Were modeled as a weapons and tools for Minecraft (tested on 1.16 and 1.17 version).
Resourcepack included.
No OptiFine required.
No dependencies required.
How to get the items ingame?:
While using resourcepack, type:
/give <player name> <item identifier>{CustomModelData:<custom_model_data value>}
Examples:
/give Akaleaf bow{CustomModelData:2501} – gives player Akaleaf a bow with Adventurer Bow model;
/give @p shield{CustomModelData:2501} – gives to a nearest player shield with Adventurer Shield model.
Also try bow, crossbow, shield, iron_sword, iron_axe, iron_pickaxe, iron_shovel, iron_hoe and other materials.
Resourcepack included.
No OptiFine required.
No dependencies required.
How to get the items ingame?:
While using resourcepack, type:
/give <player name> <item identifier>{CustomModelData:<custom_model_data value>}
Examples:
/give Akaleaf bow{CustomModelData:2501} – gives player Akaleaf a bow with Adventurer Bow model;
/give @p shield{CustomModelData:2501} – gives to a nearest player shield with Adventurer Shield model.
Also try bow, crossbow, shield, iron_sword, iron_axe, iron_pickaxe, iron_shovel, iron_hoe and other materials.