⚡ GenCubes ⚡ ➤ SkyBlock & Prison Utility | ⛏ Custom Sizes | ✨AutoMiner | ⭐Upgrades | ✅Sells | FAWE

SpigotVIP ⚡ GenCubes ⚡ ➤ SkyBlock & Prison Utility | ⛏ Custom Sizes | ✨AutoMiner | ⭐Upgrades | ✅Sells | FAWE 11.3

⚡ GenCubes ⚡ ➤ SkyBlock & Prison Utility | ⛏ Custom Sizes | ✨AutoMiner | ⭐Upgrades | ✅Sells | FAWE
◦•●❤♡ ᴄᴏɴᴛᴀᴄᴛ Dekomori on discord ꜰᴏʀ ꜱᴜᴘᴘᴏʀᴛ ♡❤●•◦

Native Minecraft Version:
Legacy (< 1.13)
Tested Minecraft Versions: 1.8 / 1.9 / 1.12 / 1.15 / 1.16 / 1.17 / 1.18
Donation Link: https://www.paypal.me/DeadSilenceDEV

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GenCubes is the plugin you need to make private cube mines!
Make multiple Generation cubes and let your players enjoy of these new structures.
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You can see previews of the cubes clicking on the floor
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Turn on the automatic mining and let the cube do the hard work!
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You can even smelt all the ores you mine instantly with just a simple button!
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You can also sell all your content and receive money for the items you collect!
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Rebuild your cube clicking a simple button!
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Schedule custom regenerations for your cubes!
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Upgrade your cubes and make them more efficient!
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Turn your ores into blocks using the compressor!
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Plugin Features:

  • Create custom cubes
    • Unlimited amount of gencubes
    • Custom sizes for your cubes
    • Change the Inventory display name (Colored names)
  • Change inventory type
    • You can choose between normal or infinite inventory
  • Automatic Mining
    • Schedule automatic minings for your cubes
    • Choose the power or the amount of blocks to break on each mining pass
  • Smelting
    • Smelt all your ores quickly
    • You can set a price for the smelting
    • Enable or disable smelting
  • Sells
    • You can sell all the cube content with a simple button!
    • Enable or disable sells
    • Essentials Support!
    • ShopGUIPlus Support!
  • Rebuild
    • You can rebuild the cube clicking a button!
    • You can set a price for the smelting
    • Enable or disable the rebuild
    • Schedule automatic rebuildings
    • Different types of rebuilds
  • Upgrades
    • You can upgrade to another cube very quickly
    • Set a price for the upgrades!
  • Inventory Linking
    • You can link external inventories to the cube
    • AdvancedChests support!
  • Compressor
    • Compress ores to turn them into blocks!
    • Set a price for the compressions!
  • FAWE compatilble
    • You can use FastAsyncWorldEdit to enhance the plugin!
  • Intuitive Configuration
    • Config with explanation
    • Include basic examples
    • Configure details
      • Edit item names
      • Edit item material
      • Edit skull textures
      • Edit item lore
    • Configure Cubes
      • Establish the blocks to generate
      • Edit the chances of the blocks to generate
      • Establish the regenarition delay
      • Customize the border block
      • Set the type of rebuild
      • Schedule regenerations
  • Other Supports
    • Vault support
    • AdvancedChests support
    • SuperiorSkyBlock2 support
    • PlotSquared 1.8 support
    • WorldGuard support
    • IridiumSkyblock support
    • FabledSkyblock support
    • AutoSell Support
    • BentoBox Support

