Crackshot Western "RPG" Config

NotGabuhLizard

New Member
Member
Joined
Jun 10, 2022
Messages
1
Hi BlackSpigot, here I am bringing you a piece of my work, my friends and I have a server(what a surprise!!) where we use CrackShot and Mob Arena to play kinda horde shooter, well, long story short, I decided to give you all the part of the crack shot config, I would post the Mob Arena part (the arena and the classes) but the classes are on chests bc its a lot easier than trying to put all the weapons on pure config. ENJOY!!!

3 POINTS
1. The weapons are by type Iron Horse Armor= Pistol/One Handed, Golden= Shotgun, Diamond= Primary weapon, last the Leather= External/Loot Weapon
2. Some part of the code is in Spanish(weapons name etc...), I ain't gonna translate it, do your best lol
3. If you want to use it, modify it, i don't care. You don't have to credit me(it would be sweet, but isn't necesary), at the end I to took the code from the TF2 CS config guy lol.

THE CODE: JUST PASTE IT

#WESTERN WEAPONS
Revolver:
Item_Information:
Item_Name: "&eRevolver"
Item_Type: 417
Item_Lore: "&eRevolver with high power."
Attachments:
Type: main
Info: "Tactical_Knife"
Toggle_Delay: 1
Sounds_Toggle: NOTE_STICKS-1-2-0
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 80
Projectile_Damage: 10
Bullet_Spread: 0
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 3
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
AkimboRevolver:
Item_Information:
Item_Name: "&eRevolver Dual Wield"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&eTwo Revolver with high power."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Dual_Wield: true
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 80
Projectile_Damage: 10
Bullet_Spread: 0.7
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 3
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Shortgun:
Item_Information:
Item_Name: "&eSawn-Off Shotgun"
Item_Type: 417
Enchantment_To_Check: DURABILITY-5
Item_Lore: "&eDouble-barreled shortgun."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Recoil_Amount: 5
Projectile_Amount: 8
Projectile_Type: egg
Removal_Or_Drag_Delay: 4-false
Projectile_Speed: 30
Projectile_Damage: 10
Projectile_Flames: true
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-50-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 20
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: break
Open_Duration: 1
Close_Duration: 1
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Knockback: 3
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Derringer:
Item_Information:
Item_Name: "&eDerringer Revolver"
Item_Type: 417
Item_Lore: "&eSmall Pistol with high power."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 100
Projectile_Damage: 20
Bullet_Spread: 0
Sounds_Shoot: EXPLODE-2-25-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 20
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: break
Open_Duration: 1
Close_Duration: 1
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Flintlock:
Item_Information:
Item_Name: "&eFlintlock"
Item_Type: 417
Item_Lore: "&eA Pistol with high power."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 8
Projectile_Type: snowball
Projectile_Speed: 50
Projectile_Damage: 5
Bullet_Spread: 1.3
Sounds_Shoot: EXPLODE-2-25-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Bullets_Individually: true
Reload_Duration: 60
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: break
Open_Duration: 3
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
FrontierShotgun:
Item_Information:
Item_Name: "&6Frontier Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Western Shotgun"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Region_Check:
Enable: true
World_And_Coordinates: world,4,0,-204,-21,20,-250,true
Message_Of_Denial: You cannot shoot in this area
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 8
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 12
Bullet_Spread: 1.7
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 8
Take_Ammo_On_Reload: false
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: pump
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Knockback: 2
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Ammo:
Enable: false
Ammo_Item_ID: 332
Take_Ammo_Per_Shot: false
Sounds_Out_Of_Ammo: BLOCK_NOTE_BASS-2-2-0
Sounds_Shoot_With_No_Ammo: BLOCK_NOTE_HAT-2-2-0
Particles:
Enable: true
Particle_Player_Shoot: block_break-77,flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 10
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
HuntingShotgun:
Item_Information:
Item_Name: "&6Hunting Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Western Shotgun"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Region_Check:
Enable: true
World_And_Coordinates: world,4,0,-204,-21,20,-250,true
Message_Of_Denial: You cannot shoot in this area
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 12
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 5
Bullet_Spread: 1.7
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: HOGLIN-10
Knockback: 2
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: block_break-77,flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Arquebus:
Item_Information:
Item_Name: "&6Arquebus"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6One shot is all I need"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 24
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 15
Bullet_Spread: 2
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-100-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 100
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: HOGLIN-10
Knockback: 2
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: block_break-77,flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
TomahawkWest:
Item_Information:
Item_Name: "&4Tomahawk"
Item_Type: 258
Item_Lore: "&aQuick way to kill a foe"
Melee_Mode: false
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 15
Delay_Between_Shots: 5
Projectile_Damage: 80
Sounds_Shoot: HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 15
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: BLOCK_FIRE_IGNITE-1-1-4,BLOCK_DOOR_OPEN-1-2-6,BLOCK_FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,BLOCK_DOOR_CLOSE-1-2-38
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_RAVAGER_ROAR-2-0-0
Abilities:
Death_No_Drop: true
Potion_Effects:
Activation: hit
Potion_Effect_Shooter: INCREASE_DAMAGE-30-20
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Extras:
One_Time_Use: true
RemingtonM94:
Item_Information:
Item_Name: "&bRemington Model 94"
Item_Type: 419
Item_Lore: "&eWestern Marksmen Rifle"
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 100-2-1-3
Projectile_Damage: 100
Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0
Reload:
Enable: true
Starting_Amount:
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_CONTRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 40
Sounds_Shooter: BLOCK_NOTE_HARP-1-2-0
Sounds_Victim: ENTITY_VILLAGER_DEATH-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Scope:
Enable: true
Zoom_Amount: 5
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0
ColtActionRifle:
Item_Information:
Item_Name: "&cColt Action Rifle"
Item_Type: 419
Item_Lore: "&eBolt-action rifle with high accuracy|&eDeals double damage on headshots."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 120-1-0-4
Projectile_Speed: 1000
Projectile_Damage: 60
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0
Reload:
Enable: true
Starting_Amount: 10
Reload_Amount: 10
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Fireworks:
Enable: true
Firework_Headshot: STAR-TRUE-TRUE-250-0-0
Scope:
Enable: true
Zoom_Amount: 5
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Faraday_Gun:
Item_Information:
Item_Name: "&1Faraday Gun"
Item_Type: 419
Item_Lore: "&aThe Power of the Gods"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Region_Check:
Enable: true
World_And_Coordinates: world,4,0,-204,-21,20,-250,true
Message_Of_Denial: You cannot shoot in this area
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 10
Right_Click_To_Shoot: true
Projectile_Type: energy
Projectile_Subtype: 80-4-10-4
Projectile_Damage: 100
Sounds_Shoot: ZOMBIE_METAL-2-2-0,WITHER_SHOOT-0.5-1.5-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 60
Sounds_Reloading: wood_click-1-1-10,STEP_GRAVEL-2-0-17,STEP_LADDER-2-0-25,wood_click-1-1-38
Hit_Events:
Enable: true
Sounds_Shooter: SHEEP_SHEAR-1-2-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_break-119
MondragonAR:
Item_Information:
Item_Name: "&dMondragon Rifle"
Item_Type: 419
Item_Lore: "&eBy Mexican General Manuel Mondragon."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 1.5
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 15
Projectile_Damage: 5
Bullet_Spread: 0.5
Sounds_Shoot: ENTITY_CREEPER_DEATH-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Fully_Automatic:
Enable: true
Fire_Rate: 2
Reload:
Enable: true
Reload_Amount: 10
Reload_Duration: 60
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: BLOCK_FIRE_IGNITE-1-1-4,BLOCK_DOOR_OPEN-1-2-6,BLOCK_FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,BLOCK_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Traprope:
Item_Information:
Item_Name: "&eTrap Rope"
Item_Type: STRING
Item_Lore: "&eParalyze the enemy."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: STRING
Projectile_Speed: 15
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 2
Explosion_Delay: 30
Explosion_No_Damage: true
On_Impact_With_Anything: true
Explosion_Potion_Effect: SLOW-200-100
Extras:
One_Time_Use: true
ChiefBow:
Item_Information:
Item_Name: "&f&lChief Bow&f"
Item_Type: 419
Item_Lore:
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 21
Right_Click_To_Shoot: true
Remove_Arrows_On_Impact: true
Projectile_Type: arrow
Projectile_Speed: 30
Projectile_Damage: 20
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 20
Sounds_Reloading: ITEM_CROSSBOW_LOADING_START-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: SHEEP_SHEAR-1-2-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_break-119
ChiefBow3:
Item_Information:
Item_Name: "&f&lChief Bow 3 Arrows&f"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore:
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 3
Delay_Between_Shots: 21
Right_Click_To_Shoot: true
Remove_Arrows_On_Impact: true
Projectile_Type: arrow
Projectile_Speed: 25
Bullet_Spread: 1.4
Projectile_Damage: 5
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 40
Sounds_Reloading: ITEM_CROSSBOW_LOADING_START-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: SHEEP_SHEAR-1-2-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_break-119
ChiefSling:
Item_Information:
Item_Name: "&f&lChief Slingshot&f"
Item_Type: 417
Item_Lore:
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 21
Right_Click_To_Shoot: true
Projectile_Type: egg
Projectile_Subtype: 4
Projectile_Damage: 20
Projectile_Speed: 10
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 20
Sounds_Reloading: ITEM_CROSSBOW_LOADING_START-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_break-119
