LEAKERS NOTE: This resources is donated by @Demonsphere
Original Link : https://www.spigotmc.org/resources/prisonbombs.24089/
Please Give me a positive rating as a token of appreciation
DONATION: Want more plugins donate any amount to
paypal.me/qtchan
Original Link : https://www.spigotmc.org/resources/prisonbombs.24089/
Please Give me a positive rating as a token of appreciation
DONATION: Want more plugins donate any amount to
paypal.me/qtchan
Tested Minecraft Versions: 1.7, 1.8, 1.9, 1.10, 1.11, 1.12
Impress your players with a bang!
Prison Bombs will blow your players away, Unlike any other this plugin features custom bomb types not seen anywhere else! It is also GUI-Based allowing customization in-game a breeze!
- 100% Configurable (Even GUIs)
- Efficient
- Spigot Version Proof
- GUI Based
Blackhole Grenade:
A grenade which will suck up blocks in a given radius and crush them to nothing
Frag Grenade:
A simple grenade that will blow up blocks in the radius
Airstrike Grenade:
A grenade which will call in TnT at the given drop location
Gliding Grenade:
A grenade which glides through the mine as it blows everything in its path up
Bulldozer Grenade:
Mine straight down
Haste Grenade:
Give everybody haste in the nearby area
A grenade which will suck up blocks in a given radius and crush them to nothing
Frag Grenade:
A simple grenade that will blow up blocks in the radius
Airstrike Grenade:
A grenade which will call in TnT at the given drop location
Gliding Grenade:
A grenade which glides through the mine as it blows everything in its path up
Bulldozer Grenade:
Mine straight down
Haste Grenade:
Give everybody haste in the nearby area
- /bomb help - View available commands
- /bomb create <name>- Create a bomb named <name>
- /bomb edit <name>- Opens GUI allowing you to edit <name>
- /bomb remove <name>- Remove a bomb named <name>
- /bomb list- List available bombs
- /bomb give <player> <bomb> [amount]- Give <player> a <name> bomb of [amount]
- /bomb permission <bomb>- View the permission needed to throw <name>
- bomb.perm.here - Allows you to use /command
Code:
Bomb:
DefaultIcon:
type: 381
amount: 1
durability: 0
meta: true
name: '&4&l%NAME% Bomb'
lore:
- ''
- '&7&o(Right click to throw)'
ThrowVelocityMagnitude: 2.0
DropItemsIfNoSpaceInInventory: false
AutoSmelt:
Enabled: true
List:
- GOLD_ORE -> GOLD_INGOT
- IRON_ORE -> IRON_INGOT
- NETHERRACK -> NETHER_BRICK
- COBBLESTONE -> STONE
Code:
Panel:
BackButton:
type: 339
amount: 1
durability: 0
meta: true
name: '&7&lPrevious GUI Page'
lore:
- ''
- '&7Return to the previous panel page.'
BombEditor:
Home:
Title: '&8Editing &2&l%BOMB%'
Component:
EditExplosive:
type: 46
amount: 1
durability: 0
meta: true
name: '&c&lExplosive'
lore:
- '&7Customize the explosive inside'
- '&7this bomb.'
EditFuse:
type: 287
amount: 1
durability: 0
meta: true
name: '&6&lFuse'
lore:
- '&7Customize the fuse inside this'
- '&7bomb.'
EditAppearance:
type: 138
amount: 1
durability: 0
meta: true
name: '&e&lAppearance'
lore:
- '&7Customize the bombs design.'
EditCooldown:
type: 347
amount: 1
durability: 0
meta: true
name: '&a&lCooldown'
lore:
- '&7Change how long a player must'
- '&7wait between using this bomb.'
ExplosiveEditor:
Title: '&8Explosive of &2&l%BOMB%'
Component:
ExplosiveType:
LoreAddition:
- ''
- '&7&o(Left Click: Next)'
- '&7&o(Right Click: Previous)'
Blackhole:
Radius:
type: 399
amount: 1
durability: 0
meta: true
name: '&f&lRadius'
lore:
- '&7Radius: &a%RADIUS%'
- ''
- '&7The radius of the pull of the'
- '&7blackhole.'
