- Fixed an issue with lagmap https://github.com/VolmitSoftware/React/issues/427
- Uncapped the max time limit for lock redstone, fluids and hoppers https://github.com/VolmitSoftware/React/issues/422
- Added a placeholder for a flat ping value %react_ping_flat% (53ms instead of 52.6ms) https://github.com/VolmitSoftware/React/issues/412
- Added a feature which helps recover from super sampler... mischief https://github.com/VolmitSoftware/React/issues/411
- Goal debugging info removed from console logging https://github.com/VolmitSoftware/React/issues/410
- Added an option to force cull entities to "enforce" the culling list instead of only...
- Capped max stack trace to 11 https://github.com/VolmitSoftware/React/issues/403
- Other various fixes and improvements
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- Powerful Title monitoring with multiple tabs! (shift + scroll)
- A graphing map where you can scroll down the map's graphs
- Powerful actions with selectors to allow finer control
- React AI, used for firing off actions to help the server realtime
- Fast Leaf Decay, and other physics and entity tweaks to improve the server tick even further!
- Know when your server spikes and what plugin caused it ingame!
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- Powerful Title monitoring with multiple tabs! (shift + scroll)
- A graphing map where you can scroll down the map's graphs
- Powerful actions with selectors to allow finer control
- React AI, used for firing off actions to help the server realtime
- Fast Leaf Decay, and other physics and entity tweaks to improve the server tick even further!
- Know when your server spikes and what plugin caused it ingame!
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