Holywater:
Item_Information:
Item_Name: "&1Holy Water"
Item_Type: 417
Item_Lore:
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 10
Delay_Between_Shots: 5
Right_Click_To_Shoot: true
Projectile_Type: snowball
Projectile_Subtype: 373
Projectile_Damage: 5
Projectile_Speed: 10
Bullet_Spread: 1
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 10
Sounds_Reloading: ENTITY_BAT_TAKEOFF-2-2-0
Abilities:
Super_Effective: PLAYER-0.01,ZOMBIE-100,SKELETON-100,GHAST-100,STRAY-100,PIG_ZOMBIE-100,ZOGLIN-100,BLAZE-100,HUSK-100,DROWNED-100
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
SilverBulletColdAction:
Item_Information:
Item_Name: "&cSilver Bullet Colt Action Rifle"
Item_Type: 419
Item_Lore: "&eBolt-action rifle with high accuracy|&eDeals double damage on undead."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 80-1-1-8
Projectile_Speed: 1000
Projectile_Damage: 40
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0
Reload:
Enable: true
Starting_Amount: 12
Reload_Amount: 12
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Super_Effective: ZOMBIE-100,SKELETON-100,GHAST-100,PIG_ZOMBIE-100,ZOGLIN-100,BLAZE-100
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Scope:
Enable: true
Zoom_Amount: 2
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
DosIglesias:
Item_Information:
Item_Name: "&eDos Iglesias Akimbo"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&eFrom the Holy City."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Dual_Wield: true
Delay_Between_Shots: 1
Recoil_Amount: 5
Projectile_Amount: 12
Projectile_Type: egg
Projectile_Speed: 30
Projectile_Damage: 15
Projectile_Flames: true
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-50-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: break
Open_Duration: 5
Close_Duration: 5
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 5
Super_Effective: ZOMBIE-100,SKELETON-100,GHAST-100,PIG_ZOMBIE-100,ZOGLIN-100,BLAZE-100
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Gatling:
Item_Information:
Item_Name: "&eGatling Gun"
Item_Type: 419
Item_Lore: "&eFully automatic with high power.|&eEffective at low range."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 50
Projectile_Damage: 5
Bullet_Spread: 1
Sounds_Shoot: EXPLODE-2-50-0
Reload:
Enable: true
Reload_Amount: 100
Reload_Duration: 200
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: BLOCK_FIRE_IGNITE-1-1-4,BLOCK_DOOR_OPEN-1-2-6,BLOCK_FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,BLOCK_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 5
Close_Shoot_Delay: 1
Sound_Close: BLOCK_PISTON_RETRACT-1-2-0,BLOCK_PISTON_RETRACT-1-2-3
Abilities:
Reset_Hit_Cooldown: true
Potion_Effects:
Activation: shoot
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Particles:
Enable: true
Particle_Player_Shoot: smoke
QuadShotgun:
Item_Information:
Item_Name: "&6Quad Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Weird Shotgun"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Region_Check:
Enable: true
World_And_Coordinates: world,4,0,-204,-21,20,-250,true
Message_Of_Denial: You cannot shoot in this area
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 6
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 10
Bullet_Spread: 2
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 4
Take_Ammo_On_Reload: false
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Knockback: 2
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: smoke
Critical_Hits:
Enable: true
Bonus_Damage: 10
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Mause:
Item_Information:
Item_Name: "&5Mauser"
Item_Type: 417
Item_Lore: "&dHallo"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Region_Check:
Enable: true
World_And_Coordinates: world,4,0,-204,-21,20,-250,true
Message_Of_Denial: You cannot shoot in this area
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 3
Projectile_Amount: 1
Projectile_Type: Snowball
Projectile_Speed: 40
Projectile_Damage: 5
Bullet_Spread: 0
Sounds_Shoot: ENTITY_IRONGOLEM_HIT-2-2-0,ENTITY_SKELETON_HURT-2-2-0,ZOMBIE_WOOD-1-2-0,EXPLODE-2-2-0
Reload:
Enable: true
Reload_Amount: 12
Take_Ammo_On_Reload: false
Reload_Duration: 25
Sounds_Reloading: BLOCK_FIRE_IGNITE-2-1-4,BLOCK_DOOR_OPEN-2-2-6,BLOCK_FIRE_IGNITE-2-1-22,ENTITY_HURT_FLESH-2-0-23,BLOCK_DOOR_CLOSE-2-2-24
Firearm_Action:
Type: slide
Open_Duration: 5
Close_Duration: 5
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
MingRevolver:
Item_Information:
Item_Name: "&eRevolver 5 Tiros"
Item_Type: 417
Item_Lore: "&eRevolver with high power."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 90
Projectile_Damage: 12
Bullet_Spread: 0.1
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 5
Reload_Bullets_Individually: true
Reload_Duration: 8
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 4
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Dragonfire:
Item_Information:
Item_Name: "&6Dragonfire"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Fire is the answer"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 28
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 1
Bullet_Spread: 2
Projectile_Flames: true
Projectile_Incendiary:
Enable: true
Duration: 160
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-100-0,EXPLODE-2-2-0,ENTITY_ENDER_DRAGON_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 60
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: HOGLIN-10
Knockback: 2
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: block_break-77,flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
DragonFlamesthrower:
Item_Information:
Item_Name: "&5Dragon Flamethrower"
Item_Type: 419
Item_Lore: "&5Long Yan Penshe Qi"
Sounds_Acquired: ENTITY_ENDERMAN_SCREAM-1-1-0
Shooting:
Right_Click_To_Shoot: true
Delay_Between_Shots: 1
Remove_Arrows_On_Impact: true
Projectile_Amount: 5
Bullet_Spread: 2
Projectile_Type: egg
Projectile_Flames: true
Projectile_Speed: 15
Projectile_Damage: 2
Projectile_Incendiary:
Enable: true
Duration: 80
Reset_Fall_Distance: true
Sounds_Shoot: BLOCK_FIRE_IGNITE-2-2-0,ENTITY_ENDER_DRAGON_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 50
Reload_Duration: 120
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Burstfire:
Enable: true
Shots_Per_Burst: 2
Delay_Between_Shots_In_Burst: 3
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
FireworksBox:
Item_Information:
Item_Name: "&eFireworks Box"
Item_Type: BARREL
Item_Lore: "&eExplodes 8 seconds after launch."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 10
Projectile_Type: grenade
Projectile_Subtype: BARREL
Projectile_Speed: 10
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 5
Explosion_Delay: 120
Fireworks:
Enable: true
Firework_Explode: STAR-TRUE-TRUE-255-0-0,STAR-False-TRUE-255-0-64,STAR-True-false-255-0-0
Extras:
One_Time_Use: true
RevolverMinero:
Item_Information:
Item_Name: "&eMiner Revolver"
Item_Type: 417
Item_Lore: "&eRevolver with medium power."
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 80
Projectile_Damage: 5
Bullet_Spread: 0
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Bullets_Individually: true
Reload_Duration: 5
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 3
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Scope:
Enable: true
Zoom_Amount: 2
Night_Vision: true
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Trashgun:
Item_Information:
Item_Name: "&6Trashgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6You recycle, they die"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 12
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 10
Bullet_Spread: 3
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-100-0,EXPLODE-0.2-20-10,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 50
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 5
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: block_break-77,flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Colt5mag:
Item_Information:
Item_Name: "&cColt Action Rifle 5 Magazine"
Item_Type: 419
Item_Lore: "&eBolt-action rifle with high accuracy|&eNow with 5 bullet Magazine."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 110-2-1-5
Projectile_Speed: 1000
Projectile_Damage: 10
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0
Reload:
Enable: true
Starting_Amount: 5
Reload_Amount: 5
Reload_Duration: 15
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Super_Effective: ZOMBIE-100,SKELETON-100,GHAST-100,PIG_ZOMBIE-100,ZOGLIN-100,BLAZE-100
Particles:
Enable: true
Particle_Player_Shoot: smoke
Scope:
Enable: true
Zoom_Amount: 2
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
DynamiteStick:
Item_Information:
Item_Name: "&eDynamite Stick"
Item_Type: BLAZE_ROD
Item_Lore: "&eExplodes 3 seconds after launch."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: BLAZE_ROD
Projectile_Speed: 10
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 4
Explosion_Delay: 60
Extras:
One_Time_Use: true
CookStone:
Item_Information:
Item_Name: "&3Stonetoss"
Item_Type: 417
Item_Lore:
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 21
Right_Click_To_Shoot: true
Projectile_Type: egg
Projectile_Subtype: 1
Projectile_Damage: 5
Projectile_Speed: 10
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 0
Sounds_Reloading: ITEM_CROSSBOW_LOADING_START-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
BunnyShotgun:
Item_Information:
Item_Name: "&6Bunny Hunting Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Cooks Shotgun"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Region_Check:
Enable: true
World_And_Coordinates: world,4,0,-204,-21,20,-250,true
Message_Of_Denial: You cannot shoot in this area
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 8
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 5
Bullet_Spread: 1.7
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: Bunny-10,Vex-10,Wolf-10,Slime-10,Cave_spider-10,silverfish-10,endermite-10,Spider-10
Knockback: 2
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: block_break-77,flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
cookColtAction:
Item_Information:
Item_Name: "&cColt Action Rifle Special"
Item_Type: 419
Item_Lore: "&eBolt-action rifle with high accuracy|&eCooks Special."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Attachments:
Type: main
Info: "Pantoss"
Toggle_Delay: 1
Sounds_Toggle: NOTE_STICKS-1-2-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 60-1-2-3
Projectile_Speed: 1000
Projectile_Damage: 30
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0
Reload:
Enable: true
Starting_Amount: 8
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
StaleBread:
Item_Information:
Item_Name: "&3Stale Bread"
Item_Type: BREAD
Item_Lore:
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 21
Right_Click_To_Shoot: true
Projectile_Type: egg
Projectile_Subtype: 1
Projectile_Damage: 15
Projectile_Speed: 5
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
Extras:
One_Time_Use: true
RevolverGunslinger:
Item_Information:
Item_Name: "&eRevolver Gunslinger"
Item_Type: 417
Item_Lore: "&eRevolver with medium power."
