THIS PLUGIN IS 0.0.4 VERSION BEHIND!
I'LL UPDATE IT SOON!
PLEASE READ THE DESCRIOTION AND HOW TO CONFIGURE IT BEFORE LEAVING ANY BAD REVIEW!
Tested Minecraft Versions:
nockbackMaster (or Knockback Master) is a professional solution to customize and setup unique hits and related knockback in your PotPvP (a.k.a. KitPvP) or Factions server. With this plugin, you could give your players a new and excellent combat experience way different from the classic one in Minecraft.
Please read carefully this presentation page to understand the capabilities of this resource.
KnockbackMaster is developed to support Spigot 1.7 - 1.8 (also Protocol Hack), Spigot 1.9, 1.10, 1.11 and 1.12. Anyways the pre-release tests are done in both 1.7 and 1.8 versions of Minecraft.
In order to run, this plugin requires ProtocolLib you can click here to download this library and put it in the plugins folder of your server. Please use the proper version of ProtocolLib related to the version of Spigot that you are running.
After reading this presentation page, if you're interested in a purchase but you are not 100% sure about it, contact me via Telegram or via SpigotMC. I will give you a test server to join and test various aspects of the plugin, and I will be fully available to answer your questions. Contact me now!
For all servers that are using Spigot 1.7, KnockbackMaster definitely fixes the knockback-login order (friendly relog bug) issue that is affecting most of the versions before 1.8. In fact, the plugin applies the same knockback quantity to each player and it has full support for the most advanced PvP techniques like strafing, w-tap, and others.
If you want to know more about the relog bug, you can check the official bug report here: https://bugs.mojang.com/browse/MC-52881
Behind KnockbackMaster many hours of PvP and testing were done in order to expand the customization of the plugin and the relative combat quality, this allows you to setup unique hits or even replicate the ones of other famous servers.
This project also includes, as written before, unique methods to handle techniques like strafing and w-tapping. You can customize the way the knockback is handled, also to favorite (or not) the most skilled players during a PvP. Check the config file example to see what you can customize.
The combo mode is intended to achieve old PvP style by allowing the attacker to deal more hits per second like Minecraft 1.5.2 and older. If you want to enable this mode after a player eats an enchanted golden apple you can switch to “true” the option in the config and customize the hit delay, so NoHitDelay is not needed nor recommended, but fully supported if you have it.
Via config, you can choose the duration of the combo mode in seconds, and if you want to apply the effect for the duration of the golden apple, you can easily achieve this by setting a proper amount of time.
IMPORTANT NOTICE: Setting a too low hit delay breaks classical Minecraft dynamics, and, during PvP, some anticheats could generate false positives due to the damaged player’s non-vanilla knockback. Anyways, KnockbackMaster is compatible and tested with the most common anticheats with non-extreme values like 1 or 2 ticks. (PM me if you are having issues with standard values).
KnockbackMaster has been developed to run and be used in good latency conditions, this because, in every situation, the “quality” of a PvP and relative movements is strictly related to a good communication between the opponents and the server. Do not complain if you are experiencing unsatisfactory combat and you have 1000ms of ping. Please take note that a good latency is relevant during your tests, the same config could result different if a player has too high ping.
You can configure almost everything of the plugin as customization is one of the most important things for a custom PvP experience. In the config.yml file you will find a detailed documentation for all the settings and values.
CONFIG FILE EXAMPLE :
You can find the latest version of the configuration file here: https://gist.github.com/xDefcon/cf649567165734ab54795ab49d33ba6e
If you want to reload the config you can use: /knockbackmaster reload command (permission: knockbackmaster.admin) - Valid aliases are /kb and /kbmaster.
Spend some time to find the configuration you and your players like the best, as this plugin comes with a lot of customizable things, you may have to dedicate a good amount of time and testing to get what you want.
Since version 2.11.0 a new API system is present and it enables you to directly interact with the core aspects of the plugin and also integrate it into custom systems or other plugins.
The API is very basic at the moment and it allows just to interact with the Combo Mode module.
API class (Documentation): https://gist.github.com/xDefcon/4c269fed6bfe8b7abe54fb2a5a500d4d
Plugin example: https://gist.github.com/xDefcon/9a5d936568839254aa903b2688ee2805 (you need to add KnockbackMaster as a dependency in the plugin.yml file).