- ''
- '&7&o(Left Click: +1)'
- '&7&o(Right Click: -1)'
Duration:
type: 347
amount: 1
durability: 0
meta: true
name: '&f&lDuration'
lore:
- '&7Duration: &a%DURATION%'
- ''
- '&7The duration, in ticks, that the'
- '&7blackhole will last for before'
- '&7collapsing in on itself.'
- ''
- '&7&o(Left Click: +5 ticks)'
- '&7&o(Shift Left Click: +20 tick)'
- '&7&o(Right Click: -5 tick)'
- '&7&o(Shift Right Click: -20 tick)'
PlaySounds:
type: 25
amount: 1
durability: 0
meta: true
name: '&f&lPlay Sounds'
lore:
- '&7Play Sounds: &a%SOUNDS%'
- ''
- '&7Whether the blackhole will make'
- '&7noises or not.'
- ''
- '&7&o(Click: Toggle)'
ShowParticles:
type: 138
amount: 1
durability: 0
meta: true
name: '&f&lShow Particles'
lore:
- '&7Show Particles: &a%PARTICLES%'
- ''
- '&7Whether the blackhole will release'
- '&7particles or not.'
- ''
- '&7&o(Click: Toggle)'
Frag:
Radius:
type: 399
amount: 1
durability: 0
meta: true
name: '&f&lRadius'
lore:
- '&7Radius: &a%RADIUS%'
- ''
- '&7The radius of the explosion.'
- ''
- '&7&o(Left Click: +1)'
- '&7&o(Right Click: -1)'
Chance:
type: 23
amount: 1
durability: 0
meta: true
name: '&f&lChance'
lore:
- '&7Chance to Explode: &a%CHANCE%%'
- ''
- '&7The chance of a block in the'
- '&7radius to explode.'
- ''
- '&7&o(Left Click: +1%)'
- '&7&o(Shift Left Click: +5%)'
- '&7&o(Right Click: -1%)'
- '&7&o(Shift Right Click: -5%)'
PlaySounds:
type: 25
amount: 1
durability: 0
meta: true
name: '&f&lPlay Sounds'
lore:
- '&7Play Sounds: &a%SOUNDS%'
- ''
- '&7Whether the frag will make'
- '&7explosion sounds or not.'
- ''
- '&7&o(Click: Toggle)'
ShowParticles:
type: 138
amount: 1
durability: 0
meta: true
name: '&f&lShow Particles'
lore:
- '&7Show Particles: &a%PARTICLES%'
- ''
- '&7Whether the frag will release'
- '&7explosion particles or not.'
- ''
- '&7&o(Click: Toggle)'
Bulldozer:
Radius:
type: 399
amount: 1
durability: 0
meta: true
name: '&f&lRadius'
lore:
- '&7Radius: &a%RADIUS%'
- ''
- '&7The radius of the mined blocks of'
- '&7each bulldozer layer.'
- ''
- '&7&o(Left Click: +1)'
- '&7&o(Right Click: -1)'
Depth:
type: 154
amount: 1
durability: 0
meta: true
name: '&f&lDepth'
lore:
- '&7Depth: &a%DEPTH%'
- ''
- '&7How many blocks down the bulldozer'
- '&7will mine.'
- ''
- '&7&o(Left Click: +1)'
- '&7&o(Right Click: -1)'
PlaySounds:
type: 25
amount: 1
durability: 0
meta: true
name: '&f&lPlay Sounds'
lore:
- '&7Play Sounds: &a%SOUNDS%'
- ''
- '&7Whether the bulldozer will make'
- '&7sounds or not.'
- ''
- '&7&o(Click: Toggle)'
ShowParticles:
type: 138
amount: 1
durability: 0
meta: true
name: '&f&lShow Particles'
lore:
- '&7Show Particles: &a%PARTICLES%'
- ''
- '&7Whether the bulldozer will release'
- '&7particles or not.'
- ''
- '&7&o(Click: Toggle)'
AirStrike:
Strikes:
type: 154
amount: 1
durability: 0
meta: true
name: '&f&lStrikes'
lore:
- '&7Strikes: &a%STRIKES%'
- ''
- '&7How many aerial strikes will be fired.'