Attachments:
Type: main
Info: "Bayonet"
Toggle_Delay: 5
Sounds_Toggle: NOTE_STICKS-1-2-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 80
Projectile_Damage: 5
Bullet_Spread: 0.1
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 4
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 3
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
AkimboGunslingerRevolver:
Item_Information:
Item_Name: "&eGunslinger Revolver Dual Wield"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&eTwo Revolver with high power."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Dual_Wield: true
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 80
Projectile_Damage: 5
Bullet_Spread: 0.7
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 4
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 3
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
RemingtonBayonet:
Item_Information:
Item_Name: "&bRemington Model 94 - Bayonet"
Item_Type: 419
Item_Lore: "&eWestern Marksmen Rifle"
Shooting:
Projectile_Amount: 1
Right_Click_To_Shoot: true
Projectile_Type: energy
Projectile_Subtype: 60-2-0-5
Projectile_Speed: 190
Projectile_Damage: 60
Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0
Reload:
Enable: true
Starting_Amount:
Reload_Amount: 4
Reload_Duration: 20
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_CONTRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 40
Sounds_Shooter: BLOCK_NOTE_HARP-1-2-0
Sounds_Victim: ENTITY_VILLAGER_DEATH-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0
Cactus:
Item_Information:
Item_Name: "&5Cactus Bomba"
Item_Type: CACTUS
Item_Lore: "&aSay Hola."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: CACTUS
Projectile_Speed: 12
Sounds_Projectile: EAT-2-1-28,EAT-2-1-32,EAT-2-1-36
Sounds_Shoot: BLOCK_FIRE_IGNITE-2-0-0
Explosions:
Enable: true
Explosion_Delay: 120
Explosion_No_Grief: true
Explosion_Radius: 4
Sounds_Explode: BURP-2-1-0,BLOCK_PISTON_EXTEND-1-0-0,BLOCK_PISTON_RETRACT-1-0-0
Extras:
One_Time_Use: true
SlugShotgun:
Item_Information:
Item_Name: "&6Slug Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Western Slug Shotgun"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Region_Check:
Enable: true
World_And_Coordinates: world,4,0,-204,-21,20,-250,true
Message_Of_Denial: You cannot shoot in this area
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 30
Bullet_Spread: 0.2
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 6
Take_Ammo_On_Reload: false
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: pump
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Knockback: 1
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 10
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
FlintlockKnife:
Item_Information:
Item_Name: "&eFlintlock Knife"
Item_Type: 417
Item_Lore: "&eA Pistol with high power."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Attachments:
Type: main
Info: "Tactical_Knife"
Toggle_Delay: 1
Sounds_Toggle: NOTE_STICKS-1-2-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 5
Projectile_Type: snowball
Projectile_Speed: 50
Projectile_Damage: 10
Bullet_Spread: 1.3
Sounds_Shoot: EXPLODE-2-25-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Bullets_Individually: true
Reload_Duration: 60
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: break
Open_Duration: 3
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Maldeojo:
Item_Information:
Item_Name: "&3Mal de Ojo"
Item_Type: 419
Item_Lore: "&9V"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 12
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: SEA_LANTERN
Projectile_Speed: 34
Projectile_Damage: 20
Bullet_Spread: 0
Sounds_Shoot: ENTITY_IRONGOLEM_HIT-2-5-0,ENTITY_ZOMBIE_METAL-2-5-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 2
Explosion_Potion_Effect: CONFUSION-200-1,WITHER-100-1,SLOW-100-100
Explosion_Delay: 40
On_Impact_With_Anything: true
Critical_Hits:
Enable: true
Bonus_Damage: 40
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 40
Sounds_Reloading: LEVEL_UP-2-2-10,BLOCK_FIRE_IGNITE-2-2-38
Firearm_Action:
Type: slide
Open_Duration: 5
Close_Duration: 5
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
RailRevolver:
Item_Information:
Item_Name: "&eRailroad CO. Revolver"
Item_Type: 417
Item_Lore: "&eRevolver with high knockback."
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 60
Projectile_Damage: 10
Bullet_Spread: 0
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 4
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 3
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 6
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
NitroShotgun:
Item_Information:
Item_Name: "&6Nitro Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Sniper Shotgun"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Region_Check:
Enable: true
World_And_Coordinates: world,4,0,-204,-21,20,-250,true
Message_Of_Denial: You cannot shoot in this area
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 100
Projectile_Damage: 20
Bullet_Spread: 0
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 20
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: HOGLIN-10
Knockback: 8
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: block_break-77,flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Rivetgun:
Item_Information:
Item_Name: "&dRivet Gun"
Item_Type: 419
Item_Lore: "&eOnly for Rail Road Use|DO NOT USE AS A WEAPON."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2.5
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 15
Projectile_Damage: 40
Bullet_Spread: 0.5
Sounds_Shoot: ENTITY_CREEPER_DEATH-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Fully_Automatic:
Enable: true
Fire_Rate: 1
Reload:
Enable: true
Reload_Amount: 20
Reload_Duration: 100
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: BLOCK_FIRE_IGNITE-1-1-4,BLOCK_DOOR_OPEN-1-2-6,BLOCK_FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,BLOCK_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
Abilities:
Reset_Hit_Cooldown: true
Knockback: 8
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Hammer:
Item_Information:
Item_Name: "&7Hammer"
Item_Type: IRON_PICKAXE
Item_Lore: "&7Pure Power"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 5
Projectile_Damage: 40
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 8
Critical_Hits:
Enable: true
Bonus_Damage: 250
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
GraveRevolver:
Item_Information:
Item_Name: "&eGravedigger Revolver"
Item_Type: 417
Item_Lore: "&eRevolver with shotgun power."
Sounds_Acquired: BAT_TAKEOFF-0.1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 80
Projectile_Damage: 10
Bullet_Spread: 0
Sounds_Shoot: ENTITY_IRON_GOLEM_HURT-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Duration: 20
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 3
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown:
Super_Effective: ZOMBIE-100,SKELETON-100,GHAST-100,PIG_ZOMBIE-100,ZOGLIN-100,BLAZE-100
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-0.1-2-0
GraveShotgun:
Item_Information:
Item_Name: "&6Digger Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Western Taker Shotgun"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-0.5-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 12
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 5
Bullet_Spread: 1.9
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 12
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: pump
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 1
Super_Effective: ZOMBIE-100,SKELETON-100,GHAST-100,PIG_ZOMBIE-100,ZOGLIN-100,BLAZE-100
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 10
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Colt4mag:
Item_Information:
Item_Name: "&cColt Action Rifle 4 Magazine"
Item_Type: 419
Item_Lore: "&eBolt-action rifle with high accuracy|&eNow with 4 bullet Magazine."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 120-1-1-4
Projectile_Speed: 1000
Projectile_Damage: 12
Sounds_Shoot: entity_dragon_fireball_explode-1-2-0
Reload:
Enable: true
Starting_Amount: 4
Reload_Amount: 4
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Super_Effective: ZOMBIE-100,SKELETON-100,GHAST-100,PIG_ZOMBIE-100,ZOGLIN-100,BLAZE-100
Particles:
Enable: true
Particle_Player_Shoot: smoke
Scope:
Enable: true
Zoom_Amount: 2
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
GraveShovel:
Item_Information:
Item_Name: "&7Gravedigger' Shovel"
Item_Type: 256
Item_Lore: "&7good night"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 1
Projectile_Damage: 10
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 25
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: -2
Super_Effective: ZOMBIE-100,SKELETON-100,GHAST-100,PIG_ZOMBIE-100,ZOGLIN-100,BLAZE-100
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
LadyFlintlock:
Item_Information:
Item_Name: "&eFamily Pistol"
Item_Type: 417
Item_Lore: "&eA Pistol with great history."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 50
Projectile_Damage: 30
Bullet_Spread: 0
Sounds_Shoot: EXPLODE-2-25-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Bullets_Individually: true
Reload_Duration: 80
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: break
Open_Duration: 3
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Getback:
Item_Information:
Item_Name: "&6Get Back!"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Away!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 12
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 10
Bullet_Spread: 1.7
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 40
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 6
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Cake:
Item_Information:
Item_Name: "&3Cake"
Item_Type: 419
Item_Lore: "&2Give'em Cake"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 21
Right_Click_To_Shoot: true
Projectile_Type: grenade
Projectile_Subtype: CAKE
Projectile_Damage: 15
Projectile_Speed: 1
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 3
Explosion_Delay: 40
Sounds_Explode: ZOMBIE_WOOD-2-0-0
Umbrella:
Item_Information:
Item_Name: "&7Umbrella"
Item_Type: WOODEN_SHOVEL
Item_Lore: "&7Ladieeees!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 1
Projectile_Damage: 5
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 25
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Abilities:
Reset_Hit_Cooldown: true
No_Fall_Damage: true
Knockback: 2
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
PirateFlintlock:
Item_Information:
Item_Name: "&ePirate Pistol"
Item_Type: 417
Item_Lore: "&eRrr."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 4
Projectile_Type: snowball
Projectile_Speed: 50
Projectile_Damage: 10
Bullet_Spread: 1
Sounds_Shoot: EXPLODE-2-25-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Bullets_Individually: true
Reload_Duration: 40
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: break
Open_Duration: 3
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
6PirateFlintlock:
Item_Information:
Item_Name: "&ePirate Pistols"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&eRrrx6."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 6
Projectile_Amount: 4
Projectile_Type: snowball
Projectile_Speed: 50
Projectile_Damage: 5
Bullet_Spread: 1
Sounds_Shoot: EXPLODE-2-25-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Bullets_Individually: true
Reload_Duration: 20
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: break
Open_Duration: 3
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Blunderbuss:
Item_Information:
Item_Name: "&6Bluderbuss"
Item_Type: 419
Item_Lore: "&6Urrah!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 32
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 5
Bullet_Spread: 3
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-100-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 60
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 4
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
PirateSword:
Item_Information:
Item_Name: "&ePirate Sword"
Item_Type: IRON_SWORD
Item_Lore: "&eSea Dogs!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 2
Projectile_Damage: 10
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 30
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
BartenderRevolver:
Item_Information:
Item_Name: "&eSit Down! Revolver"
Item_Type: 417
Item_Lore: "&eRevolver with shotgun power."
Sounds_Acquired: BAT_TAKEOFF-0.1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 12
Projectile_Type: snowball
Projectile_Speed: 80
Projectile_Damage: 5
Bullet_Spread: 1.3
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 4
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 3
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown:
Super_Effective: ZOMBIE-100,SKELETON-100,GHAST-100,PIG_ZOMBIE-100,ZOGLIN-100,BLAZE-100
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-0.1-2-0
DualSingle:
Item_Information:
Item_Name: "&eDual Single Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&ePow!."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Dual_Wield: true
Delay_Between_Shots: 1
Recoil_Amount: 5
Projectile_Amount: 8
Projectile_Type: egg
Projectile_Speed: 30
Projectile_Damage: 5
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-50-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Reload:
Enable: true
Reload_Amount: 1
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: break
Open_Duration: 5
Close_Duration: 5
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 1
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Winchester:
Item_Information:
Item_Name: "&cWinchester Action Rifle"
Item_Type: 419
Item_Lore: "&eLever-action rifle with high accuracy"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 90-1-0-2
Projectile_Speed: 90
Projectile_Damage: 20
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0
Reload:
Enable: true
Starting_Amount: 12
Reload_Amount: 12
Reload_Bullets_Individually: true
Reload_Duration: 5
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: lever
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Scope:
Enable: true
Zoom_Amount: 2
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Book:
Item_Information:
Item_Name: "&7Book"
Item_Type: BOOK
Item_Lore: "&7BOOK!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 0
Projectile_Damage: 1
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 25
Chance: 10
Message_Shooter: "&aBOOK!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 1
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Katana:
Item_Information:
Item_Name: "&eKatana"
Item_Type: IRON_SWORD
Item_Lore: "&eMeiyo!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 1
Projectile_Damage: 20
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 30
Chance: 90
Message_Shooter: "&aYioooooo!"
