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Version 2.1.32

  • Completely removed Fireworks from mcMMO because they lag
  • Added 'General.AprilFoolsEvent' setting to config.yml to turn off April Fools
NOTE: April Fools event has been in mcMMO for a long time, I did not write it so I didn't know it spawned fireworks like crazy.
Officially posted by the mcMMO creator, please buy it to support development!

Version 2.1.31

  • Fixed a bug where certain SubSkills did not properly send unlock or rank up notifications
  • Fixed a bug where unlock notifications would send simultaneously for a specific skill (still happens if mmoedit changes all skill levels on a player at once)
  • Fixed a bug where mmoedit triggered notifications for skills already gained
  • Fixed NPE with grabbing offline player skill ranks through certain API methods (thanks Ineusia)
  • Updated German language locale (thanks OverCrave)
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!


No need to update configs, this update will do it for you automatically.


If you had custom values in Double_Drop entries in your own configs, you will need to review the notes.

Version 2.1.30
  • Fixed double drops behaving oddly
  • Double_Drop config table has been renamed to Bonus_Drops, this is to jankily auto-update everyones config
  • DoubleDrop config tables now must contain all things that can possibly be doubled, such as the Ore block, the ore itself, etc.
  • Added the following items to the Bonus_Drops tables for Mining: Coal, Diamond, Emerald, Glowstone_Dust, Iron_Ingot, Lapis_Lazuli, Nether_Quartz, Redstone, Cobblestone
  • Added the following items to the Bonus_Drops tables for Herbalism: Beetroot, Carrot, Cocoa_Beans, Melon_Slice, Potatoe
  • Added the following items to the Bonus_Drops tables for Woodcutting: Birch_Wood, Spruce_Wood, Jungle_Wood, Dark_Oak_Wood, Oak_Wood, Acacia_Wood

NOTE: You don't need to update your configs for this one unless you had custom entries in the Double_Drop tables, the renaming of the key will auto-insert default values and give everyone correct defaults

NOTE: I'm gonna have to blame Bukkit on this one, several API methods I used are actually unfinished and kind of janky. So I hacked something together to make them work.
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!

Fixes a bug that prevented double drops from occurring.
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!

Fixed a bug where Archery could not gain XP
Fixed a bug that allowed players to dupe rails and torches
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!

Version 2.1.26
PVP Tweaks & Combat Skills deal about 50% more DMG
  • Added new scaling damage buffs to all existing Combat Skills
  • Added a new subskill named Stab to Swords
  • Fixed a bug where Berserk was not adding 50% damage to attacks
  • Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, higher ranks have more damage)

NOTE: Combat skills will be completely configurable in the upcoming 2.2 update, be patient <3

New Permissions
- mcmmo.ability.unarmed.unarmedlimitbreak
- mcmmo.ability.axes.axeslimitbreak
- mcmmo.ability.archery.archerylimitbreak
- mcmmo.ability.swords.swordslimitbreak
- mcmmo.ability.swords.stab

Description:
The new Limit Break subskills are intended to make Prot IV players less tanky and for you to feel more powerful for having high skill level.
Limit Break has 10 ranks, each rank gives 1 extra RAW damage, this is damage before reductions from armor and enchantments. The net result is you deal about 50% more damage with an end game skill compared to before.

With these new changes, most skills can 2 shot normal diamond armor, and it takes about 5 hits to kill someone in Prot IV Diamond Armor.

I'm not sure everyone will like these changes, the net result is players are a lot easier to kill now, whereas before you could take quite a beating before getting killed.

I collected several sets of data before making these changes, including damage to player with and without prot 4 diamond armor, damage to those players with and without enchanted weapons, damage with and without leveling your skills, and combinations of the previously mentioned things.

I value your feedback so let me know how you feel about this change, if you don't like it, for now negate the limit break nodes mentioned above.
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!



It is recommended you update ASAP if you are on versions 2.1.22 or 2.1.23 due to an exploit vulnerability that was patched in 2.1.24.


If you haven't updated in a while, please read the changelog for 2.1.22 & 2.1.23

Version 2.1.25
  • Shake now has an upper limit of damage (10) - Will be configurable in 2.2 which is coming in the near future
  • Rank 1 of Catalysis & Concoctions are now available at level 0 by default (update skillranks.yml or delete it to regen a new one)
  • NOTE: The change to shake was to make mcMMO more compatible with plugins that spawn entities with large amounts of HP
The alchemy fix is because rank 1 for Alchemy skills are kind of required to get going in that skill, so it didn't make much sense to give it steep requirements.

Update skillranks.yml manually or delete it to regen a new one
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!

It is recommended you upgrade immediately.

I will avoid describing the exploit.

IMPORTANT: If you haven't followed the update instructions for 2.1.22 or 2.1.23, you need to read both of those. Found here, and here.
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!

PSA:
Getting reports of mcMMO not working, almost all reports of this are because mcMMO is using API from newer versions of CB, update your server software (Spigot/Paper).

READ THE CHANGELOG CLOSELY, MINING FIXES REQUIRE UPDATING YOUR CONFIG.

There will be a small PVP balance patch in the next week or so. The config update is still in the works, but I'm taking my time to make it even better.
  • Fixed a bug with Double Drops for Mining (Update your configs instructions below)
  • Fixed a 7 year old bug where damage in mcMMO from Skills was potentially getting reduced by damage reduction TWICE
  • Fixed a bug where killing entities with Rupture would not properly credit you as the killer
  • Fixed a bug where Serrated Strikes was applying Rupture twice
  • Players will now be ejected from Minecarts if they cast their fishing rod (anti-afk)
  • Many nerfs to Rupture, its now much more reasonable and not very useful against Protection IV opponents
  • Rupture's strength is now related to your equipped Sword
  • Rupture will no longer be applied if the target is blocking, this doesn't prevent existing bleed damage from occurring though.
  • Wolf's Rupture has strength equivalent to a Stone Sword
  • Only Diamond swords will have bonus rupture damage at Rank 4
  • Rupture damage is cut in half for weapons below Diamond in quality, if the weapon is wooden, the damage is cut in half again.
  • Swords below Diamond quality will have their tick duration drastically reduced
  • Rupture damage is reduced by 25% on players if they are wearing Full Armor (can be any type)
Note: You'll need to add these entries to your config.yml manually, or wait for the upcoming config update where this will be fixed for you automatically.

Here's what your Double_Drop entries in Config.yml for Mining should look like

https://paste.gg/p/anonymous/dcd06f1215844311b4f2225f200090d1

IMPORTANT:

Version 2.1.22 which came before this had a similar fix for Herbalism, instructions on how to fix your Herbalism Double Drops can be found here
https://www.spigotmc.org/resources/official-mcmmo.64348/update?update=269868

Due to the nature of these fixes, Fortune enchants now work with Double/Triple drops
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