I'LL UPDATE IT SOON!
PLEASE READ THE DESCRIOTION AND HOW TO CONFIGURE IT BEFORE LEAVING ANY BAD REVIEW!
Tested Minecraft Versions:
- 1.7
- 1.8
- 1.9
- 1.10
- 1.11
- 1.12
nockbackMaster (or Knockback Master) is a professional solution to customize and setup unique hits and related knockback in your PotPvP (a.k.a. KitPvP) or Factions server. With this plugin, you could give your players a new and excellent combat experience way different from the classic one in Minecraft.
Please read carefully this presentation page to understand the capabilities of this resource.
KnockbackMaster is developed to support Spigot 1.7 - 1.8 (also Protocol Hack), Spigot 1.9, 1.10, 1.11 and 1.12. Anyways the pre-release tests are done in both 1.7 and 1.8 versions of Minecraft.
In order to run, this plugin requires ProtocolLib you can click here to download this library and put it in the plugins folder of your server. Please use the proper version of ProtocolLib related to the version of Spigot that you are running.
After reading this presentation page, if you're interested in a purchase but you are not 100% sure about it, contact me via Telegram or via SpigotMC. I will give you a test server to join and test various aspects of the plugin, and I will be fully available to answer your questions. Contact me now!
For all servers that are using Spigot 1.7, KnockbackMaster definitely fixes the knockback-login order (friendly relog bug) issue that is affecting most of the versions before 1.8. In fact, the plugin applies the same knockback quantity to each player and it has full support for the most advanced PvP techniques like strafing, w-tap, and others.
If you want to know more about the relog bug, you can check the official bug report here: https://bugs.mojang.com/browse/MC-52881
Behind KnockbackMaster many hours of PvP and testing were done in order to expand the customization of the plugin and the relative combat quality, this allows you to setup unique hits or even replicate the ones of other famous servers.
This project also includes, as written before, unique methods to handle techniques like strafing and w-tapping. You can customize the way the knockback is handled, also to favorite (or not) the most skilled players during a PvP. Check the config file example to see what you can customize.
The combo mode is intended to achieve old PvP style by allowing the attacker to deal more hits per second like Minecraft 1.5.2 and older. If you want to enable this mode after a player eats an enchanted golden apple you can switch to “true” the option in the config and customize the hit delay, so NoHitDelay is not needed nor recommended, but fully supported if you have it.
Via config, you can choose the duration of the combo mode in seconds, and if you want to apply the effect for the duration of the golden apple, you can easily achieve this by setting a proper amount of time.
IMPORTANT NOTICE: Setting a too low hit delay breaks classical Minecraft dynamics, and, during PvP, some anticheats could generate false positives due to the damaged player’s non-vanilla knockback. Anyways, KnockbackMaster is compatible and tested with the most common anticheats with non-extreme values like 1 or 2 ticks. (PM me if you are having issues with standard values).
KnockbackMaster has been developed to run and be used in good latency conditions, this because, in every situation, the “quality” of a PvP and relative movements is strictly related to a good communication between the opponents and the server. Do not complain if you are experiencing unsatisfactory combat and you have 1000ms of ping. Please take note that a good latency is relevant during your tests, the same config could result different if a player has too high ping.
You can configure almost everything of the plugin as customization is one of the most important things for a custom PvP experience. In the config.yml file you will find a detailed documentation for all the settings and values.
CONFIG FILE EXAMPLE :
You can find the latest version of the configuration file here: https://gist.github.com/xDefcon/cf649567165734ab54795ab49d33ba6e
If you want to reload the config you can use: /knockbackmaster reload command (permission: knockbackmaster.admin) - Valid aliases are /kb and /kbmaster.
Spend some time to find the configuration you and your players like the best, as this plugin comes with a lot of customizable things, you may have to dedicate a good amount of time and testing to get what you want.
Since version 2.11.0 a new API system is present and it enables you to directly interact with the core aspects of the plugin and also integrate it into custom systems or other plugins.
The API is very basic at the moment and it allows just to interact with the Combo Mode module.
API class (Documentation): https://gist.github.com/xDefcon/4c269fed6bfe8b7abe54fb2a5a500d4d
Plugin example: https://gist.github.com/xDefcon/9a5d936568839254aa903b2688ee2805 (you need to add KnockbackMaster as a dependency in the plugin.yml file).