Sounds_Shooter: BLOCK_NOTE_BASS-6-2-0,BLOCK_NOTE_HAT-0.2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
M1911:
Item_Information:
Item_Name: "&5M1911"
Item_Type: WOODEN_HOE
Item_Lore: "&dClassic"
Attachments:
Type: main
Info: "Tactical_Knife"
Toggle_Delay: 1
Sounds_Toggle: NOTE_STICKS-1-2-0
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 5
Projectile_Amount: 1
Projectile_Type: Snowball
Projectile_Speed: 40
Projectile_Damage: 5
Bullet_Spread: 0.1
Sounds_Shoot: ENTITY_SKELETON_HURT-2-2-0,ZOMBIE_WOOD-1-2-0,EXPLODE-2-2-0
Reload:
Enable: true
Reload_Amount: 8
Take_Ammo_On_Reload: false
Reload_Duration: 40
Sounds_Reloading: BLOCK_FIRE_IGNITE-2-1-4,BLOCK_DOOR_OPEN-2-2-6,BLOCK_FIRE_IGNITE-2-1-22,ENTITY_HURT_FLESH-2-0-23,BLOCK_DOOR_CLOSE-2-2-24
Firearm_Action:
Type: slide
Open_Duration: 2
Close_Duration: 2
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
DocRemingtonM94:
Item_Information:
Item_Name: "&bRemington M94 Hollow Bullets"
Item_Type: 419
Item_Lore: "&eWither Marksmen Rifle"
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 90-1-0-2
Projectile_Speed: 190
Projectile_Damage: 10
Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0
Reload:
Enable: true
Starting_Amount: 5
Reload_Amount: 5
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 10
Close_Duration: 8
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_CONTRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 40
Sounds_Shooter: BLOCK_NOTE_HARP-1-2-0
Sounds_Victim: ENTITY_VILLAGER_DEATH-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Scope:
Enable: true
Zoom_Amount: 5
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0
Potion_Effects:
Activation: hit
Potion_Effect_Victim: WITHER-80-1
DocSaw:
Item_Information:
Item_Name: "&8Doctor' Saw"
Item_Type: 267
Item_Lore: "&aIf its Bleed..."
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 2
Projectile_Damage: 15
Sounds_Shoot: HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 30
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Abilities:
Death_No_Drop: true
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Potion_Effects:
Activation: hit
Potion_Effect_Victim: SLOW-80-100
Dartgun:
Item_Information:
Item_Name: "&f&lDart Gun&f"
Item_Type: 417
Item_Lore:
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 21
Right_Click_To_Shoot: true
Projectile_Type: egg
Projectile_Damage: 20
Projectile_Speed: 39
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 20
Sounds_Reloading: ITEM_CROSSBOW_LOADING_START-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_break-119
Javelin:
Item_Information:
Item_Name: "&f&lJavelin&f"
Item_Type: 419
Item_Lore: "Swoosh"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Projectile_Amount: 1
Delay_Between_Shots: 42
Right_Click_To_Shoot: true
Projectile_Type: arrow
Remove_Arrows_On_Impact: true
Projectile_Damage: 30
Projectile_Speed: 30
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 40
Sounds_Reloading: ITEM_CROSSBOW_LOADING_START-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_break-119
Blinddust:
Item_Information:
Item_Name: "&f&lBlind Dust&f"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "ouch"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 5
Right_Click_To_Shoot: true
Projectile_Type: snowball
Projectile_Damage: 20
Projectile_Speed: 39
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 5
Sounds_Reloading: ITEM_CROSSBOW_LOADING_START-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_break-119
Potion_Effects:
Activation: hit
Potion_Effect_Victim: SLOW-80-5, BLINDNESS-80-1
ReviveDust:
Item_Information:
Item_Name: "&f&lRevive Dust&f"
Item_Type: 377
Item_Lore: "Get Up!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 5
Right_Click_To_Shoot: true
Projectile_Type: snowball
Projectile_Damage: 20
Projectile_Speed: 39
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_break-119
Potion_Effects:
Activation: hit
Potion_Effect_Shooter: SLOW-40-5
Extras:
One_Time_Use: true
Run_Command:
- "betterrevive reviveall"
BigOneShotgun:
Item_Information:
Item_Name: "&6Big Prey Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Bigger Shotgun"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 8
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 10
Bullet_Spread: 1.1
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 20
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: HOGLIN-10, ZOGLIN-10, RAVAGER-10, WITHER-10
Knockback: 5
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: block_break-77,flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Harpoon:
Item_Information:
Item_Name: "&fHarpoon&f"
Item_Type: 419
Item_Lore: "Ahoy"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Projectile_Amount: 1
Delay_Between_Shots: 42
Right_Click_To_Shoot: true
Projectile_Type: arrow
Remove_Arrows_On_Impact: true
Projectile_Damage: 10
Projectile_Speed: 20
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 40
Sounds_Reloading: ITEM_CROSSBOW_LOADING_START-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_break-119
Potion_Effects:
Activation: hit
Potion_Effect_Victim: SLOW-80-100
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: GUARDIAN-400, SQUID-300
Knockback: -30
Fishnet:
Item_Information:
Item_Name: "&eFish Net"
Item_Type: 30
Item_Lore: "&eSlows targets on a small area."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 30
Projectile_Speed: 10
Sounds_Shoot: entity_horse_saddle-2-0-0
Shrapnel:
Enable: true
Block_Type: 30
Amount: 12
Speed: 1
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_No_Damage: true
Explosion_Radius: 4
On_Impact_With_Anything: true
Explosion_Delay: 20
Explosion_Potion_Effect: SLOW-200-100
Sounds_Victim: entity_horse_saddle-1-0-0
Sounds_Explode: BLOCK_FIRE_EXTINGUISH-2-1-1
Extras:
One_Time_Use: true
Rev4Shotgun:
Item_Information:
Item_Name: "&eRevolver Shotgun"
Item_Type: 417
Item_Lore: "&eA Pistol with high power."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 8
Projectile_Type: snowball
Projectile_Speed: 50
Projectile_Damage: 5
Bullet_Spread: 1.3
Sounds_Shoot: EXPLODE-2-25-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 4
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: break
Open_Duration: 3
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Slug2barrel:
Item_Information:
Item_Name: "&6Slug Double Barrel Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Sluggish Shotgun"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 5
Bullet_Spread: 0.2
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 20
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: HOGLIN-10
Knockback: 2
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: block_break-77,flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
SnakeRemingtonM94:
Item_Information:
Item_Name: "&bRemington M94 Venom"
Item_Type: 419
Item_Lore: "&eVenomous Marksmen Rifle"
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 70-1-1-4
Projectile_Speed: 190
Projectile_Damage: 15
Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0
Reload:
Enable: true
Starting_Amount: 5
Reload_Amount: 5
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 10
Close_Duration: 8
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_CONTRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 40
Sounds_Shooter: BLOCK_NOTE_HARP-1-2-0
Sounds_Victim: ENTITY_VILLAGER_DEATH-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Scope:
Enable: true
Zoom_Amount: 5
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0
Potion_Effects:
Activation: hit
Potion_Effect_Victim: POISON-80-2
SnakeOil:
Item_Information:
Item_Name: "&eSnake Oil Vapor"
Item_Type: 437
Item_Lore: "&eSnake oil is a term used to describe|deceptive marketing, health care fraud, or a scam."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 437
Projectile_Speed: 6
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 8
Explosion_Delay: 80
Explosion_No_Damage: true
On_Impact_With_Anything: true
Explosion_Potion_Effect: POISON-200-1
Extras:
One_Time_Use: true
Potato:
Item_Information:
Item_Name: "&ePotato"
Item_Type: 417
Item_Lore: "&e5 Plus 5."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 394
Projectile_Speed: 6
Sounds_Shoot: SHOOT_ARROW-2-0-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 40
Sounds_Reloading: ITEM_CROSSBOW_LOADING_START-2-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 8
Explosion_Delay: 80
Explosion_No_Damage: true
On_Impact_With_Anything: true
Explosion_Potion_Effect: POISON-40-1
DoubleBarrelFire:
Item_Information:
Item_Name: "&6Double Barrel Flame Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Fire is Danger"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 12
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 1
Bullet_Spread: 2
Projectile_Flames: true
Projectile_Incendiary:
Enable: true
Duration: 80
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-100-0,EXPLODE-2-2-0,ENTITY_ENDER_DRAGON_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 2
Reload_Duration: 20
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: HOGLIN-10
Knockback: 2
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
ColtSingleShotRifle:
Item_Information:
Item_Name: "&cColt Single Action Rifle"
Item_Type: 419
Item_Lore: "&eBolt-action rifle with high accuracy|&eDeals double damage on headshots."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 160-2-4-20
Projectile_Speed: 1000
Projectile_Damage: 180
Sounds_Shoot: ENTITY_WITHER_SPAWN-1-2-0
Reload:
Enable: true
Starting_Amount: 1
Reload_Amount: 1
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Fireworks:
Enable: true
Firework_Headshot: STAR-TRUE-TRUE-250-0-0
Scope:
Enable: true
Zoom_Amount: 1
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Scythe:
Item_Information:
Item_Name: "&7Scythe"
Item_Type: IRON_HOE
Item_Lore: "&7Working Class!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 1
Projectile_Damage: 10
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: -1
Critical_Hits:
Enable: true
Bonus_Damage: 250
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
VenomFlintlock:
Item_Information:
Item_Name: "&ePoison Flintlock"
Item_Type: 417
Item_Lore: "&eA Pistol with venom shots."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 4
Projectile_Type: snowball
Projectile_Speed: 50
Projectile_Damage: 2
Bullet_Spread: 1
Sounds_Shoot: EXPLODE-2-25-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Bullets_Individually: true
Reload_Duration: 40
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: break
Open_Duration: 3
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Potion_Effects:
Activation: hit
Potion_Effect_Victim: POISON-40-1
Cannon:
Item_Information:
Item_Name: "&6Mini Cannon"
Item_Type: 419
Item_Lore: "&6One shot is all I need"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: fireball
Recoil_Amount: 8
Projectile_Subtype: true
Projectile_Speed: 35
Projectile_Damage: 150
Bullet_Spread: 0.2
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-100-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 120
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 5
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: smoke, flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 5
On_Impact_With_Anything: true
PoisonBomb:
Item_Information:
Item_Name: "&ePoison Bomb"
Item_Type: 373
Item_Lore: "&eToxic."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: splash
Projectile_Subtype: 16388
Projectile_Speed: 10
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 6
Explosion_Delay: 30
Explosion_No_Damage: true
On_Impact_With_Anything: true
Explosion_Potion_Effect: POISON-120-1
Extras:
One_Time_Use: true
HandCannon:
Item_Information:
Item_Name: "&eHand Cannon"
Item_Type: 417
Item_Lore: "&eBoom."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 60
Projectile_Damage: 40
Bullet_Spread: 0.5
Sounds_Shoot: EXPLODE-0.8-25-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: break
Open_Duration: 5
Close_Duration: 5
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Mondragon5:
Item_Information:
Item_Name: "&dMondragon Rifle 5 Mag"
Item_Type: 419
Item_Lore: "&eBy Mexican General Manuel Mondragon."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 25
Projectile_Damage: 10
Bullet_Spread: 1
Sounds_Shoot: ENTITY_CREEPER_DEATH-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0
Fully_Automatic:
Enable: true
Fire_Rate: 1
Reload:
Enable: true
Reload_Amount: 5
Reload_Duration: 30
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: BLOCK_FIRE_IGNITE-1-1-4,BLOCK_DOOR_OPEN-1-2-6,BLOCK_FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,BLOCK_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
BrandingIron:
Item_Information:
Item_Name: "&eBranding Iron"
Item_Type: 258
Item_Lore: "&aMOOO!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 3
Projectile_Damage: 8
Sounds_Shoot: HURT_FLESH-1-0-0
Projectile_Incendiary:
Enable: true
Duration: 80
Critical_Hits:
Enable: true
Bonus_Damage: 20
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Extras:
Make_Victim_Speak: "MOOOOOO!"
