ServerTours - Create tours for new players!

 ServerTours - Create tours for new players! 1.6.4

ServerTours - Create tours for new players!
Native Minecraft Version:1.13Tested Minecraft Versions:
  • 1.13
  • 1.14
  • 1.15
  • 1.16
  • 1.17
Languages Supported:Messages can be customized in lang.yml
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Having a way to show off your server to new players is extremely important to every server owner. ServerTours allows you to do this in a very interactive way. Instead of making your players watch a server trailer, ServerTours works in-game.

ServerTours requires ProtocolLib.



What can you achieve with ServerTours?
Made by 68B (Note: ServerTours does not include the NPC system):


Made by Nickz:

Feature demos
These are slightly outdated, updated versions coming soon





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  • Simple but very powerful tour editor
  • Built with performance in mind
  • Works across worlds without any problems
  • Uses client-sided entities to eliminate server lag
  • Visualizes routes in edit mode with particles
  • Set commands to run at every point, with different triggers
  • Set customizable titles and chat messages at every point
  • Multiple types of waypoints (stationary, orbit and interpolate)
  • Multiple interpolate modes: ease in-out and linear
  • Compatible with 1.13-1.16
  • Configure everything!
  • Powerful developer API which can be used to integrate with other plugins
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/tour create <Name>
Creates a new tour route - servertours.commands.create

/tour remove <Name>
Removes a tour route - servertours.commands.remove

/tour edit <Name>
Enters edit mode for the specified tour route - servertours.commands.edit

/tour exit
Exits edit mode - servertours.commands.edit

/tour reload
Reloads the config.yml and lang.yml files - servertours.commands.reload

/tour play <Name>
Shows you the specified tour route - servertours.commands.play (Granted to everyone by default)

/tour play <Name> [Player]
Shows the specified player the tour route - servertours.commands.play.other


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Spoiler: config.yml
Code (YAML):

# _____ _______
# / ____| |__ __|
# | (___ ___ _ ____ _____ _ __| | ___ _ _ _ __ ___
# \___ \ / _ \ '__\ \ / / _ \ '__| |/ _ \| | | | '__/ __|
# ____) | __/ | \ V / __/ | | | (_) | |_| | | \__ \
# |_____/ \___|_| \_/ \___|_| |_|\___/ \__,_|_| |___/
#
# ServerTours Configuration File
# You can edit general settings below. Looking for customized message? Go to lang.yml.
# If you need any help, be sure to contact the author (MisterMel) on Spigot.

editMode:
# Whether the action bar should be shown while a player is in edit mode.
# Might conflict with other plugins that attempt to display an
# action bar.
# Default value: true
actionBarEnabled: true

# Whether a point should automatically be selected after placing it.
# Default value: false
selectPlacedPoint: false

# If set to true, alternative commands are enabled which perform the
# same actions as the hotbar in edit mode. This is useful if you are
# unable to use the hotbar for whatever reason. This affects:
# /tour createpoint, /tour preview, /tour selectpoint, /tour toggleparticles
#
# NOTE: The server needs to be reloaded/restarted for this setting to
# take effect, /tour reload won't work.
#
# Default value: false
enableHotbarAltCommands: false

# If set to true, warnings will be shown in the chat menu if a route
# point is configured incorrectly.
# Default value: true
enableWarnings: true

particles:
# Whether particles in edit mode should be enabled by default. You can
# still toggle particles, regardless of what this is set to.
# Default value: true
enabledByDefault: true

# Whether particles should be shown for all points, or just the point
# selected. Setting this to false may cause performance issues.
# Default value: false
showSelectedOnly: false

playMode:
# Whether the action bar should be shown while a player is viewing a
# tour. Might conflict with other plugins that attempt to display an
# action bar.
# Default value: true
actionBarEnabled: true

# Whether to allow the player to exit the tour before it has finished
# (by pressing SHIFT). If set to false, this will also remove the
# instruction from the action bar.
# Default value: true
allowExit: true

# The mode that should be used to continue the tour if a point is set
# to wait for the player to click continue. Available options:
# - CHAT (shows a clickable button in chat)
# - MOUSE (default, player presses the left mouse button)
# Default value: MOUSE
continueButtonMode: 'MOUSE'

# If set to true, spectator mode will be used instead of adventure mode
# for tours. This has the advantage of not showing the crosshair or xp
# bar, but can in certain cases cause issues with chunk loading.
# Default value: false
useSpectator: false

# Whether to use the XP bar as a progress bar, showing how far along in
# the tour you are. Even if disabled, the XP bar will still show due to
# Minecraft limitations. This does not apply if useSpectator is true.
# Default value: true
xpBarProgress: true

# If set to true, all commands are blocked while a tour is playing.
# Default value: false
disableCommands: false

# If set to true, no chat messages will appear while a tour is playing.
# Default value: false
disableChat: false

# If set to true, dashes will be added before and after the description
# in the chat during a tour in order to clearly seperate it from
# the rest of the chat. Example:
# ------------------------
# This is the description.
# ------------------------
#
# Default value: false
sendDescriptionDashes: false


Spoiler: lang.yml
Code (YAML):

# _____ _______
# / ____| |__ __|
# | (___ ___ _ ____ _____ _ __| | ___ _ _ _ __ ___
# \___ \ / _ \ '__\ \ / / _ \ '__| |/ _ \| | | | '__/ __|
# ____) | __/ | \ V / __/ | | | (_) | |_| | | \__ \
# |_____/ \___|_| \_/ \___|_| |_|\___/ \__,_|_| |___/
#
# ServerTours Message Configuration File
# You can edit the in-game messages below. Looking for general settings? Go to config.yml.
# If you need any help, be sure to contact the author (MisterMel) on Spigot.

