Tested Minecraft Versions: 1.14 / 1.15 / 1.16 / 1.17 / 1.18 / 1.19 / 1.20
∎ Enchantment Forge improves enchantments and spells and offers a unique enchanting system. Also adding many other items, such as enchantment slots, essence, enchantment dust, and more.
∎ Enchantments and spells are similar, although, enchantments can be used forever, spells have a certain amount of usage, however, spells can be enabled and disabled at any given moment.
∎ By default, there are a bunch of pre-made enchantments (60+) and a few spells (more spells in development), though all enchantments and spells are optional and completely and fully customizable. Enchantments and spells can be created and modified using an easy GUI-based generation system, without any file configuration.
∎ Enchantment forging, merging, extraction, and item mending can be done using stations. There are 4 stations - forger, merger, extractor, and mender. A station is a custom, interactable, hologram table used to enchant or repair items and create or extract enchantments. Stations can be removed by right-clicking and sneaking for a few seconds.
Note!!!
∎ When making a review, write it about features this plugin has, not those that are missing, and be helpful and supportive.
Plugin Preview
Enchantment forger
Enchanted items
Enchantment orbs
Enchantment preview
Essence, regular, and godly enchantment slots
Support
- If you have any error or bug reports, or just need help with this plugin, or have a suggestion feel free to join my discord server, or if you don't use discord you can write me in discussions, although, response time may be longer.
- If you just bought Enchantment Forge and didn't receive access to download it, then join my discord server to get verified.
Requirements
- To use this plugin you must have Minecraft server version 1.14 or above and at least Java 16.
- If you want to use economy then your server must use Vault.
Installation
a) download the EnchantmentForge plugin
b) put the jar file into your plugin folder
c) start or restart your server
d) do /ef storage enchantments load #all - to load all default enchantments into your server (optional)
e) do /ef storage spells load #all - to load all default spells into your server (optional)
f) do /ef update #all- to update all enchantments (however, a full server restart is better)
After installation to start enchanting use /ef give station FORGER and MERGER to give the custom enchantment forger and merger. By default, stations can only be placed by server operators in creative mode (can be changed in the configuration file).
Premade enchantments and spells
More detailed information about each enchantment and spell can be found in-game by using /enchantments and /spells
Basic
Aqua Affinity - increases mining speed underwater (Helmet)
Armored - decreases incoming damage from explosions (Leggings)
Depth Strider - increases swimming speed in water (Boots)
Efficiency - increases mining speed (Tools)
Feast - satisfies hunger and saturation when attacked (Armor)
Feed - satisfies hunger and saturation when fishing (Fishing Rod)
Flame - sets a mob on fire when shooting (Bow, Crossbow)
Frost - inflicts slowness when attacked (Leggings)
Illumination - illuminates all mobs in a radius when shooting (Bow, Crossbow, Trident)
Magma - sets a mob on fire when attacking (Sword)
Nourish - satisfies hunger and saturation when mining (Tools)
Recoil - repels a mob when attacked (Shield)
Reduction - reduces incoming damage when attacked (Armor)
Respiration - increases breathing underwater (Helmet)
Venomous - inflicts poison in a radius when attacking (Sword, Trident)
Void - inflicts blindness in a radius when shooting (Bow, Crossbow)
Unique
Agility - gives speed to you and inflicts slowness to attacked when attacked (Shield)
