[OC] A few one-wide tileable Minecart stations (Java Edition)

/u/langesjurisse

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[OC] A few one-wide tileable Minecart stations (Java Edition)

I found myself needing this, and there are unacceptable drawbacks to most designs I found, so I'll just share my solutions here.

All loading stations shown fulfill the following criteria:

  • One-wide tileable (if you alternate Honey and Slime)
  • the cart leaves as soon as there are no more items to be loaded*
  • the cart leaves as soon as it can't take more items*
  • they can be different types of items
  • they do not need to be full stacks

*except the fast hopper cart design, which is just a 16 second timer.

The unloading station is also one-wide tileable, and sends the cart away as soon as the hopper below is empty. It is the only one that also works on Bedrock Edition.

If you have something more compact or better, say the word!

Here's some descriptions for all of them:

Loading Station for Minecart with Chest (1 and 2)​


The leftmost Piston is Sticky, and on the right end the Piston with the Slime Block is Sticky, and the one beneath the Composter is regular. Both Composters have a level of 1.

These two (pictures 1 and 2) work the same way, but with different dimensions to suit your needs.

The two Pistons to the right are a direction detector. When the Cart goes in (left), the Sticky Piston activates first, pushing the Slime Block and Composter up. Then the regular Piston activates, catching up to the Composter. The rightmost Piston also retracts first, and because the other Piston is still extended, it can't pull back the Slime Block and the Composter – leaving them in the air, out of reach of the Comparator. When the Cart leaves, the regular Piston retracts first, so that the Sticky Piston can pull back the Slime Block and the Composter.

This leads to the Comparator being lit only when the Cart is not present. When the Comparator is lit, the contraption is in collect mode – only the top Hopper is open. When the Comparator turns off, the contraption switches to deliver mode. It is both crucial that one Hopper gets locked in the same tick that the other opens, and that the Chest has the exact same capacity as the Chest Cart.

In deliver mode, the Cart will stop at the Unpowered Rail, which gets Powered whenever the Chest is empty – by the Sticky Piston with a Composter on the very left. That Composter and Comparator can absolutely be switched to a Redstone Block and a Repeater.

Loading Station for Minecart with Hopper, fast (3)​


I found the most viable option for this to be a 16 second timer. With the fast loading and low storage capacity of the Hopper Cart, not much time is wasted this way.

This is inspired by the Etho Clock, however both Pistons are regular. The observer points upwards, and either of the hoppers contains 38 Items stackable to 64 and 2 Items stackable to 16.

None of the sides of the Chest are obscured, not even by powered blocks below, so you can connect hoppers to any side of the Chest. It can be extended to a Double Chest in either direction, meaning if you don't tile this station, you can connect 8 hopper streams to the chest, taking full advantage of the Hopper Cart's loading speed, which is 8 times that of a regular hopper.

When the Cart arrives, it will run over the Detector Rail, making the Piston below push the Redstone Block over to the left, and the Items will start flowing to the left Hopper.

The Cart will stop at the Unpowered Rail, and in the time it takes for the Hopper Cart to collect 5 Stacks, the Comparator Signal below will reach level 3. The Observer will detect the change in the Redstone Dust, and send a pulse which is lengthened by the Repeater and then Powers the Rail, sending the Cart away. That same signal pushes the Redstone Block to the right, and the Items below will start flowing to the right.

The Cart will run over the Detector Rail again, pushing the Redstone Block right back to the left, but because the Observer just detected the Redstone Dust below going back to being unpowered, it sent another pulse, sending the Redstone Block to the right again.

Loading Station for Minecart with Hopper, slow (4)​


The piston is Sticky, and the Comparator has a level of 1. This might not look tileable at first glance, but none of the pieces of Redstone Dust will exceed Power Level 1.

Using a Hopper Cart when you don't load it any faster than a Chest Cart is often counterproductive, but if you just want to replace a stream of Hoppers, and don't need any higher capacity than that Hopper stream, this is indeed a viable option, especially if you can't or don't want to send the items in a Water stream on Blue Ice. This is the most compact of all the loading stations I present here.

It is based on a design shown by Awedyssy. I've used Target Blocks to make it tileable, and added a comparator from the top chest to also send away the cart when that chest is empty. I also saw that done on Youtube, however not in a way that maintained the one block width. I can't find that video.

When items come into the top chest, exactly one item will go to the bottom chest before the hopper is locked by the rightmost Comparator. That same Comparator will Power the Rail, but when the Hopper Cart comes along, it will collect the Item in the bottom Chest, in turn Unpowering the Rail and unlocking the Hopper.

The items then flow freely, and because the Hopper Cart collects an Item every Game Tick, the rightmost Comparator never gets a chance to detect any Item in the bottom Chest, even though they are flowing through it. As soon as the Hopper Cart can't recieve the next Item, the rightmost Comparator will detect that Item, powering the Rail and sending away the Cart.

The two leftmost columns of blocks is just a tileable way to transmit and invert the Comparator signal from the top Chest down in order to Power the Rail whenever that Chest is empty.

Unloading Station for either (5)​


The Piston is Sticky. The Barrels on can be switched with any storage blocks, but the one on the right cannot be a Hopper. Not even if you point the one above to the side.

The Chest Cart or Hopper Cart comes in, starts dumping items into the Hoppers, and is locked in place as soon as that is detected. The Cart then rest right where its Hitbox is above both Hoppers. As long as your storage is not filled to the brim (in which case you can't store more anyways), the hoppers will empty at the same time, so checking one Hopper is sufficcient. When it's empty, the Cart is released.

The Rails may be Powered in either of these ways:

  • Switch the Yellow Stained Glass below the Yellow Glazed Terracotta to a Redstone Block
  • Put a Lever or a Redstone Torch on the inner side of the Yellow Glazed Terracotta
  • Power them from outside the station
submitted by /u/langesjurisse
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