BBC:
Item_Information:
Item_Name: "&6Big Ball Cannon"
Item_Type: 419
Item_Lore: "&6BIG BALL CANNON!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: fireball
Projectile_Speed: 50
Projectile_Damage: 20
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-100-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 120
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 4
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: flames-1
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 6
On_Impact_With_Anything: true
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
DualArquebus:
Item_Information:
Item_Name: "&6Dual Arquebus"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Two shot is all I need"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 24
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 15
Bullet_Spread: 2
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-100-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 2
Reload_Duration: 150
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 4
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: block_break-77,flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
BlackSmithHammer:
Item_Information:
Item_Name: "&7Blacksmith Hammer"
Item_Type: IRON_PICKAXE
Item_Lore: "&7Rauta!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 2
Projectile_Damage: 15
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: -1
Critical_Hits:
Enable: true
Bonus_Damage: 250
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
SnWPistolCarbine:
Item_Information:
Item_Name: "&eS&W Pistol Carbine"
Item_Type: 417
Item_Lore: "&eRevolver with high accuracy."
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 80
Projectile_Damage: 12
Bullet_Spread: 0
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 5
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 3
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Toowoombat:
Item_Information:
Item_Name: "&cToowoombat Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&eLever-action shotgun with high accuracy"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 8
Projectile_Type: snowball
Projectile_Speed: 90
Bullet_Spread: 1
Projectile_Damage: 5
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0
Reload:
Enable: true
Starting_Amount: 8
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: lever
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 1
Particles:
Enable: true
Particle_Player_Shoot: smoke
Particle_Terrain: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
LeeEnfield:
Item_Information:
Item_Name: "&bLee Enfield"
Item_Type: 419
Item_Lore: "&eBritish troops"
Shooting:
Projectile_Amount: 1
Right_Click_To_Shoot: true
Projectile_Type: energy
Projectile_Subtype: 110-1-0-3
Projectile_Speed: 190
Projectile_Damage: 10
Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0
Reload:
Enable: true
Starting_Amount: 10
Reload_Amount: 10
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_CONTRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 40
Sounds_Shooter: BLOCK_NOTE_HARP-1-2-0
Sounds_Victim: ENTITY_VILLAGER_DEATH-1-1-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0
Boomerang:
Item_Information:
Item_Name: "&4Boomerang"
Item_Type: 2266
Item_Lore: "&aQuick way to kill a mate"
Melee_Mode: false
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 15
Delay_Between_Shots: 5
Projectile_Damage: 40
Sounds_Shoot: HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_RAVAGER_ROAR-2-0-0
Potion_Effects:
Activation: hit
Potion_Effect_Shooter: INCREASE_DAMAGE-30-20
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Extras:
One_Time_Use: true
ERA12:
Item_Information:
Item_Name: "&6ERA 12 Gauge Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Brazil!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 12
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 10
Bullet_Spread: 2
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Bullets_Individually: true
Reload_Duration: 20
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
ColtLeverAction:
Item_Information:
Item_Name: "&cColt Lever Action Rifle"
Item_Type: 419
Item_Lore: "&eLever-action rifle with high accuracy"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 100-1-0-3
Projectile_Speed: 100
Projectile_Damage: 15
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0
Reload:
Enable: true
Starting_Amount: 8
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 5
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: lever
Close_Duration: 2
Close_Shoot_Delay: 4
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Scope:
Enable: true
Zoom_Amount: 4
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Pernambuco:
Item_Information:
Item_Name: "&ePernambuco"
Item_Type: 402
Item_Lore: "&eExplodes 1 seconds after launch."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 402
Projectile_Speed: 10
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 8
Explosion_Delay: 20
Extras:
One_Time_Use: true
Placas:
Item_Information:
Item_Name: "&f&lMetal Plates&f"
Item_Type: 148
Item_Lore: "&fMomento Warzone!!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 5
Right_Click_To_Shoot: true
Projectile_Type: snowball
Sounds_Shoot: BLOCK_NOTE_SNAREDRUM-1-1-3
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_break-119
Potion_Effects:
Activation: shoot
Potion_Effect_Shooter: ABSORPTION-4000-3
Extras:
One_Time_Use: true
Medbag:
Item_Information:
Item_Name: "&f&lMedic Bag&f"
Item_Type: IRON_BLOCK
Item_Lore: "Medic!!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 5
Right_Click_To_Shoot: true
Projectile_Type: snowball
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_break-119
Potion_Effects:
Activation: hit
Potion_Effect_Shooter: SLOW-40-5
Extras:
One_Time_Use: true
Run_Command:
- "betterrevive reviveall"
Bandage:
Item_Information:
Item_Name: "&fBandage&f"
Item_Type: STRING
Item_Lore: "Tnx!!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 5
Right_Click_To_Shoot: true
Projectile_Type: snowball
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_break-119
Potion_Effects:
Activation: shoot
Potion_Effect_Shooter: HEAL-40-5
Extras:
One_Time_Use: true
Crafting:
Enable: true
Quantity: 2
Shaped: FALSE
Ingredients: 287,339,339
Butcher2:
Item_Information:
Item_Name: "&eButcher's Cleaver"
Item_Type: 258
Item_Lore: "&aSmells like blood!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 3
Projectile_Damage: 10
Sounds_Shoot: HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 20
Chance: 60
Message_Shooter: "&aBLEED!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: COW-10, PIG-10, PIGLIN-10, PIGLIN_BRUTE-10, SHEEP-10, LLAMA-10, GOAT-10, CHICKEN-10, SQUID-10, RABBIT-10, COD-10, SALMON-10, HOGLIN-10, MUSHROOM_COW-10, HORSE-10
Knockback: -1
Bonus_Drops: 363~1
Butcher:
Item_Information:
Item_Name: "&eButcher Cleaver"
Item_Type: 258
Item_Lore: "&aBLOOD!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 3
Projectile_Damage: 10
Projectile_Incendiary:
Enable: true
Duration: 100
Sounds_Shoot: HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 20
Chance: 60
Message_Shooter: "&aBLEED!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: COW-10, PIG-10, SHEEP-10, LLAMA-10, GOAT-10, CHICKEN-10, SQUID-10, RABBIT-10, COD-10, SALMON-10, HOGLIN-10, MUSHROOM_COW-10, HORSE-10
Knockback: -1
Bonus_Drops: 352
Crafting:
Enable: true
Quantity: 1
Shaped: true
Ingredients: 265,42,0,265,280,0,0,280,0
SnakeBrew:
Item_Information:
Item_Name: "&eSnake Oil Brew"
Item_Type: 437
Item_Lore: "&eSnake oil is a term used to describe|deceptive marketing, health care fraud, or a scam."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Subtype: 437
Projectile_Speed: 0
Sounds_Shoot: SHOOT_ARROW-2-0-0
Potion_Effects:
Activation: shoot
Potion_Effect_Shooter: HEAL-1-5, CONFUSION-1000-2
Extras:
One_Time_Use: true
HerbalBrew:
Item_Information:
Item_Name: "&eHerbal Brew"
Item_Type: 437
Item_Lore: "&eFeel it brother"
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Subtype: 437
Projectile_Speed: 0
Sounds_Shoot: SHOOT_ARROW-2-0-0
Potion_Effects:
Activation: shoot
Potion_Effect_Shooter: HEAL-1-2
Extras:
One_Time_Use: true
Cleanse:
Item_Information:
Item_Name: "&eCleanse"
Item_Type: EGG
Item_Lore: "&eBad Omen Away."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 0
Sounds_Shoot: SHOOT_ARROW-2-0-0
Extras:
One_Time_Use: true
Run_Command:
- "effect clear <shooter> minecraft:poison"
- "effect clear <shooter> minecraft:wither"
- "effect clear <shooter> minecraft:slowness"
- "effect clear <shooter> minecraft:bad_omen"
BEEF:
Item_Information:
Item_Type: 363
Item_Name: "RARER BEEF"
Item_Lore: "MOOO!"