# ============[GenCubes]============= #
options:
enhancement:
teleport_outside_when_rebuild: true
# This option establish the economy that will be used in the sells
# you can choose between (ESSENTIALS, SHOPGUIPLUS, AUTOSELL)
sells_plugin: "ESSENTIALS"
# Allow the fortune enchantment on iron and gold ores
allow_iron_and_gold_fortune: false
# Allowing this option players will be allowed to place cubes as long as they
# have the permission gencubes.place.<amount>
allow_place_permissions: false
edition:
# This will be the time in ticks that takes to paste 1 batch of blocks using the default animation
# increase the edition rate if you are experiencing lag from the animation
# take in count that increasing the edition rate will make the process of building longer
# 20 ticks = 1s
block_batch_edit_rate: 1
gui:
# Disabling the gui will cause blocks to drop normally out of the cube inventory
enable: true
actions:
# Enable or disable the cube removing doing shift plus right click on the cube border
shift_right_click_cube_remove: true
# Disabling this option players will not receive cubes back when removing
get_cube_back_when_removing: true
# Enabling this option the players will have to clear out the cube inventory before removing it
onremove_wait_for_empty_cube_inventory: false
# Show a confirmation before selling a cube
onsell_confirmation: false
# This will prevent items from being dropped inside the cube area
block_drops_inside_cubes: false
cooldowns:
# The delay required to place one cube after another (Time in seconds).
build_cooldown: 5
fastasyncworldedit:
# Enabling this option can make the process of building a cube longer
# It is recommendable to keep this option as false when using FAWE
show_block_animation_on_building: false
# Enabling this option can make the process of building a cube longer
# It is recommendable to keep this option as false when using FAWE
show_block_animation_on_regeneration: false
autosell:
# The default shop that will be used for items worth
default_shop: "Shop1"
superiorskyblock2:
# Allow island members to open the owner's gencubes
access_for_island_members: true
# Allow island members to break blocks
allow_members_to_break_blocks: true
# Enabling this option will prevent players to leave or delete islands without taking
# back their cubes first
protect_island_cubes: false
# Allow island owners to break members cubes
allow_owner_to_break_members_cubes: true
iridiumskyblock:
# Allow island members to open the owner's gencubes
access_for_island_members: true
# Allow island members to break blocks
allow_members_to_break_blocks: true
# Enabling this option will prevent players to leave or delete islands without taking
# back their cubes first
protect_island_cubes: false
# Allow island owners to break members cubes
allow_owner_to_break_members_cubes: true
bentobox:
# Allow island members to open the owner's gencubes
access_for_island_members: true
# Allow island members to break blocks
allow_members_to_break_blocks: true
# Enabling this option will prevent players to leave or delete islands without taking
# back their cubes first
protect_island_cubes: false
# Allow island owners to break members cubes
allow_owner_to_break_members_cubes: true
fabledskyblock:
# Allow island members to open the owner's gencubes
access_for_island_members: true
# Allow island members to break blocks
allow_members_to_break_blocks: true
# Enabling this option will prevent players to leave or delete islands without taking
# back their cubes first
protect_island_cubes: false
# Allow island owners to break members cubes
allow_owner_to_break_members_cubes: true
events-call:
# Disable all those events you don't need to handle for a better performance.
skyblock-cube-remove-event: false
disabled-worlds:
- "example_world1"
- "example_world2"

