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Features:
- The many patches of the PaperSpigot module.
- Fix the bug of relog only present in 1.7.10 version, thanks to SportBukkit.
- Activate TCP_NODELAY so that your players have less latency.
- The /knockback command that will allow you to edit and see the values of each knockback without needing to restart the server.
- Custom Events (see the developer api for more informations).
- Setting to disable the LeaveDecayEvent (to protect your builds).
Performance Boost:
- savePlayerDatas setting to disable the storage of the player datas that will allow you to gain a lot of memory (perfect for a Practice server butdisadvised for a Factions server).
- playerMoveEventEnabled setting to disable the PlayerMoveEvent (this event is called each time a player turns their head or moves).
News:
- [01/11/2017 18:01] v0.0.1: Initial release.
- [01/11/2017 18:55] v0.0.2: Activate TCP_NODELAY so that your players have less latency.
- [12/11/2017 15:02] v0.0.3: Add /knockback <knockbackId|knockbackName> <info|sethor|setver|setairhor|setairver> command.
- [30/12/2017 20:24] v0.0.4: Add KnockbackManager which will allow you to have multiples knockback on 1 server (see the developer api for more informations), savePlayerDatas setting on the KnockbackConfig and player.getPing() method.
- [23/01/2018 15:19] v0.0.5: Fix usageMessage of /knockback command, add ServerShutdownEvent and settings to disable PlayerMoveEvent and LeavesDecayEvent.
- The many patches of the PaperSpigot module.
- Fix the bug of relog only present in 1.7.10 version, thanks to SportBukkit.
- Activate TCP_NODELAY so that your players have less latency.
- The /knockback command that will allow you to edit and see the values of each knockback without needing to restart the server.
- Custom Events (see the developer api for more informations).
- Setting to disable the LeaveDecayEvent (to protect your builds).
Performance Boost:
- savePlayerDatas setting to disable the storage of the player datas that will allow you to gain a lot of memory (perfect for a Practice server butdisadvised for a Factions server).
- playerMoveEventEnabled setting to disable the PlayerMoveEvent (this event is called each time a player turns their head or moves).
News:
- [01/11/2017 18:01] v0.0.1: Initial release.
- [01/11/2017 18:55] v0.0.2: Activate TCP_NODELAY so that your players have less latency.
- [12/11/2017 15:02] v0.0.3: Add /knockback <knockbackId|knockbackName> <info|sethor|setver|setairhor|setairver> command.
- [30/12/2017 20:24] v0.0.4: Add KnockbackManager which will allow you to have multiples knockback on 1 server (see the developer api for more informations), savePlayerDatas setting on the KnockbackConfig and player.getPing() method.
- [23/01/2018 15:19] v0.0.5: Fix usageMessage of /knockback command, add ServerShutdownEvent and settings to disable PlayerMoveEvent and LeavesDecayEvent.