Remove_Unused_Tag: true
SEASONING:
Item_Information:
Item_Type: 377
Item_Name: "Butcher's Seasoning"
Item_Lore: "Re100 molida"
Remove_Unused_Tag: true
COOKEDBEEF:
Item_Information:
Item_Type: 364
Item_Name: "Butcher's Roast Beef"
Item_Lore: "Deli Deli"
Remove_Unused_Tag: true
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 5
Right_Click_To_Shoot: true
Projectile_Type: snowball
Sounds_Shoot: ENTITY_GENERIC_EAT-2-2-0
Potion_Effects:
Activation: shoot
Potion_Effect_Shooter: HEAL-40-2
Extras:
One_Time_Use: true
CHEESE:
Item_Information:
Item_Name: "Cheese"
Item_Type: SPONGE
Item_Lore: "Y Droga"
Remove_Unused_Tag: true
Crafting:
Enable: true
Shaped: false
Ingredients: 335
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 5
Right_Click_To_Shoot: true
Projectile_Type: snowball
Sounds_Shoot: ENTITY_GENERIC_EAT-2-2-0
Potion_Effects:
Activation: shoot
Potion_Effect_Shooter: HEAL-200-5
Extras:
One_Time_Use: true
Lebel86:
Item_Information:
Item_Name: "&cLebel Model 1886"
Item_Type: 419
Item_Lore: "&eFusil Mle 1886 M93"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 100-1-1-3
Projectile_Speed: 90
Projectile_Damage: 20
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0
Reload:
Enable: true
Starting_Amount: 10
Reload_Amount: 10
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 1
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Scope:
Enable: true
Zoom_Amount: 2
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
FrenchRevolver:
Item_Information:
Item_Name: "&eSt. Etienne 8mm"
Item_Type: 417
Item_Lore: "&eProduced by Manufacture d'armes de Saint-Étienne."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 8
Bullet_Spread: 0
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Bullets_Individually: false
Reload_Duration: 40
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 3
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
FrenchShotgun:
Item_Information:
Item_Name: "&6Chapuis C135"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6French Shotgun"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 12
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 5
Bullet_Spread: 0.8
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: HOGLIN-10
Knockback: 2
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
FRENCHCAKE:
Item_Information:
Item_Type: CAKE
Item_Name: "FRENCH CAKE"
Item_Lore: "You Could Declare a War|For One of This Puppies!"
Remove_Unused_Tag: true
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Delay_Between_Shots: 5
Right_Click_To_Shoot: true
Projectile_Type: snowball
Sounds_Shoot: ENTITY_GENERIC_EAT-2-2-0
Potion_Effects:
Activation: shoot
Potion_Effect_Shooter: REGENERATION-400-5
Extras:
One_Time_Use: true
NunWinchester:
Item_Information:
Item_Name: "&cWinchester Action Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&eLever-action rifle with high accuracy"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 6
Projectile_Type: energy
Projectile_Subtype: 90-1-0-1
Projectile_Speed: 90
Projectile_Damage: 5
Bullet_Spread: 1.2
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0
Reload:
Enable: true
Starting_Amount: 8
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 5
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: lever
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 2
Super_Effective: ZOMBIE-100,SKELETON-100,GHAST-100,PIG_ZOMBIE-100,ZOGLIN-100,BLAZE-100
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Essex89:
Item_Information:
Item_Name: "&cEssex Action Rifle 6 Magazine"
Item_Type: 419
Item_Lore: "&eBolt-action rifle with high accuracy|&eNow with 6 bullet Magazine."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 1000
Projectile_Damage: 8
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0
Reload:
Enable: true
Starting_Amount: 6
Reload_Amount: 6
Reload_Duration: 5
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Super_Effective: ZOMBIE-100,SKELETON-100,GHAST-100,PIG_ZOMBIE-100,ZOGLIN-100,BLAZE-100
Particles:
Enable: true
Particle_Player_Shoot: smoke
Scope:
Enable: true
Zoom_Amount: 2
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
NunHolyGrenade:
Item_Information:
Item_Name: "&eNun Holy Grenade"
Item_Type: GOLDEN_APPLE
Item_Lore: "&eExplodes three seconds after launch.|Very Effective against Undead|Revive all fallen"
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: GOLDEN_APPLE
Projectile_Speed: 10
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 3
Explosion_Delay: 40
Abilities:
Super_Effective: ZOMBIE-100,SKELETON-100,GHAST-100,PIG_ZOMBIE-100,ZOGLIN-100,BLAZE-100
Extras:
One_Time_Use: true
Run_Command:
- "betterrevive reviveall"
Peacekeeper:
Item_Information:
Item_Name: "&ePeacekeeper"
Item_Type: 417
Item_Lore: "&eRevolver with high power."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 80
Projectile_Damage: 16
Bullet_Spread: 0.6
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 3
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Rope:
Item_Information:
Item_Name: "&bHanger's Rope"
Item_Type: 419
Item_Lore: "&eHang em' High"
Attachments:
Type: main
Info: "Hang"
Toggle_Delay: 1
Sounds_Toggle: NOTE_STICKS-1-2-0
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 0
Projectile_Amount: 5
Projectile_Type: snowball
Projectile_Subtype: 0
Delay_Between_Shots: 80
Projectile_Speed: 10
Sounds_Shoot: entity_leash_knot_place-1-1-0
Reload:
Enable: false
Reload_Amount: 1
Reload_Duration: 20
Take_Ammo_On_Reload: false
Sounds_Reloading: BLOCK_FIRE_IGNITE-1-1-4,BLOCK_DOOR_OPEN-1-2-6,BLOCK_FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,BLOCK_DOOR_CLOSE-1-2-38
Abilities:
Knockback: -30
Axecutioner:
Item_Information:
Item_Name: "&eAxecutioner"
Item_Type: 258
Item_Lore: "&eBehave or Behead"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 2
Projectile_Damage: 40
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 30
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Baton:
Item_Information:
Item_Name: "&eBaton"
Item_Type: 268
Item_Lore: "&eClash!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 0.5
Projectile_Damage: 10
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 30
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Potion_Effects:
Activation: hit
Potion_Effect_Victim: SLOW-200-100
MarshallShotgun:
Item_Information:
Item_Name: "&6Marshall Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Western Marshall Shotgun"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-0.5-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 6
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 10
Bullet_Spread: 1.9
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 12
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: pump
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 1
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 10
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
TNTSpread:
Item_Information:
Item_Name: "&eSpread TNT"
Item_Type: 46
Item_Lore: "&eExplodes 6 seconds after launch."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 46
Projectile_Speed: 10
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 8
Explosion_Delay: 120
Cluster_Bombs:
Enable: true
Bomblet_Type: 377
Delay_Before_Split: 20
Number_Of_Splits: 1
Number_Of_Bomblets: 4
Speed_Of_Bomblets: 4
Delay_Before_Detonation: 20
Detonation_Delay_Variation: 10
Particle_Release: BLOCK_BREAK-127
Damage: 40
Sounds_Release: BLOCK_NOTE_HAT-1-0-0,ENTITY_EXPERIENCE_ORB_PICKUP-2-0-0
Extras:
One_Time_Use: true
ArquebusShort:
Item_Information:
Item_Name: "&6Short Arquebus"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6One shot is all I need"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 24
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 15
Bullet_Spread: 3
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-100-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 50
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: HOGLIN-10
Knockback: 5
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: block_break-77,flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
MostWRevolver:
Item_Information:
Item_Name: "&eIllegal Revolver"
Item_Type: 417
Item_Lore: "&eRevolver with underworld power."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 80
Projectile_Damage: 8
Bullet_Spread: 0.2
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 5
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 3
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
EscapePlanPills:
Item_Information:
Item_Name: "&bEscape Plan"
Item_Type: 410
Item_Lore: "&9Run!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 30
Projectile_Amount: 2
Recoil_Amount: -60
Projectile_Type: egg
Projectile_Subtype: 30-1-NONE-1
Projectile_Speed: 0
Projectile_Damage: 0
Bullet_Spread: 0
Sounds_Shoot: ENTITY_BAT_TAKEOFF-1-1-0,
Abilities:
Reset_Hit_Cooldown: true
No_Vertical_Recoil: true
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 50
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Extras:
One_Time_Use: true
SmokeCharge:
Item_Information:
Item_Name: "&bSmoke Charge"
Item_Type: GRAY_DYE
Item_Lore: "&9Sprint among the foes!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 30
Projectile_Amount: 2
Projectile_Type: egg
Projectile_Subtype: 30-1-NONE-1
Projectile_Speed: 0
Projectile_Damage: 0
Bullet_Spread: 0
Sounds_Shoot: ENTITY_ANVIL_LAND-2-0-0,
Abilities:
Reset_Hit_Cooldown: true
No_Vertical_Recoil: true
Critical_Hits:
Enable: true
Bonus_Damage: 50
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Potion_Effects:
Activation: shoot
Potion_Effect_Shooter: SPEED-100-2, INVISIBILITY-100-1
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Extras:
One_Time_Use: true
Gasserm1870:
Item_Information:
Item_Name: "&eGasser M1870"
Item_Type: 417
Item_Lore: "&eThe Best for the General."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 60
Projectile_Damage: 12
Bullet_Spread: 0
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Bullets_Individually: false
Reload_Duration: 40
Sounds_Reloading: FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 3
Close_Duration: 3
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Mondragon50:
Item_Information:
Item_Name: "&dMondragon Rifle 50 Mag"
Item_Type: 419
Item_Lore: "&eSecret Prototype."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 15
Bullet_Spread: 1
Sounds_Shoot: ENTITY_CREEPER_DEATH-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0
Fully_Automatic:
Enable: true
Fire_Rate: 2
Reload:
Enable: true
Reload_Amount: 50
Reload_Duration: 120
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: BLOCK_FIRE_IGNITE-1-1-4,BLOCK_DOOR_OPEN-1-2-6,BLOCK_FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,BLOCK_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
SmokeBarrage:
Item_Information:
Item_Name: "&eSmoke Barrage"
Item_Type: 76
Item_Lore: "&eCalls in a Barrage on the field."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: flare
Projectile_Subtype: 76
Projectile_Speed: 10
Sounds_Shoot: FIRE_IGNITE-2-0-0,FIZZ-2-0-0
Airstrikes:
Enable: true
Flare_Activation_Delay: 30
Particle_Call_Airstrike: lightning
Message_Call_Airstrike: "&ePa que te casabas Juan."
