loading a new world / dimension (recommended) - Positive
Fake Y coordinate in the positive direction instead of negative
- Speed
- Creative
- Jetpack
- Max Velocity
The max upwards velocity that the jetpack reaches - Acceleration
The upwards velocity acceleration
- Max Velocity
- Glide
- Ascend
The speed at which glide ascends - Descend
The speed at which glide descends
- Ascend
- Anti Kick
Prevents vanilla from kicking you for flying
Franky
It does exactly what you think it doesSettings:
- Maximum Exploit
Ensures that Franky will exploit to the max
Freecam
Fly out of your body, like spectator modeSettings:
- Horizontal Speed
The speed that you fly in the horizontal plane at - Vertical Speed
The speed that you fly in the vertical axis at - Reload Chunks
Reload renderer for all chunks on enable and disable.
Recommended to leave on, as it can cause issues with cave culling if off - Rerender Chunks
Mark chunks as dirty. Highly recommended to leave this on, even if Reload Chunks is off!
GhostHand
Reach blocks through wallsHUD
Displays an ingame overlay that shows informationSettings:
- Watermark
Impact watermark in the top left
Auto reenables on launch (for non-premium users) - Module List
Module list displaying active mods- Color
The module list color style- Saturation
Amount of saturation applied to color - Brightness
Amount of brightness applied to color
- Saturation
- Style
The module list enable/disable animation style - Suffix
Show a suffix on modules- Color
Suffix color - Brackets
Surround suffix with brackets- Color
Bracket color
- Color
- Color
- Color
- Text Shadow
Distance from text to its shadow in pixels
0 for no shadows at all - Potion Effects
Active potion effects - Potion Counter
Displays the amount of potions that are in your inventory - Coordinates
Choose how the player coordinates are displayed- Nether
Shows the overworld equivalent coordinates in the nether - Overworld
Shows the nether equivalent coordinates in the overworld - Freecam
Show the coordinates of the freecam instead of the player
- Nether
- Speed
Displays the movement speed of your player- Distance
The unit of measurement used to display speed - Time
The unit of time to display speed - Moving Average
Take a moving average of your speed- Duration
How many ticks to include
- Duration
- Distance
- Facing
Show the player angles the player is facing - Info
Shows your FPS and the Server's TPS- Nicer FPS
Show your FPS in a nicer and faster updating way
- Nicer FPS
- Tab GUI
Displays a Tab GUI to navigate - Lag Meter
Tells you how much you're lagging- Duration (secs)
Minimum lag amount to display - Blink
Get your attention by blinking annoyingly - Bold
Be bold
- Duration (secs)
- Statistics
Shows your Health and Hunger saturation - Biome
Displays the current Biome that your view entity is in - Entities
List of entities in the world - Armor
Shows you armor on your hotbar - TTF Font
Text is rendered with a TTF Font - Baritone
Display information about Baritone - Time
Shows a date/timestamp on the HUD
High Jump
Change the jump height multiplierSettings:
- Multiplier
The height multiplication factor for jumping
HitBox
Expands entity HitboxesSettings:
- Debug Boxes
Expands debug bounding boxes - Player
Target player entities- Size Increase
Adjust the Hitbox Size
- Size Increase
- Hostile
Target hostile entities- Size Increase
Adjust the Hitbox Size
- Size Increase
- Passive
Target passive entities- Size Increase
Adjust the Hitbox Size
- Size Increase
Hunt
Automatically tracks and follows target playersSettings:
- Teammates
Target teammates - Invisible
Target invisible entities - Sleeping
Target entities that are sleeping - Friends
Target entities that are tagged as a friend - Player
Target player entities - Hostile
Target hostile entities - Passive
Target passive entities
Ignite
Lights players around you on fire if you have flint n' steel on your hotbarSettings:
- Swing
Whether or not you swing your arm when you place blocks - Teammates
Target teammates - Invisible
Target invisible entities - Sleeping
Target entities that are sleeping - Friends
Target entities that are tagged as a friend - Player
Target player entities - Hostile
Target hostile entities - Passive
Target passive entities - Range
Distance that targets will be attacked from - FOV
FOV that entities must be in to be targeted
Inventory
Make modifications to inventory behaviorSettings:
- Shulker Tooltip
Maximum lines in the shulker preview list (default 5) - Shulker Collate
Group matching item stacks together in shulker preview list - Secret Close
Close inventories without telling the server - Extra Slots
Use the crafting menu as extra inventory slots - Durability
Always show durability in the mouseover tooltip, even when damage is negative - Move Around
Move around whilst in your inventory - Look Around
Look around with your arrow keys - Yaw Speed
Horizontal look speed - Pitch Speed
Vertical look speed
Item Saver
Moves items out of your hand that have 1 durabilitySettings:
- Durability
The durability percentage to save items at
0% will be treated as 0 durability.
