Tested Minecraft Versions:
TinkerTools adds special tools to your server which gain exp from being used and ultimately can leveled up in order to gain modifiers. Modifiers can be normal MC enchants, but this plugin also offers several custom enchants. These tools also ideal for crates or as a special prize for players to work towards obtaining.
Features:
Commands:
/TinkerTools give <player> <type> - Gives 1 tinker tool of a given type. Must use minecraft item names such as stone_spade
/TinkerTools addexp <amount> - Adds the given amount of exp to the tool in hand.
/TinkerTools name <name> - Name your tinker tool! (Only allows 1 color to prevent possible incompatibilities)
/TinkerTools modifiers -Shows a GUI with all availiable modifier items
/TinkerTools reload - reloads the config values
Permissions:
tinkertools.name - Give access to /TinkerTools name
tinkertools.admin - Give access /TinkerTools give, /TinkerTools reload, and /TinkerTools addexp
Config
Code (Text):
levels-and-exp:
kills:
##How much exp should default kills earn? (applies to swords, bows, and axes)
exp-per-kill: 3
##Here you can define special cases for mob kill exp. You can even specify 0 if you dont want certain mobs to grant exp.
special-cases:
- 'WITHER:15'
block-breaks:
##How much exp should each block break give? (applies to axes and pickaxes)
exp-per-block-break: 1
##Here you can define special cases for block break exp. You can even specify 0 if you dont want certain blocks to grant exp.
special-cases:
- 'DIAMOND_ORE:5'
- 'VINE:0'
- 'NETHER_WARTS:0'
- 'NETHER_STALK:0'
- 'SUGAR_CANE_BLOCK:0'
- 'POTATO:0'
- 'CARROT:0'
- 'CROPS:0'
- 'BEETROOT_BLOCK:0'
- 'DOUBLE_PLANT:0'
- 'LONG_GRASS:0'
- 'YELLOW_FLOWER:0'
- 'RED_ROSE:0'
- 'DEAD_BUSH:0'
- 'SAPLING:0'
- 'BROWN_MUSHROOM:0'
- 'RED_MUSHROOM:0'
- 'TORCH:0'
- 'REDSTONE_TORCH_ON:0'
- 'REDSTONE_TORCH_OFF:0'
- 'REDSTONE_COMPARATOR_ON:0'
- 'REDSTONE_COMPARATOR_OFF:0'
- 'DIODE_BLOCK_ON:0'
- 'DIODE_BLOCK_OFF:0'
- 'REDSTONE_WIRE:0'
- 'TRIPWIRE_HOOK:0'
- 'TRIPWIRE:0'
- 'SLIME_BLOCK:0'
- 'END_ROD:0'
level-up:
##What is the max level for a tinkertool? If you raise this value make sure to edit your local.yml!
max-tool-level: 75
##How much exp is required for the first level up?
exp-for-first-level: 20
##How much exp is required for the last level up?
exp-curve-multiplier: 20.0
##How much exp is required for the last level up?
exp-curve-exponent: 1.42
##Should tinker tools repair themselves when they level up?
repair-on-level-up: false
##What chance should a tinker tool have of gaining an empty modifier slot on level up? 1.0 is a 100% chance.
extra-modifier-chance: 0.2
##What chance should a tinker tool have of gaining a random modifier on level up? 1.0 is a 100% chance.
random-bonus-modifier-chance: 1.0
##Should tinker tools level up their materials? In the example below, lvl 3 = stone, lvl 8 = iron, and lvl 20 = diamond
material-upgrades:
##Should tinker tools level up their materials?
enabled: true
##If enabled, tools will get a material upgrade at the given levels. In the example below, lvl 3 = stone, lvl 8 = iron, and lvl 20 = diamond
material-upgrade-levels:
- 'STONE:3'
- 'IRON:8'
- 'DIAMOND:20'
modifiers:
Auto-Repair:
##Do you want this modifier to exist?
enabled: true
##Do you want this modifier to be given as a random level up bonus?
random-bonus: true
##If random bonus is enabled, how rare should this modifier be? You can choose any number. They are relative to eachother.
random-bonus-rarity: 1.0
##Should players be able to add this modifier in a tinker table?
