LEAK ⭐AzuriteSpigot⭐ - Free Optimized 1.8 Spigot Fork (File Coming Soon)

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/knockback
/clearlag
/unloadchunks
/config
/ping
/setmaxplayers
Recoded chunk ticking & block ticking
Custom tickloop implementation
Dynamic paralellised entity tracking
Eigencraft & PandaWire redstone implementations
World Generator Configs
Recode of one of the heaviest parts in any spigot: Activation Range & AntiXray
Best HCF enderpearls system
Heavily optimized networking
Phase & VClipping fixes
Ghost bucket fix
One of the best entity tracker packets recode (capable of hundreds of players)
Best Fishing Rod & Arrow mechanics
Optimized chunk packets & chunk serialization
Fix for commonly known backpacking issue on HCF servers
Player TP tracker for improved player tracking accuracy
Fix for drop & eat bug
Heavily optimized player logins
Option to launch pots when clicking certain blocks (eg: hoppers/chests)
PaperSpigot console improvements
Enchant Limiter to increase or decrease any enchantment level (Works with enchant table & anvils)
Heavily optimized TNT & Redstone mechanics
Explosion Destroyer for durability checking & obsidian damage by TNT
Ingame GUI editor for easier configuring
Async data saving (eg: worlds, user cache, stats)
Best bow boosting configurations
Many more fixes & optimizations