Jesus
Allows you to walk on water, like Jesus!Modes:
- Solid
- Flowing
Jesus stays active on flowing water blocks - Extinguish
Dips down into the water when you're on fire
- Flowing
- Dolphin
Kill Aura
Attacks other entitiesModes:
- Single
- Switch
- Switch Timer
The frequency that targets are switched
- Switch Timer
- Tick
- Delay
- Multi
- Priority
How targets are prioritized - Walls
Attack through walls - RayTrace
Ray traces to the entity to see if they collide - Immune
Checks if the target is immune to damage - TPS Sync
Synchronizes hit delay with the TPS of the server - Block
Automatically blocks to reduce damage taken - Safe
Automatically disables aura when you respawn - NoSwing
Disables your hand from swinging (Client-Sided) - Lock View
Locks the client angles to the server angles - Teammates
Target teammates - Invisible
Target invisible entities - Sleeping
Target entities that are sleeping - Friends
Target entities that are tagged as a friend - Player
Target player entities - Hostile
Target hostile entities - Passive
Target passive entities - APS
Amount of attacks that are inflicted each second - APS Deviation
The deviation amount from the base APS - Range
Distance that targets will be attacked from - FOV
FOV that entities must be in to be targeted - Random Yaw
Random yaw value added onto the regular angles - Random Pitch
Random pitch value added onto the regular angles - Alive Ticks
Choose how many game ticks an entity has to be alive for it to be targeted - Hit Chance
The chance, as a decimal, of swings being successfully hit
1 = always 0 = never
Lag
A collection of utilities to mess with your packetsModes:
- Fake
Choke packets to cause your ping to apparently be very high - Real
- Latency
The additional latency that you will have - Render Real
Render the position of the real player
- Latency
Levitation Control
Eases control of shulker levitation effectsSettings:
- Sneak Mode
Whether sneaking should enable or disable floating - Anti Bullet
Attacks incoming shulker bullets- Range
Distance that shulker bullets will be attacked from - FOV
FOV that shulker bullets must be in to be targeted
- Range
Light
Change how lighting worksSettings:
- Brighten
Brighten up your world - Gamma
How much - Fade
Brightness levels fade in and out - Monochrome
Replaces lighting with nicer monochrome lighting. (Thanks Brudin) - Skylight
Whether or not to run skylight updates
Liquid Interact
Enables place/break interaction with LiquidsLog Position
Shows the positions that players in render distance logged out atSettings:
- Show Names
Shows player name labels above logout positions - Save Positions
Saves the positions that players log at in a file
Long Jump
Jump FartherModes:
- Normal
- Boost
LongJump boost amount
- Boost
- NoDamage
- Boost
LongJump boost amount (3 = Bypass)
- Boost
Main Menu
Configuration options for the Main MenuSettings:
- Custom
Impact's replacement Main Menu - Wallpaper
Impact's sexy background- Image
The background image - Randomize Image
Randomize the background image from the list every time Impact is loaded
- Image
- Hide Text (premium)
Hide the Impact text from the top left
Premium feature LOL
Middle Click Friend
Middle clicking players will add them as a friend.Minestrike
MultiMod designed for the Minestrike MinigameSettings:
- Mode
The mode that the aimbot uses to calculate angles - Aim Type
How locking should behave when there's a target - Bone
The bone that the aimbot locks on to - Priority
How targets are prioritized - Aimbot
Automatically lock onto enemies - Auto Shoot
Automatically shoot at the targetted enemy - Friends
Target players that are tagged as a friend - Scoped
Whether or not you have to be scoped to target enemies. - Player ESP
Reveals player locations with a box - Item ESP
Draws a box around grenades - Draw FOV
Draws a circle that shows your FOV - FOV
Target enemies within a certain FOV - No Smoke Lag
Prevents lag caused by smokes - Ignore Smoke
Ignores smoke when raytracing target positions - Latency Compensation
Compensates for your latency compared to other player's - Visible Ticks
The amount of ticks an enemy must be visible for to be targetted
Murder
Reveals the murdererSettings:
- Mode
The server running Murder
Nametags
Replaces Vanilla Nametags with more detailed onesSettings:
- TTF
Use TTF font rendering instead of the game's default rendering - Items
Draw nametags on dropped items- Collate
Collate item tags that overlap to increase visibility - Dynamic
Scale item nametags dynamically depending on distance
- Collate
- Tamed
Draw nametags on tamed mobs- Dynamic