allow-bench: true
##What item should be used to add mod exp to tools for this modifier?
mod-item: VINE
##What should the max level for this modifier be?
max-level: 10
##If random-bonus is enabled, what should be the max level of this modifier you can get from random bonuses?
max-random-bonus-level: 10
##This what the enchant will be called in game. Changing this will break old tools!
mod-identifier: '&2Auto-Repair'
##What "Material" can this enchant apply to? This must also be a tinker tool
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Bane:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: FERMENTED_SPIDER_EYE
max-level: 5
max-random-bonus-level: 5
mod-identifier: '&eBane'
allowed-tools:
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Soulbound:
enabled: true
random-bonus: false
random-bonus-rarity: 0.0
allow-bench: true
mod-item: NETHER_STAR
#Absolute Max = 1
max-level: 1
max-random-bonus-level: 1
mod-identifier: '&dSoulbound'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Beheading:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: ENDER_PEARL
#Absolute Max = 10
max-level: 4
max-random-bonus-level: 4
mod-identifier: '&dBeheading'
allowed-tools:
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Durability:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: DIAMOND
max-level: 10
max-random-bonus-level: 10
mod-identifier: '&bDurability'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Efficiency:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: REDSTONE
max-level: 10
max-random-bonus-level: 10
mod-identifier: '&cEfficiency'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
Fiery:
enabled: true
random-bonus: false
random-bonus-rarity: 1.0
allow-bench: true
mod-item: BLAZE_POWDER
#Absolute Max = 1
max-level: 1
max-random-bonus-level: 1
mod-identifier: '&6Fiery'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Haste: ##Potion effect style haste
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: GHAST_TEAR
max-level: 1
max-random-bonus-level: 1
mod-identifier: '&4Haste'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Inertia:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: SHULKER_SHELL
max-level: 5
max-random-bonus-level: 5
mod-identifier: '&6Inertia'
allowed-tools:
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Infinity:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: DRAGON_EGG
#Absolute Max = 1
max-level: 1
max-random-bonus-level: 1
mod-identifier: '&5Infinity'
allowed-tools:
- BOW
Knockback:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: PISTON_BASE
max-level: 2
max-random-bonus-level: 2
mod-identifier: '&7Knockback'
allowed-tools:
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Luck:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: INK_SACK:4
max-level: 10
max-random-bonus-level: 10
mod-identifier: '&9Luck'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Sharpness:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: QUARTZ
max-level: 10
max-random-bonus-level: 10
mod-identifier: '&fSharpness'
allowed-tools:
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Silky:
enabled: true
random-bonus: false
random-bonus-rarity: 0.0
allow-bench: true
mod-item: INK_SACK:11
#Absolute Max = 1
max-level: 1
max-random-bonus-level: 1
mod-identifier: '&eSilky'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
Life-Steal:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: SKULL_ITEM:1
max-level: 10
max-random-bonus-level: 10
mod-identifier: '&8Life-Steal'
allowed-tools:
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Smite:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: DIRT:2
max-level: 5
max-random-bonus-level: 5
mod-identifier: '&5Smite'
allowed-tools:
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
To-Do:
1) More tool types (Hammer, Scythe, maybe armor?)
2) More Enchants - Sweeping Edge, Multi-Arrow
3) Better admin commands
4) Action bar integration for level up messages
5) More user friendly
6) Configurable tool recipes
Terms and Conditions:
By buying this plugin you agree to the following:
1) You are not allowed to -Redacted- this plugin
2) You may modify the code, but you may not credit yourself
3) Only use it for your server/network
4) Please do not leave negative reviews without first contacting me to try to get the issue resolved! ;-;
5) No refunds
Additional Info:
If you have any issues with this plugin or want to suggest a feature, please use the discussion section! I would love to hear all your suggestions. ^.^
- 1.9
- 1.10
- 1.11
- 1.12
TinkerTools adds special tools to your server which gain exp from being used and ultimately can leveled up in order to gain modifiers. Modifiers can be normal MC enchants, but this plugin also offers several custom enchants. These tools also ideal for crates or as a special prize for players to work towards obtaining.