Bleed - inflicts bleed, dealing damage every 1.5 seconds for 7.5 seconds, when attacking (Sword, Axe)
Expander - transforms nearby dirt block into farmland (Hoe)
Loyalty - returns your trident upon impact (Trident)
Luck - increases other enchantment chance (Armor)
Lure - decreases waiting time when fishing (Fishing Rod)
Piercing - makes an arrow pierce through more mobs (Bow, Crossbow)
Rejuvenate - repairs enchanted item (All)
Sweeping Edge - increases sweeping damage (Sword)
Thorns - deals back damage to the attacker when attacked (Armor)
Toxicity - inflicts wither in a radius when attacked (Helmet)
Unbreaking - a chance to cancel incoming durability damage (All)
Heroic
Acceleration - increases velocity and damage of an arrow when shooting (Bow, Crossbow)
Aegis - turns incoming damage into absorption health when attacked (Armor)
Alleviate - turns outgoing damage into health when attacking (Sword, Trident)
Channeling - strikes lightning upon impact (Trident)
Critical - increases outgoing damage when attacking (Sword)
Dullness - decreases incoming enchantment chance (Shield)
Feather Falling - decreases fall damage (Boots)
Fortune - increases ore drops (Tools)
Guarding - gives resistance when attacked (Shield)
Heroism - gives strength when attacked (Chestplate)
Knowledge - increases experience gain (Tools)
Looting - increases dropped mob loot (Sword, Trident)
Mending - turns experience into durability damage (All)
Multishot - shoots multiple arrows (Crossbow)
Quick Charge - reduces crossbow change time (Crossbow)
Sickness - inflicts nausea and weakness when shooting (Bow, Crossbow)
Soul Speed - increases movement speed on soul sand or soul soil (Boots)
Spikes - deals back damage to the attacked when attacked (Shield)
Swift Sneak - increases movement speed while crouching (Leggings)
Treasure - increase chances of fishing a treasure (Fishing Rod)
Wisdon - increases experience gains (Weapons)
Eternal
Brutal Flame - sets all mobs in a radius on fire when shooting (Bow, Crossbow)
Endless Knowledge - increases experience gain (Tools)
Forceful Guarding - gives resistance when attacked (Shield)
Heavenly Feast - satisfies hunger and saturation when attacked (Armor)
Infinite Luck - increases other enchantment chance (Armor)
Lethal Critical - increases outgoing damage when attacking (Sword)
Photonic Acceleration - increases velocity and damage of an arrow when shooting (Bow, Crossbow)
Pure Wisdom - increases experience gains (Weapons)
Titan Armored - ignores all incoming damage and knockback from explosions (Leggings)
Wise
Angelic Cloning - increases fishing catch (Fishing Rod)
Atomic Mirroring - reflects an incoming enchantment when attacked (Shield)
Deadly Fracture - reduce durability damage of a player's armor (Sword, Axe)
Devil’s Ring - spawns a ring in which all mobs are damaged ignoring armor, for a certain amount of time (Sword, Trident)
Devine Resurrection - restores health when close to death (Chestplate)
Energetic Charge - give haste when right-clicking (Tools)
Mortal Blast - damages and repels all mobs in a radius when shooting (Bow, Crossbow, Trident)
Pulsating Bloodlust - deals damage to nearby mobs and heals the player five times every second (Helmet)
Spell Breaker - cancels an incoming enchantment when attacked (Leggings)
Time Control - halves cooldown time for an enchantment when triggered (Chestplate)
Spoiler: Premade Spells
Supported Plugins
Vault - for economy
ItemsAdder - for custom items
MMOItems - for custom item types
Oraxen - for custom items
Commands
Commands for server operators:
Command: /enchantmentforge
Aliases:
~ /ef
~ /ef create [type^] [arguments*?] [key*?] - to create equations, actions, filters...
~ /ef modify [type^] [key^] - to modify equations, actions, filters, executors...