# ================ ⚡ AzuriteSpigot ⚡ ================ # # Azurite configuration # You will find all the main mechanics here # # ====================================================== serverBranding: AzuriteSpigot # Used for commands and server ping data worlds: ticking: disableBlockLighting: false randomTickSpeed: 3 tickBlocks: true tickTileEntities: true tickBeacons: true tickBrewingStands: true tickHoppers: true tickVillages: false tickFurnaces: true tickChunks: true tickBiomeCache: true tickWeather: true commands: enableSpigotConfigCommand: true enablePingCommand: true enableTPSCommand: true enableChunkUnloadCommand: true enableClearLagCommand: true enableSetMaxPlayersCommand: true chunks: cacheChunkMaps: true # IMPORTANT! This patch is from paper and we highly suggest using. However if you get chunk corruption bugs turn this off. chunkLoadingThreads: 3 playersPerThread: 100 chunkUnloading: true unloadPerTick: 150 projectiles: arrowTrajectoryRandomness: 1.0 rodTrajectoryRandomness: 1.0 snowballTrajectoryRandomness: 1.0 eggTrajectoryRandomness: 1.0 pearlTrajectoryRandomness: 1.0 potionTrajectoryRandomness: 1.0 sounds: itemFizzSounds: true fluidFizzSounds: true mobRandomSounds: true explosionSounds: true footstepSounds: false particles: dispenserEffects: true spawnerParticles: true explosionParticles: true tntParticles: true footstepParticles: false modifiers: furnaceModifier: 1.0 brewingModifier: 1.0 fallDamageModifier: 1.0 critDamageModifier: 1.0 events: firePlayerMoveEvent: true fireBlockPhysicsEvent: true fireHopperMoveItemEvent: true fireSandBlockChangeEvent: true fireSandPhysicsEvent: true fireRedstonePhysicsEvent: true fireTNTDispenseEvent: true blocks: redstoneOptimization: EIGENCRAFT # Redstone implementation. Choose EIGENCRAFT/PANDAWIRE/DEFAULT gravelFall: true grassSpread: true grassSpreadLight: true leafDecaying: true dropFloatingPlants: true dropExplosionBlocks: true dispenserRandomness: true # Optimizes cannons pistonPushEntities: true # Push entities with piston pistonMaxBlockPush: 12 # Maximum blocks pushed by pistons infiniteWaterSources: true waterDestroyRedstone: true oldEnchantingSystem: false # Toggle for 1.7 enchanting system generating: cobbleGenerating: true # Cobble generation from lava and water stoneGenerating: true # Stone generation from lava and water obsidianGenerating: true # Obsidian generation from lava and water sponges: spongeRadius: 4 # Sponge activation radius, 0 to disable spongePreventWaterFlow: false spongeInstantBreak: false spawners: chunkMobLimit: 0 # Number of mobs in a chunk to prevent spawning. 0 - to disable requirement minimumSpawnDelay: 200 maximumSpawnDelay: 800 spawnCount: 4 spawnRange: 4.0 # Spawn range for entities around the spawner playerSpawnRange: 16.0 # Radius for players around to spawn maximumNearbyEntities: 0 # Amount of entities around the spawner to prevent spawning. 0 - to disable requirement lightLevelCheck: true players: playerBorderDamage: false playerMovedTooQuicklyCheck: true # Toggle spigots moved too quickly check. checkPlayerSleep: true playerIdleTimer: false playerPhaseLeniency: 1.0E-7 # Defines the length a player can go inside a block, if you experience issues with server setting back due to phase, we recommend setting it to 0.0625 playerPhaseChestsAndAnvils: false # Toggles chests & anvil bounding boxes, it is only recommended enabling this if you want to have protection against people glitching through chests & anvils dynamicParalellisedTracking: true # Async player tracking. Server will decide when it should be used playersNeededParalellisedTracking: 100 # How many players should be tracked for us to run paralellised hideEntitiesThrownHidden: false # Toggle hiding entities thrown by hidden players protRandomness: true # Toggle protection randomness (HCF server toggle off and check below) protectionModifier: 25.0 # Protection damage modifier. If prot randomness is disabled make sure to change this to 20-23. Lower for more damage and higher for less damage armorDamageDivision: 4.0 # Armor damage modifier (HCF should be 12) optimizePlayerPrinter: false # Remove block place delay autoRespawnPlayer: false potionLaunchOnClick: - HOPPER - CHEST - ENDER_CHEST networking: ipConsoleLog: false writeAddPlayerPacketsLazily: false # Write add player packets lazily instead of using our queue implementation. networkBlockingJoin: true # PaperSpigot patch for preventing blocking while ticking. Toggle off if you have issues with your anticheat on join. tickPlayerLatency: true # Tick player latency on tablist parentNettyThreads: 1 # 1 Is sufficient as it is just responsible for accepting connections and offloading to child group childNettyThreads: 0 # Default is 4, 0 is recommended which uses all processors available but will increase cpu usage. knockback: globalActiveKnockback: Default # Which profile should we use as the default overrideDefaultKnockback: true # Should we use our custom knockback overrideRodKnockback: true # Should we use our custom knockback overrideArrowKnockback: true # Should we use our custom knockback patches: patchArrowBounceBug: true # Toggles the arrow hit delay in knockback profiles. patchDropEatBug: true patchGhostBuckets: true # This makes sure the server uses the correct location for placing liquids by waiting for the client tick packet patchHCFRegenBug: true # This makes regeneration weaker as players in teamfights are often invincible with regular regen. obfuscateEntityEquipment: true # Obfuscates equipment to deny a few cheats menus: fillerEnabled: true fillerType: STAINED_GLASS_PANE fillerData: 7 pageType: CARPET pageData: 2 pageBackDisplay: '&dPrevious Page' pageBackLore: - '&e(Current Page: &2%page%/%max-pages%&e)' pageForwardDisplay: '&dNext Page' pageForwardLore: - '&e(Current Page: &2%page%/%max-pages%&e)' backButtonType: BED backButtonData: 0 backButtonDisplay: '&cBack' mobs: mobAI: true naturalMobSpawn: true ironGolemFallDamage: true snowGolemFallDamage: true babyZombieSpawning: true zombieOnChickenSpawning: true villagerZombieSpawning: true skeletonOnSpiderSpawning: true entityCollisions: true # Toggle this off if you want the best performance entityCollisionsDelay: 1 # A delay of 4 is recommended factions: fixFreecamCegging: false # Only enable if it is an issue! May cause performance issues sandMerging: false tntMerging: false hidePistonAnimations: false hideTntEntity: false hideSandEntity: false fixSandChunkUnloading: true optimizeTNTMovement: false optimizeSandMovement: false fixEastWestCannon: true durability: explosionDestroyer: false durabilityItemChecker: potato damageOnlyByTNT: false blockDurabilities: - obsidian:3 - bedrock:5 - end_stone:5 blockResistances: - obsidian:35.0 - bedrock:60.0 - end_stone:45.0 - anvil:2000.0


Enjoy!
 
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