Try to keep in mind the fact that this has a bunch of 1 star reviews on spigot
• /stackspawners [help] || Show stackspawners commands.
- Aliases: [stacks]
• /stackspawners reload || Reload the config.
- Aliases: [stacks reload]
• /stackspawners restart || Restart all entities.
- Aliases: [stacks restart]
• /stackspawners gui || Open configuration GUI.
- Aliases: [stacks gui]
• /stackspawners [help] || stackspawners.admin
• /stackspawners reload || stackspawners.admin
• /stackspawners gui || stackspawners.admin
• /stackspawners restart || stackspawners.admin
• Drop spawners on break || silkspawners.silkdrop.[entity]
• Open upgrades inventory || stackspawners.upgrades
• Upgrade spawner by type || stackspawners.upgrade.[type]
# UPGRADE TYPES #
# IRON/DIAMOND/EMERALD #
• Drop StackSpawners.jar on your plugins file.
• Download the SilkSpawners, HolographicDisplays. (Upgrades needs Vault)
• Start your Minecraft server and enjoi!
If you can not see the videos, go to this link:
https://imgur.com/a/SqCKJFr
Code (YAML):
#######################################################
## Main by DragonS Team Developers ##
#######################################################
stack-spawners-config:
# Stack spawner when you place a spawner in X distance #
stack-radius: 1
# Set a maxim of stack count for every spawner #
spawner-limit: 100
# Item name dropped when you break spawner #
spawner-item-name: '&e{type} &fspawner'
# Spawner hologram name when you see it #
spawner-hologram-name: '&e&lX{amount}&6&l {upgrade}{type}'
# If this option is true when you break a spawner #
# you break all spawners stacked of it #
spawner-break-all: false
# If this option is true when you break a spawner #
# the spawner is automatically put into your inventory #
spawner-drop-in-inventory: false
# Message when you try to place spawner and it #
# have they limit #
limit-message: '&cERROR: Spawn limit reached.'
main-gui-config:
show-info-on-click: true
# If this is true when you click on a spawner he shows #
# an a GUi #
info-gui: true
# Title of the GUI #
info-gui-name: '&fSpawner Info'
item-names:
info-item: '&3&lSPAWNER INFO ->'
amount-item: '&a&l* Quantity: {amount}'
type-item: '&a&l* Mob type: {type}'
upgrade-item: '&a&l* Upgrade: {upgrade}'
back-item: '&cGo back'
info-spawner-message:
- '&f• &aSpawner Info:'
- ' &f- &aType: &e{type}'
- ' &f- &aAmmount: &e{amount}'
- ' &f- &aUpgrade: &e{upgrade}'
upgrades-config:
upgade-per-mob: true
upgrade-list-per-mobs:
inventory-slots: 27
toggle-slot: 23
back-slot: 21
info-slot: 22
CREEPER:
blank:
icon: 'STAINED_GLASS_PANE'
byte: 11
slot: 0
blank: true
blank1:
icon: 'STAINED_GLASS_PANE'
byte: 11
slot: 1
blank: true
tiertnt:
name: '&c&lTnT'
lore:
- '&6Cost: {price}'
- '&6Total price: {globalprice} x ({amount})'
icon: 'TNT'
price: 3500
slot: 4
upgrade-list:
inventory-slots: 27
toggle-slot: 23
back-slot: 21
info-slot: 22
blank:
icon: 'STAINED_GLASS_PANE'
byte: 11
slot: 0
blank: true
blank1:
icon: 'STAINED_GLASS_PANE'
byte: 11
slot: 2
blank: true
irontier:
name: '&7&lIRON'
lore:
- '&6Cost: {price}'
- '&6Total price: {globalprice} x ({amount})'
icon: 'IRON_BLOCK'
price: 1500
slot: 1
goldtier:
name: '&e&lGOLD'
icon: 'GOLD_BLOCK'
price: 2000
slot: 3
diamondtier:
name: '&b&lDIAMOND'
icon: 'DIAMOND_BLOCK'
price: 2500
slot: 5
emeraldtier:
name: '&a&lEMERALD'
icon: 'EMERALD_BLOCK'
price: 3000
slot: 7
item-names:
# Lore when you already have all upgrades in a spawner #
already-upgrade-item: '&f* &eYou already have this upgrade to max.'
