PM ME FOR PLUGIN UPDATE!
THIS IS THE LATEST VERSION (21-04-2018)
PLEASE READ THE DESCRIPTION AND HOW TO CONFIGURE IT BEFORE LEAVING A BAD REVIEW!
Tested Minecraft Versions:
Are your players struggling claiming or managing regions (lands/plots)? Then this plugin is perfect for you.
With RegionGUI you'r players are able to claim new WorldGuard regions via a simple interface.
After claiming a region players are able to manage their region on the fly with a few simple clicks.
Need more Infos? Scroll down to the feature list
And make sure to read all these excellent reviews below 
Click here to view a list of permissions
Click here to view the default configuration
Interface:
Generated plot after purchase:
Particle border which can be displayed to the owner:
Changeable WorldGuard flags with a simple interface:
Management Interface:
Event API for Developers
The RegionPrePurchaseEvent is called before a region is being purchased and before ANY of the checks are applied (overlapping/enough money/if there is already a region on that spot).
public void prePurchase(RegionPrePurchaseEvent event) {
// You can get the RegionClaim object
// The player
// You are able to set the price & if it should generate a border
// It is possible to cancel this event.
}
The RegionPurchaseEvent is being called after the region has been created.
You can get the ProtectedRegion object, player, RegionClaim, price etc.
public void regionPurchase(RegionPurchaseEvent event) {
// Do your stuff
}
THIS IS THE LATEST VERSION (21-04-2018)
PLEASE READ THE DESCRIPTION AND HOW TO CONFIGURE IT BEFORE LEAVING A BAD REVIEW!
Tested Minecraft Versions:
- 1.9
- 1.10
- 1.11
- 1.12
Are your players struggling claiming or managing regions (lands/plots)? Then this plugin is perfect for you.
With RegionGUI you'r players are able to claim new WorldGuard regions via a simple interface.
After claiming a region players are able to manage their region on the fly with a few simple clicks.
Need more Infos? Scroll down to the feature list


- Players can claim WorldGuard regions with a simple interface
- Charge your players for claiming WorldGuard regions
- Players are able to manage their regions
- Compatible with 1.9.x - 1.12.x
- Supports multiple & overlapping regions
- Block price per world
- Custom price for regions
- Changeable WorldGuard flags with a simple interface
- Claimed regions can also be deleted by the player
- Maximum regions per world or player
- Per world configuration file
- Permission based maximum regions [NEW]
- 4 New Worldguard Flags [NEW]
- Events for Developers [NEW]
- Automatically purge old regions [NEW] [BETA]
- Preview claims before purchasing
- Able to customize the border material which will be generated around the region
- Display your region with a fancy particle border
- You can translate every single message to your needs
- Highly customizable
- Lightweight and simple to use plugin
- Multiworld support
- Economy support
- Possible to regenerate the area upon deletion. Uses WorldEdits //regen command. [BETA]
Click here to view a list of permissions
Click here to view the default configuration
- WorldEdit
- WorldGuard 6.2+
- Vault
- CT-Core
- A Vault supported Economy plugin
- Java 8
Interface:

Generated plot after purchase:

Particle border which can be displayed to the owner:

Changeable WorldGuard flags with a simple interface:

Management Interface:

Event API for Developers
The RegionPrePurchaseEvent is called before a region is being purchased and before ANY of the checks are applied (overlapping/enough money/if there is already a region on that spot).
public void prePurchase(RegionPrePurchaseEvent event) {
// You can get the RegionClaim object
// The player
// You are able to set the price & if it should generate a border
// It is possible to cancel this event.
}
The RegionPurchaseEvent is being called after the region has been created.
You can get the ProtectedRegion object, player, RegionClaim, price etc.
public void regionPurchase(RegionPurchaseEvent event) {
// Do your stuff
}