Scale tamed nametags dynamically depending on distance
- Dynamic
- Sounds
Draw nametags on sounds- Duration
How long a sound lingers (seconds) - Fade
How long it takes to fade away completely (seconds) - Dynamic
Scale sound nametags dynamically depending on distance
- Duration
- Health
Displays Health on a 10pt scale- Separate
Displays extra health separately from max health
- Separate
- Armor
Displays Items and Armor - Rank
Displays team prefix and suffix ("rank") - Gamemode
Displays Gamemode (Survival/Creative/Adventure/Spectator) - Priority
Orders the render list so that closer nametags are on top of further ones - Sleeping
Draw nametags for Sleeping Players - Invisibles
Draw nametags for Invisible Players - Scale
Scale of the nametags - Player Scaling
Scale player nametags dynamically depending on distance - Min Dist
Distance at which the nametags start getting smaller (dynamic only) - Max Dist
Distance at which the nametags stop getting smaller (dynamic only)
New Chunks
Exploit for Spigot servers that highlights newly generated chunksSettings:
- Color
The new chunk outline color - Width
The thickness of the outline - Smooth Lines
Render the outline with line smoothing enabled
No Fall
Prevents Fall DamageModes:
- Packet
- Hypixel
Makes NoFall work on Hypixel
- Hypixel
- Catch
- Bucket
- Collect
Collect the water once you've landed in it - Lethal
Only use the bucket when the fall is lethal
- Collect
- Web
- Lethal
Only place the web when the fall is lethal
- Lethal
No Push
Prevents you from getting pushed by other playersNo Render
Prevent item entity rendering to reduce lagSettings:
- Remove
Removes items and prevents them from spawning in the world entirely
No Rotate
Discards Server Rotation PacketsNo SRP
Prevents the server from forcing a resource packNo Slow
Don't slow down when you're using an itemSettings:
- Items
Don't slow down when using items- Modifier
Percentage that you are slowed down by items
- Modifier
- Water
Don't slow down when swimming in water - Slime
Don't slow down when walking over slime blocks - SoulSand
Don't slow down when walking over soulsand blocks
Nuker
Destroys blocks around youSettings:
- Origin
Change the target origin - Target
The block area to target - Auto Break
Automatically break blocks. If off, click to break - Filter
Filter nuker blocks to custom defined ones - Radius
The nuking radius - Auto Tool
Automatically use the best tool for breaking blocks - ESP
Shows blocks being targeted for nuking- Color
The block highlight color
- Color
Parkour
Automatically jumps when you hit the edge of a blockPortals
Make modifications to Portal behaviorSettings:
- GUI
Allows you to open GUIs while in portals - God Mode
Exploit that prevents loss of portal teleportation invulnerability
Pot
Swaps to a potion in your hotbar and throws itSettings:
- Speed
The speed at which items are swapped - Random
Random value added onto the switch delay
PropHunt
Reveals the locaiton of propsSettings:
- Color
The color that blocks are highlighted in
QuakeCraft
Targets and fires at enemies in QuakeCraftRadar
Displays a radar that reveals the location of entitiesSettings:
- Mode
The Radar Style - Path
Draws Baritone's current path- Stipple
Whether or not to stipple the path line - Stipple Length
The length of each line segment when stipple is enabled
- Stipple
- Invisible
Target invisible entities - Sleeping
Target entities that are sleeping - Player
Target player entities - Hostile
Target hostile entities - Passive
Target passive entities - Opacity
The transparency of the Radar - Size
The size of the radar - Blip Size
The size of entity blips on the radar
Respawn
Manage actions that occur upon deathSettings:
- Auto-Respawn
Automatically respawn- Home
Automatically execute /home - Delay
The Delay in MS for until respawning
- Home
- Death Coords
Prints out the coordinates that you died to chat - Save Coords
Saves the coordinates that you died at to a file
Riding
Improves horses and some other rideable entitiesSettings:
- Jump
Horses always jump with maximum power - Control
Control Horses, Llamas & Pigs even when you're not supposed to - Swim
Prevent being kicking off your steed while swimming - Entity Speed
Change the speed of ridden entities- Speed
The speed multiplier
- Speed
- Entity Step
Change the step height of ridden entities- Step
The number of blocks to stepr
- Step
Safe Walk
Prevents you from walking off of ledgesScaffold
Places blocks under youSettings:
- Safe
Locks the scaffold block in your hand - Swing
Whether or not you swing your arm when you place blocks - Prefer Offhand