Features:
- Gain tool experience just by using your tool!
- Level up to gain random modifiers (Enchants)
- Add modifiers manually with a Tinker Table
- Current tool types: Sword, Bow, Pickaxe, Axe, Spade
- Configurable exp gain
- Configurable modifiers & modifier items
- Set max levels for individual modifiers
- Cool particles and sounds while crafting. repairing, or modifying tools.
Commands:
/TinkerTools give <player> <type> - Gives 1 tinker tool of a given type. Must use minecraft item names such as stone_spade
/TinkerTools addexp <amount> - Adds the given amount of exp to the tool in hand.
/TinkerTools name <name> - Name your tinker tool! (Only allows 1 color to prevent possible incompatibilities)
/TinkerTools modifiers -Shows a GUI with all availiable modifier items
/TinkerTools reload - reloads the config values
Permissions:
tinkertools.name - Give access to /TinkerTools name
tinkertools.admin - Give access /TinkerTools give, /TinkerTools reload, and /TinkerTools addexp
Config
Code (Text):
levels-and-exp:
kills:
##How much exp should default kills earn? (applies to swords, bows, and axes)
exp-per-kill: 3
##Here you can define special cases for mob kill exp. You can even specify 0 if you dont want certain mobs to grant exp.
special-cases:
- 'WITHER:15'
block-breaks:
##How much exp should each block break give? (applies to axes and pickaxes)
exp-per-block-break: 1
##Here you can define special cases for block break exp. You can even specify 0 if you dont want certain blocks to grant exp.
special-cases:
- 'DIAMOND_ORE:5'
- 'VINE:0'
- 'NETHER_WARTS:0'
- 'NETHER_STALK:0'
- 'SUGAR_CANE_BLOCK:0'
- 'POTATO:0'
- 'CARROT:0'
- 'CROPS:0'
- 'BEETROOT_BLOCK:0'
- 'DOUBLE_PLANT:0'
- 'LONG_GRASS:0'
- 'YELLOW_FLOWER:0'
- 'RED_ROSE:0'
- 'DEAD_BUSH:0'
- 'SAPLING:0'
- 'BROWN_MUSHROOM:0'
- 'RED_MUSHROOM:0'
- 'TORCH:0'
- 'REDSTONE_TORCH_ON:0'
- 'REDSTONE_TORCH_OFF:0'
- 'REDSTONE_COMPARATOR_ON:0'
- 'REDSTONE_COMPARATOR_OFF:0'
- 'DIODE_BLOCK_ON:0'
- 'DIODE_BLOCK_OFF:0'
- 'REDSTONE_WIRE:0'
- 'TRIPWIRE_HOOK:0'
- 'TRIPWIRE:0'
- 'SLIME_BLOCK:0'
- 'END_ROD:0'
level-up:
##What is the max level for a tinkertool? If you raise this value make sure to edit your local.yml!
max-tool-level: 75
##How much exp is required for the first level up?
exp-for-first-level: 20
##How much exp is required for the last level up?
exp-curve-multiplier: 20.0
##How much exp is required for the last level up?
exp-curve-exponent: 1.42
##Should tinker tools repair themselves when they level up?
repair-on-level-up: false
##What chance should a tinker tool have of gaining an empty modifier slot on level up? 1.0 is a 100% chance.
extra-modifier-chance: 0.2
##What chance should a tinker tool have of gaining a random modifier on level up? 1.0 is a 100% chance.
random-bonus-modifier-chance: 1.0
##Should tinker tools level up their materials? In the example below, lvl 3 = stone, lvl 8 = iron, and lvl 20 = diamond
material-upgrades:
##Should tinker tools level up their materials?
enabled: true
##If enabled, tools will get a material upgrade at the given levels. In the example below, lvl 3 = stone, lvl 8 = iron, and lvl 20 = diamond
material-upgrade-levels:
- 'STONE:3'
- 'IRON:8'
- 'DIAMOND:20'
modifiers:
Auto-Repair:
##Do you want this modifier to exist?
enabled: true
##Do you want this modifier to be given as a random level up bonus?
random-bonus: true
##If random bonus is enabled, how rare should this modifier be? You can choose any number. They are relative to eachother.