- ''
- '&7&o(Left Click: +1)'
- '&7&o(Right Click: -1)'
ExplosionRadius:
type: 46
amount: 1
durability: 0
meta: true
name: '&f&lExplosion Radius'
lore:
- '&7Explosion Radius: &a%RADIUS%'
- ''
- '&7The explosion radius of the strikes'
- '&7when they land.'
- ''
- '&7&o(Left Click: +1)'
- '&7&o(Right Click: -1)'
PlaySounds:
type: 25
amount: 1
durability: 0
meta: true
name: '&f&lPlay Sounds'
lore:
- '&7Play Sounds: &a%SOUNDS%'
- ''
- '&7Whether the airstrike will make'
- '&7sounds or not.'
- ''
- '&7&o(Click: Toggle)'
ShowParticles:
type: 138
amount: 1
durability: 0
meta: true
name: '&f&lShow Particles'
lore:
- '&7Show Particles: &a%PARTICLES%'
- ''
- '&7Whether the airstrike will release'
- '&7particles or not.'
- ''
- '&7&o(Click: Toggle)'
Glider:
Radius:
type: 399
amount: 1
durability: 0
meta: true
name: '&f&lRadius'
lore:
- '&7Radius: &a%RADIUS%'
- ''
- '&7The radius that will be broken around'
- '&7the bomb when it moves.'
- ''
- '&7&o(Left Click: +1)'
- '&7&o(Right Click: -1)'
Duration:
type: 347
amount: 1
durability: 0
meta: true
name: '&f&lDuration'
lore:
- '&7Duration: &a%DURATION%'
- ''
- '&7The length, in seconds, to glide for.'
- ''
- '&7&o(Left Click: +1 second)'
- '&7&o(Right Click: -1 second)'
PlaySounds:
type: 25
amount: 1
durability: 0
meta: true
name: '&f&lPlay Sounds'
lore:
- '&7Play Sounds: &a%SOUNDS%'
- ''
- '&7Whether the glider will make'
- '&7sounds or not.'
- ''
- '&7&o(Click: Toggle)'
ShowParticles:
type: 138
amount: 1
durability: 0
meta: true
name: '&f&lShow Particles'
lore:
- '&7Show Particles: &a%PARTICLES%'
- ''
- '&7Whether the glider will release'
- '&7particles or not.'
- ''
- '&7&o(Click: Toggle)'
Haste:
Potency:
type: 348
amount: 1
durability: 0
meta: true
name: '&f&lPotency'
lore:
- '&7Potency: &a%POTENCY%'
- ''
- '&7The potency of the haste given.'
- ''
- '&7&o(Left Click: +1 second)'
- '&7&o(Right Click: -1 second)'
Radius:
type: 399
amount: 1
durability: 0
meta: true
name: '&f&lRadius'
lore:
- '&7Radius: &a%RADIUS%'
- ''
- '&7The radius that the haste will'
- '&7be given in.'
- ''
- '&7&o(Left Click: +1)'
- '&7&o(Right Click: -1)'
Duration:
type: 347
amount: 1
durability: 0
meta: true
name: '&f&lDuration'
lore:
- '&7Duration: &a%DURATION%'
- ''
- '&7The length, in seconds, to give haste'
- '&7for.'
- ''
- '&7&o(Left Click: +1 second)'
- '&7&o(Right Click: -1 second)'
ShowParticles:
type: 138
amount: 1
durability: 0
meta: true
name: '&f&lShow Particles'
lore:
- '&7Show Particles: &a%PARTICLES%'
- ''
- '&7Whether there will be particles'
- '&7to show where haste is given.'
- ''
- '&7&o(Click: Toggle)'
AppearanceEditor:
Title: '&8Appearance of &2&l%BOMB%'
Component:
Item:
LoreAddition:
- ''
- '&7&o(Left Click: Change)'
- '&7&o(Right Click: Set to Default)'
Trail:
type: 377
amount: 1
durability: 0
meta: true
name: '&f&lTrail'
lore:
- '&7Trail: &a%TRAIL%'
- ''
- '&7The trail of the bomb while it''s'
- '&7in the air.'
