FEUDAL - Kingdoms, Market with Supply and Demand, Challenges, Professions, Attributes

 FEUDAL - Kingdoms, Market with Supply and Demand, Challenges, Professions, Attributes 1.5.2

@lee noticed one more & § bug, so I fixed it as well.
Minor changes and bug fixes to the market and some professions.
You will only need to get this update if you use a language other than English, and want to change the previous non-changeable language information for the market.

(previous update has the wrong jar posted... sorry)
Supply and Demand
It is finally here! Your market will change prices when players sell and buy items. If there are more items of a certain type on the market, their price will be reduced. If there are very few of that item, then their price will be increased. Supply and demand does not effect merchant sold items. Every hour, these prices will get 1% closer to their original price, but with constant use of the market, the prices will never stay the same. This is now the best,...
Language file
The language file now lets you change the design of ally and kingdom chats under "allyChat".

Main Config
You can now disable keep inventory for on kingdom land, or during a challenge, but I highly suggest you do not disable for the challenge.

Bug fixes
  • Burning furnaces can no longer be stolen from on kingdom land.
  • Builder can no longer gain XP on enemy land.
In the main config, you can now make professions have unique permissions. This does require vault.

If a kingdom was recently created and they have the 5 days of no attacking, then a challenging kingdom will not acquire their land when they win. This should stop kingdoms from making fake kingdoms to grow their land pass their limits.
Added a way to not allow claiming in certain worlds OR not allow claiming, xp gain, and sparing.

Added a field in the language file for the message: "unconquered land".

(Reposted since jar files seem to become corrupt when I upload.)
This version makes it possible to run this plugin without WorldGuard, EnchantsPlus, and Vault with no internal issues & PlaceHolders fix.
Major Lag Reduction (As seen with /timings)
This update fixed the shield delay and is tested to work properly.
Scoreboards can be forced to attempt to override other plugins using scoreboards at the same time and you can disable use of scoreboards in challenges.
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