ok hear me out

B

bcycle

Guest
Member
so we have a couple items playing around with sacrificing health for damage
(bouquet of lies, sword of bad health, etc)

what if
(and a big what if)

there was a damage type similar to magic dedicated to health removed and using health regen as like a damage bonus

so its like a trade off.

to deal high damage you need a high regen to counterract the amount of health you're losing from the abilities
and you also need high health for this this to deal more damage

that way we can use that one...

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