# Lore for the price of the upgrade #
price-item: '&f* Price: &e{globalprice} ({price} x {amount})'
# Upgrade format name (For the GUI) #
upgrade-item: '{upgrade} Upgrade'
# Name to check if spawner upgrade is enabled or disabled #
toggle-item: '&7Upgrade effect: &a{toggle}'
# Info spawner item name #
info-item: '&3&lSPAWNER INFO'
# Lore from info item #
info-lore:
- '&f* Actually upgrade: &e{upgrade}'
- '&f* Spawners amount: &e{amount}'
messages:
# Message when you don't have money to buy an upgrade #
no-money: '&cYou don''t enough money to buy this upgrade.'
# Message when you buy an upgrade #
successful: '&aUpgrade purchased correctly. Current upgrade: {upgrade}'
# Message when you already have an upgrade #
already: '&cYou already have {upgrade} upgrade.'
no-perm: '&cYou need be a VIP to upgrade spawners.'
exception: '&cYou can''t upgrade that spawner. (Entity type blacklisted)'
disabled: '&cUpgrade system disabled.'
gui-config:
# Title of the inventory #
title: '&fUpgrade Spawner'
# If this is true spawners can be upgraded #
can-upgrade: true
# If you want what all spawners can be upgraded #
# put this in true #
ignore-exceptions: true
# If you want what only one type of spawners can be upgrade #
# you need put the name of EntityType on that list. #
# You can see the entities list on: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html #
upgrade-exceptions:
- IRON_GOLEM # Only IronGolem spawners can be upgraded. #
# If you want each stack mob to drop one or more
# special objects. Usage ":" to set a metadata to item #
# and "/" to set a amount. (And if you want add percentages #
# you can use % and number {%100} at the end for the string) #
# Upgrade list: IRON, DIAMOND, EMERALD | Custom upgrades coming soon...#
# Example: GOLDEN_APPLE/2:1 || 2 ENCHANTED GOLDEN APPLES #
custom-upgrade-drops:
custom-mobs: true
irontier:
- IRON_BLOCK/1%100
goldtier:
- GOLD_BLOCK/1%100
diamondtier:
- DIAMOND_BLOCK/1%100
emeraldtier:
- EMERALD_BLOCK/1%100
tiertnt:
- TNT/1%100
custom-mob-upgrade:
irontier:
IRON_GOLEM:
- IRON_BLOCK/1%100
goldtier:
IRON_GOLEM:
- GOLD_BLOCK/1%100
diamondtier:
IRON_GOLEM:
- DIAMOND_BLOCK/1%100
emeraldtier:
IRON_GOLEM:
- EMERALD_BLOCK/1%100
tiertnt:
CREEPER:
- TNT/1%100
stack-mob-config:
enabled: true
# Set time to check mobs around and stack them #
stack-delay: 20
# IF the distance beetween the mobs is qeuals or #
# less than that of the value established #
stack-radius: 7
# Maximum number of mobs in one #
stack-limit: 500
# Stacked mob name / Variables: {count}, {type} and {upgrade} #
stack-name: '&e&lX{count}&6&l {upgrade}{type}'
# If you want to kill all stacked mobs when one is killed #
# WARNING: OPTION IS DISABLED #
kill-all-mobs: true
# If this is false only if the two mobs have the same age #
# he got stacked #
ignore-age: false
# If this is false only if the two mobs are tamed #
# he got stacked #
ignore-tamed: false
# If this is false only if the two villagers have the same #
# profession he got stacked #
ignore-profession: false
# Disable stack mobs by worlds #
worlds-disabled:
- example
stack-mob-aliases:
COW: 'COCOW'
stack-mob-messages:
entities-removed: '&aAll entities removed correctly.'
# If you want each stack mob to drop one or more
# special objects. Usage ":" to set a metadata to item #
# and "/" to set a amount. (And if you want add percentages #
# you can use % and number {%100} at the end for the string) #
# Example: GOLDEN_APPLE/2:1 || 2 ENCHANTED GOLDEN APPLES #
# You can see the entities list on: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html #
custom-mob-drops:
ZOMBIE:
- GOLD_INGOT/1%100
Terms and Conditions.