~ /ef view - to view all types
~ /ef give enchantment [key^] [chance*?] [amount*?] [player^?] [level*?] - to get an enchantment orbs
~ /ef give spell [key^] [usage*] [amount*?] [player^?] - to get a spell scroll
~ /ef give essence [amount*?] [player^?] - to get a bottle of essence
~ /ef give dust [dust key^] [percent*?] [amount*?] [player^?] - to get a specific enchantment dust
~ /ef give [slot-regular/slot-godly] [slots*] [amount*?] [player^?] - to get a regular or godly enchantment slots
~ /ef give station [type^] [amount*?] [player^?] - to give station placers
~ /ef give random enchantment [tier^] [chance*] [rolls*] [amount*] [player^?] - to give random enchantment orbs (chance options - [default: -, single: 25, range: 50-75])
~ /ef apply enchantment [key^] [level*] [modifiers*?] - to apply an enchantment to the held item (modifiers: -i = ignore item restriction, -l = ignore level restriction, -il = for both)
~ /ef apply spell [key^] [add/remove/switch] [usage*] - to apply a spell to the held item
~ /ef apply essence [amount*] - to apply essence to the held item (x > 0 - will add, x = 0 - will clear, x < 0 - will subtract)
~ /ef apply slot-regular [amount*] - to apply regular enchantment slots to the held item (x > 0 - will add, x = 0 - will clear, x < 0 - will subtract)
~ /ef apply slot-godly [amount*] - to apply godly enchantment slots to the held item (x > 0 - will add, x = 0 - will clear, x < 0 - will subtract)
~ /ef storage [enchantment/spell] save [key^] - to save an enchantment or spell to a file
~ /ef storage [enchantment/spell] load [key^] - to load an enchantment or spell from a file
~ /ef object place station [type^] [validate^?] - to place a station at your position (validate is true by default, using false will ignore nearby stations or block obstructions)
~ /ef object break station [radius*?] - to remove all loaded stations in a certain radius (radius is 1 by default)
~ /ef update #all - to reload everything
~ /ef update configuration - to reload the configuration file
~ /ef update language - to reload the language file
~ /ef update stations - to reload stations
~ /ef update enchantments - to update all enchantments and enchantment file
~ /ef update spells - to update all spells and spell file
~ /ef update inventory - updates all items in inventory
Commands for players:
Command: /essencesplit
Aliases:
~ /splitessence
Description:
~ splits essence from the held item
Command: /enchantments
Aliases:
~ /enchants
~ /enchantinfo
~ /enchantmentinfo
Description:
~ opens a view of all enchantments
Command: /spells
Aliases:
~ /spellinfo
Description:
~ opens a view of all spells
Command: /demolish
Aliases:
~ /demolishenchantment
~ /enchantmentdemolish
~ /enchantdemolish
Description:
~ converts enchantment orbs into essence
Command: /spell
Aliases:
~ /spellitem
~ /itemspell
~ /usespell
Description:
~ to apply, swtich and extract spells
Command: /cooldowns
Aliases:
~ /enchantmentcooldowns
~ /spellcooldowns
Description:
~ to view all enchantment and spell cooldowns
Command: /renameitem
Aliases:
~ /itemrename
Description:
~ renames an item
Permissions
enchantmentforge.command.enchantmentforge
~ to use command /enchantmentforge
enchantmentforge.stations.[station key].place
~ to place a specific station
enchantmentforge.essence-split.use-command
~ to use command /essencesplit
enchantmentforge.enchantment-info.use-command
~ to use command /enchantments
enchantmentforge.demolish-orbs.use-command
~ to use command /enchantments
enchantmentforge.rename-item.use-command
~ to use command /renameitem
enchantmentforge.spell-using.use-command
~ to use command /spell
Usage
∎ If you want to create, modify or delete an enchantment, then you can use these commands:
/ef create
Spoiler: Creating an enchantment
/ef modify
Spoiler: Modifying an enchantment
/ef view
Spoiler: Deleting an enchantment
Types
Equations are the basic building blocks for actions and are also used for particles, renderers, and executors. An equation is a mathematical formula that can have variables and other functions.
Spoiler: Equation information
Texts are just regular text constants that can also contain variables. You can use any of the variables supported by equation and also different ones, but not functions.
Spoiler: Other text variables
Actions are manipulation operations. An action can change the behavior of players, blocks, entities, and more. Action creation is easy and understandable when creating in-game.
Filters are an optional extension for executors and enforcers.
When an enchantment or spell is triggered, it sends data to the executor/enforcer and through filters. Filters check the data and if everything matches then the enchantment or spell is continued, otherwise, it gets ignored and is cancelled.
Particles are used to create renderers and also to create some executors.
Renderers are used to spawn particles into the world, they can have various shapes and patterns, or just be randomized.
Triggers are the way enchantments and spells are called and executed.
Spoiler: All trigger types
Executors are the containers of actions, filters, and renderers that are executed when an enchantment is triggered.
Performers are a subclass of executors and specify how executors are executed and their data requirements.
Spoiler: All executor types and performers
Enchantments are the final data holders for each custom enchantment.
