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- Fixed a NPE error if a LivingEntity's target was set to null
- Fixed a bug where tamed mobs could kill themselves if their owner shot them once
- Corrected a typo when naming entities summoned by COTW (Locale string - Taming.Summon.Name.Format)
- Fixed a bug where tamed mobs could have hearts instead of their name in their own death messages
- Fixed a bug where multi-block crops would fail to double/triple drop (Sugar Cane, Cactus, etc)
- Optimized the bonus drop code to reduce overhead
2.2 is still being worked on, its a massive update to rewrite the config system so be patient
If you wish to support me (the creator of mcMMO), consider grabbing a copy from spigot!
Raised the overfishing limit from 3 to 10
Improved the overfishing messages to be more clear about its mechanics
Overfishing locale keys renamed "Fishing.ScarcityTip" and "Fishing.LowResourcesTip"
NOTES: This and other exploit prevention measures are much more customizable in 2.2, which shouldn't be too far off.
Version 2.1.57
NOTES
- Fixed an incredibly rare dupe bug that only happened with VERY specific config options that was extremely difficult to pull off
This dupe bug doesn't happen unless you a very unusual setup in your mcMMO configs, its likely your server isn't even vulnerable to this dupe bug but you should update anyways.
Even when the dupe bug has the right settings to activate, it only happens once out of every 10-15 tries, personally I think its a miracle this even got reported to me.
This dupe would let you inefficiently dupe ore since it was so unreliable, if you are wondering to what extent this bugs impact could have.
Post by the creator of mcMMO, show some love!
- Fixed a bug where the Skill 'Understanding the Art' was preventing vanilla experience orbs from furnaces
- Fixed 'Understanding the Art' not correctly boosting vanilla XP from furnaces
Fixed a bug where players were gaining too much XP
If you wanna support the project, you can do so here.
Consider supporting me by purchasing a copy of mcMMO!
This patch brought to you by mikroskeem! I'm hard at work on 2.2
Version 2.1.51
- You can now customize a locale outside of the JAR! (Thanks mikroskeem)
- Added a new locale reload command 'mmolocalereload' (Thanks mikroskeem)
- Locales can now be overriden by placing a file with an appropriate name inside /plugins/mcMMO/locales/ (Thanks mikroskeem)
NOTES
Locales are the language files used by mcMMO, they also contain color codes and most of the styling used by mcMMO!
You can find the up to date current en_US locale entries here
You do NOT have to replace the whole locale, you can replace only the strings you want to!
Locales only support ASCII and UTF16 characters at the moment, so you'll need to run special characters through a UTF16 converter (google it) to get them to work, I'll be fixing this in the future!
The locale name must match the internal file you are overriding (ie: locale_en_US.properties)
Locale will first check for a users locale file, if it doesn't exist it will use internal resources (files inside the JAR)
If a locale is found, it will use locale entries from that file, if any entries are missing, it will use entries from en_US inside the JAR
The locale file names are structured like this 'locale_XX_XX.properties', replace XX with your country codes, if you are not overriding en_US you will have to change the targetted locale inside config.yml
Posted by the author! Buy a copy to show some love!
- Added sweet berry bush to Herbalism XP (Update your experience.yml config or delete it to gen a new one)
- Fixed a bug where falling blocks were not marked as unnatural in water
- Fixed a bug where tool lower notifications were being called async when they are sync only
- Fixed NPE when checking inventory location
- Improved herbalism compatibility with anti-cheat (thanks LogGits)
NOTE: This is what the default herbalism XP table looks like
https://paste.gg/p/anonymous/1022088f20cf44298870930e9bc58e8a
Posted to blackspigot by the author of mcMMO, please show some love and buy the plugin!
The main version of mcMMO will now be 1.14, although I will be maintaining support for 1.13 for a while.
Version 2.1.48
- 1.14 Support
- Added Cats, Foxes, and Pandas to Taming XP rewards
- Added Cats, Foxes, Pandas, Trader Llamas, Pillagers, and Ravagers to Combat XP rewards
- "Experience" section of experience.yml has been renamed to "Experience_Values"
- Dodge now gives 800 XP
- Roll now gives 600 XP
- Fall now gives 600 XP
- *The first 5/50 levels of skills now give large amounts of XP so players get key early skills much faster
- (*) Note: First 5 in Standard, first 50 in Retro
Dev Notes:
I will be making a write up soon explaining near future plans for mcMMO and what is going on with the config update, abstraction update, etc...
Currently this version of mcMMO will work on both 1.13 and 1.14, in the abstraction update I will expand compatible versions of mcMMO to include: 1.14 / 1.13.2 / 1.12.2 / 1.8.8 / Sponge 1.14
It is not necessary to update your configs if you are upgrading from 1.13 -> 1.14, however if you had custom XP values in your experience.yml you will want to update your config.
Acrobatics XP was buffed since many AFK counter-measures were put into place to prevent repetitive grinding.
Experience node in experience.yml was renamed to "automatically" update configs for the new stuff 1.14
I plan to add a crossbow skill, for now crossbows and archery will share properties.
There are 4 updates planned for mcMMO, including a patreon rewards update, a large content update, a config update, and backwards compatibility for 1.13/1.12/1.8.8 and support for Sponge
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