If both the hotbar and offhand have valid blocks,
the offhand's item will be prefered over the hotbar. - Tower
Eases creating towers when scaffolding - Debug
Shows a debug view of block placement- Face
Shows the block face that was placed off of - Place Offset
Shows the random placement offset - Predict Trace
Shows a line tracing the prediction path for placement
- Face
Search
Highlights targetted blocks with a bounding boxSettings:
- Color
The selection bounding box color - Max Blocks
The maximum amount of blocks to target - Refresh Rate
The rate in which the target search blocks are queried - Width
The thickness of the outline box lines - Smooth Lines
Render the outline boxes with line smoothing enabled - Fill
Draws a filled box instead of a wireframe - Shader
Utilizes geometry shaders to render the selection boxes - Tracers
Draw tracers to the blocks
Self Destruct
Disables all elements of the Client, doesn't unload classesSigns
Perform various actions on signsSettings:
- Colored
Allows you to use "&" to define formatting codes on signs
Skin Blinker
Causes your Jacket Layer to blinkSettings:
- Mode
How model parts should behave each skin blinker tick - Delay
The delay in between each blink - Hat
Whether or not to have the hat blink - Jacket
Whether or not to have the jacket blink - Right Sleeve
Whether or not to have the right sleeve blink - Left Sleeve
Whether or not to have the left sleeve blink - Right Leg
Whether or not to have the right leg blink - Left Leg
Whether or not to have the left leg blink - Cape
Whether or not to have the cape blink
SmoothAim
A more legit form of aimbotSettings:
- Teammates
Target teammates - Safe
Automatically disables aura when you respawn - Invisible
Target invisible entities - Sleeping
Target entities that are sleeping - Friends
Target entities that are tagged as a friend - Player
Target player entities - Hostile
Target hostile entities - Passive
Target passive entities - SideButton
Only aims when your mouse's side button is held down - Range
The range that the aimbot starts aiming at - FOV
The FOV that the aimbot starts aiming at - Random Speed
Cycle time in MS for new position calculation - Width Random
Values under 1 aim outside of the hitbox, higher values look less legit - Height Random
Values under 1 aim outside of the hitbox, higher values look less legit - Speed
The speed at which your crosshair aims at targets
Sneak
Automatically SneaksSettings:
- Packet
Sneaks on the Server-Side
SneakyAssassins
Reveals the assassinsSettings:
- Color
The color that players will be highlighted in
Soup
Swaps to a soup in your hotbar and drinks itSettings:
- Health
The minimum health required for Soup to be enabled - Speed
The speed at which items are swapped - Random
Random value added onto the switch delay
Speed
Go fasterModes:
- Bhop
- Vhop
- LowHop
- Vanilla
- Antishake
Removes hand shaking - Speed
Speed multiplier - Boost
Timer boost added onto the base speed
- Antishake
- AAC
- Boost
- Float
- Strafe
- Speed
The base movement speed used - Multiplier
The movement speed multiplier - Jump
Automatically jump when you move
- Speed
- On Ground
Spider
Allows you to climb up walls like a spiderSprint
Improves SprintingSettings:
- Multi Directional
Sprint in every direction - Keep
Keep your sprint state when you attack an entity
Step
Allows you to step up full blocksModes:
- NCP
- Vanilla
- Height
Step height
- Height
Storage ESP
Draws boxes around storage containersSettings:
- Chest
Highlight Chests- Color
The highlight color - Ignore Dungeons
Don't highlight chests that are near mob spawners
- Color
- Trapped Chest
Highlight Trapped Chests- Color
The highlight color
- Color
- Ender Chest
Highlight Ender Chests- Color
The highlight color
- Color
- Dispenser
Highlight Dispensers- Color
The highlight color
- Color
- Furnace
Highlight Furnaces- Color
The highlight color
- Color
- Hopper
Highlight Hoppers- Color
The highlight color
- Color
- Shulker Box
Highlight Shulker Boxes- Color
The highlight color
- Color
- Minecart Chest
Highlight Minecart Chests- Color
The highlight color
- Color
- Minecart Furnace
Highlight Minecart Furnaces- Color
The highlight color
- Color
- Minecart Hopper
Highlight Minecart Hoppers- Color
The highlight color
- Color
- Item Frame
Highlight Item Frames- Color
The highlight color - Has Item
Only highlight the frame if it contains an item
- Color
- Fade
Makes the esp box fade depending on distance - Fade Distance
Distance that the fade starts at - Line Width
Outline line width for the Box
Terrain
Modify movement on various terrainSettings:
- Ladder Speed
Increases ladder climbing speed- Multiplier