Spoiler: All enchantment types
∎ Enchantment Forge improves enchantments and spells and offers a unique enchanting system. Also adding many other items, such as enchantment slots, essence, enchantment dust, and more.
∎ Enchantments and spells are similar, although, enchantments can be used forever, spells have a certain amount of usage, however, spells can be enabled and disabled at any given moment.
∎ By default, there are a bunch of pre-made enchantments (60+) and a few spells (more spells in development), though all enchantments and spells are optional and completely and fully customizable. Enchantments and spells can be created and modified using an easy GUI-based generation system, without any file configuration.
∎ Enchantment forging, merging, extraction, and item mending can be done using stations. There are 4 stations - forger, merger, extractor, and mender. A station is a custom, interactable, hologram table used to enchant or repair items and create or extract enchantments. Stations can be removed by right-clicking and sneaking for a few seconds.
Note!!!
∎ When making a review, write it about features this plugin has, not those that are missing, and be helpful and supportive.
Plugin Preview
Enchantment forger
Enchanted items
Enchantment orbs
Enchantment preview
Essence, regular, and godly enchantment slots
Support
- If you have any error or bug reports, or just need help with this plugin, or have a suggestion feel free to join my discord server, or if you don't use discord you can write me in discussions, although, response time may be longer.
- If you just bought Enchantment Forge and didn't receive access to download it, then join my discord server to get verified.
Requirements
- To use this plugin you must have Minecraft server version 1.14 or above and at least Java 16.
- If you want to use economy then your server must use Vault.
Installation
a) download the EnchantmentForge plugin
b) put the jar file into your plugin folder
c) start or restart your server
d) do /ef storage enchantments load #all - to load all default enchantments into your server (optional)
e) do /ef storage spells load #all - to load all default spells into your server (optional)
f) do /ef update #all- to update all enchantments (however, a full server restart is better)
After installation to start enchanting use /ef give station FORGER and MERGER to give the custom enchantment forger and merger. By default, stations can only be placed by server operators in creative mode (can be changed in the configuration file).
Premade enchantments and spells
More detailed information about each enchantment and spell can be found in-game by using /enchantments and /spells
Basic
Aqua Affinity - increases mining speed underwater (Helmet)
Armored - decreases incoming damage from explosions (Leggings)
Depth Strider - increases swimming speed in water (Boots)
Efficiency - increases mining speed (Tools)
Feast - satisfies hunger and saturation when attacked (Armor)
Feed - satisfies hunger and saturation when fishing (Fishing Rod)
Flame - sets a mob on fire when shooting (Bow, Crossbow)
Frost - inflicts slowness when attacked (Leggings)
Illumination - illuminates all mobs in a radius when shooting (Bow, Crossbow, Trident)
Magma - sets a mob on fire when attacking (Sword)
Nourish - satisfies hunger and saturation when mining (Tools)
Recoil - repels a mob when attacked (Shield)
Reduction - reduces incoming damage when attacked (Armor)
Respiration - increases breathing underwater (Helmet)
Venomous - inflicts poison in a radius when attacking (Sword, Trident)
Void - inflicts blindness in a radius when shooting (Bow, Crossbow)
Unique
Agility - gives speed to you and inflicts slowness to attacked when attacked (Shield)
