U
/u/yeahbutts
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I want to make the economy a little more useful on my server. The best way I can think to incentivize trading would be to make it difficult to obtain more useful items. For example adding skills like cooking where you need to meet a level to craft golden carrots or a certain mining level to mine specific ores, or an armoror level to make certain armor, etc. you get the point. Is there anything like this that I’m overlooking for 1.18?
submitted by /u/yeahbutts
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submitted by /u/yeahbutts
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