The ladder speed multiplier
- Multiplier
- No Web
Walk through webs without being slowed down
Timer
Change the Client-Sided TPSSettings:
- Multiplier
The Game TPS Multiplier
Tracers
Draws a line to entitiesSettings:
- Invisible
Target invisible entities - Sleeping
Target entities that are sleeping - Player
Target player entities- Friends
How friends should be treated- Custom Color
Draw a different color to friends vs. non-friend players- Color
Color for friends
- Color
- Custom Color
- Teammates
How teammates should be treated - Color
The color of the tracer line - Max Distance
Maximum distance to a player for color change, or to draw at all. - Disable After Max
When a player is farther away than the max distance, don't draw any tracer at all - Distance Color
Change the color of the tracer based on distance (between min and max)- Far Color
What the color should transition to as the player is further away - Min Distance
Minimum distance to a player for color change
- Far Color
- Friends
- Hostile
Target hostile entities- Color
The color of the tracer line - Max Distance
Maximum distance to a hostile entity for color change, or to draw at all. - Disable After Max
When a hostile entity is farther away than the max distance, don't draw any tracer at all - Distance Color
Change the color of the tracer based on distance (between min and max)- Far Color
What the color should transition to as the hostile entity is further away - Min Distance
Minimum distance to a hostile entity for color change
- Far Color
- Color
- Passive
Target passive entities- Color
The color of the tracer line - Max Distance
Maximum distance to a passive entity for color change, or to draw at all. - Disable After Max
When a passive entity is farther away than the max distance, don't draw any tracer at all - Distance Color
Change the color of the tracer based on distance (between min and max)- Far Color
What the color should transition to as the passive entity is further away - Min Distance
Minimum distance to a passive entity for color change
- Far Color
- Color
- Anti Bot
Ignores bot entities - Rainbow Damage
Highlights entities taking damage with a rainbow color - Ignore Stationary
Don't draw a tracer to stationary entities - Smooth
Makes the tracer line smooth - Complete
Completes the line if the entity is behind you - Body
Draws tracer up whole body - Opacity
How opaque the tracer line should be - Width
Tracer line width
Trajectories
Displays where your items will landSettings:
- Entities
Stop when an entity is hit - Centered
Draw a more accurate tracer that doesn't start from the item - Color
The color of the trajectory line - Width
The width of the trajectory line
Unpack
When you right click logs in your hand, they turn into planksVelocity
Adjust your VelocitySettings:
- Horizontal
Percentage of horizontal (X/Z) knockback taken
0% = no knockback, 100% = full knockback - HMultiplier
A multiplier on top of the knockback taken - Reverse
Inverts the knockback direction - Vertical
Percentage of vertical (Y) knockback taken
0% = no knockback, 100% = full knockback - VMultiplier
A multiplier on top of the knockback taken - Reverse
Inverts the knockback direction - Explosions
Toggle explosive knockback on/off - Damage Fix
Prevents slowing down when receiving damage - Chance
The chance, as a percent, of the velocity change actually applying
100 = always 0 = never
Weather
Control the weatherSettings:
- Rain
Choose whether or not rain is falling - Thunder
Choose whether or not there is thunder
Wireframe
Turns blocks into WireframesSettings:
- Line Width
Adjust the line width of the wireframe
XRay
Allows you to see target blocks through wallsYaw
Lock your yawSettings:
- Round
Round the locked yaw to 45 degree increments- Mouse Control
Allow a fast mouse movement to move the yaw to the next increment
- Mouse Control
Changelog
All notable changes to this project will be documented in this file.The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
Upcoming (already available to donators)
Added
- Experimental 1.16.4 support
4.9.1
Added
- (1.13+) A File picker GUI to replace the broken Alt Import/Export dialogs
- Added “Active” setting to Breadcrumbs to disable position recording
- Added “breadcrumbs” command to save/load/clear breadcrumbs
- A Randomize module that randomly switches between hotbar slots
Changed
- “Editions” watermarks such as “Impact Premium Edition” are now controlled by an API
- Changed the maximum Gamma in Light from 10 to 12
- Entities are now sorted in Shader ESP, closer ones will actually appear closer.
