What is Paradise Land?
Welcome, this is the official page of the ParadiseLand world generator. Actually the plugin requires at least 1.5 GB of memory and a CPU with at least 3 ghz to work smoothly. This plugin works on Spigot 1.8, to 1.12.2. It allows you to generate a different type of world: floating islands, fantastic canyons and custom trees for each custom biome.
Images and videos
At the moment there aren't videos, if you are a YouTuber with more than 2000+ subs, send me a private message!
FIRST 2.0 UPDATE
It took me sevaral months to prepare this important update, I would like to thank all those supported me buying the plugin.
- This version is incompatibile with the previous versions, so you must delete the folder of the old plugin if you are upgrading
- The world must be regenerated because of major changes to the generator
- The structures aren't implemented yet
- Arid Desert
- Artic Tundra
- Bright Forest
- Cold Taiga
- Desert
- Drenched Forest
- Large Plains
- Mediterranean
- Mediterranean Forest
- Mushroom Forest
- Mushroom Plains
- Polar
- Savanna Forest
- Savanna Grass
- Savanna Rock
- Steppe
- Subtropical
- Subtropical Rainforest
- Taiga
Installation and configurations
You need Java 8!
Put the JAR file in /plugins directory and restart the server.
In /plugins/ParadiseLand folder there are the main configuration and the folder wich contains the biomes.
Main configuration (config.yml):
Code (Text):
#If true, the world generation will require less memory,
#but it's possible that some biomes won't be generated.
low_ram_usage: false
#Islands properties
island:
#The standard biome used by the generator, default MEDITERRANEAN
default_biome: MEDITERRANEAN
#Islands min height
min_height: 0
#Caves
cave:
#Enable caves generation
enabled: true
#Hide minerals at the bottom of the islands
hide_bottom_mineral: false
#Ground grass blocks
ground_grass: true
#Ores properties
#
# enabled: enable ore generation
# max_height: max ore generation height (summed to island min height)
# amount: the medium ammount of the ores generation
#
ore:
#Stones properties
stone:
granite:
enabled: true
max_height: 128
amount: 24
diorite:
enabled: true
max_height: 128
amount: 24
andesite:
enabled: true
max_height: 128
amount: 24
#Minerals properties
mineral:
diamond:
enabled: true
max_height: 55
amount: 7
gold:
enabled: true
max_height: 75
amount: 8
iron:
enabled: true
max_height: 128
amount: 8
redstone:
enabled: true
max_height: 60
amount: 7
lapis:
enabled: true
max_height: 65
amount: 6
coal:
enabled: true
max_height: 128
amount: 18
emerald:
enabled: true
max_height: 70
amount: 2
In each biome folder there are the biome configuration and the schematics's folder.
Here is an example of biome configuration:
Code (Text):
#Enable/disable this biome
enabled: true
tree:
#Chance of small trees [0-100] -> higher = less trees
small_chance: 2
#List of schematics in /Biomes/Polar/schematics
small: []
medium_chance: 2
medium:
- MediumPolar_1
- MediumPolar_2
- MediumPolar_3
- MediumPolar_4
big_chance: 6
big: []
structure:
ground_chance: 2
ground: []
flying_chance: 2
flying: []
In the next updates there will be
Structures and floating structures
Villages
Mobs configurations
Enable/disable biomes
Better and faster generator
Generate the world
To generate the world you can use two method
- With Multiverse-Core
Code (Text):
/mv create paradise normal -g ParadiseLand
- In bukkit.yml add this:
Code (Text):
worlds:
worldName:
generator: ParadiseLand
- With Multiverse-Core
Recommendations
- It's recommended to pregenerate the world with WorldBorder or similar plugins.
- It's also recommended to use No Black Sky to avoid black sky under Y 61