- ''
- '&7&o(Left Click: Next)'
- '&7&o(Right Click: Previous)'
AppearanceItemInserter:
Title: '&8Insert new Item'
FuseEditor:
Title: '&8Fuse of &2&l%BOMB%'
Component:
FuseType:
LoreAddition:
- ''
- '&7&o(Left Click: Next)'
- '&7&o(Right Click: Previous)'
Timed:
Delay:
type: 347
amount: 1
durability: 0
meta: true
name: '&f&lDelay'
lore:
- '&7Delay: &a%DELAY%'
- ''
- '&7The amount of seconds the fuse'
- '&7will take to ignite the explosive.'
- ''
- '&7&o(Left Click: +1 second)'
- '&7&o(Right Click: -1 second)'
CooldownEditor:
Title: '&8Cooldown of &2&l%BOMB%'
Component:
Value:
type: 388
amount: 1
durability: 0
meta: true
name: '&f&lCurrent Cooldown'
lore:
- '&7Cooldown: &a%COOLDOWN%'
- ''
- '&7The time a user will have to'
- '&7wait after throwing this bomb,'
- '&7before they can throw another.'
Format: '%MIN%m%SEC%s'
Disabled: Cooldown Disabled
Modify:
Positive:
type: 35
amount: 1
durability: 5
meta: true
name: '&a&lAdd %TIME%'
lore:
- '&7Add %TIME% to the cooldown.'
Negative:
type: 35
amount: 1
durability: 14
meta: true
name: '&4&lSubtract %TIME%'
lore:
- '&7Subtract %TIME% to the cooldown.'
ExplosiveTypeList:
Title: '&8Explosive Types'
Component:
Type:
LoreAddition:
- ''
- '&7&o(Click: Change Explosive)'
Code:
Command:
Bomb:
Create:
Success: '&7Bomb created. Edit it with &a/bomb edit %BOMB%&7.'
Edit:
AlreadyBeingEdited: '&c&lHey! &b%BOMB% bomb &7is already being edited.'
Remove:
Success: '&7Bomb removed.'
List:
NoBombs: '&cThere are no bombs to show.'
Success: '&7Bombs (&e%AMOUNT%&7 total): &a%BOMBS%&7.'
Give:
Success:
Singular: '&7Added &e%AMOUNT%x &a%BOMB% bomb(s) &7to &b%PLAYER%&7.'
Plural: '&7Added &e%AMOUNT%x &a%BOMB% bomb(s) &7to &b%PLAYERS%&7 player(s).'
Permission:
Success: '&7Permission to throw &a%BOMB%&7 is &e%PERMISSION%&7.'
InvalidNumber: '&c&l%INPUT% &7is a invalid number.'
PlayerNotFound: '&7That player could not found.'
AlreadyExists: '&c&lHey! &7That bomb already exists!'
DoesntExist: '&c&lHey! &7No bombs were found with that name.'
Help:
Format: '&a%EXAMPLE% &8- &7%DESCRIPTION%'
Header: '&7&m---------------------&r &ePage &8(&a%PAGE%&8/&a%PAGES%&8) &7&m---------------------'
Bomb:
Cooldown: '&cYou cannot use that bomb for another %MINUTES%m%SECONDS%s.'
Error:
NoPermission: '&c&lHey! &7You do not have the permission to access this!'
MustBeInGame: '&cYou must be ingame to use this!'
Where do the bombs explode?
Only in WorldGuard regions where the flag 'blockBreak' is allowed.
Only in WorldGuard regions where the flag 'blockBreak' is allowed.
How can I customise my bomb?
Type /bomb edit <name> the name being one you created, this can be checked by typing /bomb list which will show you available bombs.
Can I add a cooldown to a bomb?
Yes! Type /bomb edit <name> and then click the clock, you can then define how long you wish the cooldown to be.
Can I have a custom item as my bomb?
Yes, with PrisonBombs this is completely possible, just type /bomb edit <name> and click on Customise, click the item on the left and drag in the custom item of your choice from your inventory.
- You will not share/resell this plugin
- You will not decompile this plugin
- You will not share the source of this plugin
- You will only use it on servers you are a rightful staff member of