Bleed - inflicts bleed, dealing damage every 1.5 seconds for 7.5 seconds, when attacking (Sword, Axe)
Expander - transforms nearby dirt block into farmland (Hoe)
Loyalty - returns your trident upon impact (Trident)
Luck - increases other enchantment chance (Armor)
Lure - decreases waiting time when fishing (Fishing Rod)
Piercing - makes an arrow pierce through more mobs (Bow, Crossbow)
Rejuvenate - repairs enchanted item (All)
Sweeping Edge - increases sweeping damage (Sword)
Thorns - deals back damage to the attacker when attacked (Armor)
Toxicity - inflicts wither in a radius when attacked (Helmet)
Unbreaking - a chance to cancel incoming durability damage (All)
Heroic
Acceleration - increases velocity and damage of an arrow when shooting (Bow, Crossbow)
Aegis - turns incoming damage into absorption health when attacked (Armor)
Alleviate - turns outgoing damage into health when attacking (Sword, Trident)
Channeling - strikes lightning upon impact (Trident)
Critical - increases outgoing damage when attacking (Sword)
Dullness - decreases incoming enchantment chance (Shield)
Feather Falling - decreases fall damage (Boots)
Fortune - increases ore drops (Tools)
Guarding - gives resistance when attacked (Shield)
Heroism - gives strength when attacked (Chestplate)
Knowledge - increases experience gain (Tools)
Looting - increases dropped mob loot (Sword, Trident)
Mending - turns experience into durability damage (All)
Multishot - shoots multiple arrows (Crossbow)
Quick Charge - reduces crossbow change time (Crossbow)
Sickness - inflicts nausea and weakness when shooting (Bow, Crossbow)
Soul Speed - increases movement speed on soul sand or soul soil (Boots)
Spikes - deals back damage to the attacked when attacked (Shield)
Swift Sneak - increases movement speed while crouching (Leggings)
Treasure - increase chances of fishing a treasure (Fishing Rod)
Wisdon - increases experience gains (Weapons)
Eternal
Brutal Flame - sets all mobs in a radius on fire when shooting (Bow, Crossbow)
Endless Knowledge - increases experience gain (Tools)
Forceful Guarding - gives resistance when attacked (Shield)
Heavenly Feast - satisfies hunger and saturation when attacked (Armor)
Infinite Luck - increases other enchantment chance (Armor)
Lethal Critical - increases outgoing damage when attacking (Sword)
Photonic Acceleration - increases velocity and damage of an arrow when shooting (Bow, Crossbow)
Pure Wisdom - increases experience gains (Weapons)
Titan Armored - ignores all incoming damage and knockback from explosions (Leggings)
Wise
Angelic Cloning - increases fishing catch (Fishing Rod)
Atomic Mirroring - reflects an incoming enchantment when attacked (Shield)
Deadly Fracture - reduce durability damage of a player's armor (Sword, Axe)
Devil’s Ring - spawns a ring in which all mobs are damaged ignoring armor, for a certain amount of time (Sword, Trident)
Devine Resurrection - restores health when close to death (Chestplate)
Energetic Charge - give haste when right-clicking (Tools)
Mortal Blast - damages and repels all mobs in a radius when shooting (Bow, Crossbow, Trident)
Pulsating Bloodlust - deals damage to nearby mobs and heals the player five times every second (Helmet)
Spell Breaker - cancels an incoming enchantment when attacked (Leggings)
Time Control - halves cooldown time for an enchantment when triggered (Chestplate)
Spoiler: Premade Spells
Supported Plugins
Vault - for economy
ItemsAdder - for custom items
MMOItems - for custom item types
Oraxen - for custom items
Commands
Commands for server operators:
Command: /enchantmentforge
Aliases:
~ /ef
~ /ef create [type^] [arguments*?] [key*?] - to create equations, actions, filters...
~ /ef modify [type^] [key^] - to modify equations, actions, filters, executors...