gencubes:
example:
# The size should be an odd number
# Please be careful with this option if you want to make gigantic cubes
# It's recommendable to use FastAsyncWorldEdit to prevent any kind of delay
size: 11 #[11x11x11]
border:
material: COAL_BLOCK
data: 0
remove-price: 0
regeneration:
# Regeneration time [Ticks]
# 20 Ticks -> 1s
# 1200 Ticks -> 1m
timing: 2400
quantity:
# Refers to the type of quantity that will be used for the regeneration
# You can choose between PERCENTAGE(percentage of blocks) or BLOCKS(number of blocks)
type: PERCENTAGE
# The value of the quantity
value: 100
# Refers to the type of cube rebuilding
# You can choose between LINEAL and RANDOM
type: RANDOM
generation:
# You can add and remove all the blocks you need
STONE:
percentage: 25
GOLD_ORE:
percentage: 30
DIAMOND_ORE:
percentage: 15
IRON_BLOCK:
percentage: 10
MOSSY_COBBLESTONE:
percentage: 25
inventory:
name: "&7GenCube (11x11x11)"
# You can choose between two types of inventories:
# NORMAL (Inventory content with a limit of 64 items per slot)
# INFINITE (Inventory content with an unlimited amount of items per slot)
type: NORMAL
gui:
# All the items that not appear in the pattern will be ignored.
# Changing the position of the INVENTORY_CONTENT in existing cubes may
# result in the loss of items, please be careful.
pattern:
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A A A U R M A A X'
# This item will be showed up if a button couldn't be loaded correctly
default-item: "A"
items:
O:
type: "INVENTORY_CONTENT"
U:
type: "UPGRADES_BUTTON"
R:
type: "REBUILD_BUTTON"
M:
type: "SMELT_BUTTON"
S:
type: "SELLS_BUTTON"
I:
type: "INVENTORY_LINKING_BUTTON"
C:
type: "COMPRESSOR_BUTTON"
X:
type: "REMOVE_BUTTON"
H:
type: "AUTOMATIC_MINER_BUTTON"
A:
type: "GRAY_STAINED_GLASS_PANE"
name: " "
lore:
- ""
upgrades:
# The next upgrade must have the same cube size
next-upgrade: "example2"
price: 1000
build:
quantity:
# Refers to the type of quantity that will be used for the cube building
# You can choose between PERCENTAGE(percentage of blocks) or BLOCKS(number of blocks)
type: PERCENTAGE
# The value of the quantity
value: 100
# Refers to the type of cube building
# You can choose between LINEAL and RANDOM
type: LINEAL
rebuild:
# Requires Vault
price: 1000
quantity:
# Refers to the type of quantity that will be used for the cube rebuilding
# You can choose between PERCENTAGE(percentage of blocks) or BLOCKS(number of blocks)
type: PERCENTAGE
# The value of the quantity
value: 100
# Refers to the type of cube rebuilding
# You can choose between LINEAL and RANDOM
type: LINEAL
smelt:
# Requires Vault
price: 1000
compressor:
# Requires Vault
price: 0
autominer:
# Frequency of mining [Ticks]
# 20 Ticks -> 1s
frequency: 0
quantity:
# Refers to the type of quantity that will be used for the auto-miner
# You can choose between PERCENTAGE(percentage of blocks) or BLOCKS(number of blocks)
type: PERCENTAGE
# The value of the quantity
value: 0
item:
material: PLAYER_HEAD
# Valid when the material is a skull
head: "f6c5ecac942c77b95ab4620df5b85e38064c974f9c5c576b843622806a4557"
name: "&6Example Cube"
lore:
- "&7This cube has a size"
- "&7of &8(&f11&7x&f11&7x&f11&8)"
- ""
- "&9&lLeft Click &7to see a preview"
- "&f&lRight Click &7to place the cube"
triggers:
post-upgrade:
enable: false
commands:
