Fully compatibility with 1.14.x.
Backup and delete the old ParadiseLand folder!
List of bug and issue fixed:
List of new features:
- Too much high frequency of hostile mobs
- Improved configuration reading to explain better any error
- Removed some floating non solid blocks
- Fixed missing last vegetation pick in config
Added new properties in custom biome config files
- Improved large plains biome with small trees and rocks
- Removed plants on pathway rocks
- Added vine generation in each biome
- Added cactus generation in desert biomes
- Improved landscape
- Added leaks generation in biome configurations but it doesn't work yet
Code (YAML):
#Enable or disable vines generation
vines:
enabled: false
#Vines on the bottom of the island
gen_on_island_bottom: false
#Vines can grow up to this value
max_length: 0
#Enable or disable water or lava leaks
leaks:
water: true
lava: true
and
Code (YAML):
#------------------------------------------------------------------#
#You can add any type of mobs, for instance: #
# #
# rabbit: #
# type: RABBIT #
# nbt: '' #
# frequency: LOW #
# amoumt: #
# min: 1 #
# max: 3 #
# #
#------------------------------------------------------------------#
# * frequency: One of: #
# - NONE, generates nothing #
# - LOWEST, very low frequency of generation #
# - LOW, low frequency of generation #
# - NORMAL, medium frequency of generation #
# - HIGH, high frequency of generation #
# - HIGHER the highest frequency of generation #
# * monsters_frequency: A low value means that there is an high #
# chance of spawning monsters
# * chunks_frequency: Chance that a chunk will spawn mobs during #
# its generation #
# * sun_light: List of all the mobs that will spawn during the day #
# * darkness: List of all the mobs that will spawn in dark places #
# and during the night #
#------------------------------------------------------------------#
entities:
monsters_frequency: NORMAL
chunks_frequency: NORMAL
...
1.14.2 seems to generate the world very faster than older versions.
Added compatibility with spigot 1.14-pre5 and 1.14.
Backup and delete the old ParadiseLand folder!
List of bug and issue fixed:
List of new features:
- Some grass decay on ground
- Improved configuration reading to explain better any error
- MCEdit schematic rotation
List of changes for Eden generator:
- Sponge schematic support (.schem files)
- Added jungle and bamboo jungle (1.14 only)
- Added mobs in each biome
- Added /pland command (see plugin overview for more information)
- Added mobs in biome configurations but NBT don't work yet
1.14 seems to generate the world very faster than 1.13.
- In each biome the property "config_version" is now 2
- Added "mc_version" property to specify the minimum supported version for the biome
- Added "entities" property to specify the entities for the biome
Finally this is first 1.13 compatible version of Paradise Land. It still lacks of many functionalities. Please read the plugin overview for more informations and details.
Please report any bug, issue and problem here providing the world's seed and the stack trace from the log.
I suggest to generate the world with Spigot vanilla (it seems to be faster).
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