By purchasing this plugin you are accepting the following terms:
• /stackspawners [help] || Show stackspawners commands.
- Aliases: [stacks]
• /stackspawners reload || Reload the config.
- Aliases: [stacks reload]
• /stackspawners restart || Restart all entities.
- Aliases: [stacks restart]
• /stackspawners gui || Open configuration GUI.
- Aliases: [stacks gui]
• /stackspawners [help] || stackspawners.admin
• /stackspawners reload || stackspawners.admin
• /stackspawners gui || stackspawners.admin
• /stackspawners restart || stackspawners.admin
• Drop spawners on break || silkspawners.silkdrop.[entity]
• Open upgrades inventory || stackspawners.upgrades
• Upgrade spawner by type || stackspawners.upgrade.[type]
# UPGRADE TYPES #
# IRON/DIAMOND/EMERALD #
• Drop StackSpawners.jar on your plugins file.
• Download the SilkSpawners, HolographicDisplays. (Upgrades needs Vault)
• Start your Minecraft server and enjoi!
If you can not see the videos, go to this link:
https://imgur.com/a/SqCKJFr
Code (YAML):
#######################################################
## Main by DragonS Team Developers ##
#######################################################
stack-spawners-config:
# Stack spawner when you place a spawner in X distance #
stack-radius: 1
# Set a maxim of stack count for every spawner #
spawner-limit: 100
# Item name dropped when you break spawner #
spawner-item-name: '&e{type} &fspawner'
# Spawner hologram name when you see it #
spawner-hologram-name: '&e&lX{amount}&6&l {upgrade}{type}'
# If this option is true when you break a spawner #
# you break all spawners stacked of it #
spawner-break-all: false
# If this option is true when you break a spawner #
# the spawner is automatically put into your inventory #
spawner-drop-in-inventory: false
# Message when you try to place spawner and it #
# have they limit #
limit-message: '&cERROR: Spawn limit reached.'
main-gui-config:
show-info-on-click: true
# If this is true when you click on a spawner he shows #
# an a GUi #
info-gui: true
# Title of the GUI #
info-gui-name: '&fSpawner Info'
item-names:
info-item: '&3&lSPAWNER INFO ->'
amount-item: '&a&l* Quantity: {amount}'
type-item: '&a&l* Mob type: {type}'
upgrade-item: '&a&l* Upgrade: {upgrade}'
back-item: '&cGo back'
info-spawner-message:
- '&f• &aSpawner Info:'
- ' &f- &aType: &e{type}'
- ' &f- &aAmmount: &e{amount}'
- ' &f- &aUpgrade: &e{upgrade}'
upgrades-config:
upgade-per-mob: true
upgrade-list-per-mobs:
inventory-slots: 27
toggle-slot: 23
back-slot: 21
info-slot: 22
CREEPER:
blank:
icon: 'STAINED_GLASS_PANE'
byte: 11
slot: 0
blank: true
blank1:
icon: 'STAINED_GLASS_PANE'
byte: 11
slot: 1
blank: true
tiertnt:
name: '&c&lTnT'
lore:
- '&6Cost: {price}'
- '&6Total price: {globalprice} x ({amount})'
icon: 'TNT'
price: 3500
slot: 4
upgrade-list:
inventory-slots: 27
toggle-slot: 23
back-slot: 21
info-slot: 22
blank:
icon: 'STAINED_GLASS_PANE'
byte: 11
slot: 0
blank: true
blank1:
icon: 'STAINED_GLASS_PANE'
byte: 11
slot: 2
blank: true
irontier:
name: '&7&lIRON'
lore:
- '&6Cost: {price}'
- '&6Total price: {globalprice} x ({amount})'
icon: 'IRON_BLOCK'
price: 1500
slot: 1
goldtier:
name: '&e&lGOLD'
icon: 'GOLD_BLOCK'
price: 2000
slot: 3
diamondtier:
name: '&b&lDIAMOND'
icon: 'DIAMOND_BLOCK'
price: 2500
slot: 5
emeraldtier:
name: '&a&lEMERALD'
icon: 'EMERALD_BLOCK'
price: 3000
slot: 7
item-names:
# Lore when you already have all upgrades in a spawner #
already-upgrade-item: '&f* &eYou already have this upgrade to max.'
