What cheats can Intave detect?
Intave features full detections for movement, reach/hitbox, for interactions and for killaura/aimbot.
All of our detections have incredible accuracy, incredible performance and feature full compatibility for 1.8 to 1.18 servers and clients.
Our movement detection
Intave creates near-perfect simulations of client-movement-code to know exactly where players can move, and after comparing the simulation with actual movement, evaluating the comparison and correcting the movement - if necessary.
This approach allows us to detect almost any movement discrepancy, whilst maintaining little to no impact on both legitimate players and performance.
This also applies to velocity, elytras and fireworks, slimes/beds, fluids, 1.13+ swimming and water elevators, scaffolding blocks and much much more.
Our reach/hitbox detection
Intave would theoretically be able to detect reach down to the 15th decimal, so mathematically any reach can be detected.
Due to inconsistencies in Optifine and certain errors within Minecraft, we achieve a peak accuracy of 3.001 blocks, but you should be fine with that.
Our killaura detection
If a killaura is not already detected by our movement detection (data from our customers shows that roughly ~30% are) or detected by our reach detection (data from our customers shows that ~80% of the remaining killauras are detected by our reach detection), they don't provide any significant advantage to cheaters, other than rapid target switching.
Nonetheless, Intave features a sophisticated and well-tested killaura detection, called "Heuristics", that notices, mitigates and removes even privately created combat cheats, targeted towards Intave.
It analyzes player combat over longer periods (30-60 seconds) and decides how likely a player is cheating, making it very hard to bypass and very effective long-term.
Note: Instead of patching single cheats specifically (for example fly, speed, velocity, nofall, elytrafly, etc.), we target more general concepts with one check (physics check), with the benefit of fewer bypasses, less performance consumption and a certain stability guarantee.
Is Intave running in production?
Intave is being trusted and used by the biggest networks around the world, like
GommeHD
(5000 concurrent players)
Dexland
(5000 concurrent players)
Herobrine
(4000 concurrent players)
Craftplay
(4000 concurrent players)
SurvivalGames
(2000 concurrent players)
Gamster
(2000 concurrent players)
and hopefully soon by your network!
1.8-1.18