Posted officially by the creator of mcMMO, it would be appreciated if you considered buying the plugin to show support!

Version 2.1.35

  • Readded the detonator config option

NOTE: I decided to make the detonator configurable again because 2.2 is some ways off. Sorry for the inconvenience.

NOTE: Pickaxes are now usable for blast mining, this is in addition to the detonator that you can specify in the config. This will be more configurable in the upcoming 2.2 update.
Reminder that the author of mcMMO posts this to blackspigot himself and would really appreciate a show of support by buying mcMMO!

Version 2.1.34

  • Added Llama to taming XP tables
  • Added Parrot to taming XP tables
  • Pickaxes are now used to activate Blast Mining instead of Flint
  • The detonator for Blast Mining is no longer configurable
  • Fixed a bug where Blast Mining did not show cooldown length correctly

NOTE: You'll have to add these entries in yourself, this is what it should look like: https://paste.gg/p/anonymous/aadbcfde3eb3470fb13caebde4065a03

Alternatively you can delete the experience config file to generate a new one
This is posted by the author of mcMMO, I work full time on mcMMO and I'd appreciate it if you bought it to show support!


By popular demand I've added a setting to turn off Acrobatics anti-farm measures.

2.2 has more advanced control over anti-grind stuff but I think some of you don't want to wait that long.

Version 2.1.33
  • Renamed "Skills.Acrobatics.Prevent_AFK_Leveling" to "ExploitFix.Acrobatics"
  • ExploitFix.Acrobatics when set to false allows gaining XP in Acrobatics freely with no anti-grind measures

NOTE: ExploitFix.Acrobatics is located in experience.yml

NOTE: The anti-grinding/exploit stuff is fully configurable in update 2.2 coming soon, this hotfix is to hold you over until that update comes out.
I work full time on mcMMO, please buy it to show support!


Version 2.1.32

  • Completely removed Fireworks from mcMMO because they lag
  • Added 'General.AprilFoolsEvent' setting to config.yml to turn off April Fools
NOTE: April Fools event has been in mcMMO for a long time, I did not write it so I didn't know it spawned fireworks like crazy.
Officially posted by the mcMMO creator, please buy it to support development!

Version 2.1.31

  • Fixed a bug where certain SubSkills did not properly send unlock or rank up notifications
  • Fixed a bug where unlock notifications would send simultaneously for a specific skill (still happens if mmoedit changes all skill levels on a player at once)
  • Fixed a bug where mmoedit triggered notifications for skills already gained
  • Fixed NPE with grabbing offline player skill ranks through certain API methods (thanks Ineusia)
  • Updated German language locale (thanks OverCrave)
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!


No need to update configs, this update will do it for you automatically.


If you had custom values in Double_Drop entries in your own configs, you will need to review the notes.

Version 2.1.30
  • Fixed double drops behaving oddly
  • Double_Drop config table has been renamed to Bonus_Drops, this is to jankily auto-update everyones config
  • DoubleDrop config tables now must contain all things that can possibly be doubled, such as the Ore block, the ore itself, etc.
  • Added the following items to the Bonus_Drops tables for Mining: Coal, Diamond, Emerald, Glowstone_Dust, Iron_Ingot, Lapis_Lazuli, Nether_Quartz, Redstone, Cobblestone
  • Added the following items to the Bonus_Drops tables for Herbalism: Beetroot, Carrot, Cocoa_Beans, Melon_Slice, Potatoe
  • Added the following items to the Bonus_Drops tables for Woodcutting: Birch_Wood, Spruce_Wood, Jungle_Wood, Dark_Oak_Wood, Oak_Wood, Acacia_Wood

NOTE: You don't need to update your configs for this one unless you had custom entries in the Double_Drop tables, the renaming of the key will auto-insert default values and give everyone correct defaults

NOTE: I'm gonna have to blame Bukkit on this one, several API methods I used are actually unfinished and kind of janky. So I hacked something together to make them work.
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!

Fixes a bug that prevented double drops from occurring.
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!

Fixed a bug where Archery could not gain XP
Fixed a bug that allowed players to dupe rails and torches
This resource is posted officially to black spigot by the author and creator of mcMMO, if you wish to support work on mcMMO please consider purchasing it!

Version 2.1.26
PVP Tweaks & Combat Skills deal about 50% more DMG
  • Added new scaling damage buffs to all existing Combat Skills
  • Added a new subskill named Stab to Swords
  • Fixed a bug where Berserk was not adding 50% damage to attacks
  • Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, higher ranks have more damage)

NOTE: Combat skills will be completely configurable in the upcoming 2.2 update, be patient <3

New Permissions
- mcmmo.ability.unarmed.unarmedlimitbreak
- mcmmo.ability.axes.axeslimitbreak
- mcmmo.ability.archery.archerylimitbreak
- mcmmo.ability.swords.swordslimitbreak
- mcmmo.ability.swords.stab

Description:
The new Limit Break subskills are intended to make Prot IV players less tanky and for you to feel more powerful for having high skill level.
Limit Break has 10 ranks, each rank gives 1 extra RAW damage, this is damage before reductions from armor and enchantments. The net result is you deal about 50% more damage with an end game skill compared to before.

With these new changes, most skills can 2 shot normal diamond armor, and it takes about 5 hits to kill someone in Prot IV Diamond Armor.

I'm not sure everyone will like these changes, the net result is players are a lot easier to kill now, whereas before you could take quite a beating before getting killed.

I collected several sets of data before making these changes, including damage to player with and without prot 4 diamond armor, damage to those players with and without enchanted weapons, damage with and without leveling your skills, and combinations of the previously mentioned things.

I value your feedback so let me know how you feel about this change, if you don't like it, for now negate the limit break nodes mentioned above.
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