- 1.7
- 1.8
- 1.9
PrisonMines is the most professional way to manage your mines. It is mainly controlled by a GUI-Based control panel.
This is the most efficient Prison Mine plugin there is. Why? This is because there is a 'Gradual' reset type - this makes it so the blocks are spawned with a delay upon reset; which takes the struggle off of your CPU when resetting.
- Timed Reset
- Percentage Reset
- Gradual Reset Type
- Mine Reset Lite Converter
- Mine Effects
- Holograms & Signs
- Configurable & Optional Reset Messages
- Efficient
- Spigot Version Proof
- GUI Based
- 100% Configurable (Even GUIs)
- /Mine Create <Name> - Create a mine
- /Mine Remove <Name> - Remove a mine
- /Mine Panel <Name> - View the control panel of a mine
- /Mine List - View all mines in a GUI
- /Mine SetRegion <Name> - Set the region of a mine to your WorldEdit selection
- /Mine SetTP <Name> - Set the mine teleport point to your current location (where players get teleported to during a reset)
- /Mine Teleport <Name> - Teleport to a mine
- /Mine Reset <Name> - Reset a mine
- /Mine Info - Shows you the list of mine(s) you're inside
- /Mine Reload - Reload the configs
- /Mine AddBlock <name> <block:data> <chance> - Add a block to a mine without the GUI
- /Mine RemoveBlock <name> <block:data> - Remove a block from a mine without the GUI
- /Mine SetResetInterval <Name> <Seconds> - Set the reset interval in seconds of a mine
- /Mine SetResetPercentage <Name> <Percentage> - Set the blocks left % to reset at
- /Mine RemoveHologram - Remove the nearest hologram to you
- /Convert MRL - Convert the mines from MineResetLite to PrisonMines
To create a sign:
- /Mine Panel <Mine Name>
- Click on the Signs / Holograms button
- Click the Sign you want to create (You will then receive an item)
- Place the item you received on the floor, a sign will appear there
This can be configured how often. (In the config.yml)
Signs can also be configured how they look in the config.yml
Look below for an example.
Signs have placeholders
These placeholders are applicable within the config.yml for the sign values
%NAME% - The name of the mine the sign belongs to
%MINED% - How many blocks have been mined
%PMINED% - The percentage of blocks that have been mined
%PLEFT% - The percentage of blocks that are left
%RESTIME% - The seconds left until the mine will reset (Eg 300 = 5 minutes, 5 seconds)
%RESTIMEM% - The minutes left until the mine will reset (Eg: 5.12 = 5 minutes, 5 seconds)
%RESTIMEF% - The formatted time until the mine will reset (Eg: 5:05 = 5 minutes, 5 seconds)
To create a hologram:
- /Mine Panel <Mine Name>
- Click on the Signs / Holograms button
- Click the Hologram you want to create (You will then receive an item)
- Place the item you received on the floor, a hologram will appear there
This can be configured how often. (In the config.yml)
Holograms can also be configured how they look in the config.yml
Look below for an example.
Holograms have placeholders
These placeholders are applicable within the config.yml for the holograms values
%NAME% - The name of the mine the hologram belongs to
%MINED% - How many blocks have been mined
%PMINED% - The percentage of blocks that have been mined
%PLEFT% - The percentage of blocks that are left
%RESTIME% - The seconds left until the mine will reset (Eg 300 = 5 minutes, 5 seconds)
%RESTIMEM% - The minutes left until the mine will reset (Eg: 5.12 = 5 minutes, 5 seconds)
%RESTIMEF% - The formatted time until the mine will reset (Eg: 5:05 = 5 minutes, 5 seconds)
config.yml
guiconfig.yml
messages.yml
I have an issue / suggestion
PM me privately, I will reply as quick as possible.
What are the dependencies?
Required:
- WorldEdit
- HologramAPI or HolographicDisplays - Either
- TokenEnchant
- AutoSell
- MineCrates
You would use a wooden axe to select the region with WorldEdit, then use the setregion command to set the actual region.
How can I increase the performance of PrisonMines?
If you're having performance issues you can try one of the following:
- Smaller Regions
- Percentage Resets instead of Timed Resets
- Longer Timed Resets intervals
- If using MineEffects, try Mines without them; this could increase performance
How do connected (child/parent) mines work?
All this does is makes it so that when the parent (the owner of the children) resets, the others will too. There is no inheritance of settings, it is simply when the parent resets the children will too.
A mine can be a child of several parents, however the following situation can never happen:
- A is the parent of B
- B is the parent of A
- You will not share/resell this plugin
- You will not decompile this plugin
- You will not share the source of this plugin
- You will only use it on servers you are a rightful staff member of