- Moved the Impact Capes controls from the Customize Skin GUI to a Capes module in the Render category, with added configurability.
Fixed
- Fixed ClickGUI arrow key scrolling on 1.12.2
- Fixed .set not working on submodes of modules (e.g. now .set elytra+ basespeed 6.338 does work)
- Fixed the “Created by” credits link not working on 1.13+
- Fixed Nametags disappearing when more than 230 blocks above the player (same source as issue 1235 applied to Nametags instead of Tracers)
- Fixed one tick of keyboard input leaking through to the player while in Freecam whenever a Baritone path ended
- Fixed Auto Walk interfering with Freecam (#1679)
- Fixed HUD coords orientation not respecting Freecam setting
- Fixed Self Destruct not hiding the profile version in the debug screen
- Fixed Capes not displaying a full texture on 1.13+
- Fixed Fast Render disable not being applied on 1.13+
- Fixed Nametags, Tracers, and 2D ESP not rendering properly when the player’s hand isn’t visible.
- Fixed Freecam behavior in 1.14+ to match that of previous versions
- Fixed XRay compatibility with OptiFine on 1.13+
- Fixed first letter cutoff in “.plugins” command on 1.13+
- Fixed features managed by “.gui” not being saved
- Fixed Elytra+ Control mode being affected by the Speed potion effect
- Fixed render module compatibility with alternate view entities
- Clicking entries in the Macros and Friends GUIs (1.14+) (#2191)
4.8.3
Added
- Added basic support for TheAltening (#1832)
Fixed
- Fixed Alt GUI background displaying incorrectly while in-game (1.14+ only)
- Fixed Alt GUI’s scrollbar (1.13+)
- Fixed Alt GUI’s preview player sometimes turning into steve or alex
- Fixed .set command being unable to set some number values
- TextLinks not being clickable when right-aligned
4.8.2
Fixed
- Fixed ClickGUI bind going into search box (#1732)
- Fixed keybinds activating at the same time as search characters (#1745)
- Fixed Scaffold in 1.14.4 causing equip sound spam (#1599)
- Updated Baritone to 1.4.3, fixing Search and various chat commands (1.14.4 only)
- Role colors not being parsed correctly if hex values
4.8.1
Added
- Added 1.14.4 support
- Added a Positive option to Flight NCP which prevents void damage on some servers (with strange anticheats)
- Added a Skulls option to Auto Armor which prioritizes skull items (such as dragon heads
) over all other possible helmets
- Added a Reload Chunks option to Freecam which reloads rendered chunks on enable and disable
- Added a Search option to ClickGUI that highlights whatever modules match your typed query
- Added bite detection modes to AutoFish
- Added Biome HUD widget (#1650)
- Added a Elytra option to Auto Armor which prioritizes Elytra over all other possible chestplates
- Added a Text Shadow to HUD which controls the pixel offset of the shadow of all text Impact draws
- Added many many new options to Tracers to precisely control the behavior, such as the tracer color change based on the distance to the target
Changed
- Reordered Entities HUD widget to be the last one displayed
- Changed default position of ClickGUI panes to be left to right instead of stacked top to bottom
Fixed
- Fixed Main Menu hide text not actually hiding all the text
- Fixed Freecam crashing while enabled on the main menu
- Fixed a projection crash on certain servers (#1575)
- Fixed a rare Baritone related crash on changing dimensions
- Fixed wobble in Search (#1634)
- Fixed a rare ESP2D crash (#1677)
- Fixed Tracers inverting at different Y coordinates (#1235)
- Fixed squid and dolphins not being targetable in 1.13+ (#1689)
- Fixed premium check with OptiFine (#1592)
- Fixed StorageESP for Item Frames incorrectly rendering all in the same orientation
- Fixed issue where empty suffixes were still considered in HUD
- Fixed crash caused by saving malformed assets to disk (#1652)