Block_Type: 85
Area: 12
Distance_Between_Bombs: 8
Height_Dropped: 90
Vertical_Variation: 10
Horizontal_Variation: 10
Sounds_Airstrike: ENDERMAN_STARE-2-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 4
Sounds_Explode: ENDERDRAGON_HIT-2-2-0
Extras:
One_Time_Use: true
Sluggun:
Item_Information:
Item_Name: "&eSawn-Off Sluggun"
Item_Type: 417
Item_Lore: "&eDouble-barreled shortgun."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: egg
Removal_Or_Drag_Delay: 4-false
Projectile_Speed: 30
Projectile_Damage: 25
Projectile_Flames: true
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-50-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Reload:
Enable: true
Reload_Amount: 2
Reload_Duration: 20
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: break
Open_Duration: 1
Close_Duration: 1
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Knockback: 3
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
BunnyDoubleBarrelShotgun:
Item_Information:
Item_Name: "&6Bunny Double Barrel Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Double Barrel Shotgun"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Region_Check:
Enable: true
World_And_Coordinates: world,4,0,-204,-21,20,-250,true
Message_Of_Denial: You cannot shoot in this area
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 12
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 4
Bullet_Spread: 2.1
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 2
Reload_Duration: 15
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: Bunny-10,Vex-10,Wolf-10,Slime-10,Cave_spider-10,silverfish-10,endermite-10,Spider-10,VEX-10
Knockback: 2
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Colt10mag:
Item_Information:
Item_Name: "&cColt Action Rifle 10 Magazine"
Item_Type: 419
Item_Lore: "&eBolt-action rifle with high accuracy|&eNow with 10 bullet Magazine."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 120-1-2-2
Projectile_Speed: 1000
Projectile_Damage: 40
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0
Reload:
Enable: true
Starting_Amount: 10
Reload_Amount: 10
Reload_Duration: 100
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 12
Close_Duration: 10
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: smoke
Scope:
Enable: true
Zoom_Amount: 4
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
BearTrap:
Item_Information:
Item_Name: "&eBear Trap"
Item_Type: HOPPER
Item_Lore: "&eBite Bite"
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Explosive_Devices:
Enable: true
Device_Type: landmine
Device_Info: 46,MINECART
Sounds_Deploy: ORB_PICKUP-2-2-0"
Sounds_Trigger: ITEM_BREAK-2-1-0,ZOMBIE_UNFECT-2-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_No_DAMAGE: true
Explosion_Radius: 6
Explosion_Potion_Effect: SLOW-120-100
Explosion_Delay: 16
Sounds_Explode: entity_evoker_fangs_attack-2-0-0,ZOMBIE_METAL-2-0-0
Extras:
One_Time_Use: true
RemingtonOneShot:
Item_Information:
Item_Name: "&bRemington One Shot"
Item_Type: 419
Item_Lore: "&eWestern Marksmen Rifle"
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 120-1-4-20
Projectile_Speed: 190
Projectile_Damage: 100
Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0
Reload:
Enable: true
Starting_Amount: 1
Reload_Amount: 1
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_CONTRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 40
Sounds_Shooter: BLOCK_NOTE_HARP-1-2-0
Sounds_Victim: ENTITY_VILLAGER_DEATH-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Scope:
Enable: true
Zoom_Amount: 5
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_SKELETON_SHOOT-1-2-0
DualDerringer:
Item_Information:
Item_Name: "&eDerringer Revolver Akimbo"
Item_Type: 417
Item_Lore: "&eSmall Pistols with high power."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Dual_Wield: true
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 100
Projectile_Damage: 20
Bullet_Spread: 0
Sounds_Shoot: EXPLODE-2-25-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 20
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: break
Open_Duration: 1
Close_Duration: 1
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Piolet:
Item_Information:
Item_Name: "&dPiolet"
Item_Type: IRON_PICKAXE
Item_Lore: "&9High Higher"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 30
Projectile_Amount: 2
Recoil_Amount: 20
Projectile_Type: energy
Projectile_Subtype: 30-1-NONE-1
Projectile_Speed: 0
Projectile_Damage: 0
Bullet_Spread: 0
Sounds_Shoot: ENTITY_GHAST_SCREAM-2-0-0,
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 40
Firearm_Action:
Type: slide
Open_Duration: 5
Close_Duration: 5
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Jetpack_Mode: true
No_Fall_Damage: true
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 50
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Activation: hit
Potion_Effect_Shooter: REGENERATION-5-20
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Derringer4Shots:
Item_Information:
Item_Name: "&eDerringer 4 Shots Revolver"
Item_Type: 417
Item_Lore: "&eSmall Pistol with high power."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 100
Projectile_Damage: 20
Bullet_Spread: 0
Sounds_Shoot: EXPLODE-2-25-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 4
Reload_Bullets_Individually: true
Reload_Duration: 20
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: break
Open_Duration: 1
Close_Duration: 1
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Frontier00Shotgun:
Item_Information:
Item_Name: "&6Frontier 00 Buckshot Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Western Shotgun"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 5
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 19
Bullet_Spread: 1.2
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 6
Take_Ammo_On_Reload: false
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: pump
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Knockback: 2
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Ammo:
Enable: false
Ammo_Item_ID: 332
Take_Ammo_Per_Shot: false
Sounds_Out_Of_Ammo: BLOCK_NOTE_BASS-2-2-0
Sounds_Shoot_With_No_Ammo: BLOCK_NOTE_HAT-2-2-0
Particles:
Enable: true
Particle_Player_Shoot: block_break-77,flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 10
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
ColtFastShotRifle:
Item_Information:
Item_Name: "&cFast Colt Action Rifle"
Item_Type: 419
Item_Lore: "&eBolt-action rifle with high accuracy|&eDeals double damage on headshots."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 100-1-0-0
Projectile_Speed: 1000
Projectile_Damage: 60
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0
Reload:
Enable: true
Starting_Amount: 8
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 4
Close_Duration: 3
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Fireworks:
Enable: true
Firework_Headshot: STAR-TRUE-TRUE-250-0-0
Scope:
Enable: true
Zoom_Amount: 5
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
WitherAmpule:
Item_Information:
Item_Name: "&eWither Ampule"
Item_Type: 375
Item_Lore: "&eWithers the target upon detonation."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 376
Projectile_Speed: 10
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_No_Damage: true
Explosion_Radius: 3
Explosion_Potion_Effect: WITHER-120-2
Explosion_Delay: 20
Sounds_Victim: LEVEL_UP-1-0-0
Sounds_Explode: ANVIL_LAND-2-1-0
Extras:
One_Time_Use: true
DerringerSingle:
Item_Information:
Item_Name: "&eSingle Shot Derringer Revolver"
Item_Type: 417
Item_Lore: "&eSmall Pistol with high power."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 100
Projectile_Damage: 25
Bullet_Spread: 0
Sounds_Shoot: EXPLODE-2-25-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: break
Open_Duration: 1
Close_Duration: 1
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
DeadWeight:
Item_Information:
Item_Name: "&bDead Weight"
Item_Type: 145
Item_Lore: "&9Much Better!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 30
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Subtype: 30-1-NONE-1
Projectile_Speed: 0
Projectile_Damage: 0
Bullet_Spread: 0
Sounds_Shoot: BLOCK_ANVIL_LAND-1-0-0
Abilities:
Reset_Hit_Cooldown: true
No_Vertical_Recoil: true
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Potion_Effects:
Activation: shoot
Potion_Effect_Shooter: SPEED-200-2
Extras:
One_Time_Use: true
Hoe:
Item_Information:
Item_Name: "&7Hoe"
Item_Type: IRON_HOE
Item_Lore: "&7Freedom!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 2
Projectile_Damage: 15
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: -5
Critical_Hits:
Enable: true
Bonus_Damage: 250
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
ShavingBlade:
Item_Information:
Item_Name: "&eShaving Blade"
Item_Type: IRON_SWORD
Item_Lore: "&eClean Face!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 0
Projectile_Damage: 5
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 10
Chance: 10
Message_Shooter: "&aSLASH!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Winchester12:
Item_Information:
Item_Name: "&cWinchester 12 Gauge Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&eLever-action shotgun with high accuracy"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 6
Projectile_Type: snowball
Projectile_Speed: 90
Projectile_Damage: 5
Bullet_Spread: 1.2
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0
Reload:
Enable: true
Starting_Amount: 8
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 5
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: lever
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Cannabis:
Item_Information:
Item_Name: "&bCannabis"
Item_Type: GREEN_DYE
Item_Lore: "&9Pink Elephant!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 30
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Subtype: 30-1-NONE-1
Projectile_Speed: 0
Projectile_Damage: 0
Bullet_Spread: 0
Sounds_Shoot: ENTITY_BAT_TAKEOFF-1-1-0,item_book_page_turn-1-1-10,item_flintandsteel_use-0.5-2-15,item_flintandsteel_use-30-2-30,block_fire_extinguish-2-0-40,
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Potion_Effects:
Activation: shoot
Potion_Effect_Shooter: SPEED-4000-2, CONFUSION-1000-1, HUNGER-2000-1
Particles:
Enable: true
Particle_Hit: smoke
Extras:
One_Time_Use: true
Leviathan:
Item_Information:
Item_Name: "&4Leviathan"
Item_Type: DIAMOND_AXE
Item_Lore: "&bPRESS SQUARE"
Melee_Mode: false
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Delay_Between_Shots: 5
Projectile_Damage: 800
Sounds_Shoot: HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 30
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: BLOCK_FIRE_IGNITE-1-1-4,BLOCK_DOOR_OPEN-1-2-6,BLOCK_FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,BLOCK_DOOR_CLOSE-1-2-38
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_RAVAGER_ROAR-2-0-0
Abilities:
Death_No_Drop: true
Potion_Effects:
Activation: hit
Potion_Effect_Shooter: INCREASE_DAMAGE-30-20
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 4
Explosion_Delay: 30
On_Impact_With_Anything: true
Explosion_Potion_Effect: SLOW-200-100
BladesOfChaos:
Item_Information:
Item_Name: "&dBlades Of Chaos"
Item_Type: IRON_SWORD
Item_Lore: "&9GOD of War"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 30
Projectile_Amount: 2
Recoil_Amount: 20
Projectile_Type: grenade
Projectile_Subtype: 30
Projectile_Speed: 1
Projectile_Damage: 0
Bullet_Spread: 0
Sounds_Shoot: ENTITY_GHAST_SCREAM-2-0-0,
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 40
Firearm_Action:
Type: slide
Open_Duration: 5
Close_Duration: 5
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Jetpack_Mode: true
No_Fall_Damage: true
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 50
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 5
Damage_Multiplier: 10
On_Impact_With_Anything: true
Enable_Owner_Immunity: true
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
DRLACE:
Item_Information:
Item_Name: "&fDr. Strange Lace&f"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "No quiero porongazo"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Projectile_Amount: 1
Delay_Between_Shots: 42
Right_Click_To_Shoot: true
Projectile_Type: arrow
Remove_Arrows_On_Impact: true
Projectile_Damage: 10
Projectile_Speed: 50
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0
Reload:
Enable: true
Reload_Amount: 4
Reload_Duration: 10
Sounds_Reloading: ITEM_CROSSBOW_LOADING_START-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_STONE_BREAK-2-2-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_break-119
Potion_Effects:
Activation: hit
Potion_Effect_Victim: SLOW-80-100
Abilities:
Reset_Hit_Cooldown: true
Knockback: -30
DRLEVAS:
Item_Information:
Item_Name: "&eDr. Strange Levitation"
Item_Type: 417
Item_Lore: "&eFiuuuum!."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 50
Projectile_Damage: 1
Bullet_Spread: 0
Sounds_Shoot: EXPLODE-2-25-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 1
Reload_Bullets_Individually: true
Reload_Duration: 20
Sounds_Reloading: LEVEL_UP-1-1-10
Firearm_Action:
Type: break
Open_Duration: 3
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Potion_Effects:
Activation: hit
Potion_Effect_Victim: LEVITATION-40-100
KnightSword:
Item_Information:
Item_Name: "&eLead Sword"
Item_Type: IRON_SWORD
Item_Lore: "&eFor MALTA!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 1
Projectile_Damage: 15
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 30
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
DrSnow:
Item_Information:
Item_Name: "&bDr. Strange Snow Portal"
Item_Type: 419
Item_Lore: "&cBlow past your snow away! Freeze enemies!"
