This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!
Version 2.1.22
INSTRUCTIONS: READ CAREFULLY
- Less aggressive spam click protection on Fishing
- Updated Hungarian file for missing entries related to Fishing messages (credit: andris155)
- Added all missing flowers to Double Drop tables for Herbalism
- Fixed bug where Repair Mastery was calculating player skill level incorrectly when determining bonuses
- Fixed Double Drop entries for all farming crops for Herbalism
- It no longer requires seeds to replant crops if you are harvesting crops with a hoe (will still consume seeds if you aren't)
NOTE: You'll need to add these entries to your config.yml manually, or wait for the upcoming config update where this will be fixed for you automatically.
The only thing you need to edit is Skills.Herbalism.DoubleDrops in config.yml
You can copy paste from the link below to get the correct double drop tables for herbalism!
CORRECT VERSION EXAMPLE: Here's what your Double_Drop entries in Config.yml for Herbalism should look like: https://paste.gg/p/anonymous/8d8db4ac69bd495fa48a7f5190484c5e
The config update is being worked on still, I continue to put out hotfixes for bugs while working on it. I'll be doing a post about it soon.
If you enjoy mcMMO consider buying it! I work on it full time in order to support myself! You can also support me on Patreon.com/nossr50
Version 2.1.21
- Improved anti-farm/anti-grinding mechanics for Rolling
- When you gain XP from Rolling there is a cooldown period (60~ seconds) for gaining XP again
- This XP cooldown period extends if players are taking fall damage within the cooldown period
- NOTE: Roll already has a few built in measures to prevent XP grinding / abuse, those are still the same.
- NOTE: Rolls still happen in the cooldown period, you just won't gain XP.
If you enjoy mcMMO consider buying it! I work on it full time in order to support myself! You can also support me on Patreon.com/nossr50
Version 2.1.20
- Added Hungarian localization (Locale code: hu_HU) (thanks andris155)
- Players can now fish in the same spot about 3 times before mcMMO will mark the area as being over-fished (over-fishing is to prevent abuse)
- Added a toggle to turn off the fishing exploit detection to experience.yml "ExploitFix.Fishing"
- Note: The new config update is coming soon and will use a different setting, putting this out as a band-aid fix for people that don't...
If you enjoy mcMMO consider buying it! I work on it full time in order to support myself! You can also support me on Patreon.com/nossr50
Version 2.1.19
- Greatly Improved Fishing AFK/Exploit Detection
- Fixed a bug where Fishing AFK detection did not work on a new exploit
- Certain exploits for Fishing now result in players losing small amounts of hunger and durability
- Players who get detected by Fishing's anti-exploit measures will no longer get vanilla rewards from Minecraft
- **Note: Previously if mcMMO detected you abusing Fishing it just switched you over to vanilla Minecraft fishing rewards, this change is to help server admins who don't want players to get any kind of reward from AFK fishing
- Fishing now drops several hints to players if they are triggering the exploit detection
- **Note: Not all types of exploit detection will warn players, this is just to prevent legitimate fishers from being confused by the aggressive exploit detection.
- Added messages to warn players about fishing in the same spot (Locale: Fishing.Scarcity)
- Added messages to warn players who exploit in order to catch fish unusually fast (Locale: Fishing.Scared)
- Added messages to warn players about casting the fishing rod too often (Locale: Fishing.Exhausting)
PS: I turned 30 yesterday
Version 2.1.18
- You will need to add Kelp to your experience.yml file for this fix to be fully functional
- Breaking Kelp will now properly count its XP
- Added "Kelp" to experience.yml (Kelp is actually made up of two blocks mixed together)
- It is recommended that Kelp and Kelp_Plant have the same XP value in experience.yml
- mcMMO will now calculate XP for plants that are taller than naturally allowed (Cactus above 3 block height, etc)
If you enjoy mcMMO, consider giving it a purchase! A lot of hard work goes into it!
Version 2.1.17
- Fixed a logic error that resulted in Drowned giving no XP
- Fixed a bug that resulted in mob spawner entities to not be marked for no xp after being transforming into Drowned
Version 2.1.16
- Breaking Kelp should now count the whole plant for XP
- Spawned Mobs that are not supposed to award XP will no longer reward XP once transformed (ie: drowned)
Consider purchasing mcMMO if you enjoy this plugin! I put a lot of hard work into it!
https://www.spigotmc.org/resources/official-mcmmo-overhaul.64348/
This hotfix corrects an issue where a max rank in Fuel Efficiency removes the benefits from said skill.
This is a small patch to fix a critical bug with Archery's Arrow Retrieval.
The Config update is coming soon, stay tuned.
Consider purchasing Overhaul if you use it! Thanks.
Version 2.1.13
- Fixed a bug where Archery's Arrow Retrieval was using the wrong permission node
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