- "say %player% &cThis is an example!"
example2:
# The size should be an odd number
# Please be careful with this option if you want to make gigantic cubes
# It's recommendable to use FastAsyncWorldEdit to prevent any kind of delay
size: 11 #[11x11x11]
border:
material: QUARTZ_BLOCK
data: 0
remove-price: 1000
regeneration:
# Regeneration time [Ticks]
# 20 Ticks -> 1s
# 1200 Ticks -> 1m
timing: 2400
quantity:
# Refers to the type of quantity that will be used for the regeneration
# You can choose between PERCENTAGE(percentage of blocks) or BLOCKS(number of blocks)
type: PERCENTAGE
# The value of the quantity
value: 100
# Refers to the type of cube rebuilding
# You can choose between LINEAL and RANDOM
type: RANDOM
generation:
# You can add and remove all the blocks you need
NETHERRACK:
percentage: 50
QUARTZ_ORE:
percentage: 25
inventory:
name: "&7GenCube (11x11x11)"
# You can choose between two types of inventories:
# NORMAL (Inventory content with a limit of 64 items per slot)
# INFINITE (Inventory content with an unlimited amount of items per slot)
type: NORMAL
gui:
# All the items that not appear in the pattern will be ignored.
# Changing the position of the INVENTORY_CONTENT in existing cubes may
# result in the loss of items, please be careful.
pattern:
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'A O O O O O O O A'
- 'I A H S R M C A X'
# This item will be showed up if the button couldn't be loaded correctly
default-item: "A"
items:
O:
type: "INVENTORY_CONTENT"
U:
type: "UPGRADES_BUTTON"
R:
type: "REBUILD_BUTTON"
M:
type: "SMELT_BUTTON"
S:
type: "SELLS_BUTTON"
I:
type: "INVENTORY_LINKING_BUTTON"
C:
type: "COMPRESSOR_BUTTON"
H:
type: "AUTOMATIC_MINER_BUTTON"
X:
type: "REMOVE_BUTTON"
A:
type: "GRAY_STAINED_GLASS_PANE"
name: " "
lore:
- ""
upgrades:
# The next upgrade must have the same cube size
next-upgrade: ""
price: 1000
build:
quantity:
# Refers to the type of quantity that will be used for the cube building
# You can choose between PERCENTAGE(percentage of blocks) or BLOCKS(number of blocks)
type: PERCENTAGE
# The value of the quantity
value: 100
# Refers to the type of cube building
# You can choose between LINEAL and RANDOM
type: LINEAL
rebuild:
# Requires Vault
price: 2000
quantity:
# Refers to the type of quantity that will be used for the cube rebuilding
# You can choose between PERCENTAGE(percentage of blocks) or BLOCKS(number of blocks)
type: PERCENTAGE
# The value of the quantity
value: 100
# Refers to the type of cube rebuilding
# You can choose between LINEAL and RANDOM
type: LINEAL
smelt:
# Requires Vault
price: 0
compressor:
# Requires Vault
price: 10000
autominer:
# Frequency of mining [Ticks]
# 20 Ticks -> 1s
frequency: 100
quantity:
# Refers to the type of quantity that will be used for the auto-miner
# You can choose between PERCENTAGE(percentage of blocks) or BLOCKS(number of blocks)
type: PERCENTAGE
# The value of the quantity
value: 33
item:
material: PLAYER_HEAD
# Valid when the material is a skull
head: "4bfd7e09dcad4c61247447c77d246d220ea91d98caabed5169dc5b8137fec9"
name: "&aExample2 Cube"
lore:
- "&7This cube has a size"
- "&7of &8(&f11&7x&f11&7x&f11&8)"
- ""
- "&9&lLeft Click &7to see a preview"
- "&f&lRight Click &7to place the cube"
triggers:
post-upgrade:
enable: false
commands:
- "say %player% &bThis is an example!"