~ /ef view - to view all types
~ /ef give enchantment [key^] [chance*?] [amount*?] [player^?] [level*?] - to get an enchantment orbs
~ /ef give spell [key^] [usage*] [amount*?] [player^?] - to get a spell scroll
~ /ef give essence [amount*?] [player^?] - to get a bottle of essence
~ /ef give dust [dust key^] [percent*?] [amount*?] [player^?] - to get a specific enchantment dust
~ /ef give [slot-regular/slot-godly] [slots*] [amount*?] [player^?] - to get a regular or godly enchantment slots
~ /ef give station [type^] [amount*?] [player^?] - to give station placers
~ /ef give random enchantment [tier^] [chance*] [rolls*] [amount*] [player^?] - to give random enchantment orbs (chance options - [default: -, single: 25, range: 50-75])
~ /ef apply enchantment [key^] [level*] [modifiers*?] - to apply an enchantment to the held item (modifiers: -i = ignore item restriction, -l = ignore level restriction, -il = for both)
~ /ef apply spell [key^] [add/remove/switch] [usage*] - to apply a spell to the held item
~ /ef apply essence [amount*] - to apply essence to the held item (x > 0 - will add, x = 0 - will clear, x < 0 - will subtract)
~ /ef apply slot-regular [amount*] - to apply regular enchantment slots to the held item (x > 0 - will add, x = 0 - will clear, x < 0 - will subtract)
~ /ef apply slot-godly [amount*] - to apply godly enchantment slots to the held item (x > 0 - will add, x = 0 - will clear, x < 0 - will subtract)
~ /ef storage [enchantment/spell] save [key^] - to save an enchantment or spell to a file
~ /ef storage [enchantment/spell] load [key^] - to load an enchantment or spell from a file
~ /ef object place station [type^] [validate^?] - to place a station at your position (validate is true by default, using false will ignore nearby stations or block obstructions)
~ /ef object break station [radius*?] - to remove all loaded stations in a certain radius (radius is 1 by default)
~ /ef update #all - to reload everything
~ /ef update configuration - to reload the configuration file
~ /ef update language - to reload the language file
~ /ef update stations - to reload stations
~ /ef update enchantments - to update all enchantments and enchantment file
~ /ef update spells - to update all spells and spell file
~ /ef update inventory - updates all items in inventory
Commands for players:
Command: /essencesplit
Aliases:
~ /splitessence
Description:
~ splits essence from the held item
Command: /enchantments
Aliases:
~ /enchants
~ /enchantinfo
~ /enchantmentinfo
Description:
~ opens a view of all enchantments
Command: /spells
Aliases:
~ /spellinfo
Description:
~ opens a view of all spells
Command: /demolish
Aliases:
~ /demolishenchantment
~ /enchantmentdemolish
~ /enchantdemolish
Description:
~ converts enchantment orbs into essence
Command: /spell
Aliases:
~ /spellitem
~ /itemspell
~ /usespell
Description:
~ to apply, swtich and extract spells
Command: /cooldowns
Aliases:
~ /enchantmentcooldowns
~ /spellcooldowns
Description:
~ to view all enchantment and spell cooldowns
Command: /renameitem
Aliases:
~ /itemrename
Description:
~ renames an item
Permissions
enchantmentforge.command.enchantmentforge
~ to use command /enchantmentforge
enchantmentforge.stations.[station key].place
~ to place a specific station
enchantmentforge.essence-split.use-command
~ to use command /essencesplit
enchantmentforge.enchantment-info.use-command
~ to use command /enchantments
enchantmentforge.demolish-orbs.use-command
~ to use command /enchantments
enchantmentforge.rename-item.use-command
~ to use command /renameitem
enchantmentforge.spell-using.use-command
~ to use command /spell
Usage
∎ If you want to create, modify or delete an enchantment, then you can use these commands:
/ef create
Spoiler: Creating an enchantment
/ef modify
Spoiler: Modifying an enchantment
/ef view
Spoiler: Deleting an enchantment
Types
Equations are the basic building blocks for actions and are also used for particles, renderers, and executors. An equation is a mathematical formula that can have variables and other functions.
Spoiler: Equation information
Texts are just regular text constants that can also contain variables. You can use any of the variables supported by equation and also different ones, but not functions.
Spoiler: Other text variables
Actions are manipulation operations. An action can change the behavior of players, blocks, entities, and more. Action creation is easy and understandable when creating in-game.
Filters are an optional extension for executors and enforcers.
When an enchantment or spell is triggered, it sends data to the executor/enforcer and through filters. Filters check the data and if everything matches then the enchantment or spell is continued, otherwise, it gets ignored and is cancelled.
Particles are used to create renderers and also to create some executors.
Renderers are used to spawn particles into the world, they can have various shapes and patterns, or just be randomized.
Triggers are the way enchantments and spells are called and executed.
Spoiler: All trigger types
Executors are the containers of actions, filters, and renderers that are executed when an enchantment is triggered.
Performers are a subclass of executors and specify how executors are executed and their data requirements.
Spoiler: All executor types and performers
Enchantments are the final data holders for each custom enchantment.
Spoiler: All enchantment types