Version 2.0 in development!
Support the developer buying this plugin if you want to see it, thanks
Screenshots ParadiseLand 2.0 (Preview 2)
- New configurations so, if you have an older version of the plugin, you have to delete the old ParadiseLand folder!
- Replaced some tree schematics
- New and faster islands generator
- Configurable islands minimum height
- Caves
- Configurable ores
- Better trees spawn locations
- Added mesa biome
- Fixed some crash errors from 1.11.x
- Improved errors handling
Welcome, this is the official page of the ParadiseLand plugin world generator. This plugin works on Spigot 1.8, to 1.11.2. It allows you to generate a different type of world: floating islands, fantastic canyons and custom trees for each biome.
Installation and configurations
It's recommended java 8!
Put the JAR file in /plugins directory and restart the server.
Main configuration (config.yml):
Code (Text):
#Islands properties
island:
#Islands min height
min_height: 0
#Caves
cave:
#Enable caves generation
enabled: true
#Hide minerals on bottom of island
hide_bottom_mineral: true
#Ground grass blocks
ground_grass: true
#Ores properties
#
# enabled: enable ore generation
# max_height: max ore generation height (summed to island min height)
# amount: the medium ammount of the ores generation
#
ore:
#Stones properties
stone:
granite:
enabled: true
max_height: 128
amount: 24
diorite:
enabled: true
max_height: 128
amount: 24
andesite:
enabled: true
max_height: 128
amount: 24
#Minerals properties
mineral:
diamond:
enabled: true
max_height: 55
amount: 7
gold:
enabled: true
max_height: 75
amount: 8
iron:
enabled: true
max_height: 128
amount: 8
redstone:
enabled: true
max_height: 60
amount: 7
lapis:
enabled: true
max_height: 65
amount: 6
coal:
enabled: true
max_height: 128
amount: 18
emerald:
enabled: true
max_height: 70
amount: 2
There are two subfolder in /plugins/ParadiseLand folder:
- Schematics
- Biomes configuration
- In the first subfolder there are schematics of the threes for each biome.
- In the second subfolder there is the configuration for each biome
Code (Text):
Savanna: #The name of the biome (Don't change it!)
trees_population: 4 #The frequency of trees [0 to 4]
trees_schematics: Savanna #Schematics subfolder
...
- √ Configuration for the quantity and position of minerals
- Dungeons and Floating Dungeons
- Villages
- √ Caves
Generate the world
To generate the world you can use two method
- With Multiverse-Core
Code (Text):
/mv create paradise normal -g ParadiseLand - In bukkit.yml add this:
Code (Text):
worlds:
worldName:
generator: ParadiseLand
Recommendations
- It's recommended to pregenerate the world with WorldBorder or similar plugins.
- It's also recommended to use No Black Sky to avoid black sky under Y 61