languages:
prefix: "&8[&9&lGen&a&lCubes&8]"
rebuilds:
not-enough-money: "&cYou do not have enough money to rebuild this cube!"
being-rebuilt: "&aThe cube is being rebuilt...!"
already-built: "&eThe cube is already built!"
already-being-rebuilt: "&aThe cube is already being rebuilt!"
success: "&aThe cube was rebuild successfully!"
permission-fail: "&cYou do not have permissions to rebuild this cube!"
smelts:
not-enough-money: "&cYou do not have enough money to smelt this cube!"
anything-to-smelt: "&cThe cube does not contain anything to smelt!"
success: "&aThe cube content was smelted correctly&6!"
permission-fail: "&cYou do not have permissions to smelt this cube!"
sells:
anything-to-sell: "&cThis cube does not contain nothing to sell!"
success: "&aYou have received &f%value%$&a!"
permission-fail: "&cYou do not have permissions to sell this cube!"
upgrades:
not-enough-money: "&cYou do not have enough money to purchase this upgrade!"
success: "&aYou have upgraded the cube correctly!"
permission-fail: "&cYou do not have permissions to upgrade this cube!"
currently-being-edited: "&cThe cube is currently being edited!"
inventory-linking:
waiting-to-pair: "&6Please click on the container you want to pair with the cube..."
already-trying-to-pair: "&cYou are already trying to pair this cube!"
success: "&aThe container was successfully paired to the cube!"
fail: "&cThe block should be a container!"
permission-fail: "&cYou do not have permissions to link this cube to an external inventory!"
compressions:
not-enough-money: "&cYou do not have enough money to compress this cube"
not-enough-space-to-compress: "&cThere is not enough space to compress this cube!"
anything-to-compress: "&cThere is anything to compress in this cube!"
success: "&aYou have compressed this cube correctly!"
permission-fail: "&cYou do not have permissions to compress this cube!"
automatic-miner:
permission-fail: "&cYou do not have permissions to toggle the automatic mining!"
actions:
unsafe-build-location: "&cThis is not a safe location to place this cube!"
not-cube-owner: "&cYou are not the owner of this cube!"
not-enough-money-to-remove: "&cYou do not have enough money to remove this cube!"
not-inventory-space-to-remove: "&cYou do not have space in your inventory to remove this cube!"
on-remove: "&cCube removed correctly!"
currently-being-rebuilt-to-be-removed: "&cThis cube is currently being rebuilt!"
wait-for-empty-cube-inventory-to-remove: "&cPlease clear the cube inventory before removing it!"
not-place-permission-fail: "&cYou don't have the permission to place more cubes."
skyblock:
when-proctect-island-cubes: "&cPlease remove all the gencubes inside the island first!"
infinite-inventory:
item-redeem:
success: "&aYou have redeemed correctly!"
not-enough-inventory-space: "&cYou don't have enough space to redeem!"
not-enough-items: "&cThere is not enough items to redeem this quantity!"
cube-bank:
success: "&aAll the cubes were redeemed correctly&6!"
not-enough-space-to-redeem-all: "&ePlease open space in your inventory to continue redeeming&6!"
any-cubes-to-redeem: "&cThere are not any cubes to redeem&6!"
help-message:
- "&f&m-------------&7=&8[&e&lBank&8]&7=&f&m-------------"
- "&8- &6/&ecubes info &f- &8(&7See all the available cubes in your bank&8)"
- "&8- &6/&ecubes redeem &f- &8(&7Redeem the available cubes in your bank&8)"
- "&f&m----------------------------------"
info:
message: "&e&lAvailable cubes:"
cube-format: " &7- &6%type%&e: &f%amount%"
gui:
infinite-item:
name: '&6&l[!] &7%type%'
lore:
- ' &6&lx &e&lQuantity: &fx%amount%'
- ' &6&lx &e&lWorth: &a$&f%worth%'
- '&7&o((Left click for &aUnit&7&o))'
- '&7&o((Right click for &bStack&7&o))'
- '&7&o((Shift Left click for &eMax&7&o))'
rebuild-icon:
head: "JuanFco"
name: "&e&lRebuild!"
lore:
- "&7Click here to rebuild the cube!"
- "&7Price&8: &a%price%&f$"
smelt-icon:
head: "MCadir1"
name: "&6&lSmelt all"
lore:
- "&7Click here to smelt all your ores!"
- ""
- "&7Price&8: &a%price%&f$"
sell-icon:
head: "MrSnowDK"
name: "&c&lSell all"
lore:
- "&7Click here to sell all the content!"
- ""
- "&7Total value&8: &a%value%&f$"
upgrade-icon:
head: "945f47feb4d75cb333914bfdb999a489c9d0e320d548f310419ad738d1e24b9"
name: "&6&lUpgrade"
lore:
- "&7Click here to upgrade the cube!"
- ""
- "&f&lPrice: &a%price%&f$"
inventory-linking-icon:
head: "4cd3c45d7b8384e8a1963e4da0ae6b2daeb2a3e97ac7a28f9eb3d3959725799f"
name: "&6&lInventory Pairing!"
lore:
- "&b&lLEFT CLICK &fhere to pair a container!"
- "&c&lRIGHT CLICK &fhere to unpair!"
- ""
- "&7Paired: %status%"
status:
linked: "&a&lTRUE"
unlinked: "&c&lFALSE"
remove-cube-icon:
head: "1919d1594bf809db7b44b3782bf90a69f449a87ce5d18cb40eb653fdec2722"
name: "&c&lRemove the cube!"
lore:
- "&fClick here to remove the cube"
- "&ffrom this location!"
compressor-icon:
head: "9a1057aeb571b23c907284f907f51a1f18530d731a8adac02c791aa205b56c1e"
name: '&f&lCompress items!'
lore:
- '&7Click here to compress all the cube content!'
- ""
- "&f&lPrice: &a%price%&f$"
autominer-icon:
head: "5e55f9a48acc42a01b881af726ffc1ac178789e3274cb2c1cdb12f57c"
name: "&e&lAutomatic Mining!"
lore:
- "&7Click here to toggle the automatic mining!"
- ""
- "&f&lFrequency&7: &e%frequency_seconds%&6s"
- '&f&lPower&7: &e%quantity_value%&6%quantity_type%'
- ""
- "&7Status: %status%"
status:
enabled: "&a&lENABLED"
disabled: "&c&lDISABLED"
sell-confirmation:
inventory-name: '&a&lSell the content!'
confirm-icon:
head: "MrSnowDK"
name: '&a&lSell content!'
lore:
- '&7Click here to confirm your sell intention!'

gencubes.admin - Access to the admin actions
gencubes.compress.* - Access to compress all the cubes
gencubes.compress.<cube> - Access to compress a certain type of cube
gencubes.sell.* - Access to sell all the cubes
gencubes.sell.<cube> - Access to sell a certain type of cube
gencubes.smelt.* - Access to smelt all the cubes
gencubes.smelt.<cube> - Access to smelt a certain type of cube
gencubes.upgrade.* - Access to upgrade all the cubes
gencubes.upgrade.<cube> - Access to upgrade a certain type of cube
gencubes.link.* - Access to use the inventory linking in all the cubes
gencubes.link.<cube> - Access to use the inventory linking for a certain type of cube
gencubes.rebuild.* - Access to rebuild all the cubes
gencubes.rebuild.<cube> - Access to rebuild a certain type of cube
gencubes.autominer.<cube> - Access to use the automatic miner in a certain type of cube
gencubes.autominer.* - Access to use the automatic miner in all the cubes

Latest updates

  1. 11.3

    11.3
  2. 7.9

    7.9

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