View attachment 59535
Fight against Ezekiel, a sword & scythe weapon art master.
=Features=
– AI combo system with a complex combo tree
– Parry System to counter attacks
– Defence-break and Execution system, changes the traditional way of killing a mob
=This Pack Include=
– Model of Ezekiel with 32 high quality animations
– MythicMobs configuration files
– The church battle arena schematic file
– A combo tree of Ezekiel for references
Ezekiel is a VERY HARD boss to fight against due to her complex combo patterns
=Battle Feature Details=
– Ezekiel will perform complex, smooth, “soul-like” combos by freestyling her 16 moves (but there is a combo tree).
– Every move have a way to counter in vanilla gameplay
– Timing your attack to parry most of sword moves, and non-parrible tail swipes and scythe slashes can be dodged by crouching/jumping.
– Ezekiel will fient, slow/fast attacks and kick you to mess up your parry/dodging patterns.
– Defence-break and Execution system, changes the traditional way of killing a mob (you need to parry enough to break Ezekiel’s stance and perform an executional strike)
The aggression in combo and high frequency of attacks give little reaction time for players
players need to take time to discover her combo trees or they will be punished.
( And …. learn to parry)
Fight against Ezekiel, a sword & scythe weapon art master.
=Features=
– AI combo system with a complex combo tree
– Parry System to counter attacks
– Defence-break and Execution system, changes the traditional way of killing a mob
=This Pack Include=
– Model of Ezekiel with 32 high quality animations
– MythicMobs configuration files
– The church battle arena schematic file
– A combo tree of Ezekiel for references
Ezekiel is a VERY HARD boss to fight against due to her complex combo patterns
=Battle Feature Details=
– Ezekiel will perform complex, smooth, “soul-like” combos by freestyling her 16 moves (but there is a combo tree).
– Every move have a way to counter in vanilla gameplay
– Timing your attack to parry most of sword moves, and non-parrible tail swipes and scythe slashes can be dodged by crouching/jumping.
– Ezekiel will fient, slow/fast attacks and kick you to mess up your parry/dodging patterns.
– Defence-break and Execution system, changes the traditional way of killing a mob (you need to parry enough to break Ezekiel’s stance and perform an executional strike)
The aggression in combo and high frequency of attacks give little reaction time for players
players need to take time to discover her combo trees or they will be punished.
( And …. learn to parry)