random-bonus-rarity: 1.0
##Should players be able to add this modifier in a tinker table?
allow-bench: true
##What item should be used to add mod exp to tools for this modifier?
mod-item: VINE
##What should the max level for this modifier be?
max-level: 10
##If random-bonus is enabled, what should be the max level of this modifier you can get from random bonuses?
max-random-bonus-level: 10
##This what the enchant will be called in game. Changing this will break old tools!
mod-identifier: '&2Auto-Repair'
##What "Material" can this enchant apply to? This must also be a tinker tool
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Bane:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: FERMENTED_SPIDER_EYE
max-level: 5
max-random-bonus-level: 5
mod-identifier: '&eBane'
allowed-tools:
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Soulbound:
enabled: true
random-bonus: false
random-bonus-rarity: 0.0
allow-bench: true
mod-item: NETHER_STAR
#Absolute Max = 1
max-level: 1
max-random-bonus-level: 1
mod-identifier: '&dSoulbound'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Beheading:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: ENDER_PEARL
#Absolute Max = 10
max-level: 4
max-random-bonus-level: 4
mod-identifier: '&dBeheading'
allowed-tools:
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Durability:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: DIAMOND
max-level: 10
max-random-bonus-level: 10
mod-identifier: '&bDurability'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Efficiency:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: REDSTONE
max-level: 10
max-random-bonus-level: 10
mod-identifier: '&cEfficiency'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
Fiery:
enabled: true
random-bonus: false
random-bonus-rarity: 1.0
allow-bench: true
mod-item: BLAZE_POWDER
#Absolute Max = 1
max-level: 1
max-random-bonus-level: 1
mod-identifier: '&6Fiery'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Haste: ##Potion effect style haste
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: GHAST_TEAR
max-level: 1
max-random-bonus-level: 1
mod-identifier: '&4Haste'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Inertia:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: SHULKER_SHELL
max-level: 5
max-random-bonus-level: 5
mod-identifier: '&6Inertia'
allowed-tools:
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Infinity:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: DRAGON_EGG
#Absolute Max = 1
max-level: 1
max-random-bonus-level: 1
mod-identifier: '&5Infinity'
allowed-tools:
- BOW
Knockback:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: PISTON_BASE
max-level: 2
max-random-bonus-level: 2
mod-identifier: '&7Knockback'
allowed-tools:
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Luck:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: INK_SACK:4
max-level: 10
max-random-bonus-level: 10
mod-identifier: '&9Luck'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Sharpness:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: QUARTZ
max-level: 10
max-random-bonus-level: 10
mod-identifier: '&fSharpness'
allowed-tools:
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Silky:
enabled: true
random-bonus: false
random-bonus-rarity: 0.0
allow-bench: true
mod-item: INK_SACK:11
#Absolute Max = 1
max-level: 1
max-random-bonus-level: 1
mod-identifier: '&eSilky'
allowed-tools:
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- DIAMOND_AXE
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- DIAMOND_SPADE
Life-Steal:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: SKULL_ITEM:1
max-level: 10
max-random-bonus-level: 10
mod-identifier: '&8Life-Steal'
allowed-tools:
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
Smite:
enabled: true
random-bonus: true
random-bonus-rarity: 1.0
allow-bench: true
mod-item: DIRT:2
max-level: 5
max-random-bonus-level: 5
mod-identifier: '&5Smite'
allowed-tools:
- BOW
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- DIAMOND_SWORD
To-Do:
1) More tool types (Hammer, Scythe, maybe armor?)
2) More Enchants - Sweeping Edge, Multi-Arrow
3) Better admin commands
4) Action bar integration for level up messages
5) More user friendly
6) Configurable tool recipes
Terms and Conditions:
By buying this plugin you agree to the following:
1) You are not allowed to -Redacted- this plugin
2) You may modify the code, but you may not credit yourself
3) Only use it for your server/network
4) Please do not leave negative reviews without first contacting me to try to get the issue resolved! ;-;
5) No refunds
Additional Info:
If you have any issues with this plugin or want to suggest a feature, please use the discussion section! I would love to hear all your suggestions. ^.^