# Lore for the price of the upgrade #
price-item: '&f* Price: &e{globalprice} ({price} x {amount})'
# Upgrade format name (For the GUI) #
upgrade-item: '{upgrade} Upgrade'
# Name to check if spawner upgrade is enabled or disabled #
toggle-item: '&7Upgrade effect: &a{toggle}'
# Info spawner item name #
info-item: '&3&lSPAWNER INFO'
# Lore from info item #
info-lore:
- '&f* Actually upgrade: &e{upgrade}'
- '&f* Spawners amount: &e{amount}'
messages:
# Message when you don't have money to buy an upgrade #
no-money: '&cYou don''t enough money to buy this upgrade.'
# Message when you buy an upgrade #
successful: '&aUpgrade purchased correctly. Current upgrade: {upgrade}'
# Message when you already have an upgrade #
already: '&cYou already have {upgrade} upgrade.'
no-perm: '&cYou need be a VIP to upgrade spawners.'
exception: '&cYou can''t upgrade that spawner. (Entity type blacklisted)'
disabled: '&cUpgrade system disabled.'
gui-config:
# Title of the inventory #
title: '&fUpgrade Spawner'
# If this is true spawners can be upgraded #
can-upgrade: true
# If you want what all spawners can be upgraded #
# put this in true #
ignore-exceptions: true
# If you want what only one type of spawners can be upgrade #
# you need put the name of EntityType on that list. #
# You can see the entities list on: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html #
upgrade-exceptions:
- IRON_GOLEM # Only IronGolem spawners can be upgraded. #
# If you want each stack mob to drop one or more
# special objects. Usage ":" to set a metadata to item #
# and "/" to set a amount. (And if you want add percentages #
# you can use % and number {%100} at the end for the string) #
# Upgrade list: IRON, DIAMOND, EMERALD | Custom upgrades coming soon...#
# Example: GOLDEN_APPLE/2:1 || 2 ENCHANTED GOLDEN APPLES #
custom-upgrade-drops:
custom-mobs: true
irontier:
- IRON_BLOCK/1%100
goldtier:
- GOLD_BLOCK/1%100
diamondtier:
- DIAMOND_BLOCK/1%100
emeraldtier:
- EMERALD_BLOCK/1%100
tiertnt:
- TNT/1%100
custom-mob-upgrade:
irontier:
IRON_GOLEM:
- IRON_BLOCK/1%100
goldtier:
IRON_GOLEM:
- GOLD_BLOCK/1%100
diamondtier:
IRON_GOLEM:
- DIAMOND_BLOCK/1%100
emeraldtier:
IRON_GOLEM:
- EMERALD_BLOCK/1%100
tiertnt:
CREEPER:
- TNT/1%100
stack-mob-config:
enabled: true
# Set time to check mobs around and stack them #
stack-delay: 20
# IF the distance beetween the mobs is qeuals or #
# less than that of the value established #
stack-radius: 7
# Maximum number of mobs in one #
stack-limit: 500
# Stacked mob name / Variables: {count}, {type} and {upgrade} #
stack-name: '&e&lX{count}&6&l {upgrade}{type}'
# If you want to kill all stacked mobs when one is killed #
# WARNING: OPTION IS DISABLED #
kill-all-mobs: true
# If this is false only if the two mobs have the same age #
# he got stacked #
ignore-age: false
# If this is false only if the two mobs are tamed #
# he got stacked #
ignore-tamed: false
# If this is false only if the two villagers have the same #
# profession he got stacked #
ignore-profession: false
# Disable stack mobs by worlds #
worlds-disabled:
- example
stack-mob-aliases:
COW: 'COCOW'
stack-mob-messages:
entities-removed: '&aAll entities removed correctly.'
# If you want each stack mob to drop one or more
# special objects. Usage ":" to set a metadata to item #
# and "/" to set a amount. (And if you want add percentages #
# you can use % and number {%100} at the end for the string) #
# Example: GOLDEN_APPLE/2:1 || 2 ENCHANTED GOLDEN APPLES #
# You can see the entities list on: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html #
custom-mob-drops:
ZOMBIE:
- GOLD_INGOT/1%100
Terms and Conditions.
By purchasing this plugin you are accepting the following terms: