Ferocity Rework/Overhaul

B

BambiLover420

Guest
Member
Ferocity right now is a weird stat. It's well known it can lag out lobbies and has niche uses because of that. I propose a simple fix that will make Ferocity way more consistent for damage as well as dealing with the lag issues.

Ferocity would now be a part of the melee and arrow damage calculation. It would be quite simple as well: ((5+BaseDamage)x(1+Strength/100)x AdditiveMultiplier x MultiplicativeMultiplier x BonusModifiers) x (1+CritDamage/100) x (1+Ferocity/100)

Essentially...

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