chatMenu:
header: 'Editing point '
numSet: '{} set'
none: 'None'

buttons:
preview: '[PREVIEW]'
teleport: '[TELEPORT]'
move: '[MOVE]'
remove: '[REMOVE]'
close: '[CLOSE]'

tooltips:
playerExecutor: 'Command will be run as if the player executed it themselves.'
consoleExecutor: 'Command will be run as if it was executed from the console.'

pointTypes:
stationary: 'In stationary mode, the camera will stay still at the specified point.'
interpolate: 'In interpolate mode, the camera will slowly move between the specified point and the next point.'
orbit: 'In orbit mode, the camera will rotate around a point at the specified distance, height, and speed.'

preview: 'Previews the tour route, starting from this point'
teleport: 'Teleports you to this point'
move: 'Teleport this points to you'
remove: 'Removes this point'
close: 'Closes the chat menu'

setString: 'Click to set value'
clearString: 'Click to clear value'
changeString: 'Click to change value'

alreadySelected: 'Already selected'
select: 'Click to select'

enable: 'Click to enable'
disable: 'Click to disable'

units:
second: 's'
degreesPerSecond: '°/s'
degrees: '°'
blocks: ' blocks'

labels:
label: 'Label'
pointType: 'Point Type'
timeVisible: 'Time Visible'
confirmToContinue: 'Confirm to continue'
title: 'Title'
description: 'Description'
commands: 'Commands'
executedBy: 'Executed By'

# Interpolate Mode
interpolateFunction: ' Interpolate Function'
interpolateMode: ' Interpolate Mode'
stationary: 'Stationary'
interpolate: 'Interpolate'
orbit: 'Orbit'

# Orbit Mode
distance: ' Distance'
speed: ' Speed'
startingPoint: ' Starting Point'
heightOffset: ' Height Offset'

instructions:
label: 'Functions like a name for this route point, used to easily identify it. This is only used in edit mode and is not shown to touring players.'
confirmToContinue: 'If checked, the user will need to press the continue button to go to the next point.'
title: 'Shows a title to the player when they reach this point. Use \n to add a second line (subtitle).'
description: 'This text will be shown in the chat to the player when they reach this point. Use \n to add multiple lines.'
addCommand: 'Click to add a command, which will be executed once a player finishes viewing this route point. You can use %%player%% as a placeholder for the player name.'

interpolateFunctions:
sine: 'Smoothly changes the speed according to the interpolate mode.'
linear: 'Keeps the speed constant throughout the movement.'

interpolateModes:
inOut: 'Ramps up the speed at the beginning and ramps down the speed at the end. This mode gives the smoothest effect.'
in: 'Ramps up the speed at the beginning, stops abruptly at the end.'
out: 'Abruptly starts moving, ramps down the speed at the end.'

continueConfirm:
mouse: 'In order to continue, press the left mouse button.'
button:
text: '[CONTINUE]'
instruction: 'Click to continue the tour'

commands:
errors:
playerOnly: '&cThis command can only be used by players'
noPermission: '&cYou do not have permission to use this command &7({})'
unknownSubCommand: '&cUnknown subcommand {}'
invalidNumber: '&c{} is not a number'
usage: '&cUsage: {}'

routeNotFound: '&cRoute {} could not be found'
pointNotFound: '&cPoint #{} not found on route {}'
playerNotFound: '&cPlayer {} not found'

routeAlreadyExists: '&cA route named {} already exists'
alreadyWatching: '&cYou are already watching a tour!'
alreadyWatchingOther: '&c{} is already watching a tour!'
alreadyEditing: '&cYou are already in edit mode!'
alreadyEditingOther: '&c{} is already in edit mode! They must exit edit mode before you can edit this route.'
notWatching: '&cYou are not watching a tour!'
notEditing: '&cYou are not in edit mode!'

noPoints: '&cThe route must contain at least one point'
commandsDisabled: '&cYou cannot use commands during the tour'

forcedOut: '&eYou were forced out of edit mode by {}'
forcedOutOther: '&e{} was already editing this route, but was forced out'

routeCreated: '&aRoute created. Switch to edit mode with {}'
routeRemoved: '&aRoute removed.'
particlesEnabled: '&aParticles enabled.'
particlesDisabled: '&cParticles disabled.'
reloaded: '&aConfiguration reloaded.'

warnings:
interpolateNotSet: '&c[!] &fNo point after this, cannot interpolate'
interpolateWorlds: '&c[!] &fCannot interpolate between different worlds ({} -> {})'

hotbarItems:
createPoint: '&bCreate route point'
previewRoute: '&bPreview route'
pointSelect: '&bSelect route point'
exitEditMode: '&eExit edit mode'
toggleParticlesOn: '&bToggle Particles &a(ON)'
toggleParticlesOff: '&bToggle Particles &c(OFF)'

actionBar:
watching: 'WATCHING TOUR'
shiftToExit: 'Press SHIFT to exit'
editing: 'EDIT MODE: '
editingDesc: 'Editing {}'

points:
selectedName: '&bPoint #{}'
unselectedName: 'Point #{}'

selectInventory:
title: 'Route points ({})'
pointTitle: '&bPoint #{}'
type: 'Type: {}'
world: 'World: {}'
coords: 'X: {} Y: {} Z: {}'





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ServerTours offers an easy-to-use Developer API which can be used to integrate other systems into the plugin. You can find the Javadoc here.


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Before contacting me, make sure you're running the latest version of ServerTours and ProtocolLib. Sometimes issues are already fixed in newer versions.

Discord: https://discord.gg/V6W5U6mgTk

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