Sounds_Acquired: BLOCK-BREAK-79
Shooting:
Right_Click_To_Shoot: true
Delay_Between_Shots: 4
Projectile_Amount: 3
Projectile_Type: snowball
Projectile_Speed: 20
Bullet_Spread: 4
Projectile_Damage: 20
Burstfire:
Enable: true
Shots_Per_Burst: 3
Delay_Between_Shots_In_Burst: 1
Abilities:
Reset_Hit_Cooldown: true
Reload:
Enable: true
Reload_Amount: 50
Reload_Duration: 20
Sounds_Reloading: BLOCK-BREAK-79
Particles:
Enable: true
Particle_Player_Shoot: BLOCK-BREAK-79
Particle_Hit: block_break-79, block_break-79
Potion_Effects:
Activation: hit
Potion_Effect_Victim: SLOW-60-200
DrBombs:
Item_Information:
Item_Name: "&5Dr. Strange Eldricht Magic Bombs"
Item_Type: LEATHER_HORSE_ARMOR
Item_Lore: "&5SEXOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 12
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 17
Projectile_Damage: 80
Bullet_Spread: 1
Sounds_Shoot: ENTITY_IRONGOLEM_HIT-2-5-0,ENTITY_ZOMBIE_METAL-2-5-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 5
Explosion_Delay: 40
On_Impact_With_Anything: true
Critical_Hits:
Enable: true
Bonus_Damage: 40
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Reload:
Enable: true
Reload_Amount: 6
Take_Ammo_On_Reload: false
Reload_Duration: 40
Sounds_Reloading: LEVEL_UP-2-2-10,BLOCK_FIRE_IGNITE-2-2-38
Firearm_Action:
Type: slide
Open_Duration: 5
Close_Duration: 5
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
FlamesWi:
Item_Information:
Item_Name: "&eWitch fire"
Item_Type: 419
Item_Lore: "&eFEUER!."
Sounds_Acquired: ENTITY_BEE_LOOP.AGGRESSIVE-1-0-0
Shooting:
Delay_Between_Shots: 1
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 10
Projectile_Damage: 20
Projectile_Flames: true
Projectile_Incendiary:
Enable: true
Duration: 80
Bullet_Spread: 1
Sounds_Shoot: ENTITY_PIGLIN_CELEBRATE-2-0-0,BLOCK_NOTE_HAT-2-2-0
Remove_Bullet_Drop: true
Removal_Or_Drag_Delay: 14-true
Reload:
Enable: true
Reload_Amount: 50
Reload_Duration: 30
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: BLOCK_FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,BLOCK_FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
Take_Ammo_On_Reload: false
Take_Ammo_Per_Shot: true
Critical_Hits:
Enable: true
Bonus_Damage: 50
Chance: 50
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: ENTITY_PIGLIN_CELEBRATE-2-0-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_PIGLIN_ANGRY-2-0-0,ENTITY_PIGLIN_AMBIENT-2-2-0
Burstfire:
Enable: true
Shots_Per_Burst: 5
Delay_Between_Shots_In_Burst: 1
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
DoubleBarrelFireWitch:
Item_Information:
Item_Name: "&6Witch Hunter Double Barrel Flame Shotgun"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6Fire is Dead"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 12
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 5
Bullet_Spread: 3
Projectile_Flames: true
Projectile_Incendiary:
Enable: true
Duration: 120
Reset_Fall_Distance: true
Sounds_Shoot: EXPLODE-2-100-0,EXPLODE-2-2-0,ENTITY_ENDER_DRAGON_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 2
Reload_Duration: 30
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: WITCH-400, EVOKER-300, ILLUSIONER-400
Knockback: 2
Colt10magWitch:
Item_Information:
Item_Name: "&cWitch HunterColt Action Rifle 10 Magazine"
Item_Type: 419
Item_Lore: "&eBolt-action rifle with high accuracy|&eNow with 10 bullet Magazine."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Right_Click_To_Shoot: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 120-1-1-2
Projectile_Speed: 1000
Projectile_Damage: 40
Projectile_Incendiary:
Enable: true
Duration: 80
Sounds_Shoot: entity_dragon_fireball_explode-1-2-0
Reload:
Enable: true
Starting_Amount: 10
Reload_Amount: 10
Reload_Duration: 80
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 12
Close_Duration: 10
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Particles:
Enable: true
Particle_Player_Shoot: smoke
Scope:
Enable: true
Zoom_Amount: 4
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: WITCH-400, EVOKER-300, ILLUSIONER-400
Knockback: 2
WaterBomb:
Item_Information:
Item_Name: "&eHoly Water Bomb"
Item_Type: 373
Item_Lore: "&eExplodes three seconds after launch.|Very Effective against Undead"
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 373
Projectile_Speed: 10
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_No_Damage: false
Explosion_Radius: 4
Explosion_Delay: 40
Abilities:
Super_Effective: ZOMBIE-100,SKELETON-100,GHAST-100,PIG_ZOMBIE-100,ZOGLIN-100,BLAZE-100,WITCH-100
Extras:
One_Time_Use: true
Getback2:
Item_Information:
Item_Name: "&6Boxer Get Back!"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&6BACK BACK!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 10
Projectile_Amount: 12
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage: 10
Bullet_Spread: 1.7
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_WOOD-1-1-0,EXPLODE-2-2-0,ENTITY_GHAST_SHOOT-2-1-0
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0,BLOCK_NOTE_SNARE-2-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 4
Sound_Open: BLOCK_DOOR_OPEN-2-2-0
Sound_Close: BLOCK_DOOR_CLOSE-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 6
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Player_Shoot: flames-1
Critical_Hits:
Enable: true
Bonus_Damage: 200
Chance: 1
Message_Shooter: "&aLUCKY HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Boxing:
Item_Information:
Item_Name: "&7Boxing Glove"
Item_Type: REDSTONE_BLOCK
Item_Lore: "&7First Punch!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 5
Projectile_Damage: 15
Sounds_Shoot: ENTITY_HURT_FLESH-1-0-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 20
Critical_Hits:
Enable: true
Bonus_Damage: 250
Chance: 10
Message_Shooter: "&aK.O.!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
ShockWitch:
Item_Information:
Item_Name: "&eShock"
Item_Type: YELLOW_DYE
Item_Lore: "&Blows the target upon detonation."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: YELLOW_DYE
Projectile_Speed: 10
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Knockback: 10
Explosion_No_Damage: true
Explosion_Radius: 3
Explosion_Delay: 30
Sounds_Victim: LEVEL_UP-1-0-0
Sounds_Explode: ANVIL_LAND-2-1-0
Extras:
One_Time_Use: true
Abilities:
Knockback: 12
WitchBroom:
Item_Information:
Item_Name: "&bWitch Broom"
Item_Type: GOLDEN_HORSE_ARMOR
Item_Lore: "&9Fly!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Delay_Between_Shots: 30
Projectile_Amount: 2
Recoil_Amount: -30
Projectile_Type: egg
Projectile_Subtype: 30-1-NONE-1
Projectile_Speed: 0
Projectile_Damage: 0
Bullet_Spread: 0
Sounds_Shoot: ENTITY_BAT_TAKEOFF-1-1-0,
Abilities:
Reset_Hit_Cooldown: true
No_Vertical_Recoil: true
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 50
Chance: 10
Message_Shooter: "&aCRITICAL HIT!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Potion_Effects:
Activation: shoot
Potion_Effect_Shooter: SLOW_FALL-100-2
CarpenterAxe:
Item_Information:
Item_Name: "&eLumberAxe"
Item_Type: 258
Item_Lore: "&aChop Chop!"
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Shooting:
Delay_Between_Shots: 5
Projectile_Damage: 14
Sounds_Shoot: HURT_FLESH-1-0-0
Critical_Hits:
Enable: true
Bonus_Damage: 20
Chance: 60
Message_Shooter: "&aBLEED!"
Sounds_Shooter: BLOCK_NOTE_BASS-2-2-0,BLOCK_NOTE_HAT-2-2-0
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Abilities:
Reset_Hit_Cooldown: true
Knockback: 2
BigDragon:
Item_Information:
Item_Name: "&bBig Dragon Rocket Propeler"
Item_Type: LEATHER_HORSE_ARMOR
Item_Lore: "&eOne Big Boom!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 50
Projectile_Damage: 35
Bullet_Spread: 0
Sounds_Shoot: ENTITY_BLAZE_HIT-2-1-0,EXPLODE-2-50-0
Reload:
Enable: false
Reload_Amount: 2
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-2-1-0
Firearm_Action:
Type: bolt
Open_Duration: 0.1
Close_Duration: 0.1
Sound_Open: BLOCK_NOTE_HAT-2-0-0,BLOCK_PISTON_RETRACT-2-2-2
Sound_Close: BLOCK_PISTON_EXTEND-2-2-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: flames-1
Particle_Impact_Anything: flames-1
Hit_Events:
Enable: true
Sounds_Shooter: BLOCK_ANVIL_LAND-1-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 4
On_Impact_With_Anything: true
Enable_Owner_Immunity: true
Knockback: 10
Extras:
One_Time_Use: true
GatlingGun:
Item_Information:
Item_Name: "&bExternal Gatling Gun"
Item_Type: LEATHER_HORSE_ARMOR
Item_Lore: "&eFirePower!"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 1
Recoil_Amount: 3
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 50
Projectile_Damage: 5
Bullet_Spread: 1
Sounds_Shoot: ENTITY_CREEPER_DEATH-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Reload:
Enable: true
Reload_Amount: 200
Reload_Duration: 300
Sounds_Reloading: BLOCK_FIRE_IGNITE-1-1-4,BLOCK_DOOR_OPEN-1-2-6,BLOCK_FIRE_IGNITE
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0-1-1-36,HURT_FLESH-1-0-37,BLOCK_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 1
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
 
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