Uploaded by the creator of mcMMO, if you want to support me grab it on spigot!
- mcMMO is now more compatible with a plugin named Project Korra
- mcMMO will no longer process combat triggers for damage at or below 0 (This is before damage reduction from armor etc, nothing in vanilla Minecraft deals 0 damage)
Uploaded to by the author of mcMMO himself! I would love it if you showed support and grabbed a copy on spigot!
- Fixed a nearly 6 year old bug where Super Repair was not included as a child permission under Repair ability permission nodes (which meant some players would not have access to this skill)
- Fixed a bug that could prevent salvage from working for certain players
- Renamed the advanced salvage permission node to 'mcmmo.ability.salvage.scrapcollector'
- Fixed a bug that would send players skill unlock notifications if they did not have the permission node for that skill
- Dramatically increased the chance of receiving full materials when salvaging
Uploaded to BS by the author of mcMMO, show support for me by grabbing a copy!
Added new WG flag 'mcmmo-hardcore' if set to negative players will not be penalized by hardcore mode (if hardcore mode is enabled) it defaults to true Added proper error handling when loading parties file Fixed an error that could occur when using mcrank on an offline player You can now use mcrank on offline players by default You can now use inspect on offline players by default Removed the offline inspect/mcrank permissions Updated Chinese locale (thanks to the user named 89009332 from github) Added some redundancy checks when loading profiles (NPC checks to be specific) NOTES: There were reasons to prevent inspecting offline players in the past, I don't see any reason for them anymore so I've removed them
Uploaded by the creator of mcMMO, if you enjoy this plugin I'd really appreciate it if you grabbed a copy on spigot to show support!
Fixed a NPE that could occur during certain events if a skill was disabled in coreskills.yml (Sorry!)
Posted by the author of mcMMO, I'd love it if you'd support me and grab an official copy!
- Salvage will now always ask for confirmation before breaking your items (instead of only asking for enchanted items)
- Repair will now always ask for confirmation before repairing items (instead of only asking for enchanted items)
- Gold & Iron Blocks will no longer trigger tool ready messages
- Salvage & Repair anvils will no longer work on multi-item stacks
NOTES: You can still turn the confirmation off in config.yml
Posted to BlackSpigot by the author of mcMMO! Show some support and grab an official copy!
Fixed a few places where mcMMO would not save player data immediately which may cause players to lose a few minutes of progress
A big thanks to @Sleepyflea for helping test this patch and report this bug.
Posted by the author of mcMMO, if you would like to support mcMMO you can do so by grabbing a copy on spigot!
- Updated Japanese locale (thanks Snake)
- Fixed a bug where consuming food in the off hand did not trigger the Diet abilities
If you like mcMMO, buy a copy to support me! (I'm the author of mcMMO)
Corrected a bug that would cause RetroMode to use Linear formula regardless of setting
If you like mcMMO, consider showing support by grabbing an official copy! Posted by the creator of mcMMO himself.
- Corrected how Standard mode (1-100 scaling) XP to next level was calculated, it is now a true 1:10 ratio with Retro (1-1000) scale, which is how it was intended to be to begin with
- Fixed a bug that caused skill messages to spam nearby players
- (API) method to get XP in FormulaManager has been renamed to getXPtoNextLevel(...), this shouldn't break anything as plugins should be using our Experience API methods instead of this
- (API) Added method getLevel(Player player, PrimarySkillType primarySkillType) to ExperienceAPI.java
NOTE: The net result of this change is it will take a bit longer to level with Standard, but it should not be a drastic change. You might not even notice it.
Standard is meant to take the same amount of time to level from levels 1-100 as it takes Retro to do 1-1000, this change corrects from errors in the code that made Standard actually take less XP than Retro despite intending for it to be a cosmetic difference in progression.
I made a google sheet visualizing the difference between Standard and Retro Mode using default settings and Linear formula - https://docs.google.com/spreadsheets/d/1VlJtvNHlypACHyz_zulEdhgLwFjL01xMPkqlnu0XBSs/edit?usp=sharing
Support what I do by grabbing an official copy!
- Added a new admin notification system, sensitive commands will print chat messages to "admins" (players with either Operator status or admin chat permission)
- Added a setting to disable the new admin notifications to config.yml 'General.AdminNotifications' (this will be more configurable in 2.2)
- OPs and players with the admin chat permission will now see details about XP rate event commands regardless of whether or not the XP rate event messages are enabled
- Updated hu_HU locale (thanks andris155)
- Added XP for mining Magma_Block (default 30 XP - Update your config, see notes)
- Diamond tools & armor in the repair config now have a minimum level of 0 (Update your config, temporary hotfix, 2.2 addresses this issue, see notes)
- Guardian default combat XP multiplier reduced from 3.0 to 1.0 (update config if you want this change)
- New locale string - 'Server.ConsoleName' the name of the server console, this will be used in place of player names when sending admin notifications out if the command was used from console
- New locale string - 'Notifications.Admin.Format.Others' style formatting + prefix for admin notifications used in the other new strings below
- New locale string - 'Notifications.Admin.Format.Self' style formatting + prefix for admin command confirmations sent to the user who executed the command
- New locale string - 'Notifications.Admin.XPRate.Start.Self' sent to the user who modifies the XP rate regardless of whether or not messages for the event are enabled
- New locale string - 'Notifications.Admin.XPRate.Start.Others' details of who started an XP rate event are sent to players who have Operator status or admin chat permission when the command to start or modify XP of an event has been issued
- New locale string - 'Notifications.Admin.XPRate.End.Self' sent to the user who ended the XP rate event regardless of whether or not messages for the event are enabled
- New locale string - 'Notifications.Admin.XPRate.End.Others' details of who ended an XP rate event are sent to players who have Operator status or admin chat permission when the command to end the event has been issued
NOTES:
Admin notifications currently only reports use of the XP rate command, it will be expanded to support other commands in upcoming patches
Add an entry of 'Magma_Block: 30' under Mining in experience.yml section titled "Experience_Values" (or you can delete the file to generate a new one with default values, 2.2 is coming soon which will have brand new configs so you could just wait for that
2.2 is the config rewrite, in this rewrite Repair and Salvage configs have been partially rewritten, it is not intended for Diamond Repair to take until level 50 in Standard level scaling to be available, since it'd be redundant to fix this in 2.1.X when 2.2 fixes it and its about to come out, the minimum level has temporarily been changed to 0. You can either update your repair.vanilla.yml config manually or delete it to generate a new one.
THOUGHTS:
Admin notifications are a step in the right direction for finding naughty admins in mcMMO, I will be changing which permission node is used for players to be considered an admin in the future as not everyone wants or uses admin chat.
I expect to add logging of admin commands which will be viewable in game via command, so you won't have